Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Changes that are currently displayed also include changes that are already deployed via 13.1b and 13.1c micropatches.
Live
PBE
Ashe
Ashe
Attack Damage
55/83/124
Attack Damage
60/90/135
Gangplank
Gangplank
Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals
200/300/450Attack damage
magic damage and 33% Wounds the enemy for for 8 seconds.
Wound: reduces healing received
Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals
210/315/475Attack damage
magic damage and 33% Wounds the enemy for 8 seconds.
Wound: reduces healing received
Kayle
Kayle
Kayle's next 3 attacks deal
95/143/214Attack damage
physical damage (150% Attack Damage Attack damage) to her target, and
20/30/45Attack damage
magic damage to enemies within 1 hex of the target.
Kayle's next 3 attacks deal
103/151/224Attack damage
physical damage (155% Attack Damage Attack damage) to her target, and
25/35/50Attack damage
magic damage to enemies within 1 hex of the target.
Lulu
Lulu
Lulu fires a magic bolt at her target, dealing
240/360/540Attack damage
magic damage to the first enemy hit and
120/180/270Attack damage
to other enemies behind.
Lulu fires a magic bolt at her target, dealing
260/390/580Attack damage
magic damage to the first enemy hit and
130/195/290Attack damage
to other enemies behind.
Lux
Lux
Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals
200/300/450Attack damage
to nearby enemies.
Mana
0 / 70
Lux sends out a singularity to a random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals
200/300/450Attack damage
to nearby enemies.
Mana
0 / 60
Wukong
Wukong
Wukong spins his staff around him, dealing
140/210/315Attack damage
magic damage to nearby enemies. He gains 50/75/100 Armor and Magic Resist for each enemy hit for 3 seconds.
Wukong spins his staff around him, dealing
140/210/315Attack damage
magic damage to nearby enemies. He gains 60/70/80 Armor and Magic Resist for each enemy hit for 3 seconds.
Draven
Draven
Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take
156/237/355Attack damage
physical damage (140% Attack Damage Attack damage +
65/100/150Attack damage
), reduced by 25% for each enemy they have already passed through.
Armor
20
Magic Resist
20
Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take
145/222/335Attack damage
physical damage (130% Attack Damage Attack damage +
60/95/145Attack damage
), reduced by 25% for each enemy they have already passed through.
Armor
15
Magic Resist
15
Ezreal
Ezreal
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 215/320/500 magic damage to the target and nearby enemies.
Chill: reduce Attack Speed
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 230/345/535 magic damage to the target and nearby enemies.
Chill: reduce Attack Speed
Fiora
Fiora
Fiora lunges at her enemy, dealing
113/169/264Attack damage
physical damage (225/225/235% Attack Damage Attack damage) to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore
30/40/50Attack damage
Health.
Armor
45
Magic Resist
45
Fiora lunges at her enemy, dealing
113/169/264Attack damage
physical damage (225/225/235% Attack Damage Attack damage) to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore
30/40/55Attack damage
Health.
Armor
50
Magic Resist
50
Jinx
Jinx
Mana
30 / 90
Mana
20 / 80
Lee Sin
Lee Sin
Lee Sin dashes towards a nearby ally, shielding them and himself for
180/220/270Attack damage
Health for 4 seconds. He then dashes back and deals
144/216/338Attack damage
physical damage (240/240/250% Attack Damage Attack damage) to his target.
If there are no nearby allies, he gains a
360/440/540Attack damage
Health shield instead.
Armor
45
Magic Resist
45
Lee Sin dashes towards a nearby ally, shielding them and himself for
180/220/270Attack damage
Health for 4 seconds. He then dashes back and deals
165/248/378Attack damage
physical damage (275/275/280% Attack Damage Attack damage) to his target.
If there are no nearby allies, he gains a
360/440/540Attack damage
Health shield instead.
Armor
50
Magic Resist
50
Rell
Rell
Health
750/1350/2430
Health
800/1440/2592
Yuumi
Yuumi
Yuumi fires a curved missile at the furthest target in her attack range, dealing
220/330/510Attack damage
magic damage to the first unit hit.
Yuumi fires a curved missile at the furthest target in her attack range, dealing
230/345/535Attack damage
magic damage to the first unit hit.
Jax
Jax
Passive: Jax leaps to his target and deals 100/150/250 bonus magic damage every 3rd attack. The bonus damage increases by
20/30/50Attack damage
every 3rd attack, and stacks up to 7 times.
Passive: Jax leaps to his target and deals
110/165/285Attack damage
bonus magic damage every 3rd attack. The bonus damage increases by
20/30/50Attack damage
every 3rd attack, and stacks up to 7 times.
Nilah
Nilah
Nilah whirls her whip-blade, dealing 90/135/225 magic damage to nearby enemies while healing herself and allies for
250/300/350Attack damage
Health over 1 seconds. She finishes with a burst that deals 90/135/225 magic damage.
Nilah whirls her whip-blade, dealing 90/135/225 magic damage to nearby enemies while healing herself and allies for
250/300/400Attack damage
Health over 1 second. She finishes with a burst that deals 90/135/225 magic damage.
Vel'Koz
Vel'Koz
Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals
275/415/680Attack damage
magic damage to them.
Stun: cannot move, attack, or cast Abilities
Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals
275/415/680Attack damage
magic damage to them. An enemy cannot be frozen again for 4 seconds after being frozen.
Stun: cannot move, attack, or cast Abilities
Zoe
Zoe
Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals
375/550/925Attack damage
magic damage over 10 seconds. Infected enemies take 10/10/20% more damage.
Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals
390/585/975Attack damage
magic damage over 10 seconds. Infected enemies take 10/10/20% more damage.
Aurelion Sol
Aurelion Sol
Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal
135/200/400Attack damage
magic damage, then 10% Burn and 33% Wound enemies for 10 seconds.
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal
145/215/435Attack damage
magic damage, then 10% Burn and 33% Wound enemies for 10 seconds.
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Bel'Veth
Bel'Veth
Bel'Veth dashes around her target and unleashes a flurry of
2Attack speed
attacks (250% of her Attacks per second), each dealing
60/90/420Attack damage
physical damage (50/50/150% Attack Damage Attack damage +
20/30/150Attack damage
).
Each time this is cast, Bel'Veth gains 25% bonus Attack Speed for the rest of combat.
Bel'Veth dashes around her target and unleashes a flurry of
2Attack speed
attacks (250% of her Attacks per second), each dealing
80/120/510Attack damage
physical damage (75/75/200% Attack Damage Attack damage +
20/30/150Attack damage
).
Each time this is cast, Bel'Veth gains 25% bonus Attack Speed for the rest of combat.
Miss Fortune
Miss Fortune
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take
45/65/210Attack damage
magic damage from the first bullet that hits them, and
25/35/105Attack damage
magic damage from any other bullets that hit.
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take
40/60/180Attack damage
magic damage from the first bullet that hits them, and
20/30/100Attack damage
magic damage from any other bullets that hit.
Samira
Samira
Samira rapidly fires bullets that deal a total of
450/681/3029Attack damage
physical damage (500/525/1500% Attack Damage Attack damage +
100/130/666Attack damage
). Bullets ricochet to nearby enemies for 20% less damage.
Samira rapidly fires bullets that deal a total of
416/615/2635Attack damage
physical damage (480/490/1250% Attack Damage Attack damage +
80/100/666Attack damage
). Bullets ricochet to nearby enemies for 20% less damage.
Sejuani
Sejuani
Attack Damage
60/90/135
Armor
60
Magic Resist
60
Health
950/1710/3078
Attack Damage
70/105/158
Armor
70
Magic Resist
70
Health
1000/1800/3240
Sett
Sett
Sett gains a
325/425/1500Attack damage
Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals
135/216/810Attack damage
physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to
270/432/1620Attack damage
, depending on how long Sett was charged up.
Mana
75 / 150
Sett gains a
325/425/1500Attack damage
Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals
126/203/608Attack damage
physical damage in a cone to all enemies caught within the blast. The blast damage increases, up to
252/405/1215Attack damage
, depending on how long Sett was charged up.
Mana
80 / 180
Taliyah
Taliyah
Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing
70/100/250Attack damage
magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing
200/300/900Attack damage
additional magic damage to nearby enemies.
Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing
70/100/250Attack damage
magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing
210/315/945Attack damage
additional magic damage to nearby enemies.
Viego
Viego
Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing
260/390/850Attack damage
magic damage to the primary target and
130/195/425Attack damage
magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 18/18/1% less damage.
Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing
260/390/850Attack damage
magic damage to the primary target and
125/185/400Attack damage
magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 20/20/10% less damage.
Zed
Zed
Zed teleports behind his target, Sunders 15/20/50 Armor for 6 seconds and enters KILL MODE for 7 seconds: Attacks deal
40/60/300Attack damage
bonus physical damage and every 3rd attack deals
140/210/525Attack damage
physical damage (125% Attack Damage Attack damage +
40/60/300Attack damage
) to all adjacent enemies.
Sunder: reduce Armor
Zed briefly becomes untargetable, teleports behind his target, Sunders 20/30/100 Armor for 6 seconds and enters KILL MODE for 7 seconds: Attacks deal
40/60/300Attack damage
bonus physical damage and every 3rd attack deals
140/210/525Attack damage
physical damage (125% Attack Damage Attack damage +
40/60/300Attack damage
) to all adjacent enemies.
Sunder: reduce Armor
Aphelios
Aphelios
Attack Damage
75/113/169
Attack Damage
80/120/180
Fiddlesticks
Fiddlesticks
Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing
111/166/1000Attack damage
magic damage per second and healing for 20% of the damage dealt.
Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing
100/150/900Attack damage
magic damage per second and healing for 20% of the damage dealt.
Janna
Janna
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5/2/3 seconds, and dealing
100/150/3000Attack damage
magic damage each second for 3 seconds.
Stun: cannot move, attack, or cast Abilities
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.25/2/10 seconds, and dealing
50/75/1000Attack damage
magic damage each second for 3 seconds.
Stun: cannot move, attack, or cast Abilities
Nunu & Willump
Nunu & Willump
Armor
55
Magic Resist
55
Armor
60
Magic Resist
60
Urgot
Urgot
Attack Damage
80/120/180
Attack Damage
70/105/158
A.D.M.I.N. 0
A.D.M.I.N.
(2) [Initialize ADMIN cause and effect]
(4) [Add another effect to the program]
(6) Boost previous tiers by 200%
(2) [Initialize ADMIN cause and effect]
(4) [Add another effect to the program]
(6) Boost previous tiers by 100%
Aegis 0
Aegis
(2) +20 Magic Resist, +40 for Aegis
(3) +35 Magic Resist, +70 for Aegis
(4) +50 Magic Resist, +100 for Aegis
(5) +75 Magic Resist, +150 for Aegis
(2) +20 Magic Resist, +40 for Aegis
(3) +40 Magic Resist, +80 for Aegis
(4) +60 Magic Resist, +120 for Aegis
(5) +90 Magic Resist, +180 for Aegis
Anima Squad 0
Anima Squad
Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 6 permanent 5 Health to each Anima Squad member.
They also gain:
(3) 10% Attack Damage and 10 Ability Power
(5) 30% Attack Damage and 30 Ability Power
(7) 55% Attack Damage and 55 Ability Power
Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 5 permanent Health to each Anima Squad member.
They also gain:
(3) 10% Attack Damage and 10 Ability Power
(5) 35% Attack Damage and 35 Ability Power
(7) 60% Attack Damage and 60 Ability Power
Brawler 0
Brawler
(2) +20% maximum Health
(4) +40% maximum Health
(6) +65% maximum Health
(8) +90% maximum Health
(2) +20% maximum Health
(4) +45% maximum Health
(6) +70% maximum Health
(8) +99% maximum Health
Duelist 0
Duelist
Innate: increased movement speed.
Duelists' attacks grant bonus Attack Speed, up to 12 stacks.
(2) +5% Attack Speed per stack
(4) +10% Attack Speed per stack
(6) +16% Attack Speed per stack
(8) +24% Attack Speed per stack
Innate: Increased movement speed.
Duelists' attacks grant bonus Attack Speed, up to 12 stacks.
(2) +5% Attack Speed per stack
(4) +9% Attack Speed per stack
(6) +15% Attack Speed per stack
(8) +24% Attack Speed per stack
Gadgeteen 0
Gadgeteen
Gadgeteens create random modified weapons with powerful effects. Any champion can equip the items, but they fall apart after one round.
(3) Create 1 item(s) every round
(5) Create 2 item(s) every round
Each round, Gadgeteens create random modified weapons with powerful effects that fall apart after one round. Gadgeteens also gain Damage and Damage Reduction for each item equipped to them.
(3) Create 1 item, 3% per item.
(5) Create 2 items, 12% per item.
LaserCorps 0
LaserCorps
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.50 second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent.
Drone lasers deal:
(3) 65 magic damage
(6) 165 magic damage
(9) 200 magic damage, and each agent gets a 2nd drone
When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.40 second cooldown). When a LaserCorp agent dies, their drone is reassigned to the nearest living agent.
Drone lasers deal:
(3) 25 magic damage
(5) 45 magic damage
(7) 80 magic damage
(9) 99 magic damage, and each agent gets a 2nd drone
Mascot 0
Mascot
(2) 1.50% healing
(4) 2.50% healing
(6) 4.50% healing
(8) 10% healing
(2) 1.50% healing
(4) 3% healing
(6) 6% healing
(8) 10% healing
Mecha:PRIME 0
Mecha:PRIME
(3) The PRIME gains 70 Ability Power and 70% Attack Damage
(5) All Mechas gain 50 Ability Power and 50% Attack Damage; the PRIME gains double this amount
(3) The PRIME gains 60 Ability Power and 60% Attack Damage
(5) All Mechas gain 45 Ability Power and 45% Attack Damage; the PRIME gains double this amount
Ox Force 0
Ox Force
Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invincible for 1 seconds as they defend the city with their last breath.
Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second.
Prankster 0
Prankster
(2) Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 150 Health.
(3) And, Prankster dummies stun the enemy that killed them for 1.50 seconds.
(2) Once per combat at 50% Health, Pranksters spawn a target dummy, move to a safe location, and restore 150 Health.
(3) And, Prankster dummies stun the enemy that killed them for 1.50 seconds.
Renegade 0
Renegade
(3) 40% bonus damage, extra 20% for last alive
(6) 70% bonus damage, extra 40% for last alive
(3) 35% bonus damage, extra 20% for last alive
(6) 60% bonus damage, extra 40% for last alive
Spellslinger 0
Spellslinger
At the start of combat and every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
Spellslingers gain:
(2) +25 Ability Power
(4) +55 Ability Power
(6) +85 Ability Power
(8) +125 Ability Power, and orbs deal 150% Ability Power
Every 5 seconds, Spellslinger's next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
Spellslingers gain:
(2) +25 Ability Power
(4) +60 Ability Power
(6) +95 Ability Power
(8) +140 Ability Power, and orbs deal 150% Ability Power
Star Guardian 0
Star Guardian
Gain more Mana in combat.
Star Guardians gain more Mana in combat.
Sureshot 0
Sureshot
Combat start: gain bonus Attack Damage now, and every 4 seconds.
(2) +10% Attack Damage
(4) +20% Attack Damage
Combat start: Sureshots gain bonus Attack Damage now, and every 4 seconds.
(2) +8% Attack Damage
(4) +20% Attack Damage
Underground 0
Underground
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
(3) Crack 2 vault lock after a player combat win, and 3 after a player combat loss
(5) Crack 3 vault lock after a player combat win, and 5 after a player combat loss
The Underground must sneak through the sewers after each player combat and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
(3) 2 locks per win, 3 per loss
(4) 2 locks per win, 4 per loss
(5) 3 locks per win, 5 per loss
(6) 4 locks per win, 7 per loss
Spatula
Spatula
It must do something...
It must do something...
Deathblade
Deathblade
Grant Attack damage 40% bonus Attack Damage.
+20%
Attack Damage
Perfect peace and calm for the holder - and all who face it.
+60%
Attack Damage
Giant Slayer
Giant Slayer
Grant Attack damage 20% bonus Attack Damage and Ability power 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
+10%
Attack Damage
+10%
Attack Speed
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
+30%
Attack Damage
+10%
Attack Speed
+20
Ability Power
Spear of Shojin
Spear of Shojin
Grant Ability power 15 bonus Ability Power. Every 3rd attack restores Mana 20 additional Mana.
+10%
Attack Damage
+15
Mana
Every 3rd attack restores Mana 20 additional Mana.
+10%
Attack Damage
+15
Ability Power
+15
Mana
Infinity Edge
Infinity Edge
Grant Attack damage 20% bonus Attack Damage and Critical strike chance 15% bonus Critical Strike Chance.
Damage from an Ability can critically strike.
+10%
Attack Damage
+20%
Critical Strike Chance
Damage from an Ability can critically strike.
+30%
Attack Damage
+35%
Critical Strike Chance
Rapid Firecannon
Rapid Firecannon
Grant Attack speed 30% bonus Attack Speed and Range 1 bonus Attack Range.
Attacks cannot miss.
+20%
Attack Speed
Grant Range 1 bonus Attack Range and your attacks cannot miss.
+50%
Attack Speed
Statikk Shiv
Statikk Shiv
Grants Ability power 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.
Direct damage item]
Shred: reduce Magic Resist
+10%
Attack Speed
+15
Mana
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.
Direct damage item]
Shred: reduce Magic Resist
+10%
Attack Speed
+15
Ability Power
+15
Mana
Runaan's Hurricane
Runaan's Hurricane
Grants Attack damage 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage Attack damage as physical damage.
​​[Direct damage item]
+10%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage Attack damage as physical damage.
​​[Direct damage item]
+20%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Last Whisper
Last Whisper
Grant Attack damage 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.
Unique - only 1 per champion]
Sunder: reduce Armor
+10%
Attack Speed
+20%
Critical Strike Chance
Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.
Unique - only 1 per champion]
Sunder: reduce Armor
+10%
Attack Damage
+10%
Attack Speed
+20%
Critical Strike Chance
Rabadon's Deathcap
Rabadon's Deathcap
Grant Ability power 50 bonus Ability Power.
+20
Ability Power
This humble hat can help you make, or unmake, the world itself.
+70
Ability Power
Archangel's Staff
Archangel's Staff
Grant Ability power 10 bonus Ability Power.
Combat start: Grant Ability power 20 Ability Power every 5 seconds.
+10
Ability Power
+15
Mana
Combat start: Grant Ability power 20 Ability Power every 5 seconds.
+20
Ability Power
+15
Mana
Morellonomicon
Morellonomicon
Grant Ability power 10 bonus Ability Power. Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+10
Ability Power
+150
Health
Magic or true damage from the holder's Ability 10% Burns and 33% Wounds enemies for 10 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+20
Ability Power
+150
Health
Jeweled Gauntlet
Jeweled Gauntlet
Grants Ability power 15 bonus Ability Power and Critical strike chance 15% Critical Strike Chance.
Damage from an Ability can critically strike.
+10
Ability Power
+20%
Critical Strike Chance
Damage from an Ability can critically strike.
+25
Ability Power
+35%
Critical Strike Chance
Blue Buff
Blue Buff
Grant Mana 10 bonus starting Mana and Ability power 10 bonus Ability Power. Abilities cost Mana 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain Mana 10 Mana.
Unique - only 1 per champion
+30
Mana
Abilities cost Mana 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain Mana 10 Mana.
Unique - only 1 per champion
+10
Ability Power
+40
Mana
Protector's Vow
Protector's Vow
Grant Mana 15 bonus starting Mana.
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and Armor 35 Armor and Magic resist 35 Magic Resist for the rest of combat.
+15
Mana
+20
Armor
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and Armor 35 Armor and Magic resist 35 Magic Resist for the rest of combat.
+30
Mana
+20
Armor
Bramble Vest
Bramble Vest
Grant Armor 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 2.5 seconds).
Direct damage item
+40
Armor
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 (based on star level) magic damage to all nearby enemies (once every 2.5 seconds).
Direct damage item
+70
Armor
Sunfire Cape
Sunfire Cape
Grant Health 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+20
Armor
+150
Health
Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+20
Armor
+300
Health
Shroud of Stillness
Shroud of Stillness
Grant Health 250 bonus Health.
Combat start: Shoot a beam that 35% Mana Reaves enemies.
Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
+20
Armor
+20%
Critical Strike Chance
Combat start: Shoot a beam that 35% Mana Reaves enemies.
Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
+20
Armor
+250
Health
+20%
Critical Strike Chance
Dragon's Claw
Dragon's Claw
Grant Magic resist 30 bonus Magic Resist. Every 2 seconds, regenerate 5% maximum Health.
