You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2
Econ Augment
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
2-1
3-2
4-2
2 mutually excluded augments
Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
2-1
3-2
4-2
One Player Per Lobby
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
1 mutually excluded augments
Branching Out+
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
1 mutually excluded augments
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
2-1
3-2
4-2
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2
1 mutually excluded augments
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2
5 mutually excluded augments
Cognitive Tax
Gain 8 gold and 1 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Cognitive Tax+
Gain 12 gold and 3 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1250 Health per stage. Gain a non-Tank 2-star 2-cost champion.
2-1
3-2
4-2
Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
4 mutually excluded augments
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
2-1
3-2
4-2
1 mutually excluded augments
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
2-1
3-2
4-2
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2
4 mutually excluded augments
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Grants Items
Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2
Grants Items
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
2-1
3-2
4-2
Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
2-1
3-2
4-2
Econ Augment
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2
2 mutually excluded augments
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
Econ Augment
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
One Two Three
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
2-1
3-2
4-2
Econ Augment
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Econ Augment
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
1 mutually excluded augments
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Econ Augment
Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Econ Augment
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Econ Augment
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor.
2-1
3-2
4-2
Grants Items
8 mutually excluded augments
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2
Econ Augment
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Grants Items
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2
5 mutually excluded augments
Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
2-1
3-2
4-2
One Player Per Lobby
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2
Econ Augment
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2
Grants Items
Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
2-1
3-2
4-2
One Player Per Lobby
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
2-1
3-2
4-2
Tiny Titans
Increase your current and max player health by 30.
2-1
3-2
4-2
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
2-1
3-2
4-2
1 mutually excluded augments
Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
2-1
3-2
4-2
2 mutually excluded augments
Gold
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Apotheotic Forge
Choose 1 of 4 Divine Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
2-1
3-2
4-2
2 mutually excluded augments
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
2-1
3-2
4-2
2 mutually excluded augments
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Grants Items
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2
Booster Pack
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)(Each champion has a small chance of being holographic!)
2-1
3-2
4-2
Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)(Each champion has a small chance of being holographic!)
2-1
3-2
4-2
Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
5 mutually excluded augments
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Econ Augment
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2
1 mutually excluded augments
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2
5 mutually excluded augments
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
2-1
3-2
4-2
Econ Augment
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2
1 mutually excluded augments
Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
2-1
3-2
4-2
One Player Per Lobby
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
2-1
3-2
4-2
2 mutually excluded augments
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
2-1
3-2
4-2
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
2-1
3-2
4-2
Grants Items
2 mutually excluded augments
Cybernetic Implants
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Grants Items
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.TFT Vegas Open, 2023
2-1
3-2
4-2
Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2
Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.Runeterra Reforged Championship, 2023
2-1
3-2
4-2
Econ Augment
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
2-1
3-2
4-2
4 mutually excluded augments
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2
Grants Items
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Econ Augment
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2
Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2
Econ Augment
Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.K.O. Coliseum Tactician's Crown, 2025
2-1
3-2
4-2
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2
4 mutually excluded augments
Healing Orbs II
When an enemy dies, the nearest ally is healed for 500.
2-1
3-2
4-2
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2
Grants Items
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2
Grants Items
Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
4 mutually excluded augments
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.Monsters Attack Championship, 2023
2-1
3-2
4-2
Grants Items
Invader Zed
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.Zed is a 5-cost Attack Fighter that creates clones of himself.
2-1
3-2
4-2
One Player Per Lobby
Jeweled Lotus I
Your team gains 20% Critical Strike Chance and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
1 mutually excluded augments
Kahunahuna
Every 5th attack deals bonus true damage equal to 175% Basic Attack Damage.
2-1
3-2
4-2
Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.Cyber City Tactician's Crown, 2025
2-1
3-2
4-2
Econ Augment
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.Reckoning Championship, 2021
2-1
3-2
4-2
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Grants Items
Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.
