Origins

Academy
Academy
The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
(3) 2% ;
gain 1 sponsored item.
(4) 3% ;
gain 1 sponsored item.
(5) 5% ;
gain 1 sponsored item.
(6) 9%
LuxLeonaEzrealHeimerdingerJayce
Automata
Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 25
(4) 450 damage, 60
(6) 1337 damage, 111
AmumuNocturneBlitzcrankKog'MawMalzahar
Banished Mage
Banished Mage
The first time you would be eliminated, if Mel has cast @MinimumCasts@ times during player combat this game, she saves you and you remain alive.
Afterwards, Mel permanently gains @ProcDamageAmp*100@% Damage Amp.
@TFTUnitProperty.:TFT13_MissMageTrait_TrackerTRA@
Mel
Black Rose
Black Rose
(3) Summon a chained Sion. He is freed after 5 casts from Black Rose units or when he drops below 65% health.
(4) Sion grows stronger and his enemies take more damage from Black Rose units.
(5) Sion unleashes dark magic and heals to full Health when freed.
(7) When Sion dies, he restores to life with power beyond death!
Each Black Rose champion's star level increases Sion's power
MorganaVladimirCassiopeiaEliseLeBlanc
Blood Hunter
Blood Hunter
Warwick devours enemies that drop below @EnemyHealthPercentThreshold*100@% Health, healing him for @DevourHealing@ and granting him @ManaPerKill@ Mana.
Warwick
Chem-Baron
Chem-Baron
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
(3) 15 or 35; 20
(4) 15 or 50; 60
(5) 20 or 70; 100
(6) 25 or 90; 150
Markets Skipped: 0
Current Health: 0
SingedRenata GlascRenniSmeechSilcoSevika
Conqueror
Conqueror
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 8% for each War Chest opened.
(2) 22% ; 1x Conquest
(4) 33% ; 3x Conquest
(6) 40% ; 6x Conquest
(9) 120% ; 20x Conquest
War Chests Opened: 0
Current Stats: 0%
DariusDravenRellSwainAmbessaMordekaiser
Emissary
Emissary
This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 250 and 20%
<TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveDomina alternate=TFTGuildInactive>Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. (0/7)</TFTGuildActive>
<TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveJarvan alternate=TFTGuildInactive>Garen: On Combat Start, Garen and allies to his left and right gain 12% of his max Health.</TFTGuildActive>
<TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveNami alternate=TFTGuildInactive>Nami: Allies' attacks grant 3 bonus Mana.</TFTGuildActive>
<TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveTristana alternate=TFTGuildInactive>Tristana: Allies gain 6% Attack Speed per star level.</TFTGuildActive>
TristanaNamiAmbessaGaren
Enforcer
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i>
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 22% , 20%
(6) 4 units; 33% , 33%
(8) 5 units; 44% , 44%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!
MaddieStebCamilleLorisTwisted FateViCaitlyn
Experiment
Experiment
Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
(3) 2 Laboratories, 100
(5) 3 Laboratories, 450
(7) Experiment bonuses increase by 100%!
ZyraUrgotNunu & WillumpDr. MundoTwitchWarwick
Family
Family
Family members support each other, reducing their max Mana and gaining extra bonuses.
(3) 25% reduction, 20%
(4) 30% reduction, 20%
(5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
0
PowderVioletVander
Firelight
Firelight
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
(2) 25% of damage taken
(3) 40% of damage taken
(4) 45% of damage taken. While dashing, gain a massive burst of Attack Speed.
ZeriScarEkko
High Roller
High Roller
When casting, Sevika rolls a random Jinx modification to her Ability and gains @Durability*100@% Durability for @Duration@ seconds.
Mods:
-Rocket: Launch @Bonus1NumRockets@ rockets that deal @Bonus1RocketDamage@ physical damage each
-Shield: Gain @Bonus2ShieldAmount@ Shield for @Bonus2ShieldDuration@ seconds
-Coin: Gain @Bonus4Gold@ gold
-Triple: Enhance her rolled ability!
<ShowIfCustom.Set=TFTSetEventCT>In Choncc's Treasure, the Coin modification grants less gold in earlier stages.</ShowIfCustom.Set=TFTSetEventCT>
Sevika
Junker King
Junker King
Every @NumRounds1Star@ rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
Rounds Until Upgrade: @TFTUnitProperty.trait:TFT13_JunkerKing_RoundsUntilOpening@
Rumble
Machine Herald
Machine Herald
Viktor has a fixed Attack Speed of @AS@ attacks per second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power.
Instead of Mana, Viktor gains 1 Chaos Energy every attack and casts when he has @MaxMana@.
Viktor
Rebel
Rebel
Rebels gain 15% max Health.
After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
(3) 20%
(5) 40% , 12%
(7) 45% , 15% , and Stun all enemies for 2 seconds
(10) The smoke signal triggers at Combat Start and every 12 seconds.
IreliaVexAkaliSettEzrealIllaoiZoeJinx
Scrap
Scrap
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 35 Shield
(6) All components, and full items become lucky! 45 Shield
(9) Generate Radiant items! 60 Shield
Shield Amount: 0
PowderTrundleZiggsGangplankCorkiEkkoRumble

