Sniper
Sniper
Snipers gain Damage Amp and deal more damage to targets farther away.
(2) 5% ; 5% damage per hex
(4) 35% ; 10% damage per hex
(6) 75% ; 20% damage per hex; Snipers gain +5 Attack Range
MaddieZeriKog'MawTwitchCaitlyn

Units

Maddie

Enforcer
Maddie
Fire 6 shots towards the farthest enemy that deal 73/109/183 () physical damage to the first enemy they hit.

Zeri

Firelight
Zeri
Passive: Every 3rd attack is replaced with a spark that deals 112/168/250 () physical damage to target and 56/84/125 () physical damage to 2 nearby enemies.

Kog'Maw

Automata
Kog'Maw
Passive: Attacks deal 48/72/120 () bonus magic damage.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.

Twitch

Experiment
Twitch
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 117/174/759 () physical damage, reduced by 40/40/10% for each enemy they pass through.
<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to <physicalDamage enabled=TFT13_ExperimentActive alternate=rules>20%</physicalDamage> of their max Health.</spellActive>

Caitlyn

Enforcer
Caitlyn
Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 164/246/1450 ( ) physical damage in a one-hex circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 208/312/2430 () physical damage.
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