Slayer
Slayer
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
(2) 15% Attack speed, 15% Attack speed
(4) 40% Attack speed, 15% Attack speed
(6) 70% Attack speed, 20% Attack speed
Dr. MundoShacoVayneJarvan IVSennaZed

Units

Dr. Mundo

Street DemonBruiser
Dr. Mundo
Passive: Gain 30% more max Health from all sources. (Bonus Health:  @TFTUnitProperty.unit:TFT14_DrMundo_TotalBonusHealth@)
Active: Flex, healing 88/138/217 (Attack speedAttack speed) Health, then deal 263/443/752 (Attack speedAttack speed) physical damage to the current target.

Shaco

Syndicate
Shaco
Passive: Gain 1% Attack Damage for each kill this game. (Kills: @TFTUnitProperty.unit:TFT14_ShacoADStacks@, @TFTUnitProperty.unit:TFT14_ShacoTotalStackAD@% Attack speed)
Active: Deal 205/308/461 (Attack speed) physical damage to the current target.
<scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62 (Attack speed) bonus physical damage36/54/82 (Attack speed) bonus physical damage. If this kills, immediately cast again with 75% damage.</scaleLevel>

Vayne

Anima Squad
Vayne
Rapidly fire 3 attacks. The first two deal 27/40/60 (Attack speed) bonus true damage, and the final attack deals 95/142/216 (Attack speed) bonus true damage.

Jarvan IV

Golden OxVanguard
Jarvan IV
Strike the most enemies in a semi-circle, gaining 300/350/400 (Attack speed) Shield for 4 seconds plus 30/50/80 (Attack speed) per enemy hit. Deal 168/252/378 (Attack speed) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

Senna

Divinicorp
Senna
Passive: Attacks deal 38/57/86 (Attack speed) physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (Attack speed) physical damage to enemies hit.

Zed

Cypher
Zed
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (Attack speed) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 (Attack speed) physical damage to adjacent enemies, while shadows deal 135/203/788 (Attack speed) physical damage to adjacent enemies.
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