Origins

Anima Squad
Anima Squad
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
(3) 10 , 5% ,
0
(5) 25 , 10% ,
0
(7) 40 , 15% ,
0
(10) 75 , 25% ,
0
Weapons scale with Anima Squad star level and stage.
SeraphineSylasIllaoiVayneYuumiLeonaXayahAurora
BoomBot
BoomBot
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.
(2) 150 magic damage
(4) 325 magic damage
(6) Fire two missiles, each dealing 260 magic damage
Kog'MawSkarnerFiddlesticksCho'GathUrgot
Cyberboss
Cyberboss
Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
(2) 25% , 20
(3) 33% , 30
(4) All Cyberbosses upgrade. Your strongest Cyberboss gains 40% and 40 .
PoppyVeigarZiggsKobuko
Cypher
Cypher
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round
0-0, 0-0, 0-0, 0-0, or 0-0.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.
(3) 1x Intel, 30%
(4) 1.5x Intel, 50%
(5) 2x Intel, 70%
(6) 2.5x Intel, 90%
ViLeBlancDravenGalioZed
Divinicorp
Divinicorp
Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.
Divinicorp champions gain double.
(1) <TFTGuildActive>100%</TFTGuildActive> bonus.
(2) <TFTGuildActive>110%</TFTGuildActive> bonus.
(3) <TFTGuildActive>125%</TFTGuildActive> bonus.
(4) <TFTGuildActive>140%</TFTGuildActive> bonus.
(5) <TFTGuildActive>165%</TFTGuildActive> bonus.
(6) <TFTGuildActive>190%</TFTGuildActive> bonus.
(7) <TFTGuildActive>210%</TFTGuildActive> bonus.
<TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAP alternate=TFTGuildInactive>Morgana - </TFTGuildActive> <spellActive enabled=TFT14_Trait_Divinicorp_ActiveAP alternate=TFTGuildInactive>0%</spellActive>
<TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveDefenses alternate=TFTGuildInactive>Rhaast - </TFTGuildActive> <spellActive enabled=TFT14_Trait_Divinicorp_ActiveDefenses alternate=TFTGuildInactive>0</spellActive>
<TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAttackDamage alternate=TFTGuildInactive>Senna - </TFTGuildActive> <spellActive enabled=TFT14_Trait_Divinicorp_ActiveAttackDamage alternate=TFTGuildInactive>0%</spellActive>
<TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveHealth alternate=TFTGuildInactive>Gragas - </TFTGuildActive> <spellActive enabled=TFT14_Trait_Divinicorp_ActiveHealth alternate=TFTGuildInactive>0</spellActive>
<TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveCrit alternate=TFTGuildInactive>Vex - </TFTGuildActive><spellActive enabled=TFT14_Trait_Divinicorp_ActiveCrit alternate=TFTGuildInactive>0%</spellActive>
<TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAttackSpeed alternate=TFTGuildInactive>Renekton - </TFTGuildActive> <spellActive enabled=TFT14_Trait_Divinicorp_ActiveAttackSpeed alternate=TFTGuildInactive>0%</spellActive>
<TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveOmnivamp alternate=TFTGuildInactive>Emblem - </TFTGuildActive> <spellActive enabled=TFT14_Trait_Divinicorp_ActiveOmnivamp alternate=TFTGuildInactive>0%</spellActive>
MorganaRhaastGragasSennaVexRenekton
Exotech
Exotech
Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
(3) 50 , 2% ,
0
(5) 160 , 6% ,
0
(7) 270 , 13% ,
0
(10) 500 , 40% ,
Enhance.
JaxJhinNaafiriMordekaiserVarusSejuaniZeri
God of the Net
God of the Net
After @Rounds@ player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).
Every time you get a Trait Mod, the next one requires @RoundIncrement@ additional round.
Rounds remaining: @TFTUnitProperty.trait:TFT14_Netgod_RoundsRemaining@
Champions can only have one Trait Mod.
Equipped Mods:
<ShowIf.TFT14_Netgod_Slot1>@TFTUnitProperty.trait:TFT14_Netgod_Trait1@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ1@
<ShowIf.TFT14_Netgod_Slot2>@TFTUnitProperty.trait:TFT14_Netgod_Trait2@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ2@
<ShowIf.TFT14_Netgod_Slot3>@TFTUnitProperty.trait:TFT14_Netgod_Trait3@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ3@
<ShowIf.TFT14_Netgod_Slot4>@TFTUnitProperty.trait:TFT14_Netgod_Trait4@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ4@
<ShowIf.TFT14_Netgod_Slot5>@TFTUnitProperty.trait:TFT14_Netgod_Trait5@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ5@
<ShowIf.TFT14_Netgod_Slot6>@TFTUnitProperty.trait:TFT14_Netgod_Trait6@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ6@
<ShowIf.TFT14_Netgod_Slot7>@TFTUnitProperty.trait:TFT14_Netgod_Trait7@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ7@
<ShowIf.TFT14_Netgod_Slot8>@TFTUnitProperty.trait:TFT14_Netgod_Trait8@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ8@
<ShowIf.TFT14_Netgod_Slot9>@TFTUnitProperty.trait:TFT14_Netgod_Trait9@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ9@</ShowIf.TFT14_Netgod_Slot9></ShowIf.TFT14_Netgod_Slot8></ShowIf.TFT14_Netgod_Slot7></ShowIf.TFT14_Netgod_Slot6></ShowIf.TFT14_Netgod_Slot5></ShowIf.TFT14_Netgod_Slot4></ShowIf.TFT14_Netgod_Slot3></ShowIf.TFT14_Netgod_Slot2></ShowIf.TFT14_Netgod_Slot1>
Garen
Golden Ox
Golden Ox
Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
(2) 12% , 20% gold
(4) 24% , 60% gold
(6) 25% , 100% loot, 6% chance loot is a component
Current Bonus: 0%
AlistarGravesJarvan IVAnnieApheliosViego
Nitro
Nitro
Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power.
At 200 Chrome, it upgrades to T-43X!
(3) Summon R-080T!
(4) Fire a giant laser!
Chrome per star: 0/0/0/0
KindredNidaleeShyvanaElise
Overlord
Overlord
The Overlord takes a bite out of the unit in the hex behind him, dealing @HPPercentDamage*100@% of their max Health as true damage. He gains @PercentHPGain*100@% of their Health and @PercentADGain*100@% of their Attack Damage.
Renekton
Soul Killer
Soul Killer
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has @Level1Health@/@Level2Health@/@Level3Health@ Health, deals @Level1Damage*100@%/@Level2Damage*100@%/@Level3Damage*100@% damage, and has @ItemCount@ recommended item.
Viego
Street Demon
Street Demon
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.
Street Demons double all bonuses.
(3) +6% , 6 , 6%
(5) +10% , 10 , 10%
(7) +16% , 16 , 16%
(10) +45% , 45 , 45%
Paint the town!
Dr. MundoZyraEkkoJinxRengarBrandNeekoSamira
Syndicate
Syndicate
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.
Syndicate champions gain Health and Damage Amp.
(3) 100 , 5% , 1 Kingpin
(5) 450 , 18% , 2 Kingpins
(7) 550 , 20% , Upgrade Kingpin effect
ShacoDariusTwisted FateBraumMiss Fortune
Virus
Virus
The Virus infects your shop with a @ChanceToSee@% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by @BonusPercentHPPerStack*100@% and Ability Power by @BonusAPPerStack@ (doubled in Hyper Roll).
Zac

