Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Apr 26 7PM
Live
PBE
Kayle
Kayle
Passive: Attacks deal 15/30/40 (Ability power) bonus magic damage.
Active: Fire a wave at the current target that deals 125/225/375 (Ability power) magic damage to all enemies hit.

Passive Damage: 30 (Ability power)
[15/30/40]
Passive: Attacks deal 15/35/45 (Ability power) bonus magic damage.
Active: Fire a wave at the current target that deals 125/225/375 (Ability power) magic damage to all enemies hit.

Passive Damage: 35 (Ability power)
[15/35/45]
Darius
Darius
Deal 200/300/450 (Ability power) magic damage to adjacent enemies. For the next 4 seconds, attacks deal 90/135/200 (Ability power) bonus magic damage.

Damage On Hit: 135 (Ability power)
[90/135/200]
Deal 200/300/450 (Ability power) magic damage to adjacent enemies. For the next 4 seconds, attacks deal 80/120/200 (Ability power) bonus magic damage.

Damage On Hit: 120 (Ability power)
[80/120/200]
Kog'Maw
Kog'Maw
Deal 160/225/315 (Ability power) magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.

Damage: 225 (Ability power)
[160/225/315]
Deal 160/240/335 (Ability power) magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.

Damage: 240 (Ability power)
[160/240/335]
Gnar
Gnar
Passive: Gain 4% (Ability power) Attack Damage upon attacking or getting hit, up to 25 times.
Active: Fling a boulder at the current target, dealing 186/279/432 (Attack damage) physical damage to targets in a line.

Passive Bonus: 4% = 4% Ability power
Passive: Gain 2.5% (Ability power) Attack Damage upon attacking or getting hit, up to 40 times.
Active: Fling a boulder at the current target, dealing 186/279/432 (Attack damage) physical damage to targets in a line.

Passive Bonus: 2.5% = 2.5% Ability power
Riven
Riven
Deal 83/124/192 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 165/248/384 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.

Damage: 124 (Attack damage)
[150/150/155]
Deal 105/157/248 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 165/248/384 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.

Damage: 157 (Attack damage)
[190/190/200]
Teemo
Teemo
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 420/630/1050 (Ability power) magic damage over 8 seconds.

Damage: 630 (Ability power)
[420/630/1050]
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 380/570/1050 (Ability power) magic damage over 8 seconds.

Damage: 570 (Ability power)
[380/570/1050]
Alune
Alune
Attack Speed
0.70
Attack Speed
0.75
Bard
Bard
For the next 6 seconds, attacks instead throw 2 Meeps, each dealing 33/49/79 (Attack damage) physical damage and 24/36/60 (Ability power) magic damage.

Physical Damage: 49 Attack damage
[65/65/70]
Attack Damage
50/75/113
For the next 6 seconds, attacks instead throw 2 Meeps, each dealing 36/54/87 (Attack damage) physical damage and 24/36/60 (Ability power) magic damage.

Physical Damage: 54 Attack damage
[65/65/70]
Attack Damage
55/83/124
Tristana
Tristana
Gain 50/50/60% Attack Damage for 6 seconds. Jump on the current target and deal 221/334/519 (Attack damage) physical damage to adjacent enemies, before bouncing to a safe location.

Attack Damage Gained
[50/50/60]
Damage Attack damage
[265/265/270]
Damage Ability power
[75/115/185]
Damage: 334 = 265% Attack damage + 115% Ability power
Attack Damage
55/83/124
Gain 40/40/50% Attack Damage for 6 seconds. Jump on the current target and deal 230/345/527 (Attack damage) physical damage to adjacent enemies, before bouncing to a safe location.

Attack Damage Gained
[40/40/50]
Damage Attack damage
[300/300/305]
Damage Ability power
[50/75/115]
Damage: 345 = 300% Attack damage + 75% Ability power
Attack Damage
60/90/135
Volibear
Volibear
Empower the next three attacks. The first two heal for 140/170/210 (Ability power) Health and deal 35/50/80 (Ability power) bonus magic damage. The final attack deals 170/282/477 (HealthAbility power) magic damage and Stuns the target for 1 second.

Heal: 170 (Ability power)
[140/170/210]
Empower the next three attacks. The first two heal for 150/180/240 (Ability power) Health and deal 35/50/80 (Ability power) bonus magic damage. The final attack deals 170/282/477 (HealthAbility power) magic damage and Stuns the target for 1 second.

Heal: 180 (Ability power)
[150/180/240]
Zoe
Zoe
Passive: Kills increase the number of ricochets by 1 for the rest of combat.
Active: Fire a missile dealing 275/415/640 (Ability power) magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 90/135/215 (Ability power) magic damage.

Damage: 415 (Ability power)
[275/415/640]
Damage: 135 (Ability power)
[90/135/215]
Passive: Kills increase the number of ricochets by 1 for the rest of combat.
Active: Fire a missile dealing 290/435/695 (Ability power) magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 95/140/225 (Ability power) magic damage.

