Craftable

Rabadon's Deathcap
Rabadon's Deathcap
+50% Ability Power
Needlessly Large Rod
+
Needlessly Large Rod
This humble hat can help you make, or unmake, the world itself.
tft10_headliner_default
Infinity Edge
Infinity Edge
+35% Attack Damage
B.F. Sword
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Protector's Vow
Protector's Vow
+1 Mana Regen
Chain Vest
+
Tear of the Goddess
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
Giant's Belt
+
Tear of the Goddess
Regenerate 2.5% of missing Health each second.
Tactician's Cape
Tactician's Cape
Frying Pan
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
Thief's Gloves
Thief's Gloves
+150 Health
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Guinsoo's Rageblade
Guinsoo's Rageblade
+10 Attack Speed
+10% Ability Power
Needlessly Large Rod
+
Recurve Bow
Gain 7% stacking Attack Speed every second.
Ionic Spark
Ionic Spark
+15% Ability Power
+250 Health
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.
Shred: Reduce Magic Resist
Sterak's Gage
Sterak's Gage
+40% Attack Damage
+300 Health
B.F. Sword
+
Giant's Belt
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
Dragon's Claw
Dragon's Claw
Negatron Cloak
+
Negatron Cloak
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
Striker's Flail
Striker's Flail
+10 Attack Speed
+150 Health
Giant's Belt
+
Sparring Gloves
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Gargoyle Stoneplate
Gargoyle Stoneplate
+100 Health
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Bramble Vest
Bramble Vest
Chain Vest
+
Chain Vest
Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Giant Slayer
Giant Slayer
+20% Attack Damage
+15 Attack Speed
+20% Ability Power
B.F. Sword
+
Recurve Bow
Gain 15% additional Damage Amp against Tanks.
Sunfire Cape
Sunfire Cape
+150 Health
Chain Vest
+
Giant's Belt
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Hand Of Justice
Hand Of Justice
+1 Mana Regen
Sparring Gloves
+
Tear of the Goddess
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Edge of Night
Edge of Night
+10% Attack Damage
+15 Attack Speed
+10% Ability Power
B.F. Sword
+
Chain Vest
At 60% Health, briefly become untargetable and shed negative effects.
Titan's Resolve
Titan's Resolve
+10 Attack Speed
Chain Vest
+
Recurve Bow
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Kraken's Fury
Kraken's Fury
+10% Attack Damage
+10 Attack Speed
Negatron Cloak
+
Recurve Bow
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.
Bloodthirster
Bloodthirster
+20% Attack Damage
+20% Ability Power
B.F. Sword
+
Negatron Cloak
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Archangel's Staff
Archangel's Staff
+30% Ability Power
+1 Mana Regen
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Spear of Shojin
Spear of Shojin
+15% Attack Damage
+10% Ability Power
+1 Mana Regen
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Evenshroud
Evenshroud
+150 Health
Giant's Belt
+
Negatron Cloak
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Nashor's Tooth
Nashor's Tooth
+10 Attack Speed
+15% Ability Power
+150 Health
Giant's Belt
+
Recurve Bow
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Morellonomicon
Morellonomicon
+20% Ability Power
+150 Health
+1 Mana Regen
Giant's Belt
+
Needlessly Large Rod
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Red Buff
Red Buff
+45 Attack Speed
Recurve Bow
+
Recurve Bow
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Crownguard
Crownguard
+20% Ability Power
+100 Health
Chain Vest
+
Needlessly Large Rod
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
Adaptive Helm
Adaptive Helm
+2 Mana Regen
Negatron Cloak
+
Tear of the Goddess
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks and Fighters: Gain 35 Armor and Magic Resistance.
Other Roles: Gain 15% Attack Damage and Ability Power.
Blue Buff
Blue Buff
+15% Attack Damage
+15% Ability Power
+5 Mana Regen
Tear of the Goddess
+
Tear of the Goddess
Gain 10% additional Attack Damage and Ability Power from all sources.
Last Whisper
Last Whisper
+15% Attack Damage
+20 Attack Speed
Recurve Bow
+
Sparring Gloves
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Jeweled Gauntlet
Jeweled Gauntlet
+35% Ability Power
Needlessly Large Rod
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Steadfast Heart
Steadfast Heart
+250 Health
Chain Vest
+
Sparring Gloves
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Tactician's Crown
Tactician's Crown
Spatula
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
Quicksilver
Quicksilver
+15 Attack Speed
Negatron Cloak
+
Sparring Gloves
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Deathblade
Deathblade
+55% Attack Damage
B.F. Sword
+
B.F. Sword
Perfect peace and calm for the holder - and all who face it.
tft10_headliner_default
Tactician's Shield
Tactician's Shield
Frying Pan
+
Frying Pan
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
Warmog's Armor
Warmog's Armor
+600 Health
Giant's Belt
+
Giant's Belt
Gain 12% max health.
Void Staff
Void Staff
+15 Attack Speed
+35% Ability Power
+1 Mana Regen
Recurve Bow
+
Tear of the Goddess
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Hextech Gunblade
Hextech Gunblade
+20% Attack Damage
+20% Ability Power
+1 Mana Regen
B.F. Sword
+
Needlessly Large Rod
Heal the lowest percent Health ally for 20% of damage dealt.

