Enforcer
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i>
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% Attack speed, 12% Attack speed
(4) 2 units; 22% Attack speed, 20% Attack speed
(6) 4 units; 33% Attack speed, 33% Attack speed
(8) 5 units; 44% Attack speed, 44% Attack speed
(10) ALL enemies; 100% Attack speed, 150% Attack speed; Combat Start: Confiscate all enemy items!
MaddieStebCamilleLorisTwisted FateViCaitlyn

Units

Maddie

Sniper
Maddie
Fire 6 shots towards the farthest enemy that deal 73/109/183 (Attack speed) physical damage to the first enemy they hit.

Steb

Bruiser
Steb
Passive: On heal, heal the 2 closest allies for 25% of the amount.
Active: Heal for 260/290/360 (Attack speed) and strike target for 260/390/585 (Attack speed) magic damage.

Camille

Ambusher
Camille
Kick the target, dealing 165/247/398 (Attack speedAttack speed) Adaptive Damage. Heal for 33% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Loris

Sentinel
Loris
Gain 600/700/900 (Attack speed) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Attack speed) magic damage in a cone.

Twisted Fate

Quickstriker
Twisted Fate
Throw 3 cards at different targets.
Blue Card: Restore 90/110/140 (Attack speed) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (Attack speed) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (Attack speed) magic damage to target and Stun them for 1 second.

Vi

Pit Fighter
Vi
Gain 280/325/1200 (Attack speed) Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 450/675/2025 (Attack speed) physical damage to them and causing a shockwave in their row. Enemies hit take 135/203/844 (Attack speed) physical damage and are briefly knocked up.

Caitlyn

Sniper
Caitlyn
Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 164/246/1450 (Attack speed Attack speed) physical damage in a one-hex circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 208/312/2430 (Attack speed) physical damage.
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