Damage: 435 (Ability power)
[290/435/695]
Damage: 140 (Ability power)
[95/140/225]
Kai'Sa
Kai'Sa
Fire 20 waves at the current target over 2 seconds, each dealing 44/66/214 (Attack damage) physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take 63/94/281 (Attack damage) damage per wave instead.

Wave Damage Attack damage
[45/45/100]
Wave Damage Ability power
[10/15/45]
Wave Damage: 66 = 45% Attack damage + 15% Ability power
Amplified Wave Damage Attack damage
[70/70/140]
Amplified Wave Damage: 94 = 70% Attack damage + 15% Ability power
Fire 20 waves at the current target over 2 seconds, each dealing 38/57/205 (Attack damage) physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take 57/85/272 (Attack damage) damage per wave instead.

Wave Damage Attack damage
[40/40/100]
Wave Damage Ability power
[8/12/36]
Wave Damage: 57 = 40% Attack damage + 12% Ability power
Amplified Wave Damage Attack damage
[65/65/140]
Amplified Wave Damage: 85 = 65% Attack damage + 12% Ability power
Kayn
Kayn
Armor
70
Magic Resist
70
Armor
60
Magic Resist
60
Lillia
Lillia
Hurl an orb towards the current target, dealing 240/360/900 (Ability power) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/400 (Ability power) magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360/540/1600 (Ability power) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.

Small Orb Damage: 180 (Ability power)
[120/180/400]
Hurl an orb towards the current target, dealing 240/360/900 (Ability power) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/600 (Ability power) magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360/540/1600 (Ability power) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.

Small Orb Damage: 180 (Ability power)
[120/180/600]
Morgana
Morgana
Create a blizzard around a random enemy that deals 265/400/1600 (Ability power) magic damage over 3 seconds and Chills for 1 second.
Chill: Reduce Attack Speed by 10%

Damage: 400 (Ability power)
[265/400/1600]
Create a blizzard around a random enemy that deals 265/400/2000 (Ability power) magic damage over 3 seconds and Chills for 1 second.
Chill: Reduce Attack Speed by 10%

Damage: 400 (Ability power)
[265/400/2000]
Ornn
Ornn
Gain 540/782/1978 (Ability powerHealth) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300/450/1500 (Ability power) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

Shield: 782 = 20% Health + 350% Ability power
Gain 480/674/1783 (Ability powerHealth) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300/450/1500 (Ability power) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

Shield: 674 = 15% Health + 350% Ability power
Sylas
Sylas
Dash around the target and slam, dealing 200/300/1000 (Ability power) magic damage and healing for 120/140/500 (Ability power) Health. Then, swipe twice, dealing 90/135/450 (Ability power) magic damage to nearby enemies.

Damage: 300 (Ability power)
[200/300/1000]
Swipe Damage: 135 (Ability power)
[90/135/450]
Heal: 140 (Ability power)
[120/140/500]
Dash around the target and slam, dealing 200/300/1200 (Ability power) magic damage and healing for 120/140/600 (Ability power) Health. Then, swipe twice, dealing 90/135/550 (Ability power) magic damage to nearby enemies.

Damage: 300 (Ability power)
[200/300/1200]
Swipe Damage: 135 (Ability power)
[90/135/550]
Heal: 140 (Ability power)
[120/140/600]
Syndra
Syndra
Passive: Start combat with 7/7/10 butterflies and gain one every 1 casts.
Active: Throw all butterflies at the current target, dealing 40/60/180 (Ability power) magic damage for each butterfly.
Fated Bonus: Deal 11% more damage.
Passive: Start combat with 8/8/10 butterflies and gain one every 1 casts.
Active: Throw all butterflies at the current target, dealing 40/60/180 (Ability power) magic damage for each butterfly.
Fated Bonus: Deal 11% more damage.
Irelia
Irelia
Passive: Attacks send blades that dart between enemies, dealing 113/169/2363 (Attack damage) physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.
Active: Command the blades to swiftly strike the three lowest Health enemies, dealing 325/438/3475 (Attack damage) physical damage and applying on-hit effects.
Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage.
Sunder: Reduce Armor

Passive Damage: 169 (Attack damage)
[150/150/1400]
Active Damage: 438 = 300% Attack damage + 100% Ability power
Attack Damage
75/113/169
Passive: Attacks send blades that dart between enemies, dealing 120/180/2520 (Attack damage) physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.
Active: Command the blades to swiftly strike the three lowest Health enemies, dealing 340/460/3700 (Attack damage) physical damage and applying on-hit effects.
Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage.
Sunder: Reduce Armor

Passive Damage: 180 (Attack damage)
[150/150/1400]
Active Damage: 460 = 300% Attack damage + 100% Ability power
Attack Damage
80/120/180
Lissandra
Lissandra
Steep the current target in a teapot, Stunning and dealing 640/960/8888 (Ability power) magic damage over 3/3/15 seconds. If they die, there's a 50% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing 150/225/600 (Ability power) magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.
Health
1200/2160/3888
Steep the current target in a teapot, Stunning and dealing 640/960/8888 (Ability power) magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing 150/225/600 (Ability power) magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.
Health
1100/1980/3564
Sett
Sett
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll
Active: Slam the current target forward, Stunning them and dealing 176/263/13164 (Attack damage) physical damage. Deal 108/162/2176 (Attack damage) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 12% Omnivamp.
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll
Active: Slam the current target forward, Stunning them and dealing 176/263/13164 (Attack damage) physical damage. Deal 108/162/2176 (Attack damage) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 15% Omnivamp.
Xayah
Xayah
Throw 12/12/30 feathers at the 4 closest enemies, each dealing 60/89/956 (Attack damage) physical damage. Then, recall the feathers, dealing 58/89/1031 (Attack damageAbility power) physical damage to enemies they pass through.

