Heal 126/152/194 () and deal 145/220/325 () physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.
Fire a blast at the current target, dealing 230/350/600 () magic damage and 115/175/300 () physical damage.<mainText enabled=TFT15_BattleAcademia_IsActive alternate=rules><spellActive enabled=TFT15_BattleAcademia_IsActive alternate=rules>Potential (@TFTUnitProperty.:TFT15_BattleAcademia_CurrentPotential@): </spellActive>Blink a short distance, then gain 35% Attack Speed for 5 seconds and 12% () Attack Damage and Ability Power for the rest of combat.</mainText>
Passive: Gain 8% () Attack Speed for each attack against the same target, up to 80% ().Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.
Hurl a spear at the farthest enemy, dealing 440/660/1035 () physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.
Passive: Attacks deal 33/50/75 () bonus magic damage. Gain additional power based on your Tactician level.Level 6: Every 3rd attack launches a wave that deals 50/75/110 () magic damage and 20% Shreds enemies for 3 seconds.Level 9: Every attack launches a wave. Waves travel farther.Shred: Reduce Magic Resist
Fire 4 shots towards the target. Each deals 85/130/225 () magic damage to the first enemy hit. For each miss, restore <scaleMana>8/8/15</scaleMana> mana.
Passive: Every 7 seconds the next attack deals 114/190/332 () bonus physical damage.Active: Gain 240/280/350 () maximum health over 1.5 seconds and immediately trigger the passive.
Deal 305/460/815 () physical damage to the lowest health enemy within 2 hexes. If the target dies, 30% chance to gain 1 gold.Gold Earned: @TFTUnitProperty.:TFT15_GangplankSpell_GoldCount@
Grant 80/100/135 () shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing 520/780/1240 () magic damage split between the 2 closest enemies.
Passive: Kills grant 1% permanent Attack Damage (+@TFTUnitProperty.:TFT15_KaiSaSpell_PermanentAD@% ).Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 40/59/94 () physical damage.
Blink to the enemy with the lowest health within 2 hexes and deal 140/210/325 () magic damage to enemies in a 1-hex radius.<mainText enabled=TFT15_BattleAcademia_IsActive alternate=rules><spellActive enabled=TFT15_BattleAcademia_IsActive alternate=rules>Potential (@TFTUnitProperty.:TFT15_BattleAcademia_CurrentPotential@): </spellActive>Blink again, dealing <magicDamage enabled=TFT15_BattleAcademia_IsActive alternate=rules>50/76/117 ()</magicDamage> magic damage.</mainText>
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700 () magic damage split between them plus 90/135/210 () magic damage to each.Shred: Reduce Magic Resist
Heal 350/400/625 () and deal 55/85/130 () magic damage to the 3 closest enemies.<mainText enabled=TFT15_BattleAcademia_IsActive alternate=rules><spellActive enabled=TFT15_BattleAcademia_IsActive alternate=rules>Potential (@TFTUnitProperty.:TFT15_BattleAcademia_CurrentPotential@): </spellActive>Heal the 2 lowest percent Health allies for 165/195/255 () health.</mainText>
Passive: Gain 2 for each component equipped to your team.Active: Heal 230/280/330 (), deal 150/225/350 () physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.Sunder: Reduce Armor
Heal 290/360/450 (), deal 100/150/235 () physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.
Deal 460/690/1275 () magic damage to the current target, increased up to 50% based on the target's missing health.If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus 10/15/25 () magic damage per target.
Fire a bullet at the farthest enemy, dealing 360/540/860 () physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 85/130/205 () physical damage.<mainText enabled=TFT15_BattleAcademia_IsActive alternate=rules><spellActive enabled=TFT15_BattleAcademia_IsActive alternate=rules>Potential (@TFTUnitProperty.:TFT15_BattleAcademia_CurrentPotential@): </spellActive>Bullets bounce +3 () times.</mainText>
Heal 90/130/170 (), then deal 215/325/520 () physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Deal 220/330/530 () physical damage to enemies in a 1-hex radius centered on the target.<mainText enabled=TFT15_BattleAcademia_IsActive alternate=rules><spellActive enabled=TFT15_BattleAcademia_IsActive alternate=rules>Potential (@TFTUnitProperty.:TFT15_BattleAcademia_CurrentPotential@): </spellActive>Shoot 3 () sparks split between the 3 nearest enemies. Sparks deal <physicalDamage enabled=TFT15_BattleAcademia_IsActive alternate=rules>70/105/170 ()</physicalDamage> physical damage and reduce armor by <scaleLevel enabled=TFT15_BattleAcademia_IsActive alternate=rules>3</scaleLevel>.</mainText>
Passive: Attacks deal 44/66/110 () bonus magic damage. Increase Max Attack Speed to 6.Active: The next attack deals 55/85/130 () bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.Shred: Reduce Magic ResistSunder: Reduce Armor
Infect the closest 1 uninfected targets, dealing 515/775/1315 () magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.If all enemies are infected, this effect can stack.
