Sentinel
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain triple.
(2) 12 Attack speedAttack speed
(4) 25 Attack speedAttack speed
(6) 42 Attack speedAttack speed
IreliaSingedLeonaRellLorisIllaoiRumble

Units

Irelia

Rebel
Irelia
Enter a defensive stance and gain 400/475/575 (Attack speed) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (Attack speed) magic damage + 75% of the damage absorbed to enemies around and in front of Irelia.

Singed

Chem-Baron
Singed
Gain 45/45/50% (Attack speed) Durability and grant the ally who has dealt the most damage this round 100/115/130% Attack Speed, decaying over 4 seconds.

Leona

Academy
Leona
Fortify for 3 seconds, gaining 50/50/55% (Attack speed) Durability. Afterwards, deal 115/175/270 (Attack speed) magic damage to adjacent enemies.

Rell

ConquerorVisionary
Rell
Gain 300/350/400 (Attack speed) Shield for 4 seconds. Lance enemies in a line for 120/180/270 (Attack speed) magic damage and steal 10/12/15 Armor and Magic Resist from enemies hit.

Loris

Enforcer
Loris
Gain 600/700/900 (Attack speed) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Attack speed) magic damage in a cone.

Illaoi

Rebel
Illaoi
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (Attack speed) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (Attack speedAttack speed) magic damage to all enemies within 2 hexes.

Rumble

Junker KingScrap
Rumble
Call down a rain of 5 missiles on target's row that each deal 450/675/4000 (Attack speed) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
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