Emblem

Edgelord Emblem
Edgelord Emblem
+10% Attack Damage
B.F. Sword
+
Frying Pan
The holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Sorcerer Emblem
Sorcerer Emblem
+10% Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Sorcerer trait.
The holder gains 18% more Ability Power from all sources.
Bastion Emblem
Bastion Emblem
Chain Vest
+
Frying Pan
The holder gains the Bastion trait.
Gain 15% of Armor as Attack Damage.
Gain 15% of Magic Resistance as Ability Power.
Prodigy Emblem
Prodigy Emblem
+1 Mana Regen
Frying Pan
+
Tear of the Goddess
The holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
Battle Academia Emblem
Battle Academia Emblem
+1 Mana Regen
Spatula
+
Tear of the Goddess
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per Attack speed.
Heavyweight Emblem
Heavyweight Emblem
+150 Health
Frying Pan
+
Giant's Belt
The holder gains the Heavyweight trait, and gains 150 max Health on takedown.
Juggernaut Emblem
Juggernaut Emblem
Frying Pan
+
Negatron Cloak
The holder gains the Juggernaut trait.
While above 50% Health, gain 30% Attack Speed.
Crystal Gambit Emblem
Crystal Gambit Emblem
+150 Health
Giant's Belt
+
Spatula
The holder gains the Crystal Gambit trait.
Duelist Emblem
Duelist Emblem
+10 Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Duelist trait.
Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
Executioner Emblem
Executioner Emblem
Frying Pan
+
Sparring Gloves
The holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
Soul Fighter Emblem
Soul Fighter Emblem
+10% Attack Damage
B.F. Sword
+
Spatula
The holder gains the Soul Fighter trait.
Supreme Cells Emblem
Supreme Cells Emblem
+10 Attack Speed
Recurve Bow
+
Spatula
The holder gains the Supreme Cells trait.
Wraith Emblem
Wraith Emblem
Chain Vest
+
Spatula
The holder gains the Wraith trait.
Strategist Emblem
Strategist Emblem
Negatron Cloak
+
Spatula
The holder gains the Strategist trait.
Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed
Luchador Emblem
Luchador Emblem
Sparring Gloves
+
Spatula
The holder gains the Luchador trait.
Star Guardian Emblem
Star Guardian Emblem
+10% Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Star Guardian trait.
Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.
[Unique - only 1 per champion.]
Protector Emblem
Protector Emblem
+150 Health
The holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
Sniper Emblem
Sniper Emblem
+150 Health
The holder gains the Sniper trait and 2 range.

