Craftable

Deathblade
Deathblade
+55% Attack Damage
B.F. Sword
+
B.F. Sword
Perfect peace and calm for the holder - and all who face it.
tft10_headliner_default
Giant Slayer
Giant Slayer
+15% Attack Damage
+15 Attack Speed
+15% Ability Power
B.F. Sword
+
Recurve Bow
Gain 15% additional Damage Amp against Tanks.
Hextech Gunblade
Hextech Gunblade
+20% Attack Damage
+20% Ability Power
+1 Mana Regen
B.F. Sword
+
Needlessly Large Rod
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
Spear of Shojin
+15% Attack Damage
+15% Ability Power
+1 Mana Regen
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Edge of Night
Edge of Night
+10% Attack Damage
+15 Attack Speed
+10% Ability Power
B.F. Sword
+
Chain Vest
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Bloodthirster
Bloodthirster
+15% Attack Damage
+15% Ability Power
B.F. Sword
+
Negatron Cloak
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Sterak's Gage
Sterak's Gage
+40% Attack Damage
+300 Health
B.F. Sword
+
Giant's Belt
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
Infinity Edge
+35% Attack Damage
B.F. Sword
+
Sparring Gloves
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Red Buff
Red Buff
+45 Attack Speed
Recurve Bow
+
Recurve Bow
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Guinsoo's Rageblade
Guinsoo's Rageblade
+10 Attack Speed
+10% Ability Power
Needlessly Large Rod
+
Recurve Bow
Gain 7% stacking Attack Speed every second.
Void Staff
Void Staff
+15 Attack Speed
+35% Ability Power
+1 Mana Regen
Recurve Bow
+
Tear of the Goddess
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Titan's Resolve
Titan's Resolve
+10 Attack Speed
Chain Vest
+
Recurve Bow
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Kraken's Fury
Kraken's Fury
+10% Attack Damage
+10 Attack Speed
Negatron Cloak
+
Recurve Bow
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Nashor's Tooth
Nashor's Tooth
+10 Attack Speed
+15% Ability Power
+150 Health
Giant's Belt
+
Recurve Bow
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Last Whisper
Last Whisper
+15% Attack Damage
+20 Attack Speed
Recurve Bow
+
Sparring Gloves
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Rabadon's Deathcap
Rabadon's Deathcap
+55% Ability Power
Needlessly Large Rod
+
Needlessly Large Rod
This humble hat can help you make, or unmake, the world itself.
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Archangel's Staff
Archangel's Staff
+30% Ability Power
+1 Mana Regen
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Crownguard
Crownguard
+20% Ability Power
+100 Health
Chain Vest
+
Needlessly Large Rod
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
Ionic Spark
Ionic Spark
+15% Ability Power
+250 Health
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist
Morellonomicon
Morellonomicon
+20% Ability Power
+150 Health
+1 Mana Regen
Giant's Belt
+
Needlessly Large Rod
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Jeweled Gauntlet
+35% Ability Power
Needlessly Large Rod
+
Sparring Gloves
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Blue Buff
Blue Buff
+15% Attack Damage
+15% Ability Power
+5 Mana Regen
Tear of the Goddess
+
Tear of the Goddess
Gain 10% additional Attack Damage and Ability Power from all sources.
Protector's Vow
Protector's Vow
+1 Mana Regen
Chain Vest
+
Tear of the Goddess
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Adaptive Helm
Adaptive Helm
+3 Mana Regen
Negatron Cloak
+
Tear of the Goddess
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
Giant's Belt
+
Tear of the Goddess
Regenerate 2% of missing Health each second.
Hand Of Justice
Hand Of Justice
+1 Mana Regen
Sparring Gloves
+
Tear of the Goddess
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Bramble Vest
Bramble Vest
Chain Vest
+
Chain Vest
Gain 6% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gargoyle Stoneplate
Gargoyle Stoneplate
+100 Health
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Sunfire Cape
+150 Health
Chain Vest
+
Giant's Belt
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Steadfast Heart
+250 Health
Chain Vest
+
Sparring Gloves
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
tft10_headliner_default
Dragon's Claw
Dragon's Claw
Negatron Cloak
+
Negatron Cloak
Gain 6% max health.
Every 2 seconds, heal 2.5% max Health.
Evenshroud
Evenshroud
+250 Health
Giant's Belt
+
Negatron Cloak
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Quicksilver
Quicksilver
+15 Attack Speed
Negatron Cloak
+
Sparring Gloves
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Warmog's Armor
Warmog's Armor
+500 Health
Giant's Belt
+
Giant's Belt
Gain 15% max Health.
Striker's Flail
Striker's Flail
+10 Attack Speed
+150 Health
Giant's Belt
+
Sparring Gloves
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Thief's Gloves
Thief's Gloves
+150 Health
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Tactician's Crown
Tactician's Crown
Spatula
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
Tactician's Cape
Tactician's Cape
Frying Pan
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
Tactician's Shield
Tactician's Shield
Frying Pan
+
Frying Pan
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."