Recall Damage Attack damage
[50/50/500]
Recall Damage: 89 = 50% Attack damage + 25% Ability power
Throw 12/12/30 feathers at the 4 closest enemies, each dealing 60/89/956 (Attack damage) physical damage. Then, recall the feathers, dealing 45/70/1031 (Attack damageAbility power) physical damage to enemies they pass through.

Recall Damage Attack damage
[35/35/500]
Recall Damage: 70 = 35% Attack damage + 25% Ability power
Arcanist 0
Arcanist
Arcanists gain Ability Power and grant Ability Power to allies.
(2) 20 Ability power to all allies.
(4) 50 Ability power for Arcanists; 20 Ability power for others
(6) 85 Ability power for Arcanists; 40 Ability power for others
(8) 125 Ability power for Arcanists; 125 Ability power for others
Arcanists gain Ability Power and grant Ability Power to allies.
(2) 20 Ability power to all allies.
(4) 50 Ability power for Arcanists; 20 Ability power for others
(6) 90 Ability power for Arcanists; 50 Ability power for others
(8) 135 Ability power for Arcanists; 135 Ability power for others
Dryad 0
Dryad
Dryads gain Ability Power and 150 Health. Each enemy death grants permanent additional Health.
(2) 15 Ability power; 3 Health per enemy death
(4) 30 Ability power; 7 Health per enemy death
(6) 65 Ability power; 11 Health per enemy death
Dryads gain Ability Power and 150 Health. Each enemy death grants permanent additional Health.
(2) 15 Ability power; 3 Health per enemy death
(4) 30 Ability power; 7 Health per enemy death
(6) 55 Ability power; 10 Health per enemy death
Duelist 0
Duelist
Duelists gain Attack Speed on each attack, stacking up to 12 times.
(2) 5% Attack speed
(4) 9% Attack speed
(6) 13% Attack speed; Duelists take 12% less damage
(8) 18% Attack speed; Duelists take 18% less damage
Duelists gain Attack Speed on each attack, stacking up to 12 times.
(2) 5% Attack speed
(4) 10% Attack speed
(6) 14% Attack speed; Duelists take 12% less damage
(8) 18% Attack speed; Duelists take 18% less damage
Heavenly 0
Heavenly
Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play.
(2) 100% bonus.
(3) 115% bonus.
(4) 135% bonus.
(5) 165% bonus.
(6) 200% bonus.
(7) 225% bonus.
Kha'Zix -  Critical strike change 10%
Malphite -  Armor Magic resist 8
Neeko -  Health 10
Qiyana -  Attack damage 10%
Soraka -  Ability power 10%
Wukong -  Attack speed 10%
Emblem -  Omnivamp 6%
Heavenly units grant unique stats to your team, increased for each Heavenly unit in play.
Heavenly units gain 70% more.
(2) 100% bonus.
(3) 110% bonus.
(4) 125% bonus.
(5) 145% bonus.
(6) 170% bonus.
(7) 200% bonus.
Kha'Zix -  Critical strike change 10%
Malphite -  Armor Magic resist 8
Neeko -  Health 10
Qiyana -  Attack damage 10%
Soraka -  Ability power 10%
Wukong -  Attack speed 10%
Emblem -  Omnivamp 5%
Umbral 0
Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 20% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 45% Health execute
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 25% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 60% Health execute
Virtue of the Martyr
Virtue of the Martyr
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.
​​[Support item]
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and for 2 additional heals.
​​[Support item]
Blacksmith's Gloves
Blacksmith's Gloves
+300
Health
+30%
Critical Strike Chance
Tattoo of Bombardment
Tattoo of Bombardment
Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.
Every 3rd attack fires bolts at the 2 lowest percent health enemies which deal 60% Attack Damage as physical damage.
Tattoo of Protection
Tattoo of Protection
Gain a 40% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Gain a 40% Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the 2 nearest allies.
Scroll of Haste
Scroll of Haste
Attacks grant Kayle 5% stacking Attack Speed.
Attacks grant Kayle 6% stacking Attack Speed.
Accomplice
Accomplice
Get a Support Thief's Gloves and 4 gold.
Get a Support Thief's Gloves and 2 gold.
Behemoth Crest
Behemoth Crest
Gain a Behemoth Emblem and a Thresh.
Gain a Behemoth Emblem, a Shen, and a Thresh.
Behemoth Crown
Behemoth Crown
Gain a Behