Stage:
Tier:

Silver

AFK
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2
Econ Augment
Augmented Power
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Extra BucklesCritical SuccessContinuous ConjurationCarve a PathFlowing Tears
Band of Thieves
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Band of Thieves IIBand of Thieves II+Band of Thieves II++
Best Friends I
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
2-1
3-2
4-2
2 mutually excluded augments
Exiles IExiles II
Bonk!
Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
2-1
3-2
4-2
One Player Per Lobby
Boxing Lessons
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
1 mutually excluded augments
Branching Out+
Branching Out+
Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2
1 mutually excluded augments
Branching Out
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
2-1
3-2
4-2
Carve a Path
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessContinuous ConjurationExtra BucklesFlowing Tears
Charge Transfer I
Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2
1 mutually excluded augments
Charge Transfer II
Climb The Ladder I
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2
5 mutually excluded augments
Climb The Ladder IIMisfitsBronze For Life IBronze For Life IIStand United
Cognitive Tax
Cognitive Tax
Gain 8 gold and 1 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Cognitive Tax+
Cognitive Tax+
Cognitive Tax+
Gain 12 gold and 3 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Cognitive Tax
Continuous Conjuration
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessExtra BucklesCarve a PathFlowing Tears
Corrosion
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Salvage BinSalvage Bin+
Critical Success
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsExtra BucklesContinuous ConjurationCarve a PathFlowing Tears
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1250 Health per stage. Gain a non-Tank 2-star 2-cost champion.
2-1
3-2
4-2
Electrocharge I
Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2
Exiles I
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
4 mutually excluded augments
Best Friends IBest Friends IIGroup Hug IGroup Hug II
Expedition
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
2-1
3-2
4-2
1 mutually excluded augments
Pandora's Bench
Extra Buckles
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessContinuous ConjurationCarve a PathFlowing Tears
Feeling Lucky
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
2-1
3-2
4-2
Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
2-1
3-2
4-2
Firesale
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Patience is a Virtue
Flowing Tears
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessContinuous ConjurationCarve a PathExtra Buckles
Focused Fire
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Forge a Friend
Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2
Glass Cannon I
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Glass Cannon II
Good For Something I
Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Cybernetic ImplantsCybernetic Uplink
Group Hug I
Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2
4 mutually excluded augments
Exiles IExiles IIBest Friends IBest Friends II
Healing Orbs I
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2
Iron Assets
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Grants Items
Item Grab Bag
Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2
Grants Items
Kick Start
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
2-1
3-2
4-2
Late Game Specialist
Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Level Up!
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Lineup
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
2-1
3-2
4-2
Econ Augment
Makeshift Armor I
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2
2 mutually excluded augments
Cybernetic ImplantsCybernetic Uplink
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
Econ Augment
On a Roll
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Prismatic Ticket
One Two Three
One Two Three
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
2-1
3-2
4-2
Econ Augment
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Econ Augment
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Pandora's Items IIPandora's Items IIIFlexibleSlammin'Slammin'+
Partial Ascension
Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Ascension
Patience is a Virtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerFiresale
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
1 mutually excluded augments
Restart Mission
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
RecombobulatorBuild a Bud
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Econ Augment
Rolling For Days I
Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Econ Augment
Second Wind
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2
Silver Spoon
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Econ Augment
Size Matters
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor.
2-1
3-2
4-2
Grants Items
8 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerBlood OfferingSeraphim's StaffSalvage Bin+
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2
Econ Augment
Slightly Magic Roll
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2
Small Grab Bag
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Grants Items
Stand United
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2
5 mutually excluded augments
Bronze For Life IBronze For Life IIMisfitsClimb The Ladder IClimb The Ladder II
Stellar Combo
Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
2-1
3-2
4-2
One Player Per Lobby
Survivor
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2
Econ Augment
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2
Grants Items
Termeepnal Velocity
Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
2-1
3-2
4-2
One Player Per Lobby
The Tower
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
2-1
3-2
4-2
Tiny Titans
Tiny Titans
Increase your current and max player health by 30.