Gain 550/675/800 () Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing 48/72/120 () magic damage and Taunting enemies hit. Gain 15/35/55 () max Health per enemy Taunted.When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1.25/1.5 second.
Over 1 second, deal 440/660/1055 () physical damage in a line through the current target. Enemies after the first take 132/198/317 () instead.When no targets are left, regain mana based on the time remaining.
Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor. Active: Deal 290/435/700 () physical damage to the target, and 50/75/120 () magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
Gain 395/511/688 () max Health, then deal 25/35/55 () magic damage every second to enemies in a 2-hex radius.Subsequent casts heal 395/511/688 () and increase the damage by 6/9/14 ().
Passive: Attacks are bouncing bombs that deal 70/105/165 () magic damage to the first enemy hit.Active: Deal 230/345/550 () magic damage in a 1-hex radius centered on the target.
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 95/145/1000 () magic damage to its target and 75/115/1500 () magic damage to other enemies hit.If only one enemy remains, dash 3 times instead
The next 8 attacks fire bonus arrows dealing 176/304/1320 () total physical damage split between the target and up to two random enemies within 2 hexes.
Gain 565/747/2035 () Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/3000 () magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.
Passive: Attacks grant 6/6/30% () stacking Attack Speed, up to 60/60/300% (). Critical strikes instead grant 9/9/40% ().Active: Deal 200/300/900 () physical damage to the target and 575/875/4000 () physical damage split across a 2-hex radius centered on the target.
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 285/513/923 () on kill.Active: Gain 45/50/85% () Durability for 3 seconds, then deal 144/216/1440 () physical damage to the target.Active (ALL OUT): . Deal 350/525/3000 () physical damage to the target.
Shield for 650/775/2000 () for 4 seconds and deal 60/90/960 () magic damage to enemies in a 2-hex radius.<mainText enabled=TFT15_BattleAcademia_IsActive alternate=rules><spellActive enabled=TFT15_BattleAcademia_IsActive alternate=rules>Potential (@TFTUnitProperty.:TFT15_BattleAcademia_CurrentPotential@): </spellActive>Fire sunbursts through enemies within 3-hexes. Each steals 3 () Armor and Magic Resist and deals <magicDamage enabled=TFT15_BattleAcademia_IsActive alternate=rules>30/48/300 ()</magicDamage> magic damage.</mainText>
Gain 430/568/1256 () Shield for 4 seconds. When it breaks, deal 250/375/4000 () physical damage to the target and 125/200/1500 () physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Deal 810/1215/7000 () magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/1200 () over the same duration.
Passive: After casting, gain 1 Style and 5%% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.Soul Shot: Deal 105/160/650 () physical damage to the target and dash a short distance.Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425 () to all enemies in a 2-hex radius. Reset your Style to 0.
Over a short duration, heal 392/573/1928 () and deal 140/210/2000 () physical damage to the target.Then, deal 164/259/893 () physical damage in a cone. Enemies in the center line take 10/15/45 more physical damage, increased based on healing received this combat.
Passive: Every 4th attack deals 125/190/750 () physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.Active: For 5 seconds gain 125/125/500% Attack Speed, 10/10/25% () Omnivamp, and crowd control immunity.
Stun the target and spin them around for 1.5 seconds, dealing 575/865/9001 () physical damage to the target and 310/465/4501 () to other enemies in a 2-hex radius. Then throw the target forward, dealing 100/150/2000 () in a 1-hex area around the target. If the target drops below 18% () health, throw them off the board instead.
Ekko was pulled from another universe by the Isekai augment.Freeze all units while attacking the nearest 4 enemies 7 total times. Each attack deals 200/300/600 () bonus magic damage,
Passive: Attacks deal 10/15/400 () magic damage, and 40/60/1000 () magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 () magic damage to enemies hit and leaving threads behind.Rip The Threads: Deal 320/450/9999 () split between all enemies and 80/120/9001 () bonus magic damage to each. Enemies near at least one thread take 10% more damage.
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (). Stats on Seraphine contribute more.Active: Fire a friendship bomb towards the largest group of enemies within 1 () hexes, dealing @TFTUnitProperty.trait:TFT15_Seraphine_PowerOfFriendship@ (Power of Friendship) magic damage in a 2-hex radius.
Passive: Attacks bounce between 3 enemies, dealing 35/55/999 () bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.Active: Deal 230/350/9999 () physical damage to the 4/4/20 closest enemies, and detonate their marks for 15/25/500 () magic damage each.
Passive: Gain mana when units die. Enemies grant <scaleMana>5</scaleMana>, allies <scaleMana>3</scaleMana>.Active: Fire 3 () piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs <scaleMana>12/12/6</scaleMana> mana and deals 100/150/866 () physical damage, reduced by 35% per hit.
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 () bonus true damage and 100/160/999 () bonus magic damage.Active: Send an echo towards the two furthest enemies, dealing 140/210/9999 () physical damage and briefly Stunning enemies hit.
Summon 4/4/20 untargetable Thornspitters that deal 90/135/999 () per attack and attack 4 times. Non-plant allies gain 35/50/1009% () Attack Speed decaying over 4 seconds.