Cypher
Cypher
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round
0-0, 0-0, 0-0, 0-0, or 0-0.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.
(3) 1x Intel, 30%
(4) 1.5x Intel, 50%
(5) 2x Intel, 70%
(6) 2.5x Intel, 90%
ViLeBlancDravenGalioZed

Units

Vi

Vanguard
Vi
Gain 358/511/816 () Shield that rapidly decays over 4 seconds. Vi's next attack deals 275/413/619 () physical damage.

LeBlanc

Strategist
LeBlanc
Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 75/115/170 () magic damage. Every cast, send 1 more sigil.

Draven

Rapidfire
Draven
Hurl two massive axes at the most enemies in a line, dealing 226/339/545 () physical damage before returning. Damage is reduced by 20% for each enemy hit.

Galio

Bastion
Galio
Gain 55/55/60% () Durability for 3 seconds. Afterwards, heal 425/500/600 () Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 () magic damage and Stuns for 1.5 seconds.

Zed

Slayer
Zed
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 () magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 () physical damage to adjacent enemies, while shadows deal 135/203/788 () physical damage to adjacent enemies.
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