This humble hat can help you make, or unmake, the world itself.tft10_headliner_default
Infinity Edge
+35% Attack Damage
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Protector's Vow
+1 Mana Regen
+
Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Spirit Visage
+300 Health
+2 Mana Regen
+
Regenerate 2.5% of missing Health each second.
Tactician's Cape
+
Your team gains +1 max team size.10% chance to drop 1 gold after 10 seconds of combat."...and a bit of Luck."
Thief's Gloves
+150 Health
+
Each round: Equip 2 random items.[Consumes 3 item slots.]tft_BindOnEquip_description
Guinsoo's Rageblade
+10 Attack Speed
+10% Ability Power
+
Gain 7% stacking Attack Speed every second.
Ionic Spark
+15% Ability Power
+250 Health
+
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.Shred: Reduce Magic Resist
Sterak's Gage
+40% Attack Damage
+300 Health
+
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
Dragon's Claw
+
Gain 9% max health.Every 2 seconds, heal 2.5% max Health.
Striker's Flail
+10 Attack Speed
+150 Health
+
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Gargoyle Stoneplate
+100 Health
+
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Bramble Vest
+
Gain 7% max health.Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds
Giant Slayer
+20% Attack Damage
+15 Attack Speed
+20% Ability Power
+
Gain 15% additional Damage Amp against Tanks.
Sunfire Cape
+150 Health
+
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target�s max Health as true damage every secondWound: Reduces healing received
Hand Of Justice
+1 Mana Regen
+
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Edge of Night
+10% Attack Damage
+15 Attack Speed
+10% Ability Power
+
At 60% Health, briefly become untargetable and shed negative effects.
Titan's Resolve
+10 Attack Speed
+
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Kraken's Fury
+10% Attack Damage
+10 Attack Speed
+
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.
Bloodthirster
+20% Attack Damage
+20% Ability Power
+
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Archangel's Staff
+30% Ability Power
+1 Mana Regen
+
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Spear of Shojin
+15% Attack Damage
+10% Ability Power
+1 Mana Regen
+
Attacks grant 5 bonus Mana.
Evenshroud
+150 Health
+
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor
Nashor's Tooth
+10 Attack Speed
+15% Ability Power
+150 Health
+
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Morellonomicon
+20% Ability Power
+150 Health
+1 Mana Regen
+
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Red Buff
+45 Attack Speed
+
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Crownguard
+20% Ability Power
+100 Health
+
Combat Start: Gain a 25% max Health Shield for 8 seconds.When the Shield expires, gain 25% Ability Power.
Adaptive Helm
+2 Mana Regen
+
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 35 Armor and Magic Resistance.Other Roles: Gain 15% Attack Damage and Ability Power.
Blue Buff
+15% Attack Damage
+15% Ability Power
+5 Mana Regen
+
Gain 10% additional Attack Damage and Ability Power from all sources.
Last Whisper
+15% Attack Damage
+20 Attack Speed
+
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor
Jeweled Gauntlet
+35% Ability Power
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Steadfast Heart
+250 Health
+
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Tactician's Crown
+
Your team gains +1 max team size.10% chance to drop 1 gold when you win combat."...the Heart of a hero..."
Quicksilver
+15 Attack Speed
+
Combat Start: Gain immunity to crowd control for 18 seconds.Gain 3% stacking Attack Speed every second.
Deathblade
+55% Attack Damage
+
Perfect peace and calm for the holder - and all who face it.tft10_headliner_default
Tactician's Shield
+
Your team gains +1 max team size.10% chance to drop 1 gold when the holder dies."Imbued with a Philosopher's wisdom..."
Warmog's Armor
+600 Health
+
Gain 12% max health.
Void Staff
+15 Attack Speed
+35% Ability Power
+1 Mana Regen
+
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist
Hextech Gunblade
+20% Attack Damage
+20% Ability Power
+1 Mana Regen
+
Heal the lowest percent Health ally for 20% of damage dealt.
Emblem
Edgelord Emblem
+10% Attack Damage
+
The holder gains the Edgelord trait.Dealing physical damage to an enemy reduces their Armor by 2.
Sorcerer Emblem
+10% Ability Power
+
The holder gains the Sorcerer trait.The holder gains 18% more Ability Power from all sources.
Bastion Emblem
+
The holder gains the Bastion trait.Gain 15% of Armor as Attack Damage.Gain 15% of Magic Resistance as Ability Power.
Prodigy Emblem
+1 Mana Regen
+
The holder gains the Prodigy trait.On cast, shield the lowest percent Health ally for 250% of mana spent.
