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Developer's notes
A quality-of-life buff for the Golden Item Remover that’ll keep your bench space reserved for the most useful of consumables and more.
All existing regular Item Removers on the player’s item bench are turned into Reforgers.
If a player would gain new Item Removers, they are also turned into Reforgers (including from Augments).


Developer's notes
So shiny, and now ever-so-slightly more available.
Prismatic Orbs are more likely to drop (though still VERY VERY rare)



Developer's notes
We’ve seen variations of Fated becoming both the most played and highest-performing comps in recent tournaments, so we’re giving it some targeted nerfs to bring down its strongest Fated combinations.
Fated 0
Fated Ahri AP bonus: 30 ⇒ 27
Fated Syndra Damage Amp bonus: 11% ⇒ 10%
Inkshadow 0
Inkshadow Damage Amp and Damage Reduction: 5/15/20% ⇒ 5/16/22%
Sniper 0
Sniper Damage Amp per hex: 8/17/33% ⇒ 8/18/35%


Developer's notes
She may be the only unit getting changes, but at least it’s a buff. Kai’Sa’s fallen out of favor, even in Trickshot focused comps, so we’re giving her a bit more AS to hit harder and reach that impactful tank-blasting cast faster.
Kai’Sa AS: 0.8 ⇒ 0.85


Developer's notes
Last patch we fixed a bug that had the on-death part of the Behemoth trait failing to trigger if the Behemoths were too far away. With its fix, the strongest version of the Behemoth comp got a lot stronger. We’re correcting this now with a nerf to Shen’s Ethereal Blades Hero Augment.
Built Different II
Built Different II HP: 220/300/380/480 ⇒ 240/330/420/530
Ethereal Blades
Ethereal Blades (Shen) Ability Damage Amp: 100% ⇒ 85%
Storied Champion
Storied Champion (Garen) Ability bonus true damage: 50% ⇒ 45%


Developer's notes
Cursed Blade has had a somewhat cursed track record that has continued into patch 14.13, where the discovery of an additional bug has forced our hand in temporarily disabling the Artifact ahead of our Tactician’s Crown patch. Upon reenabling at a later date (and with a fix) we aim to significantly buff the item which has struggled to cut through its cursed existence.
Cursed Blade
Cursed Blade has been temporarily disabled.
Luden's Tempest
Luden’s Tempest AD: 35 ⇒ 40
Luden’s Tempest AP: 35 ⇒ 40
Prowler's Claw
Prowler’s Claw AD: 30 ⇒ 40
Rapid Firecannon
Rapid Firecannon AS: 60% ⇒ 75%



Developer's notes
With these Augments combined, reroll Dryad’s getting a nice buff!
Silver Ticket
Silver Ticket now grants 3 gold.
Mulched (Dryad) Damage amp: 5% ⇒ 8%



Developer's notes
Overall, we’re focusing on buffing the underperforming 2-pieces here, while only nerfing the two most powerful (and cute) ones.
Nomsy was incorrectly doing twice as much burn damage as intended at Trainer 2. Since Trainer is doing quite well, we can bring this down to its intended amount, while fixing an additional bug that will help her successfully cast if her target dies during her animation.
Yordle is everywhere, and rightfully so. It’s pretty easy to hit Veigar 3 right now, so we’re making the requirement to print Veigars a bit harder, and shipping a small nerf to the mode’s shortest and evilest unit.
Coven Ability Power: 40/80 ⇒ 40/100
Coven Mana Granted: 2/5 ⇒ 4/10 per ally cast
Imperial Buffed Units: 2/4 ⇒ 2/5
Mascot Base Health Regen: 1.5/6% ⇒ 1.5/7.5%
Socialite Damage Amp: 15/40% ⇒ 20/60%
Socialite Omnivamp: 0/15% ⇒ 0/25%
Trainer Bugfix: If Nomsy’s target dies during her cast animation, Nomsy will choose a new target to cast at
Trainer Bugfix: At Trainer 2, Nomsy’s burn damage reduced from 2% to 1%
Yordle 3-stars required: 5 ⇒ 6
Yordle Veigar Spell Damage: 300/450/777 ⇒ 270/400/777


TURN DOWN THE LIGHTS: House of the Golden Rabbit and Dreams of Earth would become WAY too bright due to an interaction with another Arena. This has now been fixed.
Tattoo of Protection
Tattoo of Protection now properly shields based on the unit’s maximum health at the time of casting.
Talisman of Speed
Talisman of Speed and Talisman of Might no longer sometimes fail to apply their buffs when traveling to another player’s board.
Known Bug: We caught a visual bug in the Monsters Attack! Arena—it’s still playable, and only impacts Stage 1-2 (first PvE combat) but won’t be fixed until a future patch. isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.