Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
2-1
3-2
4-2
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2
Backup
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
2-1
3-2
4-2
Band of Thieves I
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
2-1
3-2
4-2
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
2-1
3-2
4-2
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
Branching Out+
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
2-1
3-2
4-2
Button Mash
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
2-1
3-2
4-2
Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
2-1
3-2
4-2
Cease and Desist
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
2-1
3-2
4-2
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
2-1
3-2
4-2
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
2-1
3-2
4-2
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
2-1
3-2
4-2
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2
Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
2-1
3-2
4-2
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
2-1
3-2
4-2
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2
Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
2-1
3-2
4-2
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 4 gold.
2-1
3-2
4-2
Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
2-1
3-2
4-2
Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
2-1
3-2
4-2
Lategame Specialist
When you reach Level 9, gain 33 gold.
2-1
3-2
4-2
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: 0 Gold
2-1
3-2
4-2
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
2-1
3-2
4-2
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
2-1
3-2
4-2
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
One For All I
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
2-1
3-2
4-2
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
2-1
3-2
4-2
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
2-1
3-2
4-2
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2
Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
2-1
3-2
4-2
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
2-1
3-2
4-2
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
2-1
3-2
4-2
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Gain 11 free Shop rerolls.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2
Support Mining
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2
Support Mining+
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
2-1
3-2
4-2
Survivor
After 3 players are eliminated, gain 92 gold.
2-1
3-2
4-2
Table Scraps
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
2-1
3-2
4-2
Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Wolf Unchained
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
2-1
3-2
4-2
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2
Gold
10,000 IQ
Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko.0
2-1
3-2
4-2
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
2-1
3-2
4-2
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
2-1
3-2
4-2
Alter Ego
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
2-1
3-2
4-2
Anima Squad Crest
Gain an Anima Squad Emblem.
2-1
3-2
4-2
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
2-1
3-2
4-2
Bad Luck Protection
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
2-1
3-2
4-2
Bastion Crest
Gain an Bastion emblem.
2-1
3-2
4-2
Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
2-1
3-2
4-2
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Board of Directors
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana.
2-1
3-2
4-2
BoomBot Crest
Gain a BoomBot emblem.
2-1
3-2
4-2
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
2-1
3-2
4-2
Bronze For Life I
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Bruiser Crest
Gain a Bruiser emblem.
2-1
3-2
4-2
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
2-1
3-2
4-2
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
2-1
3-2
4-2
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
2-1
3-2
4-2
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.
2-1
3-2
4-2
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cognitive Implant
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
2-1
3-2
4-2
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Cower, Weaklings!
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
2-1
3-2
4-2
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
2-1
3-2
4-2
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
2-1
3-2
4-2
Cutpurse
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.Gold Gained: 0
2-1
3-2
4-2
Cyberdeck
On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.
2-1
3-2
4-2
Cybernetic Bulk II
Your champions holding an item gain 300 health.
2-1
3-2
4-2
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
2-1
3-2
4-2
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.
2-1
3-2
4-2
Divine Ascension
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
2-1
3-2
4-2
Divinicorp Crest
Gain a Divinicorp emblem.
2-1
3-2
4-2
Dummy With A Gun
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
2-1
3-2
4-2
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Dynamo Crest
Gain a Dynamo emblem.
2-1
3-2
4-2
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Executioner Crest
Gain an Executioner emblem.
2-1
3-2
4-2
Exotech Crest
Gain an Exotech emblem.
2-1
3-2
4-2
Flatline
Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.
2-1
3-2
4-2
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Freestyling
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.
2-1
3-2
4-2
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
2-1
3-2
4-2
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
2-1
3-2
4-2
Golden Fleece
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.
2-1
3-2
4-2
Golden Fleece+
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
2-1
3-2
4-2
Golden Ox Crest
Gain a Golden Ox emblem.
2-1
3-2
4-2
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
2-1
3-2
4-2
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
2-1
3-2
4-2
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
2-1
3-2
4-2
Hostile Takeover
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.
2-1
3-2
4-2
Hunter Killer Missile
Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
2-1
3-2
4-2
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
2-1
3-2
4-2
Investment Strategy I
Your champions gain 7 permanent max health per interest you earn.
2-1
3-2
4-2
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
2-1
3-2
4-2
Keep Your Friends Close
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
2-1
3-2
4-2
Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
2-1
3-2
4-2
Lethal Rerouting
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
2-1
3-2
4-2
Liquidate
When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.