Class

Ambusher
Ambusher
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
(2) 25% , 10%
(3) 35% , 20%
(4) 45% , 25%
(5) 55% , 25% ; also gain 15% Durability
PowderCamilleSmeechEkkoJinx
Artillerist
Artillerist
Every 0 attacks, Artillerists launch a rocket that deals 0% Attack Damage around the target. They also gain Attack Damage.
(2) 10%
(4) 45%
(6) 70% , Launch a rocket every 3 attacks that deals double damage.
TristanaUrgotEzrealCorki
Bruiser
Bruiser
Your team gains 0 max Health. Bruisers gain more.
(2) 20%
(4) 45%
(6) 80%
StebTrundleSettNunu & WillumpRenniElise
Dominator
Dominator
Combat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power based on the Mana spent.
(2) 350 Shield, 25%
(4) 550 Shield, 45%
(6) 800 Shield, 65%
ZiggsBlitzcrankCassiopeiaDr. MundoSilcoMordekaiser
Form Swapper
Form Swapper
Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
(2) 15% or 20%
(3) 22% or 30%
(4) 33% or 44%
GangplankSwainEliseJayce
Pit Fighter
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10%
(4) 12% true damage, 35%
(6) 22% true damage, 55%
(8) 35% true damage, 80%
DravenVioletSettUrgotGangplankViSevika
Quickstriker
Quickstriker
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
(2) 20-60%
(3) 30-80%
(4) 40-100% . On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
AkaliNocturneTwisted FateAmbessa
Sentinel
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain triple.
(2) 12
(4) 25
(6) 42
IreliaSingedLeonaRellLorisIllaoiRumble
Sniper
Sniper
Snipers gain Damage Amp and deal more damage to targets farther away.
(2) 5% ; 5% damage per hex
(4) 35% ; 10% damage per hex
(6) 75% ; 20% damage per hex; Snipers gain +5 Attack Range
MaddieZeriKog'MawTwitchCaitlyn
Sorcerer
Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
(2) 20
(4) 55
(6) 90 , Abilities reduce their target's damage by 20% for 3 seconds
LuxZyraVladimirNamiSwainZoeLeBlanc
Visionary
Visionary
Whenever Visionaries gain Mana, they gain more.
(2) 25%
(4) 50%
(6) 75% , Abilities heal an ally for 16% of damage dealt
MorganaVexRellRenata GlascNunu & WillumpHeimerdingerMalzahar
Watcher
Watcher
Watchers gain Durability, increased while above 50% Health.
(2) 15% or 30%
(4) 25% or 45%
(6) 40% or 50%
AmumuDariusVanderVladimirScarGaren
tft.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.