
Ashe

Gangplank
Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals 200/300/450

magic damage and 33% Wounds the enemy for for 8 seconds.Wound: reduces healing received
Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals 210/315/475

magic damage and 33% Wounds the enemy for 8 seconds.Wound: reduces healing received

Kayle
Kayle's next 3 attacks deal 95/143/214

physical damage (150% Attack Damage
) to her target, and 20/30/45

magic damage to enemies within 1 hex of the target. Kayle's next 3 attacks deal 103/151/224

physical damage (155% Attack Damage
) to her target, and 25/35/50

magic damage to enemies within 1 hex of the target. 
Lulu
Lulu fires a magic bolt at her target, dealing 240/360/540

magic damage to the first enemy hit and 120/180/270

to other enemies behind. Lulu fires a magic bolt at her target, dealing 260/390/580

magic damage to the first enemy hit and 130/195/290

to other enemies behind. 
Lux
Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 200/300/450

to nearby enemies. Lux sends out a singularity to a random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 200/300/450

to nearby enemies. 
Wukong
Wukong spins his staff around him, dealing 140/210/315

magic damage to nearby enemies. He gains 50/75/100 Armor and Magic Resist for each enemy hit for 3 seconds. Wukong spins his staff around him, dealing 140/210/315

magic damage to nearby enemies. He gains 60/70/80 Armor and Magic Resist for each enemy hit for 3 seconds. 
Draven
Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take 156/237/355

physical damage (140% Attack Damage
+ 65/100/150

), reduced by 25% for each enemy they have already passed through. Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take 145/222/335

physical damage (130% Attack Damage
+ 60/95/145

), reduced by 25% for each enemy they have already passed through. 
Ezreal
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 215/320/500 magic damage to the target and nearby enemies.Chill: reduce Attack Speed
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 230/345/535 magic damage to the target and nearby enemies.Chill: reduce Attack Speed

Fiora
Fiora lunges at her enemy, dealing 113/169/264

physical damage (225/225/235% Attack Damage
) to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore 30/40/50

Health. Fiora lunges at her enemy, dealing 113/169/264

physical damage (225/225/235% Attack Damage
) to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore 30/40/55

Health. 
Jinx

Lee Sin
Lee Sin dashes towards a nearby ally, shielding them and himself for 180/220/270

Health for 4 seconds. He then dashes back and deals 144/216/338

physical damage (240/240/250% Attack Damage
) to his target.If there are no nearby allies, he gains a 360/440/540

Health shield instead. Lee Sin dashes towards a nearby ally, shielding them and himself for 180/220/270

Health for 4 seconds. He then dashes back and deals 165/248/378

physical damage (275/275/280% Attack Damage
) to his target.If there are no nearby allies, he gains a 360/440/540

Health shield instead. 
Rell

Yuumi
Yuumi fires a curved missile at the furthest target in her attack range, dealing 220/330/510

magic damage to the first unit hit. Yuumi fires a curved missile at the furthest target in her attack range, dealing 230/345/535

magic damage to the first unit hit. 
Jax
Passive: Jax leaps to his target and deals 100/150/250 bonus magic damage every 3rd attack. The bonus damage increases by 20/30/50

every 3rd attack, and stacks up to 7 times. Passive: Jax leaps to his target and deals 110/165/285

bonus magic damage every 3rd attack. The bonus damage increases by 20/30/50

every 3rd attack, and stacks up to 7 times. 
Nilah
Nilah whirls her whip-blade, dealing 90/135/225 magic damage to nearby enemies while healing herself and allies for 250/300/350

Health over 1 seconds. She finishes with a burst that deals 90/135/225 magic damage. Nilah whirls her whip-blade, dealing 90/135/225 magic damage to nearby enemies while healing herself and allies for 250/300/400

Health over 1 second. She finishes with a burst that deals 90/135/225 magic damage. 
Vel'Koz
Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals 275/415/680

magic damage to them. Stun: cannot move, attack, or cast Abilities
Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals 275/415/680

magic damage to them. An enemy cannot be frozen again for 4 seconds after being frozen.Stun: cannot move, attack, or cast Abilities

