Ambusher
Ambusher
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
(2) 25% Attack speed, 10% Attack speed
(3) 35% Attack speed, 20% Attack speed
(4) 45% Attack speed, 25% Attack speed
(5) 55% Attack speed, 25% Attack speed; also gain 15% Durability
PowderCamilleSmeechEkkoJinx

Units

Powder

FamilyScrap
Powder
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 420/550/735 (Attack speed) magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Camille

Enforcer
Camille
Kick the target, dealing 165/247/398 (Attack speedAttack speed) Adaptive Damage. Heal for 33% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Smeech

Chem-Baron
Smeech
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 420/630/958 (Attack speed) physical damage. If they die, leap again, dealing 30% less damage.

Ekko

FirelightScrap
Ekko
Summon an assault of afterimages that deals 285/430/1200 (Attack speed) magic damage to the target and 145/215/400 (Attack speed) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

Jinx

Rebel
Jinx
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.
Zap: Deal 159/239/2700 (Attack speed) physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.
Flame Chompers: Deal 159/239/2700 (Attack speed) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 520/730/12451 (Attack speedAttack speed) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.
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