Passive: Gain 30% more max Health from all sources. (Bonus Health: @TFTUnitProperty.unit:TFT14_DrMundo_TotalBonusHealth@)Active: Flex, healing 88/138/217 () Health, then deal 263/443/752 () physical damage to the current target.
Shaco
Passive: Gain 1% Attack Damage for each kill this game. (Kills: @TFTUnitProperty.unit:TFT14_ShacoADStacks@, @TFTUnitProperty.unit:TFT14_ShacoTotalStackAD@% )Active: Deal 205/308/461 () physical damage to the current target. <scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62 () bonus physical damage36/54/82 () bonus physical damage. If this kills, immediately cast again with 75% damage.</scaleLevel>
Vayne
Rapidly fire 3 attacks. The first two deal 27/40/60 () bonus true damage, and the final attack deals 95/142/216 () bonus true damage.
Jarvan IV
Strike the most enemies in a semi-circle, gaining 300/350/400 () Shield for 4 seconds plus 30/50/80 () per enemy hit. Deal 168/252/378 () physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Senna
Passive: Attacks deal 38/57/86 () physical damage to enemies adjacent to the target.Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 () physical damage to enemies hit.
Zed
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 () magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 () physical damage to adjacent enemies, while shadows deal 135/203/788 () physical damage to adjacent enemies.