Perfect peace and calm for the holder - and all who face it.
Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
Heal the lowest percent Health ally for 20% of damage dealt.
Attacks grant 5 bonus Mana.
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.

Infinity Edge
+35% Critical Strike Chance

+

Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Attacks and Abilities 1%
Burn and 33%
Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing receivedAttacks grant 5% stacking Attack Speed.
Every 3rd attack deals 35 magic damage and 30%
Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic ResistGain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage

as physical damage.
After casting an Ability, gain 60% Attack Speed for 5 seconds.

Last Whisper
+20% Critical Strike Chance

+

Physical damage 30%
Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]Sunder: Reduce ArmorThis humble hat can help you make, or unmake, the world itself.
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
30%
Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.
Shred: Reduce Magic ResistAttacks and Abilities deal 1%
Burn and 33%
Wound to enemies for 10 seconds.
[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Jeweled Gauntlet
+35% Critical Strike Chance

+

Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain 10 Mana after casting.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).

Hand Of Justice
+20% Critical Strike Chance

+

Gain 2 effects:
15% Attack Damage and 15 Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal
100 magic damage to all adjacent enemies.
Cooldown: 2 secondsGain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 8% max Health.
Every 2 seconds, deal 1%
Burn and 33%
Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Steadfast Heart
+20% Critical Strike Chance

+

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
30%
Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Quicksilver
+20% Critical Strike Chance

+

Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Guardbreaker
+20% Critical Strike Chance

+

After damaging a Shield, gain 15% additional Damage Amp for 3 seconds.

Thief's Gloves
+20% Critical Strike Chance

+

Each round: Equip 2 random items.
[Consumes 3 item slots.]tft_BindOnEquip_description
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."The holder gains the Divinicorp trait.
The holder gains the Street Demon trait.
The holder gains the Anima Squad trait.
The holder gains the BoomBot trait.
The holder gains the Syndicate trait.
Kingpin bonus:
+30% Attack Speed and gain
30% max Health Shield at combat start.
The holder gains the Golden Ox trait.

Exotech Emblem
+20% Critical Strike Chance

+

The holder gains the Exotech trait.
The holder gains the Bastion trait.
Gain 10% of Armor and Magic Resistance as Ability Power.
The holder gains the Bruiser trait.
For every 240 max Health, deal 1% bonus damage as magic damage.
The holder gains the Dynamo trait.
On cast, gain 1% Damage Amp per 10 Mana spent.

Executioner Emblem
+20% Critical Strike Chance

+

The holder gains the Executioner trait.
Critical Strikes ignore 40% of the target's Armor and Magic Resist.
The holder gains the Marksman trait.
Dealing physical damage to an enemy reduces their Armor by 1.
The holder gains the Rapidfire trait and 2 range.
The holder gains the Slayer trait.
Healing received is increased by 25%.
The holder gains the Strategist trait and 50% of the other Strategist bonus.
The holder gains the Techie trait.
The holder gains 15% more Ability Power from all sources.
The holder gains the Vanguard trait.
The holder gains 150 max Health whenever they gain Shield.
Heal allies within
2 hexes for
25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Gain 10 Mana after casting.
When the holder gets a takedown, they deal
20% more damage for
12 seconds.
[Unique - only 1 per champion]Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then,
heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]Once per combat at 40% Health, gain a
50% max Health Shield that lasts
10 seconds and gain
60 Armor and
60 Magic Resist.
30%
Shred enemies within
3 hexes. When enemies cast an Ability, deal magic damage equal to
200% of the Mana spent..
Also, heal 1.5% max Health per second.[Direct damage item]Shred: Reduce Magic ResistAttacks and Abilities
2% Burn and 33%
Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing receivedGain 30% additional Damage Amp against enemies with more than 1750 max Health.
Gain
15% max health.
Every 2 seconds, heal
10% max Health.
Gain
15 Armor and
15 Magic Resist for each enemy targeting the holder.
Also, heal 1.5% max Health each second.30%
Sunder enemies within 3 hexes. Gain
70 Armor and Magic Resist for the first
20 seconds of combat.
Sunder: Reduce Armor
Eternal Whisper
+55% Critical Strike Chance
Physical damage 30%
Sunders the target for
the rest of combat. This effect does not stack.
[Unique - only 1 per champion]Sunder: Reduce Armor
Fist of Fairness
+40% Critical Strike Chance
Gain 2 effects:
35% Attack Damage and 35 Ability Power.
20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Glamorous Gauntlet
+75% Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Attacks grant 10% stacking Attack Speed.
Heal the lowest percent Health ally for
40% of damage dealt.
Combat start: Gain different bonuses based on starting position.
Front Two Rows:
60 Armor and Magic Resist. Gain
2 Mana when struck by an attack.
Back Two Rows:
40 Ability Power. Gain
20 Mana every 3 seconds.

Legacy of the Colossus
+20% Critical Strike Chance
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Attacks and Abilities deal
2% Burn and 33%
Wound to enemies for
8 seconds.
[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Quickestsilver
+40% Critical Strike Chance
Combat start: Gain immunity to crowd control for
45 seconds.
For 18 seconds, gain 7% Attack Speed every 2 seconds.[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
It's witnessed - and unleashed - miracles and calamities both.

Rascal's Gloves
+20% Critical Strike Chance
Each round: Equip 2 random
Radiant items.
[Consumes 3 item slots.]tft_BindOnEquip_description
Gain
15% max health.
Take
25% reduced damage from attacks. When struck by any attack, deal
175 magic damage to all adjacent enemies.
Cooldown: 2 secondsCombat start: Gain a
50% max Health Shield for 8 seconds.
When the shield expires, gain
50 Ability Power.
Attacks fire a bolt at a nearby enemy, dealing
100% Attack Damage

as physical damage.
Attacks grant 10 bonus Mana.
Every 3rd attack deals
95 magic damage and 30%
Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic ResistOnce per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Gain
12% max Health.
Every
1.5 seconds, deal
2% Burn and 33%
Wound to an enemy within
3 hexes for
8 seconds.
[Unique - only 1 per champion]Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing receivedAfter casting an Ability, gain 120% Attack Speed for 8 seconds.
Gain
3% Attack Damage and
3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain
50 Armor and
50 Magic Resist.
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Gain
20% max health.
Heal 1.5% max Health per second.
Willbreaker
+20% Critical Strike Chance
After damaging a Shield, gain 30% additional Damage Amp for 3 seconds.

Zenith Edge
+75% Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Heal 3.5% max Health every second.

Blacksmith's Gloves
+30% Critical Strike Chance
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]tft_BindOnEquip_description
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Grant

1% bonus Attack Speed per

gold in your bank (up to

30 gold).
Each attack has a 5% chance to drop

1 gold.

Gold Collector
+30% Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop

1 gold.
[Unique - only 1 per champion]Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
The holder's first attack after each Ability cast deals 200 / 270 / 340 / 410 / 480 bonus magic damage.
Damage increases based on Stage.Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]Shrinks the holder, granting them increased movement speed and immunity to
Chill.
Chill: reduce Attack SpeedGrants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.
At full stacks, grant

1 gold and continue gaining

1 gold every 8 seconds.
[Unique - only 1 per champion]
Prowler's Claw
+50% Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
<TFTShadowItemBonus>The holder's Attack Speed is locked at 0.5.</TFTShadowItemBonus>
Gain

2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.