+40
Magic Resist
Every 2 seconds, regenerate 4% maximum Health.
+70
Magic Resist
Zephyr
Zephyr
Grant Attack speed 15% bonus Attack Speed.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Ignores crowd control immunity.]
[Unique - only 1 per champion
+20
Magic Resist
+150
Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Ignores crowd control immunity.]
[Unique - only 1 per champion
+15%
Attack Speed
+20
Magic Resist
+150
Health
Quicksilver
Quicksilver
Grant Attack speed 30% bonus Attack Speed.
Combat start: Grant immunity to crowd control for 15 seconds.
Unique - only 1 per champion
+20
Magic Resist
+20%
Critical Strike Chance
Combat start: Grant immunity to crowd control for 15 seconds.
Unique - only 1 per champion
+30%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Warmog's Armor
Warmog's Armor
Grant Health 500 bonus Health.
+300
Health
Tough as teak, strong as oak, and eternal as petricite.
+800
Health
Guardbreaker
Guardbreaker
Grant Attack damage 20% bonus Attack Damage and Ability power 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
+150
Health
+20%
Critical Strike Chance
After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
+20%
Attack Damage
+20
Ability Power
+150
Health
+20%
Critical Strike Chance
Luminous Deathblade
Luminous Deathblade
Grant Attack damage 100% bonus Attack Damage.
+20%
Attack Damage
It glows in the presence of enemies. Or friends. Or anything alive, really.
+120%
Attack Damage
Demonslayer
Demonslayer
Grant Attack damage 40% bonus Attack Damage and Ability power 40 bonus Ability Power. Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health.
+10%
Attack Damage
+10%
Attack Speed
Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health.
+50%
Attack Damage
+10%
Attack Speed
+40
Ability Power
Hextech Lifeblade
Hextech Lifeblade
Grant 35% Omnivamp, which also heals the lowest percent Health ally.
In addition, gain 30 Ability Power.
Omnivamp: heal for some of damage dealt
+10%
Attack Damage
+10
Ability Power
Grant 35% Omnivamp, which also heals the lowest percent Health ally.
Omnivamp: heal for some of damage dealt
+10%
Attack Damage
+40
Ability Power
Spear of Hirana
Spear of Hirana
Grant Ability power 30 bonus Ability Power. Every 3rd attack restores Mana 30 additional Mana.
+10%
Attack Damage
+15
Mana
Every 3rd attack restores Mana 40 additional Mana.
+10%
Attack Damage
+50
Ability Power
+15
Mana
Blessed Bloodthirster
Blessed Bloodthirster
Grant 35% Omnivamp. Also, gain Attack damage 20% Attack Damage.
Once per combat: At 40% Health, gain a 35% maximum Health shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
+10%
Attack Damage
+20
Magic Resist
Grant 35% Omnivamp.
Once per combat: At 40% Health, gain a 35% maximum Health shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
+30%
Attack Damage
+20
Magic Resist
Zenith Edge
Zenith Edge
Grant Attack damage 40% bonus Attack Damage and Critical strike chance 55% bonus Critical Strike Chance.
Damage from an Ability can critically strike.
+10%
Attack Damage
+20%
Critical Strike Chance
Damage from an Ability can critically strike.
+50%
Attack Damage
+75%
Critical Strike Chance
Rapid Lightcannon
Rapid Lightcannon
Grant Attack speed 55% bonus Attack Speed and Range 2 hex Attack Range.
Attacks cannot miss.
+20%
Attack Speed
Grant Range 2 bonus Attack Range and your attacks cannot miss.
+75%
Attack Speed
Guinsoo's Reckoning
Guinsoo's Reckoning
Attacks grant Attack speed +10% bonus Attack Speed. This effect stacks.
Also, gain Attack speed 15% Attack Speed.
+10%
Attack Speed
+10
Ability Power
Attacks grant Attack speed 10% bonus Attack Speed. This effect stacks.
+25%
Attack Speed
+10
Ability Power
Statikk's Favor
Statikk's Favor
Grant Ability power 40 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 8 enemies, dealing 75 magic damage and 50% Shredding them for 5 seconds.
Direct damage item]
Shred: reduce Magic Resist
+10%
Attack Speed
+15
Mana
Every 3rd attack unleashes chain lightning that bounces to 8 enemies, dealing 75 magic damage and 50% Shredding them for 5 seconds.
Direct damage item]
Shred: reduce Magic Resist
+10%
Attack Speed
+40
Ability Power
+15
Mana
Runaan's Tempest
Runaan's Tempest
Grant Attack damage 20% Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
Also, gain Attack speed 30% Attack Speed.
​​[Direct damage item]
+20%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
​​[Direct damage item]
+20%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Eternal Whisper
Eternal Whisper
Grant Attack damage 35% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for the rest of combat. This effect does not stack.
Also gain Critical strike chance 35% Critical Strike Chance.
Unique - only one per champion]
Sunder: reduce Armor
+10%
Attack Speed
+20%
Critical Strike Chance
Any physical damage dealt 50% Sunders the target for the rest of combat. This effect does not stack.
Unique - only one per champion]
Sunder: reduce Armor
+35%
Attack Damage
+10%
Attack Speed
+55%
Critical Strike Chance
Rabadon's Ascended Deathcap
Rabadon's Ascended Deathcap
Grant Ability power 105 bonus Ability Power.
+20
Ability Power
It's witnessed - and unleashed - miracles and calamities both.
+125
Ability Power
Urf-Angel's Staff
Urf-Angel's Staff
Grant Ability power 30 bonus Ability Power.
Combat start: Gain Ability power 30 Ability Power every 4 seconds.
+10
Ability Power
+15
Mana
Combat start: Gain Ability power 30 Ability Power every 4 seconds.
+40
Ability Power
+15
Mana
Locket of Targon Prime
Locket of Targon Prime
Combat start: Shields the holder and allies within 3 hexes in the same row for 400/500/600 (based on star level) damage for 60 seconds.
Also, your team gains 200 Health.
​​
Aura item
Combat start: Shields the holder and allies within 3 hexes in the same row for 400/500/600 (based on star level) damage for 60 seconds.
Your team gains Health 200 Health.
​​
Aura item
More More-ellonomicon
More More-ellonomicon
Grant Ability power 35 bonus Ability Power. Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+10
Ability Power
+150
Health
Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+45
Ability Power
+150
Health
Glamorous Gauntlet
Glamorous Gauntlet
Grant Critical strike chance 55% bonus Critical Strike Chance and Ability power 40 bonus Ability Power.
Damage from an Ability can critically strike.
+10
Ability Power
+20%
Critical Strike Chance
Damage from an Ability can critically strike.
+50
Ability Power
+75%
Critical Strike Chance
Blue Blessing
Blue Blessing
Grant Mana 10 bonus starting Mana and Ability power 50 bonus Ability Power. Abilities cost Mana 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain Mana 20 Mana.
Unique - only 1 per champion
+30
Mana
Abilities cost Mana 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain Mana 20 Mana.
Unique - only 1 per champion
+50
Ability Power
+40
Mana
Bulwark's Oath
Bulwark's Oath
Grant Mana 30 bonus starting Mana.
Once per combat: At 40% Health, gain Armor 70 Armor and Magic resist 70 Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
+15
Mana
+20
Armor
Once per combat: At 40% Health, gain Armor 70 Armor and Magic resist 70 Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
+45
Mana
+20
Armor
Absolution
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
Also, gain Health 150 Health.
​​
Aura item
+15
Mana
+150
Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
​​
Aura item
+15
Mana
+300
Health
Rosethorn Vest
Rosethorn Vest
Grant Armor 120 bonus Armor. Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225 (based on star level) magic damage to all nearby enemies (once every 1.5 seconds).
Direct damage item
+40
Armor
Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225 (based on star level) magic damage to all nearby enemies (once every 1.5 seconds).
Direct damage item
+160
Armor
Sunlight Cape
Sunlight Cape
Grant Health 200 bonus Health. Every 1.5 seconds, an enemy within 3 hexes is 60% Burned and 33% Wounded for 30 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+20
Armor
+150
Health
Every 1.5 seconds, an enemy within 3 hexes is 60% Burned and 33% Wounded for 30 seconds.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+20
Armor
+350
Health
Shroud of Reverence
Shroud of Reverence
Grant Health 250 bonus Health.
Combat start: Shoot a wider beam that 50% Mana Reaves enemies.
Your team also gains Mana 15 starting Mana.
Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
+20
Armor
+20%
Critical Strike Chance
Combat start: Shoot a wider beam that 50% Mana Reaves enemies.
Your team gains Mana 15 starting Mana.
Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
+20
Armor
+250
Health
+20%
Critical Strike Chance
Dragon's Will
Dragon's Will
Grant Magic resist 100 bonus Magic Resist. Every 1.5 seconds, regenerate 8% maximum Health.
+40
Magic Resist
Every 1.5 seconds, regenerate 8% maximum Health.
+140
Magic Resist
Mistral
Mistral
Grant Attack speed 20% bonus Attack Speed. Your team also gains Attack speed 15% Attack Speed.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Ignores crowd control immunity.]
[Unique - only 1 per champion
+20
Magic Resist
+150
Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains Attack speed 15% Attack Speed.
Ignores crowd control immunity.]
[Unique - only 1 per champion
+20%
Attack Speed
+20
Magic Resist
+150
Health
Quickestsilver
Quickestsilver
Grant Attack speed 70% bonus Attack Speed.
Combat start: Grant immunity to crowd control for 30 seconds.
Unique - only 1 per champion
+20
Magic Resist
+20%
Critical Strike Chance
Combat start: Grant immunity to crowd control for 30 seconds.
Unique - only 1 per champion
+70%
Attack Speed
+20
Magic Resist
+20%
Critical Strike Chance
Warmog's Pride
Warmog's Pride
Grant Health 1000 bonus Health. Also, regenerate 1% maximum Health per second.
+300
Health
Regenerate 1% maximum Health per second.
+1300
Health
Willbreaker
Willbreaker
Grant Attack damage 30% bonus Attack Damage and Ability power 30 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 70% more damage for 3 seconds.
+150
Health
+20%
Critical Strike Chance
After damaging a shielded enemy, Abilities and attacks deal 70% more damage for 3 seconds.
+30%
Attack Damage
+30
Ability Power
+150
Health
+20%
Critical Strike Chance
Anima Visage
Anima Visage
Regenerate 4% maximum Health each second.
+25
Magic Resist
+150
Health
Regenerate 2.5% maximum Health each second.
+25
Magic Resist
+250
Health
Death's Defiance
Death's Defiance
Grant 20% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Grant 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Armor
+25
Magic Resist
+25
Health
Tons of EVERYTHING!
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+25
Health
+25%
Critical Strike Chance
Manazane
Manazane
Once per combat: After casting an Ability, restore Mana 150 Mana over 5 seconds.
Unique - only 1 per champion
Once per combat: After casting an Ability, restore Mana 120 Mana over 5 seconds.
Unique - only 1 per champion
OVERFLOW_ERROR // Giant Slayer
OVERFLOW_ERROR // Giant Slayer
Grant Attack damage 20% bonus Attack Damage and Ability power 20 bonus Ability Power. If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.
Self-destructs after 1 round of player combat.
+10%
Attack Damage
+10%
Attack Speed
If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.
Self-destructs after 1 round of player combat.
+30%
Attack Damage
+10%
Attack Speed
+20
Ability Power
Spring-Loaded Rapid Firecannon
Spring-Loaded Rapid Firecannon
Grant Attack speed 40% bonus Attack Speed and Range 3 Attack Range.
Attacks cannot miss.
Self-destructs after 1 round of player combat.
+20%
Attack Speed
Grant Range 3 bonus Attack Range and your attacks cannot miss.
Self-destructs after 1 round of player combat.
+60%
Attack Speed
Jump-Started Spear of Shojin
Jump-Started Spear of Shojin
Grant Mana 30 bonus starting Mana and Ability power 20 bonus Ability Power. Every 3rd attack restores Mana 20 additional Mana.
Self-destructs after 1 round of player combat.
+10%
Attack Damage
+15
Mana
Every 3rd attack restores Mana 20 additional Mana.
Self-destructs after 1 round of player combat.
+10%
Attack Damage
+20
Ability Power
+45
Mana
Shroud of Even Still-erness
Shroud of Even Still-erness
Grant Health 250 bonus Health.
Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.
Self-destructs after 1 round of player combat.
Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Chill: reduce Attack Speed
Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.
Self-destructs after 1 round of player combat.
Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Chill: reduce Attack Speed
Overclocked Sunfire Cape
Overclocked Sunfire Cape
Grant Health 150 bonus Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.
Self-destructs after 1 round of player combat.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+20
Armor
+150
Health
Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.
Self-destructs after 1 round of player combat.
Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
+20
Armor
+300
Health
Induction-Powered Warmog's Armor
Induction-Powered Warmog's Armor
Grant Health 600 bonus Health and regenerate 0.5% maximum Health per second.
Self-destructs after 1 round of player combat.
+300
Health
Regenerate 0.5% maximum Health per second.
Self-destructs after 1 round of player combat.
+900
Health
Ancient Archives I
Ancient Archives I
Gain 1 Tome of Traits.
Gain 1 Tome of Traits and 2 gold.
Ancient Archives II
Ancient Archives II
Gain 2 Tome of Traits.
Gain 2 Tome of Traits and 8 gold.
Birthday Present
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Brawler Crown
Brawler Crown
Gain a Brawler Emblem, a Redemption, and a Riven.
Gain a Brawler Emblem, a Protector's Vow, and a Riven.
Miss Fortune
Bunny Mercenary
Gain a Miss Fortune. Her Ability covers a wider cone. When she casts her ability, she gains a 250 Health shield for 2 seconds.
Gain a Miss Fortune. Her Ability covers a wider cone. When she casts her ability, she gains a 200 Health shield for 2 seconds.
Rell
Channeled Ferromancy
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist, and 5 when they cast Abilities (this can stack).
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist, and an additional 5 when they cast Abilities (this can stack).
Lee Sin
Cleansing Safeguard
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 12% of his missing Health.
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Clear Mind
Clear Mind
If you have no champions on your bench at the end of a round, gain 3 experience points.
If you have no champions on your bench at the end of a player combat round, gain 3 experience points.
Cluttered Mind
Cluttered Mind
If your bench is full at the end of a round, gain 3 experience points.
If your bench is full at the end of a player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Ashe
Corps Focus
Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Cruel Pact
Cruel Pact
Buying XP costs 6 Health instead of gold. Heal 3 Health each round.
Buying XP costs 6 Health instead of gold. Heal 2 Health each round.
Talon
Edgelord
Gain a Talon. He gains 60 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Talon. He gains 50 Ability Power. After killing an enemy, he restores 40 Mana.
Sivir
Endless Pizza
Gain a Sivir. When you field her, your team heals 15% of their missing Health and sheds all negative effects every 7 seconds.
Gain a Sivir. When you field her, your team heals 12% of their missing Health and sheds all negative effects every 8 seconds.
Cho'Gath
Energy Void
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 60% of their Magic Resist.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Gangplank
Flaming Ricochet
Gain a Gangplank. His Ability bounces to a second target, dealing 90% damage.
Gain a Gangplank. His Ability bounces to a second target, dealing 100% damage.
Fiora
Frontline Fencing
Gain a Fiora. While her Ability is active, she gains 175 Armor and Magic Resist.
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Vel'Koz
Frostburn
Gain a Vel'Koz. His Ability deals an additional 200% of its damage over the next 20 seconds (this can stack).
Gain a Vel'Koz. His Ability deals an additional 300% of its damage over the next 20 seconds (this can stack).