Emblem

Dark Star Emblem
Dark Star Emblem
+25% Attack Damage
+25% Ability Power
B.F. Sword
+
Spatula
The holder gains the Dark Star trait.
Timebreaker Emblem
Timebreaker Emblem
+15 Attack Speed
+300 Health
Recurve Bow
+
Spatula
The holder gains the Timebreaker trait.
Stargazer Emblem
Stargazer Emblem
+25% Attack Damage
+25% Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Stargazer trait.
Meeple Emblem
Meeple Emblem
+2 Mana Regen
Chain Vest
+
Spatula
The holder gains the Meeple trait and 1 additional Mana Regen per Attack speed.
Arbiter Emblem
Arbiter Emblem
+20 Attack Speed
Negatron Cloak
+
Spatula
The holder gains the Arbiter trait.
Primordian Emblem
Primordian Emblem
+450 Health
Giant's Belt
+
Spatula
The holder gains the Primordian trait.
N.O.V.A. Emblem
N.O.V.A. Emblem
+300 Health
Sparring Gloves
+
Spatula
The holder gains the N.O.V.A. trait.
<ShowIf.TFT17_DRX_CapstoneActive><scaleLevel enabled=TFT17_DRX_isSelected alternate=TFTGuildInactive>N.O.V.A. Strike: Gain 45% Attack Speed and 40 Armor and Magic Resist. Other allies gain 10% Attack Speed and 20 Armor and Magic Resist.</scaleLevel></ShowIf.TFT17_DRX_CapstoneActive>
Marauder Emblem
Marauder Emblem
+20% Attack Damage
B.F. Sword
+
Frying Pan
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Challenger Emblem
Challenger Emblem
+30 Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Voyager Emblem
Voyager Emblem
+20% Attack Damage
+20% Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Voyager trait.
Combat Start: Gain and grant adjacent allies bonuses based on the holder's role.
- Tanks: 30 Armor and Magic Resist
- Fighters/Assassins: 18% Omnivamp
- Other Roles: 22% Attack Speed
Shepherd Emblem
Shepherd Emblem
+3 Mana Regen
Frying Pan
+
Tear of the Goddess
The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.
Bastion Emblem
Bastion Emblem
Chain Vest
+
Frying Pan
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Vanguard Emblem
Vanguard Emblem
+150 Health
Frying Pan
+
Negatron Cloak
The holder gains the Vanguard trait. Gain 4% Ability Power whenever an ally gains a shield.
Brawler Emblem
Brawler Emblem
+250 Health
Frying Pan
+
Giant's Belt
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Rogue Emblem
Rogue Emblem
Frying Pan
+
Sparring Gloves
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
Anima Emblem
Anima Emblem
+250 Health
The holder gains the Anima trait.
Psionic Emblem
Psionic Emblem
+20% Attack Damage
+20 Attack Speed
+20% Ability Power
+300 Health
The holder gains the Psionic trait.
Sniper Emblem
Sniper Emblem
+20 Attack Speed
The holder gains the Sniper trait and +1 Attack Range.
Space Groove Emblem
Space Groove Emblem
+3 Mana Regen
Spatula
+
Tear of the Goddess
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.

Radiant

Radiant Adaptive Helm
Radiant Adaptive Helm
+6 Mana Regen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Radiant Archangel's Staff
Radiant Archangel's Staff
+60% Ability Power
+2 Mana Regen
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Radiant Bloodthirster
+30% Attack Damage
+30% Ability Power
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Radiant Blue Buff
+30% Attack Damage
+30% Ability Power
+10 Mana Regen
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Radiant Bramble Vest
Gain 12% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant Crownguard
Radiant Crownguard
+40% Ability Power
+200 Health
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
Radiant Deathblade
+110% Attack Damage
It glows in the presence of enemies. Or friends. Or anything alive, really.
tft10_headliner_default
Radiant Dragon's Claw
Radiant Dragon's Claw
Gain 22% max health.
Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
Radiant Edge of Night
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
Radiant Evenshroud
+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
+300 Health
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Radiant Giant Slayer
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
+20 Attack Speed
+20% Ability Power
Gain 14% stacking Attack Speed every second.
Radiant Hand of Justice
Radiant Hand of Justice
+2 Mana Regen
Gain 2 effects:
30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Radiant Hextech Gunblade
+40% Attack Damage
+40% Ability Power
+2 Mana Regen
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Radiant Infinity Edge
+75% Attack Damage
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Ionic Spark
Radiant Ionic Spark
+30% Ability Power
+500 Health
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
+75% Ability Power
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
Radiant Kraken's Fury
+20% Attack Damage
+20 Attack Speed
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
Radiant Last Whisper
+45% Attack Damage
+40 Attack Speed
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant Morellonomicon
Radiant Morellonomicon
+40% Ability Power
+300 Health
+2 Mana Regen
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+20 Attack Speed
+30% Ability Power
+300 Health
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Radiant Protector's Vow
+2 Mana Regen
Combat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Quicksilver
Radiant Quicksilver
+30 Attack Speed
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
+110% Ability Power
It's witnessed - and unleashed - miracles and calamities both.
tft10_headliner_default
Radiant Red Buff
Radiant Red Buff
+90 Attack Speed
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Radiant Spear of Shojin
+30% Attack Damage
+30% Ability Power
+2 Mana Regen
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Radiant Spirit Visage
+700 Health
+4 Mana Regen
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
Radiant Steadfast Heart
+600 Health
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
tft10_headliner_default
Radiant Sterak's Gage
Radiant Sterak's Gage
+80% Attack Damage
+600 Health
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Radiant Striker's Flail
+20 Attack Speed
+300 Health
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Radiant Sunfire Cape
+300 Health
Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Radiant Thief's Gloves
+150 Health
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Radiant Titan's Resolve
Radiant Titan's Resolve
+20 Attack Speed
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Radiant Void Staff
+30 Attack Speed
+75% Ability Power
+2 Mana Regen
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's Armor
Radiant Warmog's Armor
+1200 Health
Gain 30% max Health.

Artifact

Aegis of Dawn
Aegis of Dawn
+400 Health
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Aegis of Dusk
Aegis of Dusk
+400 Health
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Blacksmith's Gloves
Blacksmith's Gloves
+200 Health
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Blighting Jewel
Blighting Jewel
+60% Ability Power
+2 Mana Regen
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
Cappa Juice
+25% Attack Damage
+25 Attack Speed
+25% Ability Power
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. 
Dawncore
Dawncore
+15% Attack Damage
+15% Ability Power
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
Death's Defiance
+25% Attack Damage
+15 Attack Speed
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Eternal Pact
Eternal Pact
+40% Ability Power
+1 Mana Regen
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
Fishbones
+50% Attack Damage
+50 Attack Speed
The holder's attacks target random enemies.
Flickerblades
Flickerblades
+20 Attack Speed
+10% Ability Power
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Gambler's Blade
+55 Attack Speed
Grant Attack speed 1% bonus Attack Speed per Attack speed gold in your bank (up to Attack speed 30 gold).
Each attack has a 6% chance to drop Attack speed 1 gold.
[Unique - only 1 per champion]
Gold Collector
Gold Collector
+40% Attack Damage
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Attack speed 1 gold.
[Unique - only 1 per champion]
Hellfire Hatchet
Hellfire Hatchet
+20% Attack Damage
+150 Health
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
Horizon Focus
+250 Health
+2 Mana Regen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Infinity Force
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
+300 Health
Tons of EVERYTHING!
Lich Bane
Lich Bane
+10 Attack Speed
+55% Ability Power
The holder's first attack after each Ability cast deals 250 / 350 / 500 / 600 / 700 bonus magic damage.
Damage increases based on Stage.
Lightshield Crest
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Luden's Tempest
Luden's Tempest
+55% Attack Damage
+55% Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
Mittens
+65 Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Slow: Reduce Attack Speed
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Mogul's Mail
Mogul's Mail
+300 Health
Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times.
At full stacks, grant Attack speed 1 gold and continue gaining Attack speed 1 gold every 11 seconds.
[Unique - only 1 per champion]
Prowler's Claw
Prowler's Claw
+35% Attack Damage
+300 Health
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
Rapid Firecannon
+65 Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Seeker's Armguard
+25% Ability Power
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Silvermere Dawn
+140% Attack Damage
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Sniper's Focus
+20% Attack Damage
+20 Attack Speed
+20% Ability Power
+3 Mana Regen
Gain 40% Damage Amp against targets 4 or more hexes away.
Statikk Shiv
Statikk Shiv
+50 Attack Speed
+15% Ability Power
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
Talisman Of Ascension
+20% Attack Damage
+20% Ability Power
+450 Health
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The Indomitable
+500 Health
The holder's Move Speed is drastically reduced.
Gain 15% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Titanic Hydra
+20% Attack Damage
+20 Attack Speed
+300 Health
Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Void Gauntlet
+300 Health
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Wit's End
Wit's End
+25 Attack Speed
+400 Health
Attacks deal 30/45/65/85/100 bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Zhonya's Paradox
+25% Ability Power
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]

Other

<TFTRadiantItemBonus>Biomatter Preserver</TFTRadiantItemBonus>
<TFTRadiantItemBonus>Biomatter Preserver</TFTRadiantItemBonus>
+250 Health
Gain 0% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 22% increased healing from all sources.
Recommended user: Gragas.
<TFTRadiantItemBonus>Drone Uplink</TFTRadiantItemBonus>
<TFTRadiantItemBonus>Drone Uplink</TFTRadiantItemBonus>
+25% Ability Power
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Recommended users: Sona and Viktor.
<TFTRadiantItemBonus>Malware Matrix</TFTRadiantItemBonus>
<TFTRadiantItemBonus>Malware Matrix</TFTRadiantItemBonus>
+15% Attack Damage
+15 Attack Speed
Dealing physical damage to an enemy reduces the target's Armor by 2. (Cooldown 0.75 seconds)
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 (Attack speed) physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
<TFTRadiantItemBonus>Sympathetic Implant</TFTRadiantItemBonus>
<TFTRadiantItemBonus>Sympathetic Implant</TFTRadiantItemBonus>
+20% Ability Power
+2 Mana Regen
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
<TFTRadiantItemBonus>Target-Lock Optics</TFTRadiantItemBonus>
<TFTRadiantItemBonus>Target-Lock Optics</TFTRadiantItemBonus>
+25% Attack Damage
+45 Attack Speed
The holder's first attack on each enemy deals 150 (Attack speed) additional damage.
At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
Animapocalypse
Animapocalypse
+30% Attack Damage
+30% Ability Power
+5 Mana Regen
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter.
Recommended Roles: Attack or Magic Caster
Anomaly
Anomaly
Evolve the holder, granting an effect based on their role.
<TFTGuildActive enabled=TFT17_Anomaly_Tank alternate=TFTGuildInactive>Tank: Gain 1000 health and grow in size.</TFTGuildActive>
<TFTGuildActive enabled=TFT17_Anomaly_Marksman alternate=TFTGuildInactive>Marksman: Gain 50% Attack Speed. On cast, knock back their target if within 3 hexes of them.</TFTGuildActive>
<TFTGuildActive enabled=TFT17_Anomaly_Fighter alternate=TFTGuildInactive>Fighter/Assassin: Gain 25 Ability Power & 25% Attack Damage. Triple it when below 85% Health.</TFTGuildActive>
<TFTGuildActive enabled=TFT17_Anomaly_Caster alternate=TFTGuildInactive>Caster: For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds.</TFTGuildActive>
<TFTGuildActive enabled=TFT17_Anomaly_Specialist alternate=TFTGuildInactive>Specialist: Gain 6 stars that orbit this champion. Each star deals 80 magic damage and the orbit expands to hit the champion's current target.</TFTGuildActive>
Battle Bunny Crossbow
Battle Bunny Crossbow
+20% Attack Damage
+20 Attack Speed
Gain Precision.
Every 6 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% Attack speed physical damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Biomatter Preserver
Biomatter Preserver
+250 Health
Gain 0% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.
Recommended user: Gragas.
Broken Prototype
Broken Prototype
+150 Health
Combat start: Gain a 20% max Health shield.
Bunny Prime Ballista
Bunny Prime Ballista
+30% Attack Damage
+30 Attack Speed
Gain Precision.
Every 5 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% Attack speed physical damage.
On takedown, fire a burst of 12 arrows from the target.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Challenger Mode
Challenger Mode
Miss Fortune gains the Challenger trait.
Conduit Mode
Conduit Mode
Miss Fortune gains the Conduit trait.
Crown of Demacia
Crown of Demacia
+30 Attack Speed
+300 Health
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack speed Attack Damage and Attack speed Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Cyclonic Slicers
Cyclonic Slicers
+20% Attack Damage
+20% Ability Power
Gain 3 orbiting razors. Razors deal 0 magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies.
Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Deep Freeze
Deep Freeze
+550 Health
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health.
The radius increases by 1 each nova.
Recommended Roles: Attack or Magic Tank
Drone Uplink
Drone Uplink
+25% Ability Power
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
Recommended users: Sona and Viktor.
Echoing Batblades
Echoing Batblades
+20% Attack Damage
+20 Attack Speed
Every 5 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% Attack speed physical damage.
Recommended Role: Attack Marksman
Evolved Embershot
Evolved Embershot
+40% Attack Damage
+40% Ability Power
+3 Mana Regen
For every 10 mana spent, fire a projectile at a nearby enemy dealing 0 + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.
Each projectile leaves a lingering field that deals 0 magic damage to enemies each second.
Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Roles: Magic Caster
Guiding Hex
Guiding Hex
+15% Ability Power
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing 0 magic damage.
<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits.</TFTGuildActive>
Damage increases based on Stage.
Iceblast Armor
Iceblast Armor
+400 Health
The first time you fall below 70% and 35% health, gain a 20% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.
Recommended Roles: Attack or Magic Tank
Leaky Prototype
Leaky Prototype
+25% Ability Power
Every 5 seconds, this item loses 5 Ability Power and gains 1 Mana Regen.
Leonine Lamentation
Leonine Lamentation
+400 Health
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 15 Armor and Magic Resist from all enemies hit.
Recommended Roles: Attack or Magic Tank
Lioness's Lament
Lioness's Lament
+200 Health
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 100% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit.
Recommended Roles: Attack or Magic Tank
Malware Matrix
Malware Matrix
+15% Attack Damage
+15 Attack Speed
Dealing physical damage to an enemy reduces the target's Armor by 2. (Cooldown 0.75 seconds)
Recommended users: Master Yi and Pyke.
Omniweapon
Omniweapon
+100% Attack Damage
+100 Attack Speed
+100% Ability Power
+10000 Health
+10 Mana Regen
The pinnacle of Anima technology.
OwO Blaster
OwO Blaster
+25% Attack Damage
+60 Attack Speed
Every attack, fire 9 laser blasts random targets in range, dealing 25% of the holder's Attack Damage as physical damage.
Recommended Roles: Attack Marksman
Radiant Field
Radiant Field
+400 Health
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 2.5% of the holder's max Health. Radius increases every 6 seconds.
Recommended Roles: Attack or Magic Tank
Replicator Mode
Replicator Mode
Miss Fortune gains the Replicator trait.
Rocket Swarm
Rocket Swarm
+10% Attack Damage
+3 Mana Regen
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% Attack speed physical damage.
<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 55% increased damage.</TFTGuildActive>
Savage Slicer
Savage Slicer
+10% Attack Damage
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.
<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.</TFTGuildActive>
Searing Shortbow
Searing Shortbow
+10% Attack Damage
+30% Ability Power
+2 Mana Regen
For every 20 mana spent, fire a projectile at a nearby enemy, dealing 0 + 50% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.
Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Role: Magic Caster
Shadow Puppet
Shadow Puppet
+10 Attack Speed
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage.
[Unique - only 1 per champion]
Solar Eclipse
Solar Eclipse
+800 Health
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 3% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds.
Recommended Roles: Attack or Magic Tank
Sparking Prototype
Sparking Prototype
+15% Attack Damage
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Suspicious Trench Coat
Suspicious Trench Coat
+15 Attack Speed
+100 Health
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
Sympathetic Implant
Sympathetic Implant
+20% Ability Power
+2 Mana Regen
Every 5 seconds, gain 1 additional Mana Regen.
Recommended users: Sona and Viktor.
Target-Lock Optics
Target-Lock Optics
+15% Attack Damage
+35 Attack Speed
The holder's first attack on each enemy deals 150 (Attack speed) additional damage.
Recommended users: Pyke and Master Yi
Tentacle Slam
Tentacle Slam
+150 Health
Every 5 seconds, summon a tentacle that slams down on the target, dealing 0 physical damage and healing the holder for 15% max health.
<TFTGuildActive enabled=TFT17_AnimaSquad_Tier1Item_IsEnhanced alternate=TFTGuildInactive>Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 50% effectiveness. </TFTGuildActive>
Damage increases based on Stage.
The Annihilator
The Annihilator
+20% Attack Damage
+30% Ability Power
+3 Mana Regen
Store 25% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.
Recommended Roles: Attack or Magic Caster
Unceasing Cyclone
Unceasing Cyclone
+30% Attack Damage
+30% Ability Power
Gain 6 orbiting razors. Razors deal 0 true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies.
Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
UwU Blaster
UwU Blaster
+15% Attack Damage
+40 Attack Speed
Every attack, fire 3 laser blasts random targets in range, dealing 25% of the holder's Attack Damage as physical damage.
Recommended Role: Attack Marksman
Vayne's Chromablades
Vayne's Chromablades
+30% Attack Damage
+50 Attack Speed
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% Attack speed physical damage.
Recommended Role: Attack Marksman
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