Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Sep 21 1PM
Live
PBE
Baron Nashor
Baron Nashor
Passive: Cast every 2 attacks and cycle between 3 different Abilities: this, Voracious Bite (damage an enemy and heal), and Void Tentacle (damage and Stun a group).
Active: Lob three pools of acid towards the largest group of enemies, dealing 175 (Ability power) magic damage and 60% Shredding and Sundering for 4 seconds.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Passive: Cast every 2 attacks and cycle between 3 different Abilities: this, Voracious Bite (damage an enemy and heal), and Void Tentacle (damage and Stun a group).
Active: Lob three pools of acid towards the largest group of enemies, dealing 175 (Ability power) magic damage and 40% Shredding and Sundering for 4 seconds.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Cho'Gath
Cho'Gath
Deal 348/511/768 (HealthAbility power) magic damage to the lowest Health enemy in range. If this kills them, devour them and permanently gain 30/35/40 maximum Health.

Damage Ability power
[250/335/450]
Damage: 559 = 15% Health + 370% Ability power
Attack Damage
50/75/113
Deal 354/521/772 (HealthAbility power) magic damage to the lowest Health enemy in range. If this kills them, devour them and permanently gain 30/35/40 maximum Health.

Damage Ability power
[270/370/500]
Damage: 521 = 12% Health + 370% Ability power
Attack Damage
65/98/146
Kayle
Kayle
Passive: Gains new Passive effects as your Tactician levels up.
Level 1: Attacks deal 35/50/75 (Ability power) bonus magic damage.
Level 6: Every 3rd attack launches a wave that deals 25/30/45 (Ability power) magic damage and 40% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave and they travel farther.
Shred: Reduce Magic Resist

Magic Damage: 45 (Ability power)
[35/50/75]
Wave Damage: 40 (Ability power)
[25/30/45]
Passive: Gains new Passive effects as your Tactician levels up.
Level 1: Attacks deal 30/45/70 (Ability power) bonus magic damage.
Level 6: Every 3rd attack launches a wave that deals 30/40/60 (Ability power) magic damage and 20% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave and they travel farther.
Shred: Reduce Magic Resist

Magic Damage: 45 (Ability power)
[30/45/70]
Wave Damage: 40 (Ability power)
[30/40/60]
Malzahar
Malzahar
Open two portals near the current target. Destroy 50% of Shields and deal 205/310/460 (Ability power) magic damage to all enemies caught between the portals.

Damage: 330 (Ability power)
[205/310/460]
Open two portals near the current target. Destroy 50% of Shields and deal 220/330/500 (Ability power) magic damage to all enemies caught between the portals.

Damage: 330 (Ability power)
[220/330/500]
Orianna
Orianna
Mana
50 / 100
Mana
30 / 80
Poppy
Poppy
Gain 310/330/350/350 (Ability power) Shield for 3 seconds. Deal 140/210/315/315 (Ability power) magic damage to the current target.
4-Star Upgrade: Knock the target into the largest clump of enemies, dealing 33% of the target's max Health as magic damage to the target and 15% of that amount to the clump. Stun them for 0 second.

Shield: 325 Ability power
[310/330/350/350]
Attack Damage
45/68/101
Health
600/1080/1944
Mana
90 / 150
Gain 250/325/400/350 (Ability power) Shield for 4 seconds. Deal 140/210/315/315 (Ability power) magic damage to the current target.

Shield: 325 Ability power
[250/325/400/350]
Attack Damage
55/83/124
Health
700/1260/2268
Mana
30 / 90
Samira
Samira
Shoot at the current target and deal 100/150/236 (Attack damage) to the first enemy hit. Reduce their Armor by 10/15/20 (Ability power) for the rest of combat.

Damage: 143 = 190% Attack damage
[200%/200%/210%]
Shoot at the current target and deal 95/143/225 (Attack damage) to the first enemy hit. Reduce their Armor by 10/15/20 (Ability power) for the rest of combat.

Damage: 143 = 190% Attack damage
[190%/190%/200%]
Galio
Galio
Reduce damage taken by 25/25/35% and heal for 350/400/450 (Ability power) over 4 seconds. After, deal 200/300/450 (Ability power) magic damage to adjacent enemies.

Heal: 350 (Ability power)
[350/400/450]
Mana
60 / 120
Reduce damage taken by 25/25/35% and heal for 300/350/400 (Ability power) over 3 seconds. After, deal 200/300/450 (Ability power) magic damage to adjacent enemies.

Heal: 350 (Ability power)
[300/350/400]
Mana
60 / 110
Jinx
Jinx
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 93/139/223 (Attack damageAbility power) physical damage.

Damage Attack damage
[150%/150%/160%]
Damage Ability power
[10/15/25]
Damage: 148 = 155% Attack damage + 20% Ability power
Attack Damage
55/83/124
Mana
0 / 75
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 90/136/215 (Attack damageAbility power) physical damage.

Damage Attack damage
[150%/155%/160%]
Damage Ability power
[15/20/35]
Damage: 136 = 155% Attack damage + 20% Ability power
Attack Damage
50/75/113
Mana
10 / 70
Sett
Sett
Grab an enemy from either side and slam them together, knocking them up. Deals 180/270/420 (Ability power) magic damage and Stuns them for 1/2/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.
Ionia Bonus: +200 maximum Health
Grab an enemy from either side and slam them together, knocking them up. Deals 180/270/420 (Ability power) magic damage and Stuns them for 1/2/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.
Ionia Bonus: +200 max Health
Soraka
Soraka
Heal the lowest health ally for 170/190/220 (Ability power). If the ally is below 50% Health, heal them for an additional 56/63/73 (Ability power).
Over the next 5 seconds, 5 stars hit the enemy closest to them. Each deals 125/185/290 (Ability power) magic damage.

Damage: 165 (Ability power)
[125/185/290]
Heal the lowest health ally for 170/190/220 (Ability power). If the ally is below 50% Health, heal them for an additional 56/63/73 (Ability power).
Over the next 5 seconds, 5 stars hit the enemy closest to them. Each deals 115/165/260 (Ability power) magic damage.

Damage: 165 (Ability power)
[115/165/260]
Swain
Swain
Transform and gain 375/450/650 (Ability power) max Health for 5 seconds. While transformed, deal 35/50/75 (Ability power) magic damage to enemies within 2 hexes every second.

Health Bonus: 375 (Ability power)
[375/450/650]
Damage: 40 (Ability power)
[35/50/75]
Armor
50
Magic Resist
50
Mana
20 / 70
Transform and gain 325/375/550 (Ability power) max Health. While transformed, deal 25/40/60 (Ability power) magic damage to enemies within 2 hexes every second.
If already transformed, gain an additional 225/260/385 (Ability power) max Health and deal 100/160/300 (Ability power) magic damage to enemies within.

Health Bonus: 375 (Ability power)
[325/375/550]
Damage: 40 (Ability power)
[25/40/60]
Additional Health Bonus: 260 (Ability power)
[225/260/385]
Additional Damage: 160 (Ability power)
[100/160/300]
Armor
45
Magic Resist
45
Mana
60 / 135
Taliyah
Taliyah
Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 125/190/290 (Ability power) magic damage to the first enemy hit.
Active: Deal 160/240/370 (Ability power) magic damage to your target and knock them up, Stunning them for 2 seconds.

Spell Damage: 270 (Ability power)
[160/240/370]
Boulder Damage: 160 (Ability power)
[125/190/290]
Mana
0 / 60
Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 110/160/240 (Ability power) magic damage to the first enemy hit.
Active: Deal 180/270/410 (Ability power) magic damage to the current target and knock them up, Stunning them for 2 seconds.

