Passive: Gain 30% more max Health from all sources. (Bonus Health: @TFTUnitProperty.unit:TFT14_DrMundo_TotalBonusHealth@)Active: Flex, healing 88/138/217 () Health, then deal 263/443/752 () physical damage to the current target.
Deal 220/330/500 () magic damage to the current target and 75/115/170 () magic damage to the 2 () nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.
Throw a buckler at the farthest enemy within 4 hexes, dealing 164/246/369 () magic damage to them <TFT14_Cyberboss>and 66/98/148 () magic damage to enemies within 1 hex</TFT14_Cyberboss>. Gain 425/500/600 () Shield.
Damage
[160/240/360]
Damage 246 ()
[100/150/225]
Damage: 246 = 240 + 150%
Shield: 500 ()
[425/500/600]
<TFT14_Cyberboss>Final Form Damage:</TFT14_Cyberboss> 98 = 40% of 246 ()
Passive: Gain 1% Attack Damage for each kill this game. (Kills: @TFTUnitProperty.unit:TFT14_ShacoADStacks@, @TFTUnitProperty.unit:TFT14_ShacoTotalStackAD@% )Active: Deal 205/308/461 () physical damage to the current target. <scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 28/41/62 () bonus physical damage36/54/82 () bonus physical damage. If this kills, immediately cast again with 75% damage.</scaleLevel>
Send a large vine towards the current target, Stunning them for 1 second and dealing 305/460/685 () magic damage. Send a smaller vine at the nearest target that deals 150/225/340 () magic damage. Grant all allies 1% Attack Speed.
Heal 245/301/406 () Health, then deal 130/195/293 () physical damage and 20% Sunder enemies within 1 hex for 6 seconds.<scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Increase Ability range to 24 hexes. Damage reduced by 5% per hex away. Heal <scaleHealth enabled=TFT14_Mob_IsActive_T1 >85/97/119 ()</scaleHealth> Health for each enemy hit.</scaleLevel>
Passive: Attacks fire 5 projectiles in a cone that deal 18/27/41 () physical damage each. Graves casts every 2 attacks.Active: Dash next to the target and quickly fire 2 empowered shells that deal 28/42/75 () physical damage per projectile.
Heal 350/400/600 () Health. Deal 150/225/350 () magic damage the current target and 60/90/140 () to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.
Fire a bouncing grenade that hits four enemies, dealing 72/108/162 () physical damage and 20% Sundering them for 4.4 () seconds. The fourth bounce returns to the initial target and deals 195/293/440 () physical damage.
Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 75/115/170 () magic damage. Every cast, send 1 more sigil.
Passive: Gain 15% () Omnivamp.Active: Deal 143/215/322 () physical damage to the current target. Then, summon 3 packmates that deal 39/59/88 () physical damage and 1 () Alphas that deal 86/129/193 () physical damage to the current target.
Fire grenades at the nearest 3 enemies, dealing 100/120/140 () magic damage and Stunning them for 1 seconds. Heal 130 () Health.Spell_TFT14_SummonLevel2_Laser_Hidden
First cast: Every second for the rest of combat, heal 13/21/33 () Health and deal 25/40/63 () magic damage to adjacent enemies.Gain 210/285/360 () max Health and 10% Damage Amp.
Gain 325/375/450 () Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 () hexes, dealing 125/188/303 () magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
Passive: Gain 1.5 Ability Power each Attack.Active: Throw a card at the current target and next nearest target, dealing 220/330/500 () magic damage.<scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Throw a random special card at the current target that deals <magicDamage enabled=TFT14_Mob_IsActive_T1>245/365/550 ()</magicDamage> magic damage.Throw two special cards at two targets that deal <magicDamage enabled=TFT14_Mob_IsActive_T3>245/365/550 ()</magicDamage> magic damage: one Red and one Blue. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.</scaleLevel>
Deal 320/450/600 () magic damage to the current target <TFT14_Cyberboss>and 125/170/240 () magic damage to adjacent enemies</TFT14_Cyberboss>.If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Damage: 450 ()
[320/450/600]
<TFT14_Cyberboss>Final Form Damage:</TFT14_Cyberboss> 170 ()
Gain 460/553/725 () Shield for 4 seconds. When it breaks, deal 100/150/240 () magic damage to the 3 closest enemies and Chill them for 3 seconds.<scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Gain 3080 Armor and Magic Resist. Every 42 seconds, Braum's next attack deals 185/303/475 () bonus magic damage.</scaleLevel>
Hurl two massive axes at the most enemies in a line, dealing 226/339/545 () physical damage before returning. Damage is reduced by 20% for each enemy hit.
Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 () magic damage and reducing Magic Resist by 5 for the rest of combat.
For 3 seconds, tether to the closest 3 enemies, dealing 190/285/445 () magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.
Gain 55/55/60% () Durability for 3 seconds. Afterwards, heal 425/500/600 () Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 () magic damage and Stuns for 1.5 seconds.
Heal 385/478/655 () Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 () magic damage to enemies within 1 hex.
Strike the most enemies in a semi-circle, gaining 300/350/400 () Shield for 4 seconds plus 30/50/80 () per enemy hit. Deal 168/252/378 () physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 92/141/244 () physical damage. Each cast fires an additional rocket.
Gain 475/525/700 () Shield for 4 seconds. Slam the current target, dealing 200/300/500 () magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.
Heal 140/145/150 () Health and leap to the lowest Health enemy in 2 hexes, dealing 146/219/329 () physical damage. Then, strike 2 times, each dealing 117/176/263 () physical damage.Each cast increases leap range by 1 hex.
Passive: Attacks deal 38/57/86 () physical damage to enemies adjacent to the target.Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 () physical damage to enemies hit.
Fire a chain that deals 200/300/480 () magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 () magic damage to each.
Passive: Gain 0 () Mana every second.Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/235 () magic damage to the current target and 60/90/140 () to the other, marking both of them. If they're already marked, deal 190% damage.
Throw a fireball at the current target that deals 230/345/1200 () magic damage and 2 () mini-fireballs split between the target and 2 nearby enemies that deal 42/63/300 () magic damage each.Every 4 casts, instead, summon Tibbers () next to the current target, dealing 270/405/1215 () magic damage to enemies within 1 hex.
Fire a moon blast at the largest group of enemies that deals 159/238/951 () physical damage to enemies within 2 hexes. Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 8 attacks and deal 6.93/10/142 () bonus physical damage each.
Throw a paint bomb at the largest group of enemies within 5 () hexes, dealing 260/390/1500 () magic damage to enemies within 1 hex and 100/150/600 () magic damage to the nearest 4 enemies.
Fire a disorienting sound blast in a cone, dealing 133/209/1607 () magic damage. Gain @TFTUnitProperty.trait:TFT14_ChogathTotalHealth@ () max Health, get bigger, and increase the size of future sound blasts.
Gain 55/60/90% () Durability for 4 seconds. Deal 100/150/2000 () magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds. Enemies damaged by this ability take 8.4/13/90 () bonus magic damage from allies' attacks for 4/4/10 seconds.
Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 36/54/289 () physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.<scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 40% damage.</scaleLevel>
Gain 395/495/1824 () Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 () magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Passive: Gain 30% more Armor and Magic Resist from all sources.Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 () magic damage to enemies within 3 hexes and Stun them for 1.75/2/8 seconds.
Fire grenades at the nearest 3 enemies, dealing 100/120/140 () magic damage and Stunning them for 1 seconds. Heal 130 () Health.Spell_TFT14_SummonLevel2_Laser_Hidden
Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.Active: Send a shadow to the target, dealing 100/150/600 () magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1150 () magic damage to the target and 100/150/600 () to enemies within 1 hex.
Impale 6 feathers into the current target that each deal 118/176/785 () physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 23/34/146 () physical damage.
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 () magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 () physical damage to adjacent enemies, while shadows deal 135/203/788 () physical damage to adjacent enemies.
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks () as if it were Zeri, but deals 40/40/200% damage.Echoes last 5/5/10 () seconds, and disappear when Zeri dies.
Throw a bomb that hits the most enemies in a + shape<TFT14_Cyberboss>whole row and column</TFT14_Cyberboss> within Attack Range, dealing 265/400/1500 () magic damage to enemies within 1 hex of the center <TFT14_Cyberboss>and 130/200/900 () magic damage to enemies further away</TFT14_Cyberboss>. If only one unit is hit, deal 100% more.
Damage: 400 ()
[265/400/1500]
<TFT14_Cyberboss>Final Form Damage: 200 ()</TFT14_Cyberboss>
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 40/80/1000% () Attack Speed. If the swapped champion dies, return to the board.Teleport to hit the most enemies in a line, dealing 50/120/3333 () to each one, plus 560/840/9999 () split between all enemies hit.Aurora cannot swap places with another Aurora.
Gain 700/1000/21337 () Shield for 1.5/1.5/10 seconds. Deal 520/780/5400 () physical damage to the current target and send a wave that deals 208/312/2700 () physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 30 Mana.
Passive: Attacks deal 100/150/999 () bonus magic damage, and <TFT14_Cyberboss>50% in a one hex radius</TFT14_Cyberboss>. At 50/50/90% Health, trigger 'Phase 2', then enrage for the rest of the fight, gaining 140% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 35%.Phase 2: Gain 900/1620/11664 () Shield for 4/4/60 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 () magic damage to the target and 150/225/1337 () magic damage to all other enemies hit.
Deal 376/564/5455 () physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/650/10000 max Health.First Cast: Enter frenzy mode where attacks strike twice, dealing 119/178/1485 () total physical damage and can dash to new targets.Second Cast: Frenzy mode now strikes thrice, dealing 198/297/2971 () total physical damage. Cannot cast again.
Dash towards the target and fire a volley of 22 () bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 63/95/2363 () physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1386/2079/51975 ()).When the volley ends, dash back to safety while dealing 350/525/7875 () physical damage to the current target.For the duration of the Ability, Samira is Unstoppable and has 12/12/100% () Omnivamp.
For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within 5 () hexes. Attacks also fire 3 rockets, each dealing 74/111/1585 () total physical damage.Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.
Passive: When units die, absorb their soul and heal 55/99/3564 () Health.Active: Jump to the largest clump of enemies within 2 hexes, dealing 200/300/10000 () magic damage to adjacent enemies and 90/135/10000 () magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.Shred: Reduce Magic Resist
Passive: At 10% Health, split into two copies with 50/50/100% Health.Active: Bounce 3 times on nearby enemies. Each bounce deals 212/340/2458 () magic damage, Stuns for 1 second, and heals Zac 80/100/2000 () Health.