Heal 325/400/650/900 (), then deal 80/120/180/300 () physical damage to the current target.N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 52/78/117/195 () physical damage.
Passive: For every 1% missing Health, gain 2/2/2.5/2.5% () Attack SpeedActive: Deal 120/180/285/485 () physical damage to the target, increased by 50% if they're a tank.
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555/952 () physical damage.N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222/381 () physical damage.Lucky: Check twice and take the better outcome.
Deal 210/290/420/715 () magic damage to the lowest Health enemy in range and permanently gain 12/18/33/50 maximum Health. If this kills them, permanently gain 30/40/70/115 maximum Health instead.
Active: Fire a blast at the current target that deals 174/261/397/674 () physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 () physical damage to the current target on cast.
Gain 420/480/620/760 () Shield for 4 seconds. Bash the current target, dealing 100/150/225/385 () magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Hurl a shard towards the current target, dealing 250/375/600/1020 () magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 50/75/115/195 () magic damage to nearby targets.
Transform for 6 seconds, temporarily gaining 250/350/550/750 max Health, entering {{TFT17_SpaceGroove_TheGroove}}, and dealing 30/45/70/120 () magic damage to adjacent enemies each second.
Gain 400/475/575/675 () Shield for 4 seconds. For the duration, allies within two hexes gain 15/25/60/100 () Armor and Magic Resistance.Meep Bonus: Meeps grant 125/160/210/260 () Shield to the nearest 1 () allies for 4 seconds.
Stab the target, causing them to bleed for 460/690/1135/1930 () physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Passive: Attacks deal 30/45/100/170 () bonus magic damage and an additional 65/95/170/300 () stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.Active: Gain 150% Attack Speed for 3 attacks.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 () and 380/570/860/1460 () magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold.Lucky: Check twice and take the better outcome.
Call down a Meepteor on the target that deals 310/465/700/1190 () magic damage.Meep Bonus: An additional 2 () mini Meepteor are called down on nearby targets dealing 31/47/70/130 () magic damage each.
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93 () physical damage to the first enemy hit, reduced to 16/25/37 () for each subsequent target. Kunai remove 1 Armor, 2 if they crit.N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24 () physical damage each second. Kunai increase the damage of the bleed by 12%.
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605 () physical damage, reduced by 75% per hit.Meep Bonus:1 () Meeps attack alongside Gnar, dealing 0 () physical damage per second.
Passive: Attacks deal magic damage. Gwen is in {{TFT17_SpaceGroove_TheGroove}} while targeting an enemy below 40% Health.Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/410 () magic damage to the target and 75/110/190 () magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30 and gaining 400/450/500 () Shield. When the stance ends, strike all nearby enemies, dealing 0 () magic damage and Stunning them for 1/1.25/1.5 second(s).
Heal 380/430/600 () Health over 3 seconds. Slam the target, dealing 160/240/360 () magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% ().
Kick a ball at the current target that deals 255/380/575 () magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 85/130/190 () magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.Lucky: Check twice and take the better outcome.
Gain 300/375/500 () Shield. Each second for the next 64 seconds, gain 75/90/105 () more Shield and deal 45/70/100 () magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 () physical damage. Then, teleport behind them and cleave, dealing 210/315/720 () physical damage to them and 120/180/360 () physical damage to nearby enemies.
Fire a paddle star at the current target, dealing 68/102/180 () magic damage to the first target hit and 34/51/77 () to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 54 times.
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 () magic damage to each, plus 400/600/960 () magic damage split between all enemies hit.Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Passive: Attacks deal 52/78/135 () bonus magic damage.Active: Gain 275/325/475 () Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 () magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Dash through the current target, dealing 120/180/290 () magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 260/395/625 () magic damage. Adjacent enemies take 50% damage.Meep Bonus: Add 1 () Meep to the bait, increasing Mega Meep damage by 75/115/180 ().
Gain 450/525/650 () Shield for 3 seconds. Over the duration, drain 55/85/130 () Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 () magic damage to all enemies within 2 hexes.
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 () physical damage each.
Passive: Gain a different <TFTStargazer>secondary effect</TFTStargazer> each game based on the Stargazer constellation.Active: Call down something from the sky, dealing 150/225/360 () magic damage to 3 nearby enemies <TFTStargazer>and do some special effect based on this game's Stargazer Constellation</TFTStargazer>.
