This humble hat can help you make, or unmake, the world itself.
Infinity Edge
+35% Attack Damage
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Protector's Vow
+30 Mana
+
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Redemption
+15 Mana
+150 Health
+
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Tactician's Cape
+
Your team gains +1 max team size.10% chance to drop 1 gold after 10 seconds of combat."...and a bit of Luck."
Thief's Gloves
+150 Health
+
Each round: Equip 2 random items.[Consumes 3 item slots.]tft_BindOnEquip_description
Guinsoo's Rageblade
+10 Attack Speed
+10% Ability Power
+
Attacks grant 5% stacking Attack Speed.
Ionic Spark
+15% Ability Power
+150 Health
+
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.Shred: Reduce Magic Resist
Sterak's Gage
+15% Attack Damage
+150 Health
+
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Dragon's Claw
+
Gain 9% max health.Every 2 seconds, heal 2.5% max Health.
Guardbreaker
+20 Attack Speed
+10% Ability Power
+150 Health
+
After damaging a Shield, gain 15% additional Damage Amp for 3 seconds.
Gargoyle Stoneplate
+100 Health
+
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Bramble Vest
+
Gain 7% max health.Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds
Giant Slayer
+25% Attack Damage
+10 Attack Speed
+25% Ability Power
+
Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
Sunfire Cape
+150 Health
+
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Hand Of Justice
+15 Mana
+
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Edge of Night
+10% Attack Damage
+
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.[Unique - only 1 per champion]
Titan's Resolve
+10 Attack Speed
+
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
+25% Attack Damage
+10 Attack Speed
+
Attacks fire a bolt at a nearby enemy, dealing 60% Attack Damage as physical damage.
Bloodthirster
+15% Attack Damage
+15% Ability Power
+
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Archangel's Staff
+20% Ability Power
+15 Mana
+
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Spear of Shojin
+15% Attack Damage
+15% Ability Power
+15 Mana
+
Attacks grant 5 bonus Mana.
Evenshroud
+150 Health
+
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor
Nashor's Tooth
+10 Attack Speed
+10% Ability Power
+150 Health
+
After casting an Ability, gain 60% Attack Speed for 5 seconds.
Morellonomicon
+10 Attack Speed
+25% Ability Power
+150 Health
+
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Red Buff
+35 Attack Speed
+
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Crownguard
+20% Ability Power
+100 Health
+
Combat start: Gain a 25% max Health Shield for 8 seconds.When the shield expires, gain 25 Ability Power.
Adaptive Helm
+10% Ability Power
+15 Mana
+
Combat start: Gain different bonuses based on starting position.Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Blue Buff
+15% Attack Damage
+15% Ability Power
+30 Mana
+
Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.[Unique - only 1 per champion]
Last Whisper
+15% Attack Damage
+20 Attack Speed
+
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.[Unique - only 1 per champion]Sunder: Reduce Armor
Jeweled Gauntlet
+35% Ability Power
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Steadfast Heart
+200 Health
+
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
Tactician's Crown
+
Your team gains +1 max team size.10% chance to drop 1 gold when you win combat."...the Heart of a hero..."
Quicksilver
+30 Attack Speed
+
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.[Unique - only 1 per champion]
Deathblade
+55% Attack Damage
+
Perfect peace and calm for the holder - and all who face it.
Tactician's Shield
+
Your team gains +1 max team size.10% chance to drop 1 gold when the holder dies."Imbued with a Philosopher's wisdom..."
Warmog's Armor
+600 Health
+
Gain 12% max health.
Statikk Shiv
+15 Attack Speed
+15% Ability Power
+15 Mana
+
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.Shred: Reduce Magic Resist
Hextech Gunblade
+20% Attack Damage
+20% Ability Power
+
Heal the lowest percent Health ally for 25% of damage dealt.