Strike the most enemies in a semi-circle, gaining 300/350/400 () Shield for 4 seconds plus 30/50/80 () per enemy hit. Deal 280 () physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Traits
Golden Ox
Golden Ox gain Damage Amp and have a chance to drop gold on kill.If you spend 0 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.(Golden Ox must have fought last round)
(2) 12% , 20% gold
(4) 24% , 60% gold
(6) 25% , 100% loot, 6% chance loot is a component
Vanguard
Vanguards gain 12% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
(2) 16% max Health
(4) 32% max Health
(6) 45% max Health;18% while Shielded
Slayer
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.