Bruiser
Bruiser
Your team gains 100 Health. Bruisers gain more.
(2) 20%
(4) 45%
(6) 70%
AlistarDr. MundoDariusGragasMordekaiserCho'GathKobuko

Units

Alistar

Golden Ox
Alistar
Passive: Reduce all incoming damage by 15/20/33 ().
Active: Deal 240/360/600 () magic damage to the current target and Stun them for 2 seconds.

Dr. Mundo

Street DemonSlayer
Dr. Mundo
Passive: Gain 30% more max Health from all sources. (Bonus Health:  @TFTUnitProperty.unit:TFT14_DrMundo_TotalBonusHealth@)
Active: Flex, healing 88/138/217 () Health, then deal 263/443/752 () physical damage to the current target.

Darius

Syndicate
Darius
Heal 245/301/406 () Health, then deal 130/195/293 () physical damage and 20% Sunder enemies within 1 hex for 6 seconds.
<scaleLevel enabled=TFT14_Mob_IsActive_T1 alternate=TFTGuildInactive>Kingpin bonus: Increase Ability range to 24 hexes. Damage reduced by 5% per hex away. Heal <scaleHealth enabled=TFT14_Mob_IsActive_T1 >85/97/119 ()</scaleHealth> Health for each enemy hit.</scaleLevel>

Gragas

Divinicorp
Gragas
Heal 385/478/655 () Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 () magic damage to enemies within 1 hex.

Mordekaiser

ExotechTechie
Mordekaiser
Gain 475/525/700 () Shield for 4 seconds. Slam the current target, dealing 200/300/500 () magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.

Cho'Gath

BoomBot
Cho'Gath
Fire a disorienting sound blast in a cone, dealing 133/209/1607 () magic damage. Gain @TFTUnitProperty.trait:TFT14_ChogathTotalHealth@ () max Health, get bigger, and increase the size of future sound blasts.

Kobuko

Cyberboss
Kobuko
Passive: Attacks deal 100/150/999 () bonus magic damage, and <TFT14_Cyberboss>50% in a one hex radius</TFT14_Cyberboss>. At 50/50/90% Health, trigger 'Phase 2', then enrage for the rest of the fight, gaining 140% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 35%.
Phase 2: Gain 900/1620/11664 () Shield for 4/4/60 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 () magic damage to the target and 150/225/1337 () magic damage to all other enemies hit.
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