Kayle
Passive: Attacks deal 15/30/40 () bonus magic damage.Active: Fire a wave at the current target that deals 125/225/375 () magic damage to all enemies hit.
Passive Damage: 30 () [15/30/40]
Passive: Attacks deal 15/35/45 () bonus magic damage.Active: Fire a wave at the current target that deals 125/225/375 () magic damage to all enemies hit.
Passive Damage: 35 () [15/35/45]
Darius
Kog'Maw
Deal 160/225/315 () magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.
Damage: 225 () [160/225/315]
Deal 160/240/335 () magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.
Damage: 240 () [160/240/335]
Gnar
Passive: Gain 4% () Attack Damage upon attacking or getting hit, up to 25 times. Active: Fling a boulder at the current target, dealing 186/279/432 () physical damage to targets in a line.
Passive Bonus: 4% = 4% Passive: Gain 2.5% () Attack Damage upon attacking or getting hit, up to 40 times. Active: Fling a boulder at the current target, dealing 186/279/432 () physical damage to targets in a line.
Passive Bonus: 2.5% = 2.5% Riven
Teemo
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 420/630/1050 () magic damage over 8 seconds.
Damage: 630 () [420/630/1050]
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 380/570/1050 () magic damage over 8 seconds.
Damage: 570 () [380/570/1050]
Alune
Bard
Tristana
Gain 50/50/60% Attack Damage for 6 seconds. Jump on the current target and deal 221/334/519 () physical damage to adjacent enemies, before bouncing to a safe location.
Attack Damage Gained
[50/50/60]
Damage [265/265/270]
Damage [75/115/185]
Damage: 334 = 265% + 115% Gain 40/40/50% Attack Damage for 6 seconds. Jump on the current target and deal 230/345/527 () physical damage to adjacent enemies, before bouncing to a safe location.
Attack Damage Gained
[40/40/50]
Damage [300/300/305]
Damage [50/75/115]
Damage: 345 = 300% + 75% Volibear
Zoe
Passive: Kills increase the number of ricochets by 1 for the rest of combat.Active: Fire a missile dealing 275/415/640 () magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 90/135/215 () magic damage.
Damage: 415 () [275/415/640]
Damage: 135 () [90/135/215]
Passive: Kills increase the number of ricochets by 1 for the rest of combat.Active: Fire a missile dealing 290/435/695 () magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 95/140/225 () magic damage.
Damage: 435 () [290/435/695]
Damage: 140 () [95/140/225]
Kai'Sa
Kayn
Lillia
Hurl an orb towards the current target, dealing 240/360/900 () magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/400 () magic damage to enemies it hits. Every third cast launches a mega orb at her target that deals 360/540/1600 () magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.
Small Orb Damage: 180 () [120/180/400]
Hurl an orb towards the current target, dealing 240/360/900 () magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/600 () magic damage to enemies it hits. Every third cast launches a mega orb at her target that deals 360/540/1600 () magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.
Small Orb Damage: 180 () [120/180/600]
Morgana
Create a blizzard around a random enemy that deals 265/400/1600 () magic damage over 3 seconds and Chills for 1 second.Chill: Reduce Attack Speed by 10%
Damage: 400 () [265/400/1600]
Create a blizzard around a random enemy that deals 265/400/2000 () magic damage over 3 seconds and Chills for 1 second.Chill: Reduce Attack Speed by 10%
Damage: 400 () [265/400/2000]
Ornn
Sylas
Damage: 300 () [200/300/1000]
Swipe Damage: 135 () [90/135/450]
Heal: 140 () [120/140/500]
Damage: 300 () [200/300/1200]
Swipe Damage: 135 () [90/135/550]
Heal: 140 () [120/140/600]
Syndra
Passive: Start combat with 7/7/10 butterflies and gain one every 1 casts.Active: Throw all butterflies at the current target, dealing 40/60/180 () magic damage for each butterfly.Fated Bonus: Deal 11% more damage. Passive: Start combat with 8/8/10 butterflies and gain one every 1 casts.Active: Throw all butterflies at the current target, dealing 40/60/180 () magic damage for each butterfly.Fated Bonus: Deal 11% more damage. Irelia
Passive: Attacks send blades that dart between enemies, dealing 113/169/2363 () physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.Active: Command the blades to swiftly strike the three lowest Health enemies, dealing 325/438/3475 () physical damage and applying on-hit effects.Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage.Sunder: Reduce Armor
Passive Damage: 169 () [150/150/1400]
Active Damage: 438 = 300% + 100% Passive: Attacks send blades that dart between enemies, dealing 120/180/2520 () physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.Active: Command the blades to swiftly strike the three lowest Health enemies, dealing 340/460/3700 () physical damage and applying on-hit effects.Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage.Sunder: Reduce Armor
Passive Damage: 180 () [150/150/1400]
Active Damage: 460 = 300% + 100% Lissandra
Steep the current target in a teapot, Stunning and dealing 640/960/8888 () magic damage over 3/3/15 seconds. If they die, there's a 50% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing 150/225/600 () magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)If the target is the last enemy remaining, kill them instantly. Steep the current target in a teapot, Stunning and dealing 640/960/8888 () magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing 150/225/600 () magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)If the target is the last enemy remaining, kill them instantly. Sett
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll Active: Slam the current target forward, Stunning them and dealing 176/263/13164 () physical damage. Deal 108/162/2176 () plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.Fated Bonus: Gain 12% Omnivamp. Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll Active: Slam the current target forward, Stunning them and dealing 176/263/13164 () physical damage. Deal 108/162/2176 () plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.Fated Bonus: Gain 15% Omnivamp. Xayah
Arcanist
Dryad
Duelist
Heavenly
Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play.(2) 100% bonus.
