Impale 6 feathers into the current target that each deal 118/176/785 () physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 23/34/146 () physical damage.
Traits
Anima Squad
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
(3) 10 , 5% ,0
(5) 25 , 10% ,0
(7) 40 , 15% ,0
(10) 75 , 25% ,0
Weapons scale with Anima Squad star level and stage.
Marksman
Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.
(2) 18%
(4) 35% . After 8 seconds, gain 25% every 6 seconds.