Spell Damage: 270 (Ability power)
[180/270/410]
Boulder Damage: 160 (Ability power)
[110/160/240]
Mana
20 / 60
Vi
Vi
Gain 325/350/400 (Ability power) Shield for 4 seconds. Deal 120/180/270 (Attack damage) physical damage to enemies within 1 hex of the current target and 40% Sunder them for 4 seconds.
Sunder: Reduce Armor

Shield: 400 (Ability power)
[325/350/400]
Gain 350/400/450 (Ability power) Shield for 4 seconds. Deal 150/225/338 (Attack damage) physical damage to enemies within 1 hex of the current target and 20% Sunder them for 4 seconds.
Sunder: Reduce Armor

Shield: 400 (Ability power)
[350/400/450]
Warwick
Warwick
Passive: Attacks heal for 30/35/40 (Ability power).
Active: Increase the Passive healing by 50% for 3 seconds. Then, Stun adjacent enemies for 1/2/2 seconds.
Passive: Attacks heal for 30/35/40 (Ability power).
Active: Gain 100% Attack Speed for 3 seconds. Then, Stun adjacent enemies for 1/2/2 seconds.
Ekko
Ekko
Heal 20% of damage taken in the last 4 seconds and deal 300/450/725 (Ability power) magic damage to the current target.

Damage: 380 (Ability power)
[300/450/725]
Heal 20% of damage taken in the last 4 seconds and deal 255/380/570 (Ability power) magic damage to the current target.

Damage: 380 (Ability power)
[255/380/570]
Jayce
Jayce
Grant 20/25/30% (Ability power) Attack Speed to Jayce and allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals 156/234/366 (Attack damage) physical damage to enemies near the blast.

Damage: 268 (Attack damage)
[240%/240%/250%]
Enhanced Attack Speed Bonus: 40% = 40%% Ability power
Attack Damage
65/98/146
Mana
40 / 120
Grant 0/0/1 (Ability power) Attack Speed to Jayce and 15% (Ability power) to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals 165/248/398 (Attack damage) physical damage to enemies near the blast.

Damage: 248 (Attack damage)
[275%/275%/295%]
Enhanced Attack Speed Bonus: 0 = 40% Ability power
[30%/40%/50%]
Attack Damage
60/90/135
Mana
30 / 80
Karma
Karma
Fire a burst of energy that explodes upon impact, dealing 170/255/420 (Ability power) magic damage to adjacent enemies. Every third cast launches 3 bursts.
Ionia Bonus: +20 Ability Power
Fire a burst of energy that explodes upon impact, dealing 170/255/420 (Ability power) magic damage to adjacent enemies. Every third cast launches 3 bursts.
Ionia Bonus: +25 Ability Power
Katarina
Katarina
Throw three daggers that land next to enemies within 2 (Range) hexes. Then, teleport to each and deal 130/195/320 (Ability power) magic damage to adjacent enemies and Wound them for 6 seconds.
Wound: Reduce healing received by 33%

Damage: 220 (Ability power)
[130/195/320]
Throw three daggers that land next to enemies within 2 (Range) hexes. Then, teleport to each and deal 145/220/350 (Ability power) magic damage to adjacent enemies and Wound them for 6 seconds.
Wound: Reduce healing received by 33%

Damage: 220 (Ability power)
[145/220/350]
Rek'Sai
Rek'Sai
Deal 205/307/461 (Attack damage) physical damage to the current target. If they are below 70% Health, deal
246/369/553 (Attack damageAbility power) true damage instead.
If this kills the target, rip through them 1 hex and heal for 80/144/259 (Ability powerHealth).

Bite Damage: 261 (Attack damage)
Mark Damage: 131 (Attack damage)
Heal Percent: 20% = 20% Ability power
Heal: 288 = 20% Health (max)
Attack Damage
65/98/146
Attack Speed
0.70
Armor
40
Magic Resist
40
Mana
30 / 75
Deal 174/261/405 (Attack damage) physical damage to the current target and mark them. If they are below 66% max Health, deal true damage instead. If the target is marked, deal 81/131/203 (Attack damage) bonus true damage.
If this kills the target, rip through them 1 hex and heal for 80/144/259 (Ability powerHealth).

Bite Damage: 261 (Attack damage)
[290%/290%/300%]
Mark Damage: 131 (Attack damage)
[135%/145%/150%]
Heal Percent: 10% = 10% Ability power
Attack Damage
60/90/135
Attack Speed
0.75
Armor
45
Magic Resist
45
Mana
50 / 75
Taric
Taric
Gain 550/650/750 (Ability power) Shield for 4 seconds. It absorbs damage received by adjacent allies.

Shield: 580 (Ability power)
[550/650/750]
Gain 500/580/680 (Ability power) Shield for 4 seconds. It redirects 50% of the damage received by adjacent allies.

Shield: 580 (Ability power)
[500/580/680]
Vel'Koz
Vel'Koz
Fire a plasma bolt towards the current target that deals 230/345/560 (Ability power) magic damage to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy.

Damage: 375 (Ability power)
[230/345/560]
Fire a plasma bolt towards the current target that deals 245/365/600 (Ability power) magic damage to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy.

Damage: 365 (Ability power)
[245/365/600]
Aphelios
Aphelios
Fire a moon blast at the largest group of enemies that deals 130/195/804 (Attack damage) physical damage to enemies within 2 hexes.
For 7 seconds, equip 3 Chakram, plus 1 more for each enemy hit by the blast. Attacks deal 7/10/44 (Attack damage) bonus physical damage for each Chakram equipped. Aphelios heals for 50% (Ability power) of damage dealt by Chakrams.

Moon Blast: 216 (Attack damage)
[200%/200%/550%]
Chakram Damage: 5.4 (Attack damage)
[10%/10%/30%]
Attack Damage
65/98/146
Attack Speed
0.80
Armor
30
Magic Resist
30
Mana
70 / 120
Fire a moon blast at the largest group of enemies that deals 144/216/1013 (Attack damage) physical damage to enemies within 2 hexes.
For 7 seconds, equip 3 Chakram, plus 1 more for each enemy hit by the blast. Attacks deal 4/5/20 (Attack damage) bonus physical damage for each Chakram equipped. Aphelios heals for 75% (Ability power) of damage dealt by Chakrams.

Moon Blast: 216 (Attack damage)
[240%/240%/750%]
Chakram Damage: 5 (Attack damage)
[6%/6%/15%]
Attack Damage
60/90/135
Attack Speed
0.75
Armor
25
Magic Resist
25
Mana
50 / 100
Azir
Azir
Passive: Every third attack, a Sand Soldier deals 105/160/550 (Ability power) magic damage to their target.
Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 74/112/385 (Ability power) magic damage instead.

Soldier Damage: 140 (Ability power)
[105/160/550]
Passive: Every third attack, a Sand Soldier deals 95/140/500 (Ability power) magic damage to their target.
Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 67/98/350 (Ability power) magic damage instead.

Soldier Damage: 140 (Ability power)
[95/140/500]
Jarvan IV
Jarvan IV
Leap on a nearby enemy. Deal 140/210/800 (Ability power) magic damage to enemies within 2 hexes and Stun them for 2/2/8 seconds.
Leap on a nearby enemy. Deal 140/210/800 (Ability power) magic damage to enemies within 2 hexes and Stun them for 2/2/8 seconds.
Kai'Sa
Kai'Sa
Mana
30 / 125
Mana
40 / 120
Nasus
Nasus
Steal 5/5/15% maximum Health, 10% Attack Damage, 5/5/30 Armor, and 5/5/30 Magic Resist from the nearest 4/5/9 enemies for 8 (Ability power) seconds.
While empowered, every third attack deals 210/315/945 (Attack damage) physical damage.

Max Health Steal
[5%/5%/15%]
Defense Steal
[5/5/30]
Number of Targets
[4/5/9]
Empowered Attacks: 342 (Attack damage)
[350%/350%/700%]
Attack Speed
0.65
Armor
60
Magic Resist
60
Steal 4/4/15% maximum Health, 8% Attack Damage, 4/4/20 Armor, and 4/4/20 Magic Resist from the nearest 4/5/7 enemies for 8 (Ability power) seconds.
While empowered, every third attack deals 228/342/945 (Attack damage) physical damage.