Radiant

Radiant Adaptive Helm
Radiant Adaptive Helm
+4 Mana Regen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 60% Attack Damage and Ability Power.
Radiant Archangel's Staff
Radiant Archangel's Staff
+55% Ability Power
+2 Mana Regen
Combat start: Gain 35% Ability Power every 4 seconds in combat.
Radiant Bloodthirster
Radiant Bloodthirster
+45% Attack Damage
+45% Ability Power
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Radiant Blue Buff
+30% Attack Damage
+30% Ability Power
+10 Mana Regen
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Radiant Bramble Vest
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant Crownguard
Radiant Crownguard
+40% Ability Power
+200 Health
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
Radiant Deathblade
+105% Attack Damage
It glows in the presence of enemies. Or friends. Or anything alive, really.
tft10_headliner_default
Radiant Dragon's Claw
Radiant Dragon's Claw
Gain 15% max health.
Every 2 seconds, heal 10% max Health.
Radiant Edge of Night
Radiant Edge of Night
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
Radiant Evenshroud
+500 Health
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
+250 Health
Heal 1.5% max Health each second.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Radiant Giant Slayer
+50% Attack Damage
+20 Attack Speed
+50% Ability Power
Gain 25% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
+25 Attack Speed
+30% Ability Power
Gain 13% stacking Attack Speed every second.
Radiant Hand of Justice
Radiant Hand of Justice
+2 Mana Regen
Gain 2 effects:
35% Attack Damage and 35% Ability Power.
20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Radiant Hextech Gunblade
+40% Attack Damage
+40% Ability Power
+1 Mana Regen
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Radiant Infinity Edge
+65% Attack Damage
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
Radiant Ionic Spark
+30% Ability Power
+500 Health
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..
Also, heal 1.5% max Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
+70% Ability Power
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Radiant Kraken's Fury
+20% Attack Damage
+20 Attack Speed
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.
Radiant Last Whisper
Radiant Last Whisper
+45% Attack Damage
+25 Attack Speed
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant Morellonomicon
Radiant Morellonomicon
+50% Ability Power
+150 Health
+3 Mana Regen
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+10 Attack Speed
+30% Ability Power
+200 Health
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Radiant Protector's Vow
+2 Mana Regen
Combat Start: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Radiant Quicksilver
Radiant Quicksilver
+40 Attack Speed
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
+80% Ability Power
It's witnessed - and unleashed - miracles and calamities both.
tft10_headliner_default
Radiant Red Buff
Radiant Red Buff
+65 Attack Speed
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Radiant Spear of Shojin
+30% Attack Damage
+25% Ability Power
+2 Mana Regen
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Radiant Spirit Visage
+600 Health
+2 Mana Regen
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
Radiant Steadfast Heart
+500 Health
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Radiant Sterak's Gage
Radiant Sterak's Gage
+80% Attack Damage
+600 Health
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Radiant Striker's Flail
+25 Attack Speed
+150 Health
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Radiant Sunfire Cape
+300 Health
Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Radiant Thief's Gloves
+150 Health
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Radiant Titan's Resolve
Radiant Titan's Resolve
+30 Attack Speed
Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Radiant Void Staff
+60 Attack Speed
+60% Ability Power
+3 Mana Regen
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's Armor
Radiant Warmog's Armor
+1000 Health
Gain 20% max health.
Heal 1.5% max Health per second.

Artifact

Blacksmith's Gloves
Blacksmith's Gloves
+200 Health
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Blighting Jewel
Blighting Jewel
+50% Ability Power
+2 Mana Regen
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead.
Dawncore
Dawncore
+15% Attack Damage
+15% Ability Power
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Death's Defiance
Death's Defiance
+10% Attack Damage
+25 Attack Speed
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Deathfire Grasp
Deathfire Grasp
+30% Ability Power
+2 Mana Regen
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Fishbones
Fishbones
+50% Attack Damage
+50 Attack Speed
The holder's attacks target random enemies.
Flickerblades
Flickerblades
+15 Attack Speed
+10% Ability Power
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power.
Gambler's Blade
Gambler's Blade
+35 Attack Speed
+10% Ability Power
Grant Attack speed 1% bonus Attack Speed per Attack speed gold in your bank (up to Attack speed 30 gold).
Each attack has a 5% chance to drop Attack speed 1 gold.
[Unique - only 1 per champion]
Gold Collector
Gold Collector
+25% Attack Damage
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Attack speed 1 gold.
[Unique - only 1 per champion]
Horizon Focus
Horizon Focus
+250 Health
+2 Mana Regen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power.
Infinity Force
Infinity Force
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
+300 Health
Tons of EVERYTHING!
Innervating Locket
Innervating Locket
+150 Health
+2 Mana Regen
The holder gains 1% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
Lich Bane
+30 Attack Speed
+30% Ability Power
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.
Damage increases based on Stage.
Lightshield Crest
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Manazane
Manazane
+15% Attack Damage
+15 Attack Speed
+10% Ability Power
+1 Mana Regen
After casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]
Mittens
Mittens
+75 Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill: reduce Attack Speed
Mogul's Mail
Mogul's Mail
+100 Health
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant Attack speed 1 gold and continue gaining Attack speed 1 gold every 10 seconds.
[Unique - only 1 per champion]
Prowler's Claw
Prowler's Claw
+30% Attack Damage
+200 Health
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon
Rapid Firecannon
+75 Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Seeker's Armguard
+40% Ability Power
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn
Silvermere Dawn
+140% Attack Damage
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Sniper's Focus
+15% Attack Damage
+15 Attack Speed
+15% Ability Power
Gain Attack speed 1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass
Spectral Cutlass
+40% Attack Damage
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Statikk Shiv
Statikk Shiv
+40 Attack Speed
+40% Ability Power
Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
Talisman Of Ascension
+20% Attack Damage
+20% Ability Power
+600 Health
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The Indomitable
+400 Health
The holder's Move Speed is drastically reduced.
Gain 10% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Titanic Hydra
+20% Attack Damage
+20 Attack Speed
+300 Health
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Trickster's Glass
Trickster's Glass
+10 Attack Speed
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Unending Despair
Unending Despair
+350 Health
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
Wit's End
+30 Attack Speed
+300 Health
Attacks deal 42/60/75/90/100 bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Zhonya's Paradox
+40% Ability Power
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]

Other

Combination Core
Combination Core
Mighty Mech champions heal The Mighty Mech for 0% of the damage they deal.
By our powers combined!
Crown of Demacia
Crown of Demacia
+30 Attack Speed
+300 Health
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack speed Attack Damage and Attack speed Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Duelist Stance
Duelist Stance
Passive: On attack, deal 40 (Attack speed) physical damage to a nearby enemy.
Active: Strike swiftly, sending 10 (Attack speed) afterimages to the nearest 2 enemies. Each deals 65 (Attack speed) physical damage and reduces armor by 5 (Attack speed).
Executioner Stance
Executioner Stance
Deal 330 (Attack speedAttack speed) physical damage to the lowest Health enemy within 3 hexes and Stun them for 1.5 seconds. Other enemies in a 1-hex radius take 130 (Attack speed) physical damage.
After 3 kills with this ability all enemies instantly take 180 (Attack speed) physical damage and are Stunned for 1.5 seconds.
Juggernaut Stance
Juggernaut Stance
Briefly gain 60% Durability, then deal 500 (Attack speedAttack speed) physical damage to the target, 200 (Attack speed) physical damage to all enemies behind the target, and 150 (Attack speed) physical damage to other enemies in a 2-hex radius.
Luden's Tempest
Luden's Tempest
+45% Attack Damage
+45% Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mega Blade Upgrade
Mega Blade Upgrade
+25 Attack Speed
Deal an additional 10% of all damage dealt as true damage.
Bring down the blade of justice!
Mighty Blade
Mighty Blade
+25% Attack Damage
Attacks now cleave in a cone dealing 50% physical damage to adjacent enemies.
We slice through evil with unbreakable resolve.
Power Remover
Power Remover
Use on a champion to remove their Power Up and regain a Power Snax.
Suspicious Trench Coat
Suspicious Trench Coat
+15 Attack Speed
+100 Health
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
tft.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.