Curse the nearest non-cursed enemy, dealing 530/800/1500 () magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
Vex
Deal 240/360/580 () magic damage to target and create a one-hex radius zone of darkness around them. After a brief delay, deal 120/180/290 () magic damage to enemies still in the zone.
Rell
Gain 300/350/400 () Shield for 4 seconds. Lance enemies in a line for 120/180/270 () magic damage and steal 10/12/15 Armor and Magic Resist from enemies hit.
Renata Glasc
Fire a pair of missiles at target. Allies they pass through gain 95/115/135 () Shield for 3 seconds. When they collide, they deal 310/465/700 () magic damage to target and 130/195/290 () magic damage to adjacent enemies.
Nunu & Willump
For 3 seconds, gain 55/55/60% () Durability and create a 2-hex cloud of noxious fumes that deals 30/45/65 () magic damage to enemies within. Afterwards, detonate the cloud and deal 150/225/340 () magic damage to all enemies within.<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: After dealing damage, deal <magicDamage enabled=TFT13_ExperimentActive alternate=rules>3% </magicDamage>max bonus magic damage (1s cooldown).</spellActive>
Heimerdinger
Fire 5/5/7 missiles at random enemies that deal 52/78/275 () magic damage. Each cast fires 1 more missile than the last.
Malzahar
Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 () magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.Infection deals 16/24/400 () magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.Shred: Reduce Magic Resist