2-1
3-2
4-2
Twin Guardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
2-1
3-2
4-2
1 mutually excluded augments
Solo Plate
Vampiric Vitality I
Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
2-1
3-2
4-2
2 mutually excluded augments
Nine LivesVampiric Vitality II

Gold

A Magic Roll
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
Advanced Loan
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Advanced Loan+
Advanced Loan+
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Advanced Loan
Apotheotic Forge
Apotheotic Forge
Choose 1 of 4 Divine Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Arcane Viktor-y
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Partial Ascension
Aura Farming
Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
2-1
3-2
4-2
2 mutually excluded augments
Slammin'Slammin'+
Backline Blueprint
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2
Best Friends II
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
2-1
3-2
4-2
2 mutually excluded augments
Exiles IExiles II
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2
Grants Items
Birthday Reunion
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2
Blood Offering
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Bodyguard Training
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2
Booster Pack
Booster Pack
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
2-1
3-2
4-2
Booster Pack+
Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
(Each champion has a small chance of being holographic!)
2-1
3-2
4-2
Bronze For Life I
Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
5 mutually excluded augments
Bronze For Life IIStand UnitedMisfitsClimb The Ladder IClimb The Ladder II
Calculated Loss
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Econ Augment
Care Package
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Charge Transfer II
Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2
1 mutually excluded augments
Charge Transfer I
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Pandora's BenchCluttered Mind
Climb The Ladder II
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2
5 mutually excluded augments
Climb The Ladder IMisfitsBronze For Life IBronze For Life IIStand United
Clockwork Accelerator
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Clear MindPandora's Bench
Cognitive Overload
Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
2-1
3-2
4-2
Econ Augment
Construct a Companion
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2
1 mutually excluded augments
Restart Mission
Contract Killer
Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
2-1
3-2
4-2
One Player Per Lobby
Cosmic Restart
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
2-1
3-2
4-2
2 mutually excluded augments
Bonk!Contract Killer
Crash Test Dummies
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
2-1
3-2
4-2
Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
2-1
3-2
4-2
Grants Items
2 mutually excluded augments
Makeshift Armor IMakeshift Armor II
Cybernetic Implants
Cybernetic Implants
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Makeshift Armor IMakeshift Armor IIGood For Something I
Cybernetic Uplink
Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Makeshift Armor IMakeshift Armor IIGood For Something I
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Grants Items
Early Learnings
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
2-1
3-2
4-2
Electrocharge II
Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2
Epic Rolldown
Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
2-1
3-2
4-2
Econ Augment
Epoch
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerEpoch+
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerEpoch
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
Exclusive Customization II
Exiles II
Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
2-1
3-2
4-2
4 mutually excluded augments
Best Friends IBest Friends IIGroup Hug IGroup Hug II
Explosive Growth
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Explosive Growth+
Explosive Growth+
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Explosive Growth
Feed the Flames
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2
Grants Items
Forward Thinking
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Econ Augment
Frontline Foundation
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2
Gain @Gold@ Gold
Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2
Econ Augment
Gilded Steel
Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
2-1
3-2
4-2
Glass Cannon II
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Glass Cannon I
Group Hug II
Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2
4 mutually excluded augments
Exiles IExiles IIBest Friends IBest Friends II
Healing Orbs II
Healing Orbs II
When an enemy dies, the nearest ally is healed for 500.
2-1
3-2
4-2
Heart of Steel
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerHeart of SteelBlood OfferingSeraphim's StaffSalvage Bin+
Heavy Is the Crown
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2
Grants Items
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag+Heroic Grab Bag++Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag+Heroic Grab Bag++Heroic Grab Bag
Heroic Grab Bag++
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag+Heroic Grab Bag++Heroic Grab Bag
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2
Grants Items
Hustler
Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
4 mutually excluded augments
Hedge FundHedge Fund+Invested+Invested++
Indiscriminate Killer
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Infinity Protection
Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
2-1
3-2
4-2
Grants Items
Invader Zed
Invader Zed
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.
Zed is a 5-cost Attack Fighter that creates clones of himself.
2-1
3-2
4-2
One Player Per Lobby
Jeweled Lotus I
Jeweled Lotus I
Your team gains 20% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
1 mutually excluded augments
Jeweled Lotus II
Kahunahuna
Kahunahuna
Every 5th attack deals bonus true damage equal to 175% Basic Attack Damage.
2-1
3-2
4-2
Know Your Enemy
Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Late Game Scaling
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
2-1
3-2
4-2
Econ Augment
Legion of Threes
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Reckoning Championship, 2021
2-1
3-2
4-2
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Grants Items
Makeshift Armor II
Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.
2-1
3-2
4-2
2 mutually excluded augments
Cybernetic ImplantsCybernetic Uplink
Malicious Monetization
Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Econ Augment
Max Build
Max Build
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
Galaxies Championship, 2020
2-1
3-2
4-2
1 mutually excluded augments
One Buff, Two Buff
May the Fours Be With You
May the Fours Be With You
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
2-1
3-2
4-2
2 mutually excluded augments
Trifecta ITrifecta II
Misfits
Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
2-1
3-2
4-2
5 mutually excluded augments
Bronze For Life IBronze For Life IIStand UnitedClimb The Ladder IClimb The Ladder II
Money Hungry
Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Money HungryTiny Titans
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
2-1
3-2
4-2
2 mutually excluded augments
RecombobulatorRestart Mission
Pandora's Bench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2
2 mutually excluded augments
Cluttered MindClear Mind
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Pandora's Items IIIPandora's ItemsFlexibleSlammin'Slammin'+
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Econ Augment
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
2-1
3-2
4-2
Econ Augment
Plot Armor
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Prizefighter
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Grants Items
Reach for the Stars
Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
2-1
3-2
4-2
One Player Per Lobby
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
2-1
3-2
4-2
Econ Augment
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Grants Items
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
3 mutually excluded augments
Salvage Bin+FlexibleCrafted Crafting
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
3 mutually excluded augments
Salvage BinFlexibleCrafted Crafting
Savings Account
Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerHedge Fund+
Second Wind II
Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.
2-1
3-2
4-2
Seraphim's Staff
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Side Effects
Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
2-1
3-2
4-2
Slammin'
Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
HustlerSlammin'+Pandora's ItemsPandora's Items IIAura Farming
Slammin'+
Slammin'+
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
HustlerSlammin'Pandora's ItemsPandora's Items IIAura Farming
Solo Leveling
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateBlood OfferingSeraphim's StaffTwin Guardians
Speedy Double Kill
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2-1
3-2
4-2
Spirit of Redemption
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Spreading Roots
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
1 mutually excluded augments
Spreading Roots+
Spreading Roots+
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2
1 mutually excluded augments
Spreading Roots
Staffsmith
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Grants Items
Sunfire Board
Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
2-1
3-2
4-2
1 mutually excluded augments
One Buff, Two Buff
Swordsmith
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
Grants Items
The Big Bang
The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
2-1
3-2
4-2
One Player Per Lobby
The Golden Dragon
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2-1
3-2
4-2
Grants Items
Tons of Stats!
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Commerce Core
Treasure Hunt
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2
Grants Items
Trifecta I
Trifecta I
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
1 mutually excluded augments
Trifecta II
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
2-1
3-2
4-2
Econ Augment
Two Tanky
Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
2 mutually excluded augments
Worth the WaitWorth the Wait II
U.R.F
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2
Urf's Gambit
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
2-1
3-2
4-2
Vampiric Vitality II
Vampiric Vitality II
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
2-1
3-2
4-2
2 mutually excluded augments
Nine LivesVampiric Vitality I
Warlord's Honor
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Warpath
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Worth the Wait
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
1 mutually excluded augments
Worth the Wait II
Woven Magic
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 3).
2-1
3-2
4-2
You Have My Bow
You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.
2-1
3-2
4-2
Grants Items

Prismatic

An Exalted Adventure
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2
One Player Per Lobby
At What Cost
At What Cost
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
2-1
3-2
4-2
1 mutually excluded augments
Hustler
Band of Thieves II
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves II+Band of Thieves II++Band of Thieves
Band of Thieves II+
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves IIBand of Thieves II++Band of Thieves
Band of Thieves II++
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves IIBand of Thieves II+Band of Thieves
Baron's Lair
Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
2-1
3-2
4-2
Belt Overflow
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-1
3-2
4-2
Grants Items
Birthday Present
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Econ Augment
Bronze For Life II
Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-1
3-2
4-2
5 mutually excluded augments
Bronze For Life IStand UnitedMisfitsClimb The Ladder IClimb The Ladder II
Build a Bud
Build a Bud
Gain a random 3-star 1-cost champion. Gain 8 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Restart Mission
Buried Treasures
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Grants Items
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Comeback Story
Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
2-1
3-2
4-2
1 mutually excluded augments
Nine Lives
Commerce Core
Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Trade Sector
Component Heist
Component Heist
After 6 player combats, gain 1 of every item component. Gain a random component now.
2-1
3-2
4-2
Grants Items
Cursed Crown
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2
Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Grants Items
10 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's StaffSalvage Bin+
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Grants Items
10 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's StaffSalvage Bin+
Exclusive Customization II
Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
Exclusive Customization
Expected Unexpectedness
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Flexible
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
2-1
3-2
4-2
4 mutually excluded augments
Salvage BinSalvage Bin+Pandora's ItemsPandora's Items II
Forged in Strength
Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
2-1
3-2
4-2
1 mutually excluded augments
Nine Lives
Giant and Mighty
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Invested+Invested++
Golden Gamble
Golden Gamble
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
2-1
3-2
4-2
Grants Items
Golden Gamble+
Golden Gamble+
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
2-1
3-2
4-2
Grants Items
Golden Gamble++
Golden Gamble++
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
2-1
3-2
4-2
Grants Items
Hard Commit
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
2-1
3-2
4-2
Hedge Fund
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
4 mutually excluded augments
HustlerHedge Fund+Invested+Invested++
Hedge Fund+
Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerHedge Fund
Hold the Line
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2
Invested+
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
HustlerInvested++Hedge FundHedge Fund+Going Long
Invested++
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
HustlerInvested+Hedge FundHedge Fund+Going Long
Jeweled Lotus II
Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
1 mutually excluded augments
Jeweled Lotus I
Just Hit
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
2-1
3-2
4-2
Econ Augment
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Late Game Specialist
Living Forge
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Makeshift Armor IMakeshift Armor IILucky Gloves+
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Makeshift Armor IMakeshift Armor IILucky Gloves
Luxury Subscription
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Min-Max
Min-Max
Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2
Money Monsoon
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Econ Augment
New Recruit
New Recruit
Gain +1 max team size and a Champion Duplicator.
2-1
3-2
4-2
Nine Lives
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2
9 mutually excluded augments
Call to ChaosRisky MovesTiniest TitanUpward MobilityVampiric Vitality IICare PackageForged in StrengthComeback StoryTiny Titans
One Buff, Two Buff
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Sunfire BoardFeed the FlamesMax Build
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2
4 mutually excluded augments
Pandora's ItemsPandora's Items IISlammin'Slammin'+
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
On a Roll
Radiant Rascal
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Retribution
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
3-2
4-2
Grants Items
Econ Augment
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Trade Sector
Soul Awakening
Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-1
3-2
4-2
Subscription Service
Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
2-1
3-2
4-2
Sweet Treats
Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Magic N' Mayhem Tactician's Crown, 2024
2-1
3-2
4-2
Grants Items
Sword Overflow
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
2-1
3-2
4-2
Grants Items
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
Grants Items
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
Econ Augment
The Trait Tree
The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2
1 mutually excluded augments
The Trait Tree+
The Trait Tree+
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2
1 mutually excluded augments
The Trait Tree
Tiniest Titan
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2
Econ Augment
Tiny, but Deadly
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2
1 mutually excluded augments
Trifecta I
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Level Up!
Urf's Grab Bag
Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
2-1
3-2
4-2
Wand Overflow
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
Grants Items
We Stick Together
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.
Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2
Win Out
Win Out
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Level Up!
Wise Spending
Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
2-1
3-2
4-2
Econ Augment
Worth the Wait II
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
One Player Per Lobby
1 mutually excluded augments
Worth the Wait
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