Max Health Steal
[4%/4%/15%]
Defense Steal
[4/4/20]
Number of Targets
[4/5/7]
Empowered Attacks: 342 (Attack damage)
[380%/380%/700%]
Attack Speed
0.70
Armor
50
Magic Resist
50
Sejuani
Sejuani
Passive: Whenever an ally attacks a Chilled enemy, they deal 15/27/324 (Health) bonus true damage.
Active: Gain 600/700/2000 (Ability power) Shield for 4 seconds. Deal 160/240/1200 (Ability power) magic damage to nearby enemies and Chill them for 4 seconds.
Chill: Reduce Attack Speed by 30%
Health
1000/1800/3240
Passive: Whenever an ally attacks a Chilled enemy, they deal 17/30/356 (Health) bonus true damage.
Active: Gain 600/700/2000 (Ability power) Shield for 4 seconds. Deal 160/240/1200 (Ability power) magic damage to nearby enemies and Chill them for 4 seconds.
Chill: Reduce Attack Speed by 30%
Health
1100/1980/3564
Shen
Shen
Gain 350/450/2000 (Ability power) Shield and grant 225/275/1500 (Ability power) Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240/360/2500 (Ability power) magic damage to adjacent enemies.
Ionia Bonus: +9% Damage Reduction
Mana
70 / 150
Gain 350/450/2000 (Ability power) Shield and grant 225/275/1500 (Ability power) Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240/360/2500 (Ability power) magic damage to adjacent enemies.
Ionia Bonus: +8% Damage Reduction
Mana
90 / 170
Aatrox
Aatrox
Transform for 12/12/30 seconds, gaining 15% (Ability power) Omnivamp and converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal 220/330/4500 (Attack damage) physical damage in an area.
Omnivamp: Heal for percentage of damage dealt

Omnivamp: 15% = 15% Ability power
Health
1100/1980/3564
Transform for 12/12/30 seconds, gaining 20% (Ability power) Omnivamp and converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal 220/330/4500 (Attack damage) physical damage in an area.
Omnivamp: Heal for percentage of damage dealt

Omnivamp: 20% = @DarkinOmnivamp*100@% Ability power
Health
900/1620/2916
Bel'Veth
Bel'Veth
Lash out at the lowest Health enemy in range 6/6/30 (Attack speed) times. Each lash deals 70/108/167 (Attack damageAbility power) physical damage and 2% of the target's max Health as true damage.

Damage Ability power
[18/30/50]
Lash out at the lowest Health enemy in range 6/6/30 (Attack speed) times. Each lash deals 74/114/226 (Attack damageAbility power) physical damage and 2% of the target's max Health as true damage.

Damage Ability power
[18/30/100]
Heimerdinger
Heimerdinger
Hurl a grenade towards the largest group of enemies, dealing 150/225/3141 (Ability power) magic damage to enemies in a large area and Stunning them for 2/2/15 seconds.
4-Star Upgrade: YES YES YES, IT WORKS!!!
Hurl a grenade towards the largest group of enemies, dealing 150/225/3141 (Ability power) magic damage to enemies in a large area and Stunning them for 2/2/15 seconds.
K'Sante
K'Sante
Heal for NaN (Health), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 (Ability power) magic damage and Stun them for 2/3/10 seconds. Deal 250/400/1000 (Ability power) magic damage to enemies the target collides with and Stun them for 1/1/5 seconds.
If the target can't be pushed back any further, knock them off the battlefield. Otherwise, K'Sante will chase after them.

Heal: 180 = 10% Health (max)
[0/0/0]
Armor
60
Magic Resist
60
Mana
0 / 60
Heal for NaN (Health), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 (Ability power) magic damage and Stun them for 2/3/10 seconds. Deal 250/400/1000 (Ability power) magic damage to enemies the target collides with and Stun them for 1/1/5 seconds.
If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.

Heal: NaN = 10% Health (max)
Armor
50
Magic Resist
50
Mana
0 / 70
Ryze
Shurima 0
Ryze
Create a portal to Shurima, summoning a sand tornado that travels across the battlefield, dealing 175/275/2500 (Ability power) magic damage to enemies hit and knocking them up, Stunning them for 1/1/3 second.
The tornado has a chance to unearth buried treasures and gold as it travels.
Create a portal to Shurima, summoning a roaming sand tornado that deals 175/275/2500 (Ability power) magic damage to enemies hit and knocks them up, Stunning them for 1/1/3 second(s).
The tornado has a chance to unearth buried treasures and gold as it travels.
Ryze
Zaun 0
Ryze
Create 5/8/25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 110/200/2006 (Ability power) magic damage and Wounds, 40% Shreds, and 40% Sunders for 6 seconds. The more gold you have, the more powerful the portals become.
25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.
50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.
Wound: Reduce healing received by 50%
Shred: Reduce Magic Resist
Sunder: Reduce Armor

Damage: 230 (Ability power)
[110/200/2006]
Create 5/8/25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 125/230/2006 (Ability power) magic damage and Wounds, 30% Shreds, and 30% Sunders for 6 seconds. The more gold you have, the more powerful the portals become.
25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.
50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.
Wound: Reduce healing received by 50%
Shred: Reduce Magic Resist
Sunder: Reduce Armor

Damage: 230 (Ability power)
[125/230/2006]
Ryze
Demacia 0
Ryze
Create a portal to Demacia that protects allies for 2/2/5 seconds. Allies within the zone gain 600/900/9999 (Ability power) Shield. If an ally leaves the safety of the portal, they are healed for 250/375/9999 (Ability power).
When the portal expires, enemies within are dealt 300/450/999 (Ability power) magic damage.

Damage: 450 (Ability power)
[300/450/999]
Create a portal to Demacia that protects allies for 2/2/5 seconds. Allies within the zone gain 600/900/9999 (Ability power) Shield. If an ally leaves the safety of the portal, they are healed for 250/375/9999 (Ability power).
When the portal expires, enemies within are dealt 300/450/2000 (Ability power) magic damage.

Damage: 450 (Ability power)
[300/450/2000]
Sion
Sion
Passive: Upon death, reanimate with 100% Health, decaying at 20/13/0% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains
2/2/10 (Ability power) Attack Speed.
Active: Charge towards the most enemies within 4 (Range) hexes. Deal 158/247/788 (Attack damage) physical damage to any enemies along the way and knock them up, Stunning them for 1/2/15 seconds.

Reanimated Attack Speed: 150% = 150% Ability power
Armor
60
Magic Resist
60
Health
1000/1800/3240
Passive: Upon death, reanimate with 100% Health, decaying at 20/13/0% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains
2/2/10 (Ability power) Attack Speed.
Active: Charge towards the most enemies within 4 (Range) hexes. Deal 158/247/788 (Attack damage) physical damage to any enemies along the way and knock them up, Stunning them for 1/2/15 seconds.

Reanimated Attack Speed: 2 = 150% Ability power
Armor
65
Magic Resist
65
Health
900/1620/2916
Bastion 0
Bastion
Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
(2) +25 Armor, +25 Magic resist
(4) +50 Armor, +50 Magic resist
(6) +95 Armor, +95 Magic resist
(8) +240 Armor, +240 Magic resist
Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
(2) +20 Armor, +20 Magic resist
(4) +45 Armor, +45 Magic resist
(6) +75 Armor, +75 Magic resist
(8) +140 Armor, +140 Magic resist
Bruiser 0
Bruiser
Your units gain 100 Health. Bruisers gain additional maximum Health.
(2) +10% max Health
(4) +40% max Health
(6) +70% max Health
Your units gain 100 Health. Bruisers gain additional maximum Health.
(2) +10% max Health
(4) +45% max Health
(6) +80% max Health
Demacia 0
Demacia
Your strongest Demacians become Elite and equip a random Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
(3) 1 Elite, +5 Armor, +5 Magic resist
(5) 2 Elites, +30 Armor, +30 Magic resist
(7) 4 Elites, +40 Armor, +40 Magic resist
(9) 6 Elites, +100 Armor, +100 Magic resist
Radiant items are stronger versions of full items.
Your strongest Demacians become Elite and equip a Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
(3) 1 Elite, +5 Armor, +5 Magic resist
(5) 2 Elites, +25 Armor, +25 Magic resist
(7) 3 Elites, +45 Armor, +45 Magic resist
(9) 6 Elites, +150 Armor, +150 Magic resist
Radiant items are stronger versions of full items.
Freljord 0
Freljord
After 8 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their maximum Health as true damage and gain debuffs.
(2) 5% Health, enemies are 40% Sundered and Shredded
for 10 seconds
(3) 10% Health, enemies are also 30% Mana Reaved
(4) 15% Health, enemies are also stunned for 1.5 seconds
Sunder: Reduce Armor
Shred: Reduce Magic Resist
Mana Reave: Increase max Mana until the next cast
After 8 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their max Health as true damage and gain debuffs.
(2) 8% Health, enemies are 30% Sundered and Shredded
for 10 seconds
(3) 15% Health, enemies are also Stunned for 1.5 seconds
Sunder: Reduce Armor
Shred: Reduce Magic Resist
Gunner 0
Gunner
When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.
(2) 6% Attack damage per stack
(4) 14% Attack damage per stack
(6) 25% Attack damage per stack
When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.
(2) 6% Attack damage per stack
(4) 12% Attack damage per stack
(6) 25% Attack damage per stack
Invoker 0
Invoker
Every 3 seconds, your units gain Mana.
(2) 5 Mana
(4) Additional 15 to Invokers
(6) 20 Mana to all, additional 15 to Invokers
Every 3 seconds, your units gain Mana.
(2) 5 Mana to all
(4) Additional 15 to Invokers
(6) 15 Mana to all, additional 15 to Invokers
(8) 40 Mana to all, and start with an additional 30 Ability Power
Ionia 0
Ionia
Each Ionian has a unique bonus within their Ability.
Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds.
(3) 100% Ionian bonus, 1 enlightened
(6) 200% Ionian bonus, 2 enlightened
(9) 325% Ionian bonus, 3 enlightened
Each Ionian has a unique bonus within their Ability.
Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds.
(3) 100% Ionian bonus, 1 enlightened
(6) 200% Ionian bonus, 2 enlightened
(9) 380% Ionian bonus, 4 enlightened
Juggernaut 0
Juggernaut
Juggernaut champions take less damage as their Health decreases.
(2) 15% to 25% damage reduction
(4) 25% to 40% damage reduction
(6) 35% to 50% damage reduction
Juggernaut champions take less damage as their Health decreases.
(2) 15% to 25% damage reduction
(4) 20% to 35% damage reduction
(6) 35% to 50% damage reduction
Multicaster 0
Multicaster
Multicasters cast their Ability multiple times. Bonus casts have 66% reduced effectiveness.
(2) 1 extra cast
(4) 2 extra casts
Multicasters cast their Ability multiple times. Bonus casts have 55% reduced effectiveness.
(2) 1 extra cast
(4) 2 extra casts
Noxus 0
Noxus
Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.
(3) 170 Health, 17 Ability power, 17% Attack damage
(6) 340 Health, 34 Ability power, 34% Attack damage
(9) 700 Health, 70 Ability power, 70% Attack damage
Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.
(3) 160 Health, 16 Ability power, 16% Attack damage
(5) 300 Health, 30 Ability power, 30% Attack damage
(7) 420 Health, 42 Ability power, 42% Attack damage
(9) 750 Health, 75 Ability power, 75% Attack damage
Rogue 0
Rogue
(2) When a Rogue falls below 50% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
(4) Additionally, a Rogue's first attack on an enemy bleeds them for 50% of their max Health as magic damage over 5 seconds.
(2) When a Rogue falls below 35% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
(4) And a Rogue's damage bleeds their target for 60% bonus magic damage over 2.5 seconds.
Shurima 0
Shurima
Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 33% maximum Health and 45% Attack Speed.
(3) The strongest Shuriman Ascends
(5) All Shurimans Ascend
(7) Instead, Ascend at combat start. +25% Ascension bonus
(9) Ascend twice, at combat start and after 8 seconds. +25% Ascension bonus
Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
(2) The strongest Shuriman Ascends
(4) All Shurimans Ascend. +20% Ascension bonus
(6) Instead, Ascend at combat start. +50% Ascension bonus
(9) Ascend twice, at combat start and after 8 seconds. +90% Ascension bonus
Slayer 0
Slayer
Slayers gain 12% Omnivamp.
Slayers deal bonus damage, doubled against units below 66% Health.
(2) +5% bonus damage
(3) +10% bonus damage
(4) +20% bonus damage
(5) +30% bonus damage
(6) +40% bonus damage
Slayers gain 12% Omnivamp.
Slayers deal bonus damage, doubled against units below 66% Health.
(2) +6% bonus damage
(4) +20% bonus damage
(6) +40% bonus damage
Sorcerer 0
Sorcerer
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 25 Ability power; 7% max Health
(4) 50 Ability power; 10% max Health
(6) 80 Ability power; 12% max Health to 2 enemies
(8) 120 Ability power; 20% max Health to 2 enemies
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 25 Ability power; 7% max Health
(4) 50 Ability power; 10% max Health
(6) 90 Ability power; 12% max Health to 2 enemies
(8) 135 Ability power; 15% max Health to 2 enemies
Strategist 0
Strategist
Combat Start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power.
(2) 250 Shield; 15 Ability power
(3) 400 Shield; 25 Ability power
(4) 600 Shield; 40 Ability power
(5) 900 Shield; 60 Ability power
Combat start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power.
(2) 250 Shield; 15 Ability power
(3) 400 Shield; 25 Ability power
(4) 575 Shield; 35 Ability power
(5) 850 Shield; 55 Ability power
Wanderer 0
Wanderer
Ryze's spell changes depending on the Region Portal players voted for at the start of the game.
Ryze's ability changes depending on the Region Portal players voted for at the start of the game.
Zaun 0
Zaun
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods
(6) Gain 3 chem-mods and Overcharge them
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them
Melt-o-matic 3000
Melt-o-matic 3000
Giant Slayer
Giant Slayer
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Deal 25% more damage to enemies with more than 1600 maximum Health.
Hextech Gunblade
Hextech Gunblade
Grant 22% Omnivamp, which also heals the lowest percent Health ally.
Omnivamp: heal for some of damage dealt
Gain 22% Omnivamp, which also heals the lowest percent Health ally.
Omnivamp: heal for some of damage dealt
Spear of Shojin
Spear of Shojin
Attacks restore Mana 5 additional Mana.
+10%
Attack Damage
+25
Ability Power
+30
Mana
Attacks grant 5 bonus Mana.
+15%
Attack Damage
+25
Ability Power
+15
Mana
Edge of Night
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain Attack speed 15% bonus Attack Speed.
[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
Bloodthirster
Bloodthirster
Grant 20% Omnivamp.
Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Gaing 20% Omnivamp.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Zeke's Herald
Zeke's Herald
Combat start: Grant Attack speed 15% Attack Speed to the holder and allies within 1 hex in the same row.
+25%
Attack Damage
+250
Health
Combat start: Grant Attack speed 25% Attack Speed to the holder and allies within 2 hexes in the same row.
​​[Support item]
+250
Health
Infinity Edge
Infinity Edge
Damage from an Ability can critically strike.
Abilities can critically strike.
Rapid Firecannon
Rapid Firecannon
Grant Range 1 bonus Attack Range and your attacks cannot miss.
+55%
Attack Speed
Deal 8% bonus damage.
Gain Range 1 bonus Attack Range.
+35%
Attack Speed
Guinsoo's Rageblade
Guinsoo's Rageblade
Attacks grant Attack speed 4% bonus Attack Speed. This effect stacks.
Attacks grant 4% stacking Attack Speed.
Statikk Shiv
Statikk Shiv
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.
Shred: reduce Magic Resist
+10%
Attack Speed
+15
Ability Power
+15
Mana
Every 3rd attack deals 30 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
+20%
Attack Speed
+15
Ability Power
+15
Mana
Titan's Resolve
Titan's Resolve
Grants Attack damage 2% Attack Damage and Ability power 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, grant Armor 25 Armor and Magic resist 25 Magic Resist.
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
Runaan's Hurricane
Zz'Rot Portal
Zz'Rot Portal
Last Whisper
Last Whisper
Any physical damage dealt 50% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: reduce Armor
+10%
Attack Damage
+10%
Attack Speed
+20%
Critical Strike Chance
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
+15%
Attack Damage
+25%
Attack Speed
+20%
Critical Strike Chance
Archangel's Staff
Archangel's Staff
Combat start: Grant Ability power 20 Ability Power every 5 seconds.
+20
Ability Power
+30
Mana
Combat start: Gain 25 Ability Power every 5 seconds in combat.
+20
Ability Power
+15
Mana
Locket of the Iron Solari
Locket of the Iron Solari
Combat start: Shields the holder and allies within 1 hexes in the same row for 275/325/375 damage for 8 seconds.
+10
Ability Power
+20
Armor
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
​​[Support item]
+250
Health
Ionic Spark
Ionic Spark
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
Shred: reduce Magic Resist
+10
Ability Power
+20
Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.
Shred: Reduce Magic Resist
+15
Ability Power
+25
Magic Resist
Morellonomicon
Morellonomicon
Damage from the holder's Ability 1% Burns and 33% Wounds enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Jeweled Gauntlet
Damage from an Ability can critically strike.
Abilities can critically strike.
Blue Buff
Blue Buff
Abilities cost Mana 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain Mana 10 Mana.
[Unique - only 1 per champion]
Max mana reduced by 10.
If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.
[Unique - only 1 per champion]
Protector's Vow
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and Armor 25 Armor and Magic resist 25 Magic Resist for the rest of combat.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Chalice of Power
Chalice of Power
Combat start: Grant Ability power 20 Ability Power to the holder and allies within 1 hex in the same row.
+45
Mana
+45
Magic Resist
Combat start: Grant 22 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
​​[Support item]
+250
Health
Redemption
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
​​[Aura item]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Hand Of Justice
Hand Of Justice
Grant 2 effects:
Attack damage +15% Attack Damage and Ability power +15 Ability Power.
15% Omnivamp.
Each round, randomly double 1 of these effects.
Omnivamp: heal for some of damage dealt
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
Each round, randomly double 1 of these effects.
Omnivamp: heal for some of damage dealt
Bramble Vest
Bramble Vest
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2 seconds).
+70
Armor
Negates 50% bonus damage from incoming critical strikes. When struck by any attack, deal 75/100/150 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+75
Armor
Gargoyle Stoneplate
Gargoyle Stoneplate
Grants Armor 15 Armor and Magic resist 15 Magic Resist for each enemy targeting the holder.
+30
Armor
+30
Magic Resist
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
+25
Armor
+25
Magic Resist
Sunfire Cape
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Shroud of Stillness
Shroud of Stillness
Combat start: Shoot a beam that 30% Mana Reaves enemies.
[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
+20
Armor
+250
Health
+20%
Critical Strike Chance
Combat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
​​[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
+250
Health
Dragon's Claw
Dragon's Claw
Every 2 seconds, regenerate 5% maximum Health.
+75
Magic Resist
Every 2 seconds, heal 5% max Health.
+65
Magic Resist
Zephyr
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
+15%
Attack Speed
+20
Magic Resist
+150
Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 8% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
+250
Health
Quicksilver
Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.
[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 18 seconds.
[Unique - only 1 per champion]
Guardbreaker
Guardbreaker
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+20%
Attack Damage
+20
Ability Power
+150
Health
+20%
Critical Strike Chance
After damaging a Shield, deal 25% more damage for 3 seconds.
+25%
Attack Speed
+10
Ability Power
+150
Health
+20%
Critical Strike Chance
Thief's Gloves
Thief's Gloves
+40%
Critical Strike Chance
+150
Health
+20%
Critical Strike Chance
Tactician's Crown
Tactician's Crown
Demacia Emblem
Demacia Emblem
+20
Magic Resist
+150
Health
Slayer Emblem
Slayer Emblem
+20%
Critical Strike Chance
+150
Health
Anima Visage
Anima Visage
Regenerate 2.5% maximum Health each second.
+25
Magic Resist
+500
Health
Heal 2.5% max Health every second.
+25
Magic Resist
+450
Health
Death's Defiance
Death's Defiance
Grant 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Eternal Winter
Eternal Winter
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead, but only once every 15 seconds.
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
+25
Armor
+200
Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
+20
Armor
+200
Health
Manazane
Manazane
Once per combat: After casting an Ability, restore Mana 120 Mana over 5 seconds.
[Unique - only 1 per champion]
+15%
Attack Damage
+15%
Attack Speed
+30
Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
+15%
Attack Damage
+15%
Attack Speed
+10
Ability Power
+15
Mana
Obsidian Cleaver
Obsidian Cleaver
Attacks and Abilities 50% Shred and 50% Sunder enemies for 5 seconds.
[Unique - only 1 per champion]
Shred: reduce Magic Resist
Sunder: reduce Armor
+25%
Attack Damage
+250
Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power.
​​[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
+250
Health
Randuin's Omen
Randuin's Omen
Combat start: Grant Armor 40 Armor and Magic resist 40 Magic Resistance to the holder and their adjacent allies.
+150
Health
Combat start: Grant Armor 30 Armor and Magic resist 30 Magic Resistance to the holder and adjacent allies.
​​[Support item]
+250
Health
Gold Collector
Gold Collector
Zhonya's Paradox
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Hullcrusher
Hullcrusher
Combat start: If there are no adjacent allies, gain an additional Health 600 Health.
+30%
Attack Speed
+40
Armor
+40
Magic Resist
Combat start: If there are no adjacent allies, gain 550 Health.
+30%
Attack Speed
+35
Armor
+35
Magic Resist
Trickster's Glass
Trickster's Glass
Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Sniper's Focus
Sniper's Focus
Grant Range 1 bonus Attack Range. Attacks and Abilities deal 10% increased damage for each hex between the holder and their target.
Gain Range 1 Attack Range. Damage is increasedy by 8% for each hex between the holder and their target.
Deathfire Grasp
Deathfire Grasp
Combat Start: Fire a blast of energy at the current target, marking them and dealing 20% of their maximum Health as magic damage.
For the next 10 seconds, the holder deals 35% increased damage to the marked enemy and 25% increased damage to other enemies.
[Unique - only 1 per champion]
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]
Demonslayer
Demonslayer
Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health.
Deal 60% more damage to enemies with more than 1600 maximum Health.
Hextech Lifeblade
Hextech Lifeblade
Grant 35% Omnivamp, which also heals the lowest percent Health ally.
Omnivamp: heal for some of damage dealt
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Spear of Hirana
Spear of Hirana
Attacks restore Mana 10 additional Mana.
+25%
Attack Damage
+45
Ability Power
+30
Mana
Attacks grant 10 bonus Mana.
+30%
Attack Damage
+45
Ability Power
+15
Mana
Brink of Dawn
Brink of Dawn
Once per combat: At 60% Health and again at 30% Health, briefly become untargetable and shed negative effects. Then, gain Attack speed 50% bonus Attack Speed. This effect stacks.
[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
Blessed Bloodthirster
Blessed Bloodthirster
Grant 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Gain 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Zeke's Harmony
Zeke's Harmony
Zenith Edge
Zenith Edge
Damage from an Ability can critically strike.
Abilities can critically strike.
Rapid Lightcannon
Rapid Lightcannon
Grant Range 2 bonus Attack Range and your attacks cannot miss.
+125%
Attack Speed
Deal 15% bonus damage.
Gain Range 2 bonus Attack Range.
+70%
Attack Speed
Guinsoo's Reckoning
Guinsoo's Reckoning
Attacks grant Attack speed 8% bonus Attack Speed. This effect stacks.
Attacks grant 8% stacking Attack Speed.
Statikk's Favor
Statikk's Favor
Every 3rd attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and 50% Shredding them for 5 seconds.
Shred: reduce Magic Resist
+10%
Attack Speed
+40
Ability Power
+15
Mana
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
+20%
Attack Speed
+50
Ability Power
+15
Mana
Titan's Vow
Titan's Vow
Grant Attack damage 3% Attack Damage and Ability power 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain Armor 60 Armor and Magic resist 60 Magic Resist.
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Runaan's Tempest
Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
+30%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
+35%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Zz'Rot Portal
Zz'Rot's Invitation
Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.
Taunt: enemies that are able and in range must attack the taunter
+10%
Attack Speed
+150
Health
Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.
​​[Support item]
+250
Health
Eternal Whisper
Eternal Whisper
Any physical damage dealt 50% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: reduce Armor
+35%
Attack Damage
+10%
Attack Speed
+55%
Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
+45%
Attack Damage
+25%
Attack Speed
+55%
Critical Strike Chance
Urf-Angel's Staff
Urf-Angel's Staff
Combat start: Gain Ability power 30 Ability Power every 4 seconds.
+50
Ability Power
+30
Mana
Combat start: Gain 35 Ability Power every 4 seconds in combat.
+50
Ability Power
+15
Mana
Locket of Targon Prime
Locket of Targon Prime
Covalent Spark
Covalent Spark
50% Shred enemies within 3 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 250% of their maximum Mana.
Also, regenerate 1% maximum Health per second.
Shred: reduce Magic Resist
+10
Ability Power
+20
Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Also, regenerate 1.5% maximum Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
+15
Ability Power
+25
Magic Resist
More More-ellonomicon
More More-ellonomicon
Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Ability damage deals 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Glamorous Gauntlet
Glamorous Gauntlet
Damage from an Ability can critically strike.
Abilities can critically strike.
Blue Blessing
Blue Blessing
Abilities cost Mana 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain Mana 20 Mana.
[Unique - only 1 per champion]
Max mana reduced by 10.
If the holder gets a takedown within 3 seconds of casting, gain 20 Mana.
[Unique - only 1 per champion]
Bulwark's Oath
Bulwark's Oath
Once per combat: At 40% Health, gain a 50% maximum Health shield that lasts up to 10 seconds and Armor 70 Armor and Magic resist 70 Magic Resist for the rest of combat.
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Chalice of Charity
Chalice of Charity
Absolution
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
​​[Aura item]
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 15% less damage for 5 seconds (damage reduction does not stack).
Fist of Fairness
Fist of Fairness
Grant 2 effects:
Attack damage 50% Attack Damage and Ability power 50 Ability Power.
30% Omnivamp.
Omnivamp: heal for some of damage dealt
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Omnivamp: heal for some of damage dealt
Rosethorn Vest
Rosethorn Vest
Negates all bonus damage from incoming critical strikes. When struck by an attack, deal 125/175/225 magic damage to all nearby enemies (once every 2 seconds).
+120
Armor
Negates 70% bonus damage from incoming critical strikes. When struck by any attack, deal 125/175/225 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+140
Armor
Dvarapala Stoneplate
Dvarapala Stoneplate
Grants Armor 30 Armor and Magic resist 30 Magic Resist for each enemy targeting the holder.
Also, regenerate 2% maximum Health each second.
+30
Armor
+30
Magic Resist
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Also, regenerate 2% maximum Health each second.
+25
Armor
+25
Magic Resist
Sunlight Cape
Sunlight Cape
Every 1.5 seconds, an enemy within 3 hexes is 2% Burned and 33% Wounded for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Shroud of Reverence
Shroud of Reverence
Dragon's Will
Dragon's Will
Every 1.5 seconds, regenerate 10% maximum Health.
+150
Magic Resist
Every 1.5 seconds, heal 10% max Health.
+130
Magic Resist
Mistral
Mistral
Quickestsilver
Quickestsilver
Combat start: Grant immunity to crowd control for 30 seconds.
[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 30 seconds.
[Unique - only 1 per champion]
Warmog's Pride
Warmog's Pride
Willbreaker
Willbreaker
After damaging a shielded enemy, Abilities and attacks deal 50% more damage for 3 seconds.
+40%
Attack Damage
+40
Ability Power
+150
Health
+20%
Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.
+50%
Attack Speed
+30
Ability Power
+150
Health
+20%
Critical Strike Chance
Rascal's Gloves
Rascal's Gloves
+40%
Critical Strike Chance
+150
Health
+20%
Critical Strike Chance
Goldmancer's Staff
Goldmancer's Staff
Grant Ability power 1 Ability Power per Gold gold in your bank (up to Gold 60 gold) and a 40% chance to drop Gold 2 gold on enemy kill.
+20
Ability Power
Grant Ability power 1 Ability Power per Gold gold in your bank (up to Gold 30 gold) and a 40% chance to drop Gold 2 gold on enemy kill.
+30
Ability Power
Mogul's Mail
Mogul's Mail
Grants Armor 1 Armor, Magic resist 1 Magic Resist, and Health 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 2 gold.
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 2 gold.
Gold generated this game: @tftunitproperty.item:tft_item_goldgenerated@
[Unique - only 1 per champion]
Needlessly Big Gem
Needlessly Big Gem
Once per combat: If the holder is alive after 15 seconds of combat, grant Gold 1 gold per 2 living allies, and each living ally deals 1% more damage per Gold gold in your bank (up to Gold 60 gold).
+500
Health
If the holder is alive after 15 seconds of combat, gain Gold 1 gold per 2 living allies and grant living allies 30% bonus damage.
​​[Support item]
+250
Health
Draven's Axe
Draven's Axe
Gambler's Blade
Gambler's Blade
Determined Investor
Determined Investor
Diamond Hands
Diamond Hands
Repair-o-matic
Repair-o-matic
Mechano-Swarm
Mechano-Swarm
Apex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and 33% Wounds for 10 seconds.
1 Count: 50 magic damage; 1% Burn
2 Count: 80 magic damage; 2% Burn
3 Count: 120 magic damage; 3% Burn
Burn: Deal a percentage of the target's max Health as true damage every second
Wound: Reduce healing
Apex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and 33% Wounds for 10 seconds.
1 Count: 50 magic damage; 1% Burn
2 Count: 120 magic damage; 1% Burn
3 Count: 120 magic damage; 2% Burn
Burn: Deal a percentage of the target's max Health as true damage every second
Wound: Reduce healing
Shrink Module
Shrink Module
Apex Turret's damage shrinks all enemies hit, Shredding and Sundering them for 6 seconds.
1 Count: 40% Shred and Sunder
2 Count: 50% Shred and Sunder
3 Count: 70% Shred and Sunder
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Apex Turret's damage shrinks all enemies hit, Shredding and Sundering them for 4 seconds.
1 Count: 20% Shred and Sunder
2 Count: 30% Shred and Sunder
3 Count: 50% Shred and Sunder
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Goldinator
Goldinator
Crown of Demacia
Crown of Demacia
Crown of Demacia
Crown of Demacia
Shimmer Injector
Shimmer Injector
Mod: Gain 25% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.
Overcharge: Instead increase the Attack Speed bonus by 400% and heal for 100% maximum Health.
Mod: Gain 35% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.
Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 80% maximum Health.
Virulent Bioware
Virulent Bioware
Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds.
Overcharge: Plague duration is 10 seconds and plague deals 5% maximum Health magic damage per second.
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 18% more damage for 5 seconds.
Overcharge: Plague duration increases to 10 seconds and plague deals 3.5% of the target's maximum Health per second as magic damage.
Unstable Chemtank
Unstable Chemtank
Mod: Gain 33% maximum Health and explode on death, dealing 30% of your maximum Health as magic damage to enemies within 2 hexes.
Overcharge: Explosion deals 35% of your maximum Health as magic damage to enemies within 3 hexes instead.
Mod: Gain 30% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.
Overcharge: Explosion radius is increased to 3 hexes.
Robotic Arm
Robotic Arm
Mod: Attacks have a 40% chance to trigger 1 additional attack.
Overcharge: Attacks deal 50% Attack Damage as bonus true damage.
Mod: Attacks have a 40% chance to trigger 1 additional attack.
Overcharge: Attacks and Abilities deal 25% bonus true damage.
Hextech Exoskeleton
Hextech Exoskeleton
Mod: Gain 30 Armor and Magic Resistance. Every 5 seconds, cleanse all negative effects and heal for 12% maximum Health.
Overcharge: Each time the holder heals, deal 150% of the heal amount as magic damage to adjacent enemies.
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 15% maximum Health.
Overcharge: You are immune to crowd control, and the heal is increased to 25% maximum Health.
Adaptive Implant
Adaptive Implant
Mod: While above 50% Health, gain 30% Attack Damage and Ability Power. While below, gain 30% Omnivamp.
Overcharge: Always gain both effects, and their power is increased by 60%.
Omnivamp: Heal for percentage of damage dealt
Mod: While above 50% Health, gain 30% Attack Damage and Ability Power. While below, gain 30% Omnivamp.
Overcharge: Always gain both effects, and their power is increased by 50%.
Omnivamp: Heal for percentage of damage dealt
Goldmancer's Staff
Goldmancer's Staff
+25
Ability Power
+30
Ability Power
Mogul's Mail
Mogul's Mail
Grants Armor 1 Armor, Magic resist 1 Magic Resist, and Health 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 3 gold.
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 3 gold.
Gold generated this game: @tftunitproperty.item:tft_item_goldgenerated@
[Unique - only 1 per champion]
Needlessly Big Gem
Needlessly Big Gem
If the holder is alive after 15 seconds of combat, your units deal 25% + 3% more damage per gold you have (maximum 15 gold). For every 2 units alive when this happens, gain 1 gold.
+600
Health
If the holder is alive after 15 seconds of combat, gain Gold 1 gold per 2 living allies and grant living allies 25% bonus damage.
​​[Support item]
+250
Health
Draven's Axe
Draven's Axe
Gambler's Blade
Gambler's Blade
Determined Investor
Determined Investor
Diamond Hands
Diamond Hands
A Cut Above
A Cut Above
Gain a Deathblade. Champions holding Deathblade have a 33% chance to drop 1 gold on kill.
Gain a Deathblade. Champions holding Deathblade have a 25% chance to drop 1 gold on kill.
Adrenaline Rush
Adrenaline Rush
Your Juggernauts deal 10% more damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
Your Juggernauts deal 10% more damage, increased to 20% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
Big Grab Bag
Big Grab Bag
Gain 2 random components, 8 gold, and a Reforger.
Gain 2 random components, 1 gold, and a Reforger.
Blinding Speed
Blinding Speed
Gain a Rapid Firecannon, a Guinsoo's Rageblade, and a Magnetic Remover.
Gain a Rapid Firecannon, a Guinsoo's Rageblade, a Recurve Bow, and a Magnetic Remover.
Built Different III
Built Different III
Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage).
Your units with no Traits active gain 300-550 Health and 45-65% Attack Speed (based on current Stage).
Buried Treasures III
Buried Treasures III
Gain a random item component at the start of the next 5 rounds (including this round).
Gain a random item component at the start of the next 6 rounds (including this round).
Capricious Forge
Capricious Forge
Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4 - Gain a component anvil
Level 6 - Gain a completed item anvil
Level 7 - Open a radiant item armory
As you level, gain more powerful items.
Level 4 - Component Anvil
Level 6 - Completed Item Anvil
Level 7 - Open a Radiant Item armory
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8
Gain a Component Anvil when you reach level 5, 6, 7, and 8.
Challenger Crown
Challenger Crown
Gain a Challenger Emblem, a Hand of Justice, and a Kalista.
Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.
Chemtech Enhancements
Chemtech Enhancements
Your units with Zaun's chem-mods gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.
Your units with Zaun's chem-mods gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units.
Combat Caster
Combat Caster
Your units gain 90-170 Shield (based on current Stage) for 6 seconds after casting their spell.
Your units gain 90-170 Shield (based on current Stage) for 6 seconds after casting their ability.
Contagion
Contagion
Combat start: Infect the highest Health enemy, causing them to take 20% more damage. Every 5 seconds or on death, the infection spreads to 2 nearby enemies.
Combat start: Infect the highest Health enemy, causing them to take 18% more damage. Every 5 seconds or on death, the infection spreads to 2 nearby enemies.
Cybernetic Bulk I
Cybernetic Bulk I
Your champions holding an item gain 250 Health.
Your champions holding an item gain 225 Health.
Cybernetic Bulk II
Cybernetic Bulk II
Your champions holding an item gain 350 health.
Your champions holding an item gain 300 health.
Cybernetic Leech I
Cybernetic Leech I
Your units holding an item gain 80 Health and 13% Omnivamp.
Your units holding an item gain 80 Health and 10% Omnivamp.
Cybernetic Leech II
Cybernetic Leech II
Your units holding an item gain 120 Health and 18% Omnivamp.
Your units holding an item gain 120 Health and 15% Omnivamp.
Cybernetic Leech III
Cybernetic Leech III
Your units holding an item gain 225 Health and 25% Omnivamp.
Your units holding an item gain 225 Health and 20% Omnivamp.
Demacia Crown
Demacia Crown
Gain a Demacia Emblem, a Recurve Bow, and a Garen.
Gain a Demacia Emblem, a Recurve Bow, and a Quinn.
Demonflare
Demonflare
Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health.
Gain a Swain. Your strongest Swain deals 3% increased damage per 100 max Health.
Endless Hordes
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Endless Hordes +
Endless Hordes +
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 9 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 12 gold.
Final Reserves
Final Reserves
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 gold.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP.
Freljord Soul
Freljord Soul
Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra.
Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe.
Gargantuan Resolve
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25.
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Giant Grab Bag
Giant Grab Bag
Gain 3 random components, 10 gold, and a Lesser Champion Duplicator.
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Gotta Go Fast!
Gotta Go Fast!
Your units generate 10% more Mana and move 20% faster.
Your units generate 10% more Mana and move 35% faster.
Gotta Go Fast! II
Gotta Go Fast! II
Your units generate 25% more Mana and move 40% faster.
Your units generate 20% more Mana and move 60% faster.
Gotta Go Fast!!! III
Gotta Go Fast!!! III
Your units generate 35% more Mana and move 50% faster.
Your units generate 30% more Mana and move 100% faster.
Healing Orbs I
Healing Orbs I
When an enemy dies, the nearest allied unit is healed for 300.
When an enemy dies, the nearest allied unit is healed for 250.
Hedge Fund
Hedge Fund
Gain 22 gold. Your maximum interest is increased to 10.
Gain 23 gold. Your maximum interest is increased to 10.
Idealism
Idealism
Gain a Hand of Justice. Champions holding Hand of Justice deal 13% increased damage.
Gain a Hand of Justice. Champions holding Hand of Justice deal 12% increased damage.
Impenetrable Bulwark
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, and a Magnetic Remover.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Infernal Contract
Infernal Contract
Your max level is 7. Gain 85 gold.
Your max level is 7. Gain 75 gold.
Infusion
Infusion
Your units restore 20 Mana every 5 seconds.
Your units restore 20 Mana every 6 seconds.
Iron Assets
Iron Assets
Gain a Component Anvil and 2 gold.
Gain a Component Anvil and 4 gold.
Item Grab Bag II
Item Grab Bag II
Gain a random completed item, a random component, and 5 gold.
Gain a random completed item, a random component, and 1 gold.
Item Grab Bag III
Item Grab Bag III
Gain 2 random completed items and 8 Gold.
Gain 2 random completed items and 2 Gold.
Jeweled Lotus I
Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their spells can critically strike.
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
Job Well Done
Job Well Done
Gain a Completed Item Anvil and a Component Anvil.
Gain a Completed Item Anvil and 1 random component.
Job's Done
Job's Done
Gain 2 Component Anvils.
Gain 1 Component Anvil and 1 random component.
Know Your Enemy
Know Your Enemy
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.
Large Forge
Large Forge
Gain an Ornn Item Anvil and a Component Item Anvil.
Gain an Artifact Anvil and a Component Item Anvil.
Latent Forge
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Gain an Artifact Anvil after 8 player combats.
Living Forge
Living Forge
Gain an Ornn Item Anvil now and after every 10 player combats.
Gain an Artifact Anvil now and after every 10 player combats.
Magic Wand
Magic Wand
Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Mana Burn
Mana Burn
Gain a Shroud of Stillness. All enemies take 2% of their maximum Health as true damage each second until the first time they cast their Ability.
Gain a Shroud of Stillness. All enemies take 1.5% of their maximum Health as true damage each second until the first time they cast their Ability.
Masterful Job
Masterful Job
Gain an Ornn Item Anvil and a Completed Item Anvil
Gain an Artifact Anvil and a Completed Item Anvil.
Medium Forge
Medium Forge
Gain a Completed Item Anvil and 7 Gold.
Gain a Completed Item Anvil and 1 Gold.
Overwhelming Force
Overwhelming Force
Gain a Deathblade and an Infinity Edge, and a Magnetic Remover.
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Portable Forge
Portable Forge
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 4 unique Artifacts.
Portable Forge
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts.
Portable Forge
Portable Forge
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 2 unique Artifacts.
Pumping Up II
Pumping Up II
Your units gain 10% Attack Speed. Each round, increase this by 1%.
Your units gain 8% Attack Speed. Each round, increase this by 1%.
Ravenous Hunter
Ravenous Hunter
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, stacking up to 40 times. His passive healing is replaced with magic damage on his attacks.
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 4% Attack Damage and 4 Ability Power, stacking up to 55 times. His passive healing is replaced with magic damage on his attacks.
Return on Investment
Return on Investment
After you refresh your shop 20 times, gain a Tactician's Crown
After you refresh your shop 18 times, gain a Tactician's Crown
Riftwalk
Riftwalk
Gain a Kassadin. Before casting, your strongest Kassadin gains 32 Ability Power and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His Mana cost is reduced by 30.
Gain a Kassadin. Before casting, your strongest Kassadin gains 35 Ability Power and blinks to the furthest enemy within 3 hexes, but his ability no longer disarms or shields. His Mana cost is reduced by 30.
Rogue Crest
Rogue Crest
Gain a Rogue Emblem and a Zed.
Gain a Rogue Emblem and a Qiyana.
Rogue Heart
Rogue Heart
Your team counts as having 1 additional Rogue. Gain a Zed.
Your team counts as having 1 additional Rogue. Gain a Qiyana.
Scrappy Inventions
Scrappy Inventions
At the start of combat, up to 5 components on your champions turn into completed items for the rest of combat. At the start of the next 2 stage(s), gain a component.
At the start of combat, up to 5 components on your champions turn into completed items for the rest of combat. At the start of the next 2 stage(s), gain a component.
Teaming Up I
Seeing Double I
Gain 1 completed item(s) made from two of the same component and 2 gold.
Gain 1 random component and @numunits@ random Tier 3 champions.
Teaming Up II
Seeing Double II
Gain 1 completed item(s) made from two of the same component and 10 gold.
Gain 1 random Support item and 1 random Tier 4 champion.
Teaming Up III
Seeing Double III
Gain 2 completed item(s) made from two of the same component and 4 gold.
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Sentinel's Spirit
Sentinel's Spirit
While in spirit form, your Ionians gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.
While in spirit form, your Ionians gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians.
Shurima Crown
Shurima Crown
Gain a Shurima Emblem, a Protector's Vow, and an Akshan.
Gain a Shurima Emblem, a Protector's Vow, and a Naafiri.
Shurima's Legacy
Shurima's Legacy
After 8 seconds of combat, the Sun Disc attacks enemies for 160-800 magic damage every 2 seconds (based on current Stage). Gain 3 Shurimans.
After 8 seconds of combat, the Sun Disc attacks enemies for 145-725 magic damage every 2 seconds (based on current Stage). Gain 2 Shurimans.
Slayer Crest
Slayer Crest
Gain a Slayer Emblem and a Kled.
Gain a Slayer Emblem and a Qiyana.
Slayer Crown
Slayer Crown
Gain a Slayer Emblem, a Titan's Resolve, and a Kled.
Gain a Slayer Emblem, a Night Harvester, and a Quinn.
Slayer Heart
Slayer Heart
Your team counts as having 1 additional Slayer. Gain a Kled.
Your team counts as having 1 additional Slayer. Gain a Qiyana.
Sleight of Hand
Sleight of Hand
Gain a Thief's Gloves. Champions holding Thief's Gloves gain 30% Attack Speed.
Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed.
Small Forge
Small Forge
Gain a Component Anvil and 4 gold.
Gain a Component Anvil and 2 gold.
Social Distancing I
Social Distancing I
Combat start: Units with no adjacent allies gain 12% Attack Damage and Ability Power.
Combat start: Units with no adjacent allies gain 10% Attack Damage and 10 Ability Power.
Social Distancing II
Social Distancing II
Combat start: Units with no adjacent allies gain 18% Attack Damage and Ability Power.
Combat start: Units with no adjacent allies gain 16% Attack Damage and 16 Ability Power.
Social Distancing III
Social Distancing III
Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power.
Combat start: Units with no adjacent allies gain 25% Attack Damage and 25 Ability Power.
Stable Evolution
Stable Evolution
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.
Stellacorn's Blessing
Stellacorn's Blessing
While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
While you have the Targon trait activated, your units gain 35% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
Strategist Soul
Strategist Soul
Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.
Your team counts as having 1 additional Strategist. Gain an Adaptive Helm and a Swain.
Tactical Superiority
Tactical Superiority
Your champions gain 5% Attack Damage and Ability Power for each of their active traits, doubled when you field a Strategist. Gain 2 Strategists.
Your champions gain 4% Attack Damage and Ability Power for each of their active traits, doubled when you field a Strategist. Gain 2 Strategists.
The Boss
The Boss
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power.
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and 40 Ability Power.
Three's a Crowd
Three's a Crowd
Your units gain 111 Health for each unique Tier 3 unit you field.
Your units gain 100 Health for each unique Tier 3 unit you field.
Tiny Grab Bag
Tiny Grab Bag
Gain a random component, 4 gold, a Magnetic Remover.
Gain a random component, 2 gold, a Magnetic Remover.
Tiny Power I
Tiny Power I
Your units gain 7% Attack Damage, Ability Power, and Attack Speed.
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
Tiny Power III
Tiny Power III
Your units gain 16% Attack Damage, Ability Power, and Attack Speed.
Your units gain 15% Attack Damage, Ability Power, and Attack Speed.
Total Domination
Total Domination
Noxus units' attacks and Abilities execute enemies below 8% Health, increased by 1% for each player you've Conquered. Gain 3 Noxians.
Noxus units' attacks and Abilities execute enemies below 3% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.
Training Reward
Training Reward
Gain 7 gold and a Lesser Champion Duplicator.
Gain 5 gold and a Lesser Champion Duplicator.
Training Reward II
Training Reward II
Gain 15 gold and a Lesser Champion Duplicator.
Gain 12 gold and a Lesser Champion Duplicator.
Two Healthy
Two Healthy
Your units gain 111 Health for each unique Tier 2 unit you field.
Your units gain 100 Health for each unique Tier 2 unit you field.
Unified Resistance I
Unified Resistance I
If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Unified Resistance II
Unified Resistance II
If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Unleashed Arcana
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, and a Magnetic Remover.
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Void Crown
Void Crown
Gain a Void Emblem, a Zz'Rot Portal, and a Rek'Sai.
Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai.
Well-Earned Comforts I
Well-Earned Comforts I
Your units gain 60 Health for each item equipped.
Your units gain 80 Health for each item equipped.
Well-Earned Comforts III
Well-Earned Comforts III
Your units gain 120 Health and 8% Attack Speed for each item equipped.
Your units gain 120 Health and 6% Attack Speed for each item equipped.
What Doesn't Kill You
What Doesn't Kill You
After losing your combat, gain 2 gold. Every 5 losses, gain a random component.
After losing your combat, gain 2 gold. Every 4 losses, gain a random component.
What The Forge
What The Forge
All completed items you own or receive are transformed into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact.
All completed items you own or receive are transformed into random Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact.
Winds of War
Winds of War
Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of his max Health each second.
Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 12% of his max Health each second.
You Have My Bow
You Have My Bow
Gain a Recurve Bow. Your units gain 15% Attack Speed.
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
You Have My Sword
Gain a B.F. Sword. Your units gain 18% Attack Damage.
Gain a B.F. Sword. Your units gain 15% Attack Damage.