Pit Fighter
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10%
(4) 12% true damage, 35%
(6) 22% true damage, 55%
(8) 35% true damage, 80%
DravenVioletSettUrgotGangplankViSevika

Units

Draven

Conqueror
Draven
Passive: If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of 87/131/211 () physical damage. Empowered axes return to Draven after hitting an enemy.
Active: Spin an empowered axe.

Violet

Family
Violet
Jab target 2 times for 62/93/140 () physical damage each. Then uppercut them, dealing 172/258/387 () physical damage and briefly knocking them up.

Sett

RebelBruiser
Sett
Pull in an enemy on either side and slam them together, dealing 220/330/500 () magic damage and Stunning them for 1.5/1.5/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

Urgot

ExperimentArtillerist
Urgot
Fire an explosive charge, dealing 200/298/459 () physical damage to target and 118/174/267 () physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.
Sunder: Reduce Armor
<spellActive enabled=TFT13_ExperimentActive alternate=rules>Experiment Bonus: Dash to targets. On cast, gain 8% max Health Shield and 20% Attack Speed for 5 seconds.</spellActive>

Gangplank

ScrapForm Swapper
Gangplank
Restore 120/140/160 () Health. Then slash, dealing 180/270/422 () physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

Vi

Enforcer
Vi
Gain 280/325/1200 () Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 450/675/2025 () physical damage to them and causing a shockwave in their row. Enemies hit take 135/203/844 () physical damage and are briefly knocked up.

Sevika

High RollerChem-Baron
Sevika
Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower: Deal 212/318/3200 () true damage to target every second until death. Enemies in a cone around them take 50% less as physical damage.
Extendo-Punch: Deal 636/954/9600 () physical damage to target and knock them away. Then, dash to them and deal 276/413/4160 () physical damage in a 1 hex radius around them.
Chomp: Deal 678/1018/10240 () physical damage to target. If they are left with less than 15/15/100% Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing 80% damage.
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