Battle Academia Emblem
+1 Mana Regen
+
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per .
Heavyweight Emblem
+150 Health
+
The holder gains the Heavyweight trait, and gains 150 max Health on takedown.
Juggernaut Emblem
+
The holder gains the Juggernaut trait.While above 50% Health, gain 30% Attack Speed.
Crystal Gambit Emblem
+150 Health
+
The holder gains the Crystal Gambit trait.
Duelist Emblem
+10 Attack Speed
+
The holder gains the Duelist trait.Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
Executioner Emblem
+
The holder gains the Executioner trait.Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
Soul Fighter Emblem
+10% Attack Damage
+
The holder gains the Soul Fighter trait.
Supreme Cells Emblem
+10 Attack Speed
+
The holder gains the Supreme Cells trait.
Wraith Emblem
+
The holder gains the Wraith trait.
Strategist Emblem
+
The holder gains the Strategist trait.Combat Start: The holder and allies within 1 hex in the same row gain bonuses.Front 2 rows: 20 Armor and Magic ResistBack 2 rows: 15% Attack Speed
Luchador Emblem
+
The holder gains the Luchador trait.
Star Guardian Emblem
+10% Ability Power
+
The holder gains the Star Guardian trait.Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.[Unique - only 1 per champion.]
Protector Emblem
+150 Health
The holder gains the Protector trait.When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
Sniper Emblem
+150 Health
The holder gains the Sniper trait and 2 range.
Radiant
Radiant Adaptive Helm
+4 Mana Regen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tank/Fighter: Gain 90 Armor and Magic Resistance.Marksman/Caster: Gain 60% Attack Damage and Ability Power.
Radiant Archangel's Staff
+55% Ability Power
+2 Mana Regen
Combat start: Gain 35% Ability Power every 4 seconds in combat.
Radiant Bloodthirster
+45% Attack Damage
+45% Ability Power
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
+30% Attack Damage
+30% Ability Power
+10 Mana Regen
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 15% max health.Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.Cooldown: 2 seconds
Radiant Crownguard
+40% Ability Power
+200 Health
Combat Start: Gain a 50% max Health Shield for 8 seconds.When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
+105% Attack Damage
It glows in the presence of enemies. Or friends. Or anything alive, really.tft10_headliner_default
Radiant Dragon's Claw
Gain 15% max health.Every 2 seconds, heal 10% max Health.
Radiant Edge of Night
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
+500 Health
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
+250 Health
Heal 1.5% max Health each second.Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
+50% Attack Damage
+20 Attack Speed
+50% Ability Power
Gain 25% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
+25 Attack Speed
+30% Ability Power
Gain 13% stacking Attack Speed every second.
Radiant Hand of Justice
+2 Mana Regen
Gain 2 effects:
35% Attack Damage and 35% Ability Power.
20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
+40% Attack Damage
+40% Ability Power
+1 Mana Regen
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
+65% Attack Damage
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
+30% Ability Power
+500 Health
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..Also, heal 1.5% max Health per second.[Direct damage item]Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
+70% Ability Power
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
+20% Attack Damage
+20 Attack Speed
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.
Radiant Last Whisper
+45% Attack Damage
+25 Attack Speed
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor
Radiant Morellonomicon
+50% Ability Power
+150 Health
+3 Mana Regen
Attacks and Abilities deal 2%Burn and 33% Wound to enemies for 8 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Radiant Nashor's Tooth
+10 Attack Speed
+30% Ability Power
+200 Health
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
+2 Mana Regen
Combat Start: Gain 20 Mana.At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Radiant Quicksilver
+40 Attack Speed
Combat Start: Gain immunity to crowd control for 45 seconds.Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
+80% Ability Power
It's witnessed - and unleashed - miracles and calamities both.tft10_headliner_default
Radiant Red Buff
+65 Attack Speed
Attacks and Abilities 2%Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Radiant Spear of Shojin
+30% Attack Damage
+25% Ability Power
+2 Mana Regen
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
+600 Health
+2 Mana Regen
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
+500 Health
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Radiant Sterak's Gage
+80% Attack Damage
+600 Health
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
+25 Attack Speed
+150 Health
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Radiant Sunfire Cape
+300 Health
Gain 12% max Health.Every 1.5 seconds, deal 2%Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received
Radiant Thief's Gloves
+150 Health
Each round: Equip 2 random Radiant items.[Consumes 3 item slots.]tft_BindOnEquip_description
Radiant Titan's Resolve
+30 Attack Speed
Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
+60 Attack Speed
+60% Ability Power
+3 Mana Regen
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.Shred: Reduce Magic Resist
Radiant Warmog's Armor
+1000 Health
Gain 20% max health.Heal 1.5% max Health per second.