Zoe
Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals 375/550/925

magic damage over 10 seconds. Infected enemies take 10/10/20% more damage. Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals 390/585/975

magic damage over 10 seconds. Infected enemies take 10/10/20% more damage. 
Aurelion Sol
Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal 135/200/400

magic damage, then 10% Burn and 33% Wound enemies for 10 seconds. Burn: deals some of the target's maximum Health as true damageWound: reduces healing received Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal 145/215/435

magic damage, then 10% Burn and 33% Wound enemies for 10 seconds. Burn: deals some of the target's maximum Health as true damageWound: reduces healing received 
Bel'Veth
Bel'Veth dashes around her target and unleashes a flurry of 2

attacks (250% of her Attacks per second), each dealing 60/90/420

physical damage (50/50/150% Attack Damage
+ 20/30/150

).Each time this is cast, Bel'Veth gains 25% bonus Attack Speed for the rest of combat. Bel'Veth dashes around her target and unleashes a flurry of 2

attacks (250% of her Attacks per second), each dealing 80/120/510

physical damage (75/75/200% Attack Damage
+ 20/30/150

).Each time this is cast, Bel'Veth gains 25% bonus Attack Speed for the rest of combat. 
Miss Fortune
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take 45/65/210

magic damage from the first bullet that hits them, and 25/35/105

magic damage from any other bullets that hit. Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take 40/60/180

magic damage from the first bullet that hits them, and 20/30/100

magic damage from any other bullets that hit. 
Samira
Samira rapidly fires bullets that deal a total of 450/681/3029

physical damage (500/525/1500% Attack Damage
+ 100/130/666

). Bullets ricochet to nearby enemies for 20% less damage. Samira rapidly fires bullets that deal a total of 416/615/2635

physical damage (480/490/1250% Attack Damage
+ 80/100/666

). Bullets ricochet to nearby enemies for 20% less damage. 
Sejuani

Sett
Sett gains a 325/425/1500

Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals 135/216/810

physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to 270/432/1620

, depending on how long Sett was charged up. Sett gains a 325/425/1500

Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals 126/203/608

physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to 252/405/1215

, depending on how long Sett was charged up. 
Taliyah
Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing 70/100/250

magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing 200/300/900

additional magic damage to nearby enemies. Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing 70/100/250

magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing 210/315/945

additional magic damage to nearby enemies. 
Viego
Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing 260/390/850

magic damage to the primary target and 130/195/425

magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 18/18/1% less damage. Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing 260/390/850

magic damage to the primary target and 125/185/400

magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 20/20/10% less damage. 
Zed
Zed teleports behind his target, Sunders 15/20/50 Armor for 6 seconds and enters KILL MODE for 7 seconds: Attacks deal 40/60/300

bonus physical damage and every 3rd attack deals 140/210/525

physical damage (125% Attack Damage
+ 40/60/300

) to all adjacent enemies.Sunder: reduce Armor
Zed briefly becomes untargetable, teleports behind his target, Sunders 20/30/100 Armor for 6 seconds and enters KILL MODE for 7 seconds: Attacks deal 40/60/300

bonus physical damage and every 3rd attack deals 140/210/525

physical damage (125% Attack Damage
+ 40/60/300

) to all adjacent enemies.Sunder: reduce Armor

Aphelios

Fiddlesticks
Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing 111/166/1000

magic damage per second and healing for 20% of the damage dealt. Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing 100/150/900

magic damage per second and healing for 20% of the damage dealt. 
Janna
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5/2/3 seconds, and dealing 100/150/3000

magic damage each second for 3 seconds.Stun: cannot move, attack, or cast Abilities
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.25/2/10 seconds, and dealing 50/75/1000

magic damage each second for 3 seconds.Stun: cannot move, attack, or cast Abilities

