A.M.P.
A.M.P.
A.M.P. champions upgrade their abilities in unique ways with Amp (). They also gain Health.
(2) 1 , 100
(3) 2 , 200
(4) 4 , 300
(5) 5 , 500
NidaleeNaafiriYuumiAnnieSamira

Units

Nidalee

Nitro
Nidalee
Deal 220/330/500 () magic damage to the current target and 75/115/170 () magic damage to the 2 () nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.

Naafiri

Exotech
Naafiri
Passive: Gain 15% () Omnivamp.
Active: Deal 143/215/322 () physical damage to the current target. Then, summon 3 packmates that deal 39/59/88 () physical damage and 1 () Alphas that deal 86/129/193 () physical damage to the current target.

Yuumi

Anima SquadStrategist
Yuumi
Passive: Gain 0 () Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/235 () magic damage to the current target and 60/90/140 () to the other, marking both of them. If they're already marked, deal 190% damage.

Annie

Golden Ox
Annie
Throw a fireball at the current target that deals 230/345/1200 () magic damage and 2 () mini-fireballs split between the target and 2 nearby enemies that deal 42/63/300 () magic damage each.
Every 4 casts, instead, summon Tibbers () next to the current target, dealing 270/405/1215 () magic damage to enemies within 1 hex.

Samira

Street Demon
Samira
Dash towards the target and fire a volley of 22 () bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 63/95/2363 () physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1386/2079/51975 ()).
When the volley ends, dash back to safety while dealing 350/525/7875 () physical damage to the current target.
For the duration of the Ability, Samira is Unstoppable and has 12/12/100% () Omnivamp.
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