Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 420/550/735 () magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.Burn: Deal a percent of the target's max Health as true damage every secondWound: Reduce healing received by 33%
Camille
Kick the target, dealing 165/247/398 ()Adaptive Damage. Heal for 33% of the damage dealt.Adaptive Damage: Uses the damage type the target resists less
Smeech
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 420/630/958 () physical damage. If they die, leap again, dealing 30% less damage.
Ekko
Summon an assault of afterimages that deals 285/430/1200 () magic damage to the target and 145/215/400 () magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.
Jinx
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.Zap: Deal 159/239/2700 () physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.Flame Chompers: Deal 159/239/2700 () physical damage to 3 1-hex circles of enemies.Death Rocket: Fire a rocket at the center of the board that 520/730/12451 () physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.