Nunu & Willump

Urgot

A.D.M.I.N.
(2) [Initialize ADMIN cause and effect]
(4) [Add another effect to the program]
(6) Boost previous tiers by 200%
(2) [Initialize ADMIN cause and effect]
(4) [Add another effect to the program]
(6) Boost previous tiers by 100%

Aegis
(2) +20 Magic Resist, +40 for Aegis
(3) +35 Magic Resist, +70 for Aegis
(4) +50 Magic Resist, +100 for Aegis
(5) +75 Magic Resist, +150 for Aegis
(2) +20 Magic Resist, +40 for Aegis
(3) +40 Magic Resist, +80 for Aegis
(4) +60 Magic Resist, +120 for Aegis
(5) +90 Magic Resist, +180 for Aegis

Anima Squad
Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 6 permanent 5 Health to each Anima Squad member.They also gain:(3) 10% Attack Damage and 10 Ability Power
(5) 30% Attack Damage and 30 Ability Power
(7) 55% Attack Damage and 55 Ability Power
Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 5 permanent Health to each Anima Squad member.They also gain:(3) 10% Attack Damage and 10 Ability Power
(5) 35% Attack Damage and 35 Ability Power
(7) 60% Attack Damage and 60 Ability Power

Brawler
(2) +20% maximum Health
(4) +40% maximum Health
(6) +65% maximum Health
(8) +90% maximum Health
(2) +20% maximum Health
(4) +45% maximum Health
(6) +70% maximum Health
(8) +99% maximum Health

Duelist
Innate: increased movement speed.Duelists' attacks grant bonus Attack Speed, up to 12 stacks. (2) +5% Attack Speed per stack
(4) +10% Attack Speed per stack
(6) +16% Attack Speed per stack
(8) +24% Attack Speed per stack
Innate: Increased movement speed.Duelists' attacks grant bonus Attack Speed, up to 12 stacks. (2) +5% Attack Speed per stack
(4) +9% Attack Speed per stack
(6) +15% Attack Speed per stack
(8) +24% Attack Speed per stack

Gadgeteen
Gadgeteens create random modified weapons with powerful effects. Any champion can equip the items, but they fall apart after one round.(3) Create 1 item(s) every round
(5) Create 2 item(s) every round
Each round, Gadgeteens create random modified weapons with powerful effects that fall apart after one round. Gadgeteens also gain Damage and Damage Reduction for each item equipped to them.(3) Create 1 item, 3% per item.
(5) Create 2 items, 12% per item.

LaserCorps
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.50 second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent. Drone lasers deal:(3) 65 magic damage
(6) 165 magic damage
(9) 200 magic damage, and each agent gets a 2nd drone
When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.40 second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent. Drone lasers deal:(3) 25 magic damage
(5) 45 magic damage
(7) 80 magic damage
(9) 99 magic damage, and each agent gets a 2nd drone

Mascot
(2) 1.50% healing
(4) 2.50% healing
(6) 4.50% healing
(8) 10% healing
(2) 1.50% healing
(4) 3% healing
(6) 6% healing
(8) 10% healing

Mecha:PRIME
(3) The PRIME gains 70 Ability Power and 70% Attack Damage
(5) All Mechas gain 50 Ability Power and 50% Attack Damage; the PRIME gains double this amount
(3) The PRIME gains 60 Ability Power and 60% Attack Damage
(5) All Mechas gain 45 Ability Power and 45% Attack Damage; the PRIME gains double this amount

Ox Force
Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invincible for 1 seconds as they defend the city with their last breath. Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second. 
Prankster
(2) Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 150 Health.
(3) And, Prankster dummies stun the enemy that killed them for 1.50 seconds.
(2) Once per combat at 50% Health, Pranksters spawn a target dummy, move to a safe location, and restore 150 Health.
(3) And, Prankster dummies stun the enemy that killed them for 1.50 seconds.