Class

A.M.P.
A.M.P.
A.M.P. champions upgrade their abilities in unique ways with Amp (). They also gain Health.
(2) 1 , 100
(3) 2 , 200
(4) 4 , 300
(5) 5 , 500
NidaleeNaafiriYuumiAnnieSamira
Bastion
Bastion
Your team gains 10 Armor and Magic Resist. Bastions gain more.
For the first 10 seconds of combat, Bastions increase their bonus by 100%.
(2) 18
(4) 36
(6) 70 Non-Bastions gain an additional 25 .
JaxPoppyIllaoiShyvanaGalioSejuaniRenekton
Bruiser
Bruiser
Your team gains 100 Health. Bruisers gain more.
(2) 20%
(4) 45%
(6) 70%
AlistarDr. MundoDariusGragasMordekaiserCho'GathKobuko
Dynamo
Dynamo
Every 3 seconds, your team gains Mana. Dynamos gain 100% more.
(2) 4
(3) 6
(4) 10
MorganaJhinEliseMiss FortuneAurora
Executioner
Executioner
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.
(2) 25% , 5%
(3) 35% , 10%
(4) 50% , 15%
(5) 55% , 15% ; also gain 12% Durability
GravesRengarVarusVexUrgot
Marksman
Marksman
Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.
(2) 18%
(4) 35% . After 8 seconds, gain 25% every 6 seconds.
KindredJhinJinxApheliosXayah
Rapidfire
Rapidfire
Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.
(2) 4% per stack
(4) 11% per stack
(6) 22% per stack
KindredKog'MawTwisted FateDravenZeri
Slayer
Slayer
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
(2) 15% , 15%
(4) 40% , 15%
(6) 70% , 20%
Dr. MundoShacoVayneJarvan IVSennaZed
Sniper
Sniper
Snipers deal more damage to targets farther away.
(1) 1% damage per hex
Varus
Strategist
Strategist
Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.
(2) 6% , 4%
(3) 9% , 6%
(4) 12% , 8%
(5) 15% , 10%
EkkoLeBlancYuumiNeekoZiggs
Techie
Techie
Techies gain Ability Power.
Enemies hit by their abilities deal 10% less damage for 3 seconds.
(2) 20
(4) 50
(6) 95
(8) 140 Enemies hit deal 18% less damage.
SeraphineZyraShyvanaVeigarFiddlesticksMordekaiserBrandViego
Vanguard
Vanguard
Vanguards gain 0% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
(2) 16% max Health
(4) 32% max Health
(6) 45% max Health;
18% while Shielded
SylasViRhaastSkarnerBraumJarvan IVLeona
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