(3) 115% bonus.
(4) 135% bonus.
(5) 165% bonus.
(6) 200% bonus.
(7) 225% bonus.
Kha'Zix - 10%Malphite - 8Neeko - 10Qiyana - 10%Soraka - 10%Wukong - 10%Emblem - Omnivamp 6% Heavenly units grant unique stats to your team, increased for each Heavenly unit in play. Heavenly units gain 70% more.(2) 100% bonus.
(3) 110% bonus.
(4) 125% bonus.
(5) 145% bonus.
(6) 170% bonus.
(7) 200% bonus.
Kha'Zix - 10%Malphite - 8Neeko - 10Qiyana - 10%Soraka - 10%Wukong - 10%Emblem - Omnivamp 5% Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 20% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 45% Health execute
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 25% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 60% Health execute
Virtue of the Martyr
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.[Support item] Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and for 2 additional heals.[Support item] Blacksmith's Gloves
+30%
Critical Strike Chance
Tattoo of Bombardment
Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.
Every 3rd attack fires bolts at the 2 lowest percent health enemies which deal 60% Attack Damage as physical damage.
Tattoo of Protection
Gain a 40% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Gain a 40% Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the 2 nearest allies.
Scroll of Haste
Attacks grant Kayle 5% stacking Attack Speed.
Attacks grant Kayle 6% stacking Attack Speed.
Accomplice
Get a Support Thief's Gloves and 4 gold.
Get a Support Thief's Gloves and 2 gold.
Behemoth Crest
Gain a Behemoth Emblem and a Thresh.
Gain a Behemoth Emblem, a Shen, and a Thresh.
Behemoth Crown
Gain a Behemoth Emblem, a Warmogs Armor, and a Yorick.
Gain a Behemoth Emblem, a Sunfire Cape, a Yorick, and a Thresh.
Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Build a Bud!
Gain a random three star 1-cost unit and 6 gold.
Gain a random 3-star 1-cost champion and 8 gold.
Built Different II
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).
Your units with no Traits active gain 220-400 Health and 35-50% Attack Speed (based on current Stage).
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and Riven.
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and Riven.
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4.
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Dragonlord Crest
Gain a Dragonlord Emblem and a Diana.
Gain a Dragonlord Emblem, a Janna, and a Diana.
Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a Neeko. Your strongest Neeko's Ability heals 35% more, and slams for 35% increased damage. Each cast increases the Ability radius by 1.
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 15 gold.
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.
Gain a Shen. Your strongest Shen has +3 Range and his Ability deals 100% increased damage.
Everything Must Go!
Your units buy and sell for 0 gold. Gain 1 gold.
Your champions buy and sell for 0 gold. Gain 1 gold.
Ghostly Crest
Gain a Ghostly Emblem and an Shen.
Gain a Ghostly Emblem and a Shen.
Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved. You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved. Grim Harvest
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred.
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha'Zix and Kindred.
Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Lucky Ricochet
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Trickshots bounce 1 extra time for 40% of original damage. Gain a Sivir and Teemo.
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 3 item components.
For the next stage, you only get 1 bench slots. After, get 3 item components.
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).Gain 1 random completed item. Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).Gain 2 random components. Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Open a special Shop with 3 free 3-cost champions. You can only pick 1, but you get 2 copies of it.
Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Open a special Shop with 3 free 4-cost champions. You can only pick 1, but you get 2 copies of it.
Portable Forge
Choose 1 of 2 Artifacts.Artifacts are more powerful items with a unique effect. Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect. Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Raining Gold
Gain 9 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Sage Crest
Gain a Sage Emblem and a Diana.
Gain a Sage Emblem, a Zyra, and a Diana.
Sage Crown
Gain a Sage Emblem, an Adaptive Helm, and a Diana.
Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana.
Slammin'+
Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Storyweaver Crest
Gain a Storyweaver Emblem.
Gain a Storyweaver Emblem and a Garen.
Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.
Your team is 50% smaller, but moves and attacks 30% faster.
Tri Force I
Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Warden Crest
Gain a Warden Emblem and an Amumu.
Gain a Warden Emblem, a Jax, and an Amumu.