Renegade
(3) 40% bonus damage, extra 20% for last alive
(6) 70% bonus damage, extra 40% for last alive
(3) 35% bonus damage, extra 20% for last alive
(6) 60% bonus damage, extra 40% for last alive

Spellslinger
At the start of combat and every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.Spellslingers gain:(2) +25 Ability Power
(4) +55 Ability Power
(6) +85 Ability Power
(8) +125 Ability Power, and orbs deal 150% Ability Power
Every 5 seconds, Spellslinger's next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.Spellslingers gain:(2) +25 Ability Power
(4) +60 Ability Power
(6) +95 Ability Power
(8) +140 Ability Power, and orbs deal 150% Ability Power

Star Guardian
Gain more Mana in combat. Star Guardians gain more Mana in combat. 
Sureshot
Combat start: gain bonus Attack Damage now, and every 4 seconds.(2) +10% Attack Damage
(4) +20% Attack Damage
Combat start: Sureshots gain bonus Attack Damage now, and every 4 seconds.(2) +8% Attack Damage
(4) +20% Attack Damage

Underground
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.(3) Crack 2 vault lock after a player combat win, and 3 after a player combat loss
(5) Crack 3 vault lock after a player combat win, and 5 after a player combat loss
The Underground must sneak through the sewers after each player combat and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.(3) 2 locks per win, 3 per loss
(4) 2 locks per win, 4 per loss
(5) 3 locks per win, 5 per loss
(6) 4 locks per win, 7 per loss

Spatula
It must do something...

Deathblade
Grant
40% bonus Attack Damage. Perfect peace and calm for the holder - and all who face it.

Giant Slayer
Grant
20% bonus Attack Damage and
20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. 
Spear of Shojin
Grant
15 bonus Ability Power. Every 3rd attack restores
20 additional Mana. Every 3rd attack restores
20 additional Mana. 
Infinity Edge
Grant
20% bonus Attack Damage and
15% bonus Critical Strike Chance. Damage from an Ability can critically strike.+20%
Critical Strike Chance
Damage from an Ability can critically strike.+35%
Critical Strike Chance

Rapid Firecannon
Grant
30% bonus Attack Speed and
1 bonus Attack Range.Attacks cannot miss. Grant
1 bonus Attack Range and your attacks cannot miss. 
Statikk Shiv
Grants
15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.Direct damage item]Shred: reduce Magic Resist Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.Direct damage item]Shred: reduce Magic Resist 
Runaan's Hurricane
Grants
20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage
as physical damage.[Direct damage item]
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage
as physical damage.[Direct damage item]

Last Whisper
Grant
10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.Unique - only 1 per champion]Sunder: reduce Armor +20%
Critical Strike Chance
Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.Unique - only 1 per champion]Sunder: reduce Armor +20%
Critical Strike Chance

Rabadon's Deathcap
Grant
50 bonus Ability Power. This humble hat can help you make, or unmake, the world itself.

Archangel's Staff
Grant
10 bonus Ability Power.Combat start: Grant
20 Ability Power every 5 seconds. Combat start: Grant
20 Ability Power every 5 seconds. 
Morellonomicon
Grant
10 bonus Ability Power. Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received 
Jeweled Gauntlet
Grants
15 bonus Ability Power and
15% Critical Strike Chance. Damage from an Ability can critically strike.+20%
Critical Strike Chance
Damage from an Ability can critically strike.+35%
Critical Strike Chance

Blue Buff
Grant
10 bonus starting Mana and
10 bonus Ability Power. Abilities cost
10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain
10 Mana.Unique - only 1 per champion
Abilities cost
10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain
10 Mana.Unique - only 1 per champion

Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and
35 Armor and
35 Magic Resist for the rest of combat. 
Bramble Vest
Grant
30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 2.5 seconds).Direct damage item
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 2.5 seconds).Direct damage item

Sunfire Cape
Grant
150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received 
Shroud of Stillness
Grant
250 bonus Health.Combat start: Shoot a beam that 35% Mana Reaves enemies.Unique - only 1 per champion]Mana Reave: increase maximum Mana until the next cast +20%
Critical Strike Chance
Combat start: Shoot a beam that 35% Mana Reaves enemies.Unique - only 1 per champion]Mana Reave: increase maximum Mana until the next cast +20%
Critical Strike Chance

Dragon's Claw
Grant
30 bonus Magic Resist. Every 2 seconds, regenerate 5% maximum Health. Every 2 seconds, regenerate 4% maximum Health. 
Zephyr
Grant
15% bonus Attack Speed.Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.][Unique - only 1 per champion Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.][Unique - only 1 per champion 
Quicksilver
Grant
30% bonus Attack Speed.Combat start: Grant immunity to crowd control for 15 seconds.Unique - only 1 per champion
+20%
Critical Strike Chance
Combat start: Grant immunity to crowd control for 15 seconds.Unique - only 1 per champion
+20%
Critical Strike Chance

Warmog's Armor
Grant
500 bonus Health. Tough as teak, strong as oak, and eternal as petricite.

Guardbreaker
Grant
20% bonus Attack Damage and
20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.+20%
Critical Strike Chance
After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.+20%
Critical Strike Chance

Luminous Deathblade
Grant
100% bonus Attack Damage. It glows in the presence of enemies. Or friends. Or anything alive, really.

Demonslayer
Grant
40% bonus Attack Damage and
40 bonus Ability Power. Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health. Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health. 
Hextech Lifeblade
Grant 35% Omnivamp, which also heals the lowest percent Health ally.In addition, gain 30 Ability Power.Omnivamp: heal for some of damage dealt
Grant 35% Omnivamp, which also heals the lowest percent Health ally.Omnivamp: heal for some of damage dealt

Spear of Hirana
Grant
30 bonus Ability Power. Every 3rd attack restores
30 additional Mana. Every 3rd attack restores
40 additional Mana. 
Blessed Bloodthirster
Grant 35% Omnivamp. Also, gain
20% Attack Damage.Once per combat: At 40% Health, gain a 35% maximum Health shield that lasts up to 5 seconds.Omnivamp: heal for some of damage dealt
Grant 35% Omnivamp.Once per combat: At 40% Health, gain a 35% maximum Health shield that lasts up to 5 seconds.Omnivamp: heal for some of damage dealt

Zenith Edge
Grant
40% bonus Attack Damage and
55% bonus Critical Strike Chance. Damage from an Ability can critically strike.+20%
Critical Strike Chance
Damage from an Ability can critically strike.+75%
Critical Strike Chance

Rapid Lightcannon
Grant
55% bonus Attack Speed and
2 hex Attack Range.Attacks cannot miss. Grant
2 bonus Attack Range and your attacks cannot miss. 
Guinsoo's Reckoning
Attacks grant
+10% bonus Attack Speed. This effect stacks.Also, gain
15% Attack Speed. Attacks grant
10% bonus Attack Speed. This effect stacks. 
Statikk's Favor
Grant
40 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 8 enemies, dealing 75 magic damage and 50% Shredding them for 5 seconds.Direct damage item]Shred: reduce Magic Resist Every 3rd attack unleashes chain lightning that bounces to 8 enemies, dealing 75 magic damage and 50% Shredding them for 5 seconds.Direct damage item]Shred: reduce Magic Resist 
Runaan's Tempest
Grant
20% Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage
as physical damage.Also, gain
30% Attack Speed.[Direct damage item]
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage
as physical damage.[Direct damage item]

Eternal Whisper
Grant
35% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for the rest of combat. This effect does not stack.Also gain
35% Critical Strike Chance.Unique - only one per champion]Sunder: reduce Armor +20%
Critical Strike Chance
Any physical damage dealt 50% Sunders the target for the rest of combat. This effect does not stack.Unique - only one per champion]Sunder: reduce Armor +55%
Critical Strike Chance

Rabadon's Ascended Deathcap
Grant
105 bonus Ability Power. It's witnessed - and unleashed - miracles and calamities both.

Urf-Angel's Staff
Grant
30 bonus Ability Power.Combat start: Gain
30 Ability Power every 4 seconds. Combat start: Gain
30 Ability Power every 4 seconds. 
Locket of Targon Prime
Combat start: Shields the holder and allies within 3 hexes in the same row for 400/500/600 (based on star level) damage for 60 seconds.Also, your team gains 200 Health.Aura item
Combat start: Shields the holder and allies within 3 hexes in the same row for 400/500/600 (based on star level) damage for 60 seconds.Your team gains
200 Health.Aura item

More More-ellonomicon
Grant
35 bonus Ability Power. Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received 
Glamorous Gauntlet
Grant
55% bonus Critical Strike Chance and
40 bonus Ability Power. Damage from an Ability can critically strike.+20%
Critical Strike Chance
Damage from an Ability can critically strike.+75%
Critical Strike Chance

Blue Blessing
Grant
10 bonus starting Mana and
50 bonus Ability Power. Abilities cost
10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain
20 Mana.Unique - only 1 per champion
Abilities cost
10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain
20 Mana.Unique - only 1 per champion

Bulwark's Oath
Once per combat: At 40% Health, gain
70 Armor and
70 Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. 
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).Also, gain
150 Health.Aura item
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).Aura item

Rosethorn Vest
Grant
120 bonus Armor. Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225 (based on star level) magic damage to all nearby enemies (once every 1.5 seconds).Direct damage item
Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225 (based on star level) magic damage to all nearby enemies (once every 1.5 seconds).Direct damage item

Sunlight Cape
Grant
200 bonus Health. Every 1.5 seconds, an enemy within 3 hexes is 60% Burned and 33% Wounded for 30 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received Every 1.5 seconds, an enemy within 3 hexes is 60% Burned and 33% Wounded for 30 seconds.Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received 
Shroud of Reverence
Grant
250 bonus Health.Combat start: Shoot a wider beam that 50% Mana Reaves enemies.Your team also gains
15 starting Mana.Unique - only 1 per champion]Mana Reave: increase maximum Mana until the next cast +20%
Critical Strike Chance
Combat start: Shoot a wider beam that 50% Mana Reaves enemies.Your team gains
15 starting Mana.Unique - only 1 per champion]Mana Reave: increase maximum Mana until the next cast +20%
Critical Strike Chance

Dragon's Will
Grant
100 bonus Magic Resist. Every 1.5 seconds, regenerate 8% maximum Health. Every 1.5 seconds, regenerate 8% maximum Health. 
Mistral
Grant
20% bonus Attack Speed. Your team also gains
15% Attack Speed.Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.Ignores crowd control immunity.][Unique - only 1 per champion Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.Your team gains
15% Attack Speed.Ignores crowd control immunity.][Unique - only 1 per champion 
Quickestsilver
Grant
70% bonus Attack Speed.Combat start: Grant immunity to crowd control for 30 seconds.Unique - only 1 per champion
+20%
Critical Strike Chance
Combat start: Grant immunity to crowd control for 30 seconds.Unique - only 1 per champion
+20%
Critical Strike Chance

Warmog's Pride
Grant
1000 bonus Health. Also, regenerate 1% maximum Health per second. Regenerate 1% maximum Health per second. 
Willbreaker
Grant
30% bonus Attack Damage and
30 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 70% more damage for 3 seconds.+20%
Critical Strike Chance
After damaging a shielded enemy, Abilities and attacks deal 70% more damage for 3 seconds.+20%
Critical Strike Chance

Anima Visage
Regenerate 4% maximum Health each second. Regenerate 2.5% maximum Health each second. 
Death's Defiance
Grant 20% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.Unique - only 1 per champion]Omnivamp: heal for some of damage dealt Grant 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.Unique - only 1 per champion]Omnivamp: heal for some of damage dealt 
Infinity Force
Tons of EVERYTHING!
+25%
Critical Strike Chance

Manazane
Once per combat: After casting an Ability, restore
150 Mana over 5 seconds.Unique - only 1 per champion
Once per combat: After casting an Ability, restore
120 Mana over 5 seconds.Unique - only 1 per champion

OVERFLOW_ERROR // Giant Slayer
Grant
20% bonus Attack Damage and
20 bonus Ability Power. If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.Self-destructs after 1 round of player combat. If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.Self-destructs after 1 round of player combat. 
Spring-Loaded Rapid Firecannon
Grant
40% bonus Attack Speed and
3 Attack Range.Attacks cannot miss. Self-destructs after 1 round of player combat. Grant
3 bonus Attack Range and your attacks cannot miss. Self-destructs after 1 round of player combat. 
Jump-Started Spear of Shojin
Every 3rd attack restores
20 additional Mana. Self-destructs after 1 round of player combat. 
Shroud of Even Still-erness
Grant
250 bonus Health.Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.Self-destructs after 1 round of player combat. Unique - only 1 per champion]Mana Reave: increase maximum Mana until the next castChill: reduce Attack Speed Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.Self-destructs after 1 round of player combat. Unique - only 1 per champion]Mana Reave: increase maximum Mana until the next castChill: reduce Attack Speed 
Overclocked Sunfire Cape
Grant
150 bonus Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.Self-destructs after 1 round of player combat. Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.Self-destructs after 1 round of player combat. Unique - only 1 per champion]Burn: deals some of the target's maximum Health as true damageWound: reduces healing received 
Induction-Powered Warmog's Armor
Grant
600 bonus Health and regenerate 0.5% maximum Health per second.Self-destructs after 1 round of player combat. Regenerate 0.5% maximum Health per second.Self-destructs after 1 round of player combat. 
Ancient Archives I
Gain 1 Tome of Traits.
Gain 1 Tome of Traits and 2 gold.

Ancient Archives II
Gain 2 Tome of Traits.
Gain 2 Tome of Traits and 8 gold.

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).

Brawler Crown
Gain a Brawler Emblem, a Redemption, and a Riven.
Gain a Brawler Emblem, a Protector's Vow, and a Riven.
Gain a Miss Fortune. Her Ability covers a wider cone. When she casts her ability, she gains a 250 Health shield for 2 seconds.
Gain a Miss Fortune. Her Ability covers a wider cone. When she casts her ability, she gains a 200 Health shield for 2 seconds.
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist, and 5 when they cast Abilities (this can stack).
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist, and an additional 5 when they cast Abilities (this can stack).
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 12% of his missing Health.
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.

Clear Mind
If you have no champions on your bench at the end of a round, gain 3 experience points.
If you have no champions on your bench at the end of a player combat round, gain 3 experience points.

Cluttered Mind
If your bench is full at the end of a round, gain 3 experience points.
If your bench is full at the end of a player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.

Cruel Pact
Buying XP costs 6 Health instead of gold. Heal 3 Health each round.
Buying XP costs 6 Health instead of gold. Heal 2 Health each round.
Gain a Talon. He gains 60 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Talon. He gains 50 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Sivir. When you field her, your team heals 15% of their missing Health and sheds all negative effects every 7 seconds.
Gain a Sivir. When you field her, your team heals 12% of their missing Health and sheds all negative effects every 8 seconds.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 60% of their Magic Resist.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Gain a Gangplank. His Ability bounces to a second target, dealing 90% damage.
Gain a Gangplank. His Ability bounces to a second target, dealing 100% damage.
Gain a Fiora. While her Ability is active, she gains 175 Armor and Magic Resist.
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Gain a Vel'Koz. His Ability deals an additional 200% of its damage over the next 20 seconds (this can stack).
Gain a Vel'Koz. His Ability deals an additional 300% of its damage over the next 20 seconds (this can stack).
Gain a Jinx. When she scores a takedown, she gains 125% Attack Speed and movement speed for 7 seconds.
Gain a Jinx. She gains 40% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 7 seconds.

Heart Crown
Gain a Heart Emblem, a ZZ'rot Portal, and a Sona.
Gain a Heart Emblem, a Guardbreaker, and a Sona.
Gain a Rell. She has 70 Ability Power and takes 30% less damage.
Gain a Rell. She has 80 Ability Power and takes 35% less damage.

Hustler
You earn no interest, but gain 3 gold per round.
You earn no interest, but gain 3 gold at the start of every player combat round.
Gain a Lee Sin. When you field him, your team gains 20% Attack Speed, doubled for 3 seconds after being shielded.
Gain a Lee Sin. When you field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Galio. His Ability costs 50 less Mana to cast, deals 75% more damage and knocks up its target for 2 seconds.
Gain a Galio. His Ability costs 70 less Mana to cast, deals 150% more damage and knocks up its target for 2 seconds.
Gain a Sylas. He gains 30% maximum Health and deals 40% increased damage.
Gain a Sylas. He gains 25% maximum Health and deals 40% increased damage.
Gain a Draven. He has 35% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. He has 35% bonus Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Lux. Combat start: She grants her 2 nearest allies a 350 Health shield and 35 Ability Power.
Gain a Lux. Combat start: She grants her 2 nearest allies a 500 Health shield and 35 Ability Power.
Gain a Miss Fortune. After every 3 player combats fielded, she drops 20 gold.
Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-20 gold (based on current Stage).

March of Progress
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Gain 5 bonus experience points at the start of every player combat round. You can no longer use gold to level up.

Mecha: PRIME Crown
Gain a Mecha: PRIME Emblem, a Titan's Resolve, and a Jax.
Gain a Mecha: PRIME Emblem, a Bloodthirster, and a Jax.
Gain a Talon. When you field him, your team gains 12% Attack Damage and 12 Ability Power, tripled when they are below 50% Health.
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Gain a Syndra. Allies summoned by her Ability gain 70% Attack Damage and 70 Ability Power, Armor, and Magic Resist.
Gain a Syndra. Allies summoned by her Ability gain 80% Attack Damage and 80 Ability Power, Armor, and Magic Resist.

Prankster Crown
Gain a Prankster Emblem, an Edge of Night, and a Zoe.
Gain a Prankster Emblem, a Morellonomicon, and a Zoe.
Gain an Ezreal. Combat start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 0 gold.
Gain an Ezreal. Combat start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain a Janna. Her Ability restores 15 Mana per enemy hit.
Gain a Janna. She gains 50 Ability Power and her ability does True Damage.
Gain a Wukong. When you field him, your team restores 60% of their Mana after their first cast each combat.
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.

Recon Crown
Gain a Recon Emblem, a Zeke's Herald, and an Ezreal.
Gain a Recon Emblem, a Hand of Justice, and an Ezreal.
Gain an Annie. While her Ability's shield is active, enemies that attack her take 185 magic damage (once every 0.2 seconds).
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Gain Sett and a Locket of the Iron Solari. After your team's shields break, Sett recharges them at 40% strength for 3 seconds.
Gain Sett and a Protector's Vow. After your team's shields break, Sett recharges them at 40% strength for 3 seconds.
Gain a Renekton. He gains 60% Attack Speed and an extra 4% per 100 missing Health.
Gain a Renekton. He gains 75% Attack Speed and an extra 4% per 100 missing Health.
Gain a Jax. After every 3rd attack, he gains 9% Attack Speed for the rest of combat (this can stack).
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Gain a Malphite. He has Ability Power equal to 100% of his Armor, and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. He has Ability Power equal to 150% of his Armor, and his Ability's Armor duration is increased by 4 seconds.
Gain a Yasuo. He has 50% Omnivamp.
Gain a Yasuo. He has 60% Omnivamp.

Spellslinger Crown
Gain a Spellslinger Emblem, a Jeweled Gauntlet, and a Sona.
Gain a Spellslinger Emblem, a Hand of Justice, and a Sona.
Gain a Nunu. He has 10 Ability Power and 20% movement speed.
Gain a Nunu. He has 20 Ability Power and 20% movement speed.

Underground Soul
Your team counts as having 1 additional Underground. Gain a Hextech Gunblade and an Ezreal.
Your team counts as having 1 additional Underground. Gain a Zz'Rot Portal and an Ezreal.