Artifact
Blacksmith's Gloves
+200 Health
Each round: Equip 2 random Ornn Artifacts.[Consumes 3 item slots.]tft_BindOnEquip_description
Blighting Jewel
+50% Ability Power
+2 Mana Regen
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead.
Dawncore
+15% Attack Damage
+15% Ability Power
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Death's Defiance
+10% Attack Damage
+25 Attack Speed
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.[Unique - only 1 per champion]
Deathfire Grasp
+30% Ability Power
+2 Mana Regen
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Fishbones
+50% Attack Damage
+50 Attack Speed
The holder's attacks target random enemies.
Flickerblades
+15 Attack Speed
+10% Ability Power
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power.
Gambler's Blade
+35 Attack Speed
+10% Ability Power
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).Each attack has a 5% chance to drop 1 gold.[Unique - only 1 per champion]
Gold Collector
+25% Attack Damage
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.[Unique - only 1 per champion]
Horizon Focus
+250 Health
+2 Mana Regen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power.
Infinity Force
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
+300 Health
Tons of EVERYTHING!
Innervating Locket
+150 Health
+2 Mana Regen
The holder gains 1% of their total Mana whenever they're hit by an attack.Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
+30 Attack Speed
+30% Ability Power
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.On death grants this shield to all allies.
Manazane
+15% Attack Damage
+15 Attack Speed
+10% Ability Power
+1 Mana Regen
After casting the first time in combat, gain 100 Mana over 5 seconds.[Unique - only 1 per champion]
Mittens
+75 Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill.Chill: reduce Attack Speed
Mogul's Mail
+100 Health
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.At full stacks, grant 1 gold and continue gaining 1 gold every 10 seconds.[Unique - only 1 per champion]
Prowler's Claw
+30% Attack Damage
+200 Health
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon
+75 Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
+40% Ability Power
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn
+140% Attack Damage
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.The holder's Attack Speed is locked at 0.5.
Sniper's Focus
+15% Attack Damage
+15 Attack Speed
+15% Ability Power
Gain 1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass
+40% Attack Damage
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Statikk Shiv
+40 Attack Speed
+40% Ability Power
Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
+20% Attack Damage
+20% Ability Power
+600 Health
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
+400 Health
The holder's Move Speed is drastically reduced.Gain 10% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
+20% Attack Damage
+20 Attack Speed
+300 Health
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Trickster's Glass
+10 Attack Speed
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.The clone benefits from active traits[Unique - only 1 per champion]
Unending Despair
+350 Health
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
+30 Attack Speed
+300 Health
Attacks deal 42/60/75/90/100 bonus magic damage.Heals the holder for 35% of all magic damage dealt.Damage increases based on Stage.
Zhonya's Paradox
+40% Ability Power
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.[Unique - only 1 per champion]
Other
Combination Core
Mighty Mech champions heal The Mighty Mech for 0% of the damage they deal.By our powers combined!
Crown of Demacia
+30 Attack Speed
+300 Health
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight.You can remove this item by benching the holder.
Duelist Stance
Passive: On attack, deal 40 () physical damage to a nearby enemy.Active: Strike swiftly, sending 10 () afterimages to the nearest 2 enemies. Each deals 65 () physical damage and reduces armor by 5 ().
Executioner Stance
Deal 330 () physical damage to the lowest Health enemy within 3 hexes and Stun them for 1.5 seconds. Other enemies in a 1-hex radius take 130 () physical damage. After 3 kills with this ability all enemies instantly take 180 () physical damage and are Stunned for 1.5 seconds.
Juggernaut Stance
Briefly gain 60% Durability, then deal 500 () physical damage to the target, 200 () physical damage to all enemies behind the target, and 150 () physical damage to other enemies in a 2-hex radius.
Luden's Tempest
+45% Attack Damage
+45% Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mega Blade Upgrade
+25 Attack Speed
Deal an additional 10% of all damage dealt as true damage.Bring down the blade of justice!
Mighty Blade
+25% Attack Damage
Attacks now cleave in a cone dealing 50% physical damage to adjacent enemies.We slice through evil with unbreakable resolve.
Power Remover
Use on a champion to remove their Power Up and regain a Power Snax.
Suspicious Trench Coat
+15 Attack Speed
+100 Health
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.[Unique - only 1 per champion]