Scrap
Scrap
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds for each component held by your team, including those that make up a full item.
(2) 1 component, 25 Shield
(4) 3 components, 35 Shield
(6) All components, and full items become lucky! 45 Shield
(9) Generate Radiant items! 60 Shield
Shield Amount: 0
PowderTrundleZiggsGangplankCorkiEkkoRumble

Units

Powder

FamilyAmbusher
Powder
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 420/550/735 (Attack speed) magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Trundle

Bruiser
Trundle
Heal 200/220/250 (Attack speed) and chomp target for 140/210/315 (Attack speed) physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.

Ziggs

Dominator
Ziggs
Toss a bomb at target, dealing 180/270/480 (Attack speed) magic damage. 3 mini-bombs fly out, dealing 80/120/180 (Attack speed) magic damage to random enemies.

Gangplank

Form SwapperPit Fighter
Gangplank
Restore 120/140/160 (Attack speed) Health. Then slash, dealing 180/270/422 (Attack speed) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

Corki

Artillerist
Corki
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 31/46/131 (Attack speed) physical damage and reduces Armor by 1.
Every 7th missile deals 214/320/914 (Attack speed) physical damage and reduces Armor by 7.

Ekko

FirelightAmbusher
Ekko
Summon an assault of afterimages that deals 285/430/1200 (Attack speed) magic damage to the target and 145/215/400 (Attack speed) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

Rumble

Junker KingSentinel
Rumble
Call down a rain of 5 missiles on target's row that each deal 450/675/4000 (Attack speed) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
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