Jinx
Get Excited!
Gain a Jinx. When she scores a takedown, she gains 125% Attack Speed and movement speed for 7 seconds.
Gain a Jinx. She gains 40% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 7 seconds.
Heart Crown
Heart Crown
Gain a Heart Emblem, a ZZ'rot Portal, and a Sona.
Gain a Heart Emblem, a Guardbreaker, and a Sona.
Rell
Hold the Line
Gain a Rell. She has 70 Ability Power and takes 30% less damage.
Gain a Rell. She has 80 Ability Power and takes 35% less damage.
Hustler
Hustler
You earn no interest, but gain 3 gold per round.
You earn no interest, but gain 3 gold at the start of every player combat round.
Lee Sin
Invigorate
Gain a Lee Sin. When you field him, your team gains 20% Attack Speed, doubled for 3 seconds after being shielded.
Gain a Lee Sin. When you field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded.
Galio
Justice Punch
Gain a Galio. His Ability costs 50 less Mana to cast, deals 75% more damage and knocks up its target for 2 seconds.
Gain a Galio. His Ability costs 70 less Mana to cast, deals 150% more damage and knocks up its target for 2 seconds.
Sylas
Kingslayer
Gain a Sylas. He gains 30% maximum Health and deals 40% increased damage.
Gain a Sylas. He gains 25% maximum Health and deals 40% increased damage.
Draven
League of Draven
Gain a Draven. He has 35% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. He has 35% bonus Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Lux
Lucent Barrier
Gain a Lux. Combat start: She grants her 2 nearest allies a 350 Health shield and 35 Ability Power.
Gain a Lux. Combat start: She grants her 2 nearest allies a 500 Health shield and 35 Ability Power.
Miss Fortune
Make It Rain
Gain a Miss Fortune. After every 3 player combats fielded, she drops 20 gold.
Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-20 gold (based on current Stage).
March of Progress
March of Progress
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Gain 5 bonus experience points at the start of every player combat round. You can no longer use gold to level up.
Mecha: PRIME Crown
Mecha: PRIME Crown
Gain a Mecha: PRIME Emblem, a Titan's Resolve, and a Jax.
Gain a Mecha: PRIME Emblem, a Bloodthirster, and a Jax.
Talon
OX-ian Rage
Gain a Talon. When you field him, your team gains 12% Attack Damage and 12 Ability Power, tripled when they are below 50% Health.
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Syndra
Power Overwhelming
Gain a Syndra. Allies summoned by her Ability gain 70% Attack Damage and 70 Ability Power, Armor, and Magic Resist.
Gain a Syndra. Allies summoned by her Ability gain 80% Attack Damage and 80 Ability Power, Armor, and Magic Resist.
Prankster Crown
Prankster Crown
Gain a Prankster Emblem, an Edge of Night, and a Zoe.
Gain a Prankster Emblem, a Morellonomicon, and a Zoe.
Ezreal
Raider's Spoils
Gain an Ezreal. Combat start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 0 gold.
Gain an Ezreal. Combat start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Janna
Rapid Reporting
Gain a Janna. Her Ability restores 15 Mana per enemy hit.
Gain a Janna. She gains 50 Ability Power and her ability does True Damage.
Wukong
Re-Energize
Gain a Wukong. When you field him, your team restores 60% of their Mana after their first cast each combat.
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Recon Crown
Recon Crown
Gain a Recon Emblem, a Zeke's Herald, and an Ezreal.
Gain a Recon Emblem, a Hand of Justice, and an Ezreal.
Annie
Reflector Shield
Gain an Annie. While her Ability's shield is active, enemies that attack her take 185 magic damage (once every 0.2 seconds).
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Sett
Regenerative Shields
Gain Sett and a Locket of the Iron Solari. After your team's shields break, Sett recharges them at 40% strength for 3 seconds.
Gain Sett and a Protector's Vow. After your team's shields break, Sett recharges them at 40% strength for 3 seconds.
Renekton
Reign of Anger
Gain a Renekton. He gains 60% Attack Speed and an extra 4% per 100 missing Health.
Gain a Renekton. He gains 75% Attack Speed and an extra 4% per 100 missing Health.
Jax
Relentless Assault
Gain a Jax. After every 3rd attack, he gains 9% Attack Speed for the rest of combat (this can stack).
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Malphite
Rock Solid
Gain a Malphite. He has Ability Power equal to 100% of his Armor, and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. He has Ability Power equal to 150% of his Armor, and his Ability's Armor duration is increased by 4 seconds.
Yasuo
Siphoning Winds
Gain a Yasuo. He has 50% Omnivamp.
Gain a Yasuo. He has 60% Omnivamp.
Spellslinger Crown
Spellslinger Crown
Gain a Spellslinger Emblem, a Jeweled Gauntlet, and a Sona.
Gain a Spellslinger Emblem, a Hand of Justice, and a Sona.
Nunu & Willump
They See Me Rolling
Gain a Nunu. He has 10 Ability Power and 20% movement speed.
Gain a Nunu. He has 20 Ability Power and 20% movement speed.
Underground Soul
Underground Soul
Your team counts as having 1 additional Underground. Gain a Hextech Gunblade and an Ezreal.
Your team counts as having 1 additional Underground. Gain a Zz'Rot Portal and an Ezreal.