2-1
3-2
4-2
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Manaflow II
Your units that start combat in the back row gain 3 additional Mana per attack.
2-1
3-2
4-2
Marksman Crest
Gain a Marksman emblem.
2-1
3-2
4-2
Memory Bank
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. 0
2-1
3-2
4-2
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
2-1
3-2
4-2
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
2-1
3-2
4-2
New High Score
Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy.0
2-1
3-2
4-2
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
2-1
3-2
4-2
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
2-1
3-2
4-2
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
2-1
3-2
4-2
One For All II
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
2-1
3-2
4-2
Overclocked
Your A.M.P. champions with 3 items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.
2-1
3-2
4-2
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
2-1
3-2
4-2
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
2-1
3-2
4-2
Polished Chrome
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Power Leveling
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.0
2-1
3-2
4-2
Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
2-1
3-2
4-2
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Raining Gold
Gain 8 gold now and 1 gold every round.
2-1
3-2
4-2
Raining Gold+
Gain 18 gold now and 1 gold every round.
2-1
3-2
4-2
Rapidfire Crest
Gain a Rapidfire emblem.
2-1
3-2
4-2
Reactive Shell
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
2-1
3-2
4-2
Reinforcing Skeleture
Whenever a Bruiser dies, it permanently gains 55 Health.Gain a Darius and Alistar.
2-1
3-2
4-2
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
2-1
3-2
4-2
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
2-1
3-2
4-2
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
2-1
3-2
4-2
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
2-1
3-2
4-2
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
2-1
3-2
4-2
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.
2-1
3-2
4-2
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
2-1
3-2
4-2
Slayer Crest
Gain a Slayer emblem.
2-1
3-2
4-2
Spare Parts
Get a Nitro Hex Turret that has 33% of your total Chrome. Gain a Shyvana.
2-1
3-2
4-2
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
2-1
3-2
4-2
Speed Kills
Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
2-1
3-2
4-2
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.Current Chances: 0%Chances increase with player level.
2-1
3-2
4-2
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.Current Chances: 0%Chances increase with player level.
2-1
3-2
4-2
Strategist Crest
Gain a Strategist Emblem.
2-1
3-2
4-2
Support Cache
Choose 1 of 4 Support items.
2-1
3-2
4-2
Support Spire
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.0
2-1
3-2
4-2
Syndicate Crest
Gain a Syndicate emblem.
2-1
3-2
4-2
Tagging Spree
Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
2-1
3-2
4-2
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
2-1
3-2
4-2
Techie Crest
Gain a Techie emblem.
2-1
3-2
4-2
The Chug Bug
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
2-1
3-2
4-2
The Chug Bug+
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
2-1
3-2
4-2
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
2-1
3-2
4-2
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
2-1
3-2
4-2
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.
2-1
3-2
4-2
Transference
When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
2-1
3-2
4-2
Transistor
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax.
2-1
3-2
4-2
Trial Run
Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.
2-1
3-2
4-2
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
2-1
3-2
4-2
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
2-1
3-2
4-2
Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
2-1
3-2
4-2
Vanguard Crest
Gain a Vanguard Emblem.
2-1
3-2
4-2
Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
2-1
3-2
4-2
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Prismatic
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
2-1
3-2
4-2
Anima Squad Circlet
Gain an Anima Squad Emblem and a Yuumi.
2-1
3-2
4-2
Anima Squad Crown
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
2-1
3-2
4-2
Bastion Circlet
Gain a Bastion Emblem, a Sejuani, and a Giant's Belt.
2-1
3-2
4-2
Bastion Crown
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
2-1
3-2
4-2
Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
2-1
3-2
4-2
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
2-1
3-2
4-2
Blinding Speed
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.Useful for Attack Carries!
2-1
3-2
4-2
BoomBot Circlet
Gain a BoomBot Emblem and a Fiddlesticks.
2-1
3-2
4-2
BoomBot Crown
Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.
2-1
3-2
4-2
Bronze For Life II
Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.
2-1
3-2
4-2
Bruiser Circlet
Gain a Bruiser Emblem, a Gragas, and a Giant's Belt.
2-1
3-2
4-2
Bruiser Crown
Gain a Bruiser Emblem, a Crownguard, and a Darius.
2-1
3-2
4-2
Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.