2-1
3-2
4-2
2 mutually excluded augments
Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Econ Augment
Max Build
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.Galaxies Championship, 2020
2-1
3-2
4-2
1 mutually excluded augments
May the Fours Be With You
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
2-1
3-2
4-2
2 mutually excluded augments
Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
2-1
3-2
4-2
5 mutually excluded augments
Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
2-1
3-2
4-2
2 mutually excluded augments
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2
2 mutually excluded augments
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Econ Augment
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
2-1
3-2
4-2
Econ Augment
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Grants Items
Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
2-1
3-2
4-2
One Player Per Lobby
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
2-1
3-2
4-2
Econ Augment
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Grants Items
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
3 mutually excluded augments
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
3 mutually excluded augments
Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.
2-1
3-2
4-2
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
2-1
3-2
4-2
Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
Slammin'+
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.Fates Championship, 2021
2-1
3-2
4-2
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
1 mutually excluded augments
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2
1 mutually excluded augments
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Grants Items
Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
2-1
3-2
4-2
1 mutually excluded augments
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
Grants Items
The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
2-1
3-2
4-2
One Player Per Lobby
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.Mogul's Mail gives gold as well as combat power.Dragonlands Championship, 2022
2-1
3-2
4-2
Grants Items
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2
Grants Items
Trifecta I
Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
1 mutually excluded augments
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
2-1
3-2
4-2
Econ Augment
Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
2 mutually excluded augments
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
2-1
3-2
4-2
Vampiric Vitality II
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
2-1
3-2
4-2
2 mutually excluded augments
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
1 mutually excluded augments
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 3).
2-1
3-2
4-2
You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.
2-1
3-2
4-2
Grants Items
Prismatic
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2
One Player Per Lobby
At What Cost
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
2-1
3-2
4-2
1 mutually excluded augments
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.TFT Paris Open, 2025
2-1
3-2
4-2
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-1
3-2
4-2
Grants Items
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Econ Augment
Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-1
3-2
4-2
5 mutually excluded augments
Build a Bud
Gain a random 3-star 1-cost champion. Gain 8 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Grants Items
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
2-1
3-2
4-2
1 mutually excluded augments
Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Component Heist
After 6 player combats, gain 1 of every item component. Gain a random component now.
2-1
3-2
4-2
Grants Items
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Grants Items
10 mutually excluded augments
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Grants Items
10 mutually excluded augments
Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
2-1
3-2
4-2
4 mutually excluded augments
Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.Remix Rumble Championship, 2023
2-1
3-2
4-2
1 mutually excluded augments
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Golden Gamble
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
2-1
3-2
4-2
Grants Items
Golden Gamble+
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
2-1
3-2
4-2
Grants Items
Golden Gamble++
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
2-1
3-2
4-2
Grants Items
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
2-1
3-2
4-2
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
4 mutually excluded augments
Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
1 mutually excluded augments
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
2-1
3-2
4-2
Econ Augment
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Living Forge
Gain an Artifact anvil now and after every 8 player combats.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Min-Max
Gain a Golden Item Remover and 4 random components.Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Econ Augment
New Recruit
Gain +1 max team size and a Champion Duplicator.
2-1
3-2
4-2
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2
9 mutually excluded augments
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
2-1
3-2
4-2
4 mutually excluded augments
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Shimmerscale Essence
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
2-1
3-2
4-2
Grants Items
Econ Augment
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-1
3-2
4-2
Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
2-1
3-2
4-2
Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.Magic N' Mayhem Tactician's Crown, 2024
2-1
3-2
4-2
Grants Items
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
2-1
3-2
4-2
Grants Items
Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
Grants Items
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
Econ Augment
The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2
1 mutually excluded augments
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2
1 mutually excluded augments
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2
Econ Augment
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2
1 mutually excluded augments
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
2-1
3-2
4-2
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
Grants Items
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2
Win Out
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
2-1
3-2
4-2
Econ Augment
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.