Rebel
Rebel
Rebels gain 15% max Health.
After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
(3) 20% Attack speedAttack speed
(5) 40% Attack speedAttack speed, 12% Attack speed
(7) 45% Attack speedAttack speed, 15% Attack speed, and Stun all enemies for 2 seconds
(10) The smoke signal triggers at Combat Start and every 12 seconds.
IreliaVexAkaliSettEzrealIllaoiZoeJinx

Units

Irelia

Sentinel
Irelia
Enter a defensive stance and gain 400/475/575 (Attack speed) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (Attack speed) magic damage + 75% of the damage absorbed to enemies around and in front of Irelia.

Vex

Visionary
Vex
Deal 240/360/580 (Attack speed) magic damage to target and create a one-hex radius zone of darkness around them. After a brief delay, deal 120/180/290 (Attack speed) magic damage to enemies still in the zone.

Akali

Quickstriker
Akali
Throw a shuriken at target, dealing 80/120/185 (Attack speed) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/550 (Attack speed) magic damage.

Sett

BruiserPit Fighter
Sett
Pull in an enemy on either side and slam them together, dealing 220/330/500 (Attack speed) magic damage and Stunning them for 1.5/1.5/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

Ezreal

AcademyArtillerist
Ezreal
Fire a shot towards current target that deals 101/152/232 (Attack speed) physical damage to all enemies within 1 hex. Then, deal 273/409/627 (Attack speed) physical damage to the unit in the center of the blast.

Illaoi

Sentinel
Illaoi
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (Attack speed) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (Attack speedAttack speed) magic damage to all enemies within 2 hexes.

Zoe

Sorcerer
Zoe
Launch a star at target that deals 140/210/450 (Attack speed) magic damage. It bounces to the farthest enemy within 4 hexes, then bounces back to the target. This effect repeats 2/2/4 times, hitting a different enemy each time.

Jinx

Ambusher
Jinx
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.
Zap: Deal 159/239/2700 (Attack speed) physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.
Flame Chompers: Deal 159/239/2700 (Attack speed) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 520/730/12451 (Attack speedAttack speed) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.
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