Chem-Baron
Chem-Baron
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
(3) 15 or 35; 20 Attack speed
(4) 15 or 50; 60 Attack speed
(5) 20 or 70; 100 Attack speed
(6) 25 or 90; 150 Attack speed
Markets Skipped: 0
Current Health: 0 Attack speed
SingedRenata GlascRenniSmeechSilcoSevika

Units

Singed

Sentinel
Singed
Gain 45/45/50% (Attack speed) Durability and grant the ally who has dealt the most damage this round 100/115/130% Attack Speed, decaying over 4 seconds.

Renata Glasc

Visionary
Renata Glasc
Fire a pair of missiles at target. Allies they pass through gain 95/115/135 (Attack speed) Shield for 3 seconds. When they collide, they deal 310/465/700 (Attack speed) magic damage to target and 130/195/290 (Attack speed) magic damage to adjacent enemies.

Renni

Bruiser
Renni
Heal 528/630/813 (Attack speedAttack speed) over 1.5 seconds. For the duration, raise target into the air, Stunning them, and dealing 275/413/619 (Attack speed) physical damage. Afterwards, slam them down, dealing 110/165/248 (Attack speed) physical damage to all adjacent enemies.

Smeech

Ambusher
Smeech
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 420/630/958 (Attack speed) physical damage. If they die, leap again, dealing 30% less damage.

Silco

Dominator
Silco
Throw a canister at target, dealing 140/200/1000 (Attack speed) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 38/58/100 (Attack speed) magic damage per attack.

Sevika

High RollerPit Fighter
Sevika
Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower: Deal 212/318/3200 (Attack speed) true damage to target every second until death. Enemies in a cone around them take 50% less as physical damage.
Extendo-Punch: Deal 636/954/9600 (Attack speed) physical damage to target and knock them away. Then, dash to them and deal 276/413/4160 (Attack speed) physical damage in a 1 hex radius around them.
Chomp: Deal 678/1018/10240 (Attack speed) physical damage to target. If they are left with less than 15/15/100% Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing 80% damage.
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