 ) magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.Burn: Deal a percent of the target's max Health as true damage every secondWound: Reduce healing received by 33%
) magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.Burn: Deal a percent of the target's max Health as true damage every secondWound: Reduce healing received by 33% ) and chomp target for 140/210/315 (
) and chomp target for 140/210/315 ( ) physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.
) physical damage. Both effects are increased by up to 75% based on Trundle's missing Health. ) magic damage. 3 mini-bombs fly out, dealing 80/120/180 (
) magic damage. 3 mini-bombs fly out, dealing 80/120/180 ( ) magic damage to random enemies.
) magic damage to random enemies. ) Health. Then slash, dealing 180/270/422 (
) Health. Then slash, dealing 180/270/422 ( ) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.
) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled. ) physical damage and reduces Armor by 1.Every 7th missile deals 214/320/914 (
) physical damage and reduces Armor by 1.Every 7th missile deals 214/320/914 ( ) physical damage and reduces Armor by 7.
) physical damage and reduces Armor by 7. ) magic damage to the target and 145/215/400 (
) magic damage to the target and 145/215/400 ( ) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.
) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat. ) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.If there's only 1 enemy left, fire all of the missiles at them.Burn: Deal a percent of the target's max Health as true damage every secondWound: Reduce healing received by 33%
) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.If there's only 1 enemy left, fire all of the missiles at them.Burn: Deal a percent of the target's max Health as true damage every secondWound: Reduce healing received by 33%