Spectral Cutlass
+20% Critical Strike Chance
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Once per combat at 66% Health, the holder splits into 3 copies of themself each with 25% of their max Health.
[Unique - only 1 per champion]After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

Trickster's Glass
+15% Critical Strike Chance
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits[Unique - only 1 per champion]Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Attacks deal 42/60/75/90/100 bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]Every 5 seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area.
When you damage an enemy, deal
100% of the damage to the nearest enemy as physical damage after a brief delay.
Recommended users: Naafiri, Jhin, and VarusEvery 4 seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit.
Use on a champion to create a 1-star copy on your bench.
[Consumable - This item disappears when used.]All Shields are
15% more effective on the holder. Every 7 seconds, siphon <healing>10%</healing> of the owner's max Health from the current target and convert it to a Shield for 5 seconds.
Recommended users: Mordekaiser, Jax, and SejuaniAttacks reduce the target's max Health by 3%. 13 attacks on the same target reduces their star level by 1.
Abilities and Attacks mark enemies for 5 seconds. Heal for
10% of damage dealt to marked enemies.
Recommended users: Sejuani, Jax, and MordekaiserThe holder gains the Cypher trait.
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant

2 gold.
[Unique - only 1 per champion]Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant

1 gold.
[Unique - only 1 per champion]Every few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies.
Attacks store charge. At
4 charges, the next attack consumes the charges to deal
15% of the target's max health as physical damage and reduces their Armor by
10.
Recommended users: Zeri and Naafiri
Fully-Charged Flux Capacitor
Every other attack is charged, dealing
20% of the target's max health as physical damage and reduces their Armor by
15.
Recommended users: Zeri and Naafiri Grant

2% bonus Attack Speed per

gold in your bank (up to

15 gold).
Each attack has a 10% chance to drop

1 gold.
Every 5.5 seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage.
Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.
Cast homing missiles that deal magic damage to 3 random nearby targets
Every 4 seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets.
All Shields are
100% more effective on the holder.
Every second, siphon
8% of the owner's max Health from the
nearest 3 enemies<TFTRadiantItemBonus> and convert it to a Shield for 8</TFTRadiantItemBonus> seconds.
Recommended users: Mordekaiser, Jax, and SejuaniAbilities and Attacks mark enemies for
10 seconds. Heal for
75% of damage dealt to marked enemies.
Recommended users: Sejuani, Jax, and MordekaiserAttacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 40% Critical Strike Chance for 5 seconds.
Recommended users: Varus, Jhin, and ZeriWhen you damage an enemy, store 25% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage.
Recommended users: Naafiri, Jhin, and VarusUse on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion.
[Consumable - This item disappears when used.]Use on a champion to unequip all items.
[Cannot be used on champions in combat.][Consumable - This item disappears when used.]Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Gain 0

Ability Power, 0

Attack Damage, 0

Armor, and 0

Magic Resist.
Original Champion: TFT13_JunkerKing_BlankGrants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.
At full stacks, grant

3 gold and continue gaining

1 gold every 8 seconds.
[Unique - only 1 per champion]Your team gains 25% Damage Amp. Each second the holder is alive, your team gains an additional 0% Damage Amp, up to a total of 0%.
[Support item]Gain
50% health. Every
1 seconds, deal
10% of the holder's max health as
magic damage to all enemies within 1-hex.
Recommended users: Jax, Mordekaiser, and SejuaniThe holder gains your Anomaly evolution.

Pulse Silencer
+44% Critical Strike Chance
Execute enemies below
44% Health. Abilities can critically strike.
Gain 44% Critical Strike Damage.Recommended users: Jhin and Zeri
Pulse Stabilizer
+35% Critical Strike Chance
Execute enemies below
12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Recommended users: Jhin and ZeriUnequip all items and randomly transform them into new ones of a similar type and quality.
[Consumable - This item disappears when used.]Gain 5% health. Every 3 seconds, deal
6% of the holder's max health as
magic damage to all enemies within 1-hex.
Recommended users: Jax, Mordekaiser, and SejuaniAttacks that Critically Strike grant
10 bonus Mana. After casting an Ability, gain
100% Critical Strike Chance for
8 seconds.
Recommended users: Varus, Jhin, and ZeriEvery 5 seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time.
Every 8 seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield.
At 6 seconds, The Annihilator deals percent max Health true damage once.
Every 6 seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage.
Every 4 seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit.
Every 5 seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck.