This humble hat can help you make, or unmake, the world itself.tft10_headliner_default
Infinity Edge
+35% Attack Damage
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Protector's Vow
+1 Mana Regen
+
Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Spirit Visage
+300 Health
+2 Mana Regen
+
Regenerate 2.5% of missing Health each second.
Tactician's Cape
+
Your team gains +1 max team size.10% chance to drop 1 gold after 10 seconds of combat."...and a bit of Luck."
Thief's Gloves
+150 Health
+
Each round: Equip 2 random items.[Consumes 3 item slots.]tft_BindOnEquip_description
Guinsoo's Rageblade
+10 Attack Speed
+10% Ability Power
+
Gain 7% stacking Attack Speed every second.
Ionic Spark
+15% Ability Power
+250 Health
+
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.Shred: Reduce Magic Resist
Sterak's Gage
+40% Attack Damage
+300 Health
+
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
Dragon's Claw
+
Gain 9% max health.Every 2 seconds, heal 2.5% max Health.
Striker's Flail
+10 Attack Speed
+150 Health
+
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Gargoyle Stoneplate
+100 Health
+
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Bramble Vest
+
Gain 7% max health.Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds
Giant Slayer
+20% Attack Damage
+15 Attack Speed
+20% Ability Power
+
Gain 15% additional Damage Amp against Tanks.
Sunfire Cape
+150 Health
+
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target�s max Health as true damage every secondWound: Reduces healing received
Hand Of Justice
+1 Mana Regen
+
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Edge of Night
+10% Attack Damage
+15 Attack Speed
+10% Ability Power
+
At 60% Health, briefly become untargetable and shed negative effects.
Titan's Resolve
+10 Attack Speed
+
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Kraken's Fury
+10% Attack Damage
+10 Attack Speed
+
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.
Bloodthirster
+20% Attack Damage
+20% Ability Power
+
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Archangel's Staff
+30% Ability Power
+1 Mana Regen
+
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Spear of Shojin
+15% Attack Damage
+10% Ability Power
+1 Mana Regen
+
Attacks grant 5 bonus Mana.
Evenshroud
+150 Health
+
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor
Nashor's Tooth
+10 Attack Speed
+15% Ability Power
+150 Health
+
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Morellonomicon
+20% Ability Power
+150 Health
+1 Mana Regen
+
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Red Buff
+45 Attack Speed
+
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Crownguard
+20% Ability Power
+100 Health
+
Combat Start: Gain a 25% max Health Shield for 8 seconds.When the Shield expires, gain 25% Ability Power.
Adaptive Helm
+2 Mana Regen
+
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 35 Armor and Magic Resistance.Other Roles: Gain 15% Attack Damage and Ability Power.
Blue Buff
+15% Attack Damage
+15% Ability Power
+5 Mana Regen
+
Gain 10% additional Attack Damage and Ability Power from all sources.
Last Whisper
+15% Attack Damage
+20 Attack Speed
+
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor
Jeweled Gauntlet
+35% Ability Power
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Steadfast Heart
+250 Health
+
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Tactician's Crown
+
Your team gains +1 max team size.10% chance to drop 1 gold when you win combat."...the Heart of a hero..."
Quicksilver
+15 Attack Speed
+
Combat Start: Gain immunity to crowd control for 18 seconds.Gain 3% stacking Attack Speed every second.
Deathblade
+55% Attack Damage
+
Perfect peace and calm for the holder - and all who face it.tft10_headliner_default
Tactician's Shield
+
Your team gains +1 max team size.10% chance to drop 1 gold when the holder dies."Imbued with a Philosopher's wisdom..."
Warmog's Armor
+600 Health
+
Gain 12% max health.
Void Staff
+15 Attack Speed
+35% Ability Power
+1 Mana Regen
+
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist
Hextech Gunblade
+20% Attack Damage
+20% Ability Power
+1 Mana Regen
+
Heal the lowest percent Health ally for 20% of damage dealt.