2-1
3-2
4-2
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
2-1
3-2
4-2
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
2-1
3-2
4-2
Calculated Enhancement
Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
2-1
3-2
4-2
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Caretaker's Chosen
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 7: choose 1 of 5 Radiant items
2-1
3-2
4-2
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.
2-1
3-2
4-2
Cybernetic Bulk III
Your champions holding an item gain 500 Health.
2-1
3-2
4-2
Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.
2-1
3-2
4-2
Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.
2-1
3-2
4-2
Divinicorp Circlet
Gain a Divinicorp Emblem and a Senna.
2-1
3-2
4-2
Divinicorp Crown
Gain a Divinicorp Emblem, a Spirit Visage, and a Rhaast.
2-1
3-2
4-2
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
2-1
3-2
4-2
Dynamo Circlet
Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword.
2-1
3-2
4-2
Dynamo Crown
Gain a Dynamo Emblem, a Spear of Shojin, and an Elise.
2-1
3-2
4-2
Executioner Circlet
Gain an Executioner Emblem, a Vex, and a Sparring Gloves.
2-1
3-2
4-2
Executioner Crown
Gain an Executioner Emblem, a Guardbreaker, and a Graves.
2-1
3-2
4-2
Exotech Circlet
Gain an Exotech Emblem and a Mordekaiser.
2-1
3-2
4-2
Exotech Crown
Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
2-1
3-2
4-2
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
2-1
3-2
4-2
Final Polish
Gain a Support Anvil and a completed item anvil.
2-1
3-2
4-2
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
2-1
3-2
4-2
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
2-1
3-2
4-2
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Golden Ox Circlet
Gain a Golden Ox Emblem and a Jarvan.
2-1
3-2
4-2
Golden Ox Crown
Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
2-1
3-2
4-2
Greater Moonlight
Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
2-1
3-2
4-2
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
2-1
3-2
4-2
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
2-1
3-2
4-2
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
2-1
3-2
4-2
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.
2-1
3-2
4-2
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Investment Strategy II
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
2-1
3-2
4-2
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2
Living Forge
Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Marksman Circlet
Gain a Marskman Emblem, an Aphelios, and a Recurve Bow.
2-1
3-2
4-2
Marksman Crown
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
2-1
3-2
4-2
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
2-1
3-2
4-2
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
2-1
3-2
4-2
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
2-1
3-2
4-2
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
2-1
3-2
4-2
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
2-1
3-2
4-2
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
2-1
3-2
4-2
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
2-1
3-2
4-2
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.
2-1
3-2
4-2
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!
2-1
3-2
4-2
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Rapidfire Circlet
Gain a Rapidfire Emblem, a Zeri, and a BF Sword.
2-1
3-2
4-2
Rapidfire Crown
Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
2-1
3-2
4-2
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
2-1
3-2
4-2
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2
Slayer Circlet
Gain a Slayer Emblem, a Zed, and a Sparring Gloves.
2-1
3-2
4-2
Slayer Crown
Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
2-1
3-2
4-2
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2
Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
2-1
3-2
4-2
Strategist Circlet
Gain a Strategist Emblem, a Yuumi, and a Giant's Belt.
2-1
3-2
4-2
Strategist Crown
Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
2-1
3-2
4-2
Street Demon Circlet
Gain a Street Demon Emblem and a Jinx.
2-1
3-2
4-2
Street Demon Crown
Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
2-1
3-2
4-2
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.
2-1
3-2
4-2
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
2-1
3-2
4-2
Syndicate Circlet
Gain a Syndicate Emblem and a Braum.
2-1
3-2
4-2
Syndicate Crown
Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
2-1
3-2
4-2
Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
2-1
3-2
4-2
Techie Circlet
Gain a Techie Emblem, a Brand, and a Tear of the Goddess.
2-1
3-2
4-2
Techie Crown
Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
2-1
3-2
4-2
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
2-1
3-2
4-2
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2
Tomb Raider II
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
2-1
3-2
4-2
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2
Vanguard Circlet
Gain a Vanguard Emblem, a Leona, and a Giant's Belt.
2-1
3-2
4-2
Vanguard Crown
Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.
2-1
3-2
4-2
Void Swarm
Gain a Zz'Rot Portal and another after every 6 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 25% Omnivamp.
2-1
3-2
4-2
Void Swarm
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp.
2-1
3-2
4-2
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
2-1
3-2
4-2
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.