Anima Squad
Anima Squad
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
(3) 10 , 5% ,
0
(5) 25 , 10% ,
0
(7) 40 , 15% ,
0
(10) 75 , 25% ,
0
Weapons scale with Anima Squad star level and stage.
SeraphineSylasIllaoiVayneYuumiLeonaXayahAurora

Units

Seraphine

Techie
Seraphine
Fire a soundwave through the current target that deals 250/375/600 () magic damage, reduced by 40% for each enemy hit.

Sylas

Vanguard
Sylas
Gain 150/200/250 () max Health and deal 165/267/436 () magic damage to the current target. If they die, gain an additional 75/100/125 Health.

Illaoi

Bastion
Illaoi
Heal 350/400/600 () Health. Deal 150/225/350 () magic damage the current target and 60/90/140 () to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.

Vayne

Slayer
Vayne
Rapidly fire 3 attacks. The first two deal 27/40/60 () bonus true damage, and the final attack deals 95/142/216 () bonus true damage.

Yuumi

A.M.P.Strategist
Yuumi
Passive: Gain 0 () Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/235 () magic damage to the current target and 60/90/140 () to the other, marking both of them. If they're already marked, deal 190% damage.

Leona

Vanguard
Leona
Gain 55/60/90% () Durability for 4 seconds. Deal 100/150/2000 () magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.4/13/90 () bonus magic damage from allies' attacks for 4/4/10 seconds.

Xayah

Marksman
Xayah
Impale 6 feathers into the current target that each deal 118/176/785 () physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 23/34/146 () physical damage.

Aurora

Dynamo
Aurora
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 40/80/1000% () Attack Speed. If the swapped champion dies, return to the board.
Teleport to hit the most enemies in a line, dealing 50/120/3333 () to each one, plus 560/840/9999 () split between all enemies hit.
Aurora cannot swap places with another Aurora.
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