Passive: Gain 50% more max Health from all sources.Active: Converge an X-shape of vines on the target, dealing 100/150/225 () magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 0 () bonus physical damage.
Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.Active: Gain 125/200/500 () Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 () magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Gain 20% Durability for 2 seconds, healing 500/550/650 () over the duration. Afterwards, slash forward in a line, dealing 120/180/300 () physical damage to enemies hit and knocking them up for 1 second.
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 () physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.Active: Unleash a volley of bullets at the target, dealing 375/560/900 () physical damage and knocking up for 1.25 seconds.
Passive - Proximity Blast: Whenever an enemy enters a 0 () hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200 () physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.Active: Gain 150/175/200 () Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Channel a one-hex psionic storm that follows enemies for 54 seconds. Each second, it grows larger and deals 190/290/500 () magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a deathbeam in a line towards the current target for 43 seconds. It deals 320/480/2000 () magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 () physical damage with a 20% Lucky chance of firing a mega missile that deals 116/172/1064 () instead.Meep Bonus: Every 64 () seconds, launch an Explosive Meep at the target, dealing 110/165/900 () physical damage in a one hex radius on impact.Lucky: Check twice and take the better outcome.
Gather the force of a black hole, dealing 570/855/5000 () magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 () magic damage.
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 () physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 () physical damage. N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
Passive: Attacks deal 62/93/250 () magic damage instead.Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 () magic damage.
Passive: Every third attack is a doubleslash that deals 70/105/550 () bonus physical damage.Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 () physical damage
Transform for 3 seconds, gaining 525/625/2500 () Health and tethering to nearby champions. Over the duration, deal 100/150/3000 () magic damage to the closest 3 enemies and restore 100/150/3000 () health to the closest 2 injured allies.
Toss a disco bubble at the target that deals 440/660/5000 () split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 () magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Gain 475/575/2000 () Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 () magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 () magic damage. All enemies hit by the astrolabe are knocked up for 1.5/1.75/8 seconds.
Gain 675/825/2000 () shield for 4 seconds. Then, strike enemies in a three hex line, dealing 50/75/700 () magic damage.Meep Bonus: Reduce the damage of incoming attacks by 4 (). After being attacked 20 times, deal 0 () magic damage in a two hex radius.
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300 () magic75/115/300 () physical damage.Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 90/135/1000 () magic90/135/1000 () physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000 () magic160/240/2000 () physical damage to enemies in a line.
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.Active: Heal 300/360/1500 (), then tongue lash all enemies within two hexes dealing 45/60/1500 () magic damage.
Enter a defensive stance for 4 seconds gaining 20/20/60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900/1300/3000 () over the duration. When this ends, release a shockwave that deals 0 () as physical damage in a 2-hex range.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 () physical damage each. Xayah's current target takes 25/40/200 () additional physical damage per feather.
Summon a flying saucer over the current target that lasts 54 seconds. Each second it deals 220/330/3000 () magic damage to the target, plus 135/205/1500 () magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.Meep bonus: On combat start, grant the nearest 0 () Meeple allies an additional Meep.
Passive: Every 2/2/0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 () magic damage.Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 () magic damage. They crash down into the disco ball, dealing 175/265/5000 () magic damage in a three hex radius. Enter {{TFT17_SpaceGroove_TheGroove}} for 1 second per enemy hit.
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 37/56/777 () bonus true damage and heal for 15% of the damage dealt.Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 () over 5 seconds.
Passive: Attacks fire 5 projectiles in a cone that deal 0 () physical damage each.Active: Fire an explosive shell that deals 390/585/5555 () physical damage to the target, and 165/245/4110 () physical damage to adjacent enemies.
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 45/68/688 () physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Passive: On cast, attacks gain 25/40/777 () stacking bonus magic damage. Starting from the third cast, gain true damage instead.Active: Gain 200/250/3456 () Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 () magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.Every 5 casts, instead rip off all debris dealing 120/180/999 () magic damage, then crush all the debris onto the target, dealing 720/1100/9999 () magic damage and briefly stunning them.
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 () magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 () magic damage instead.
Create a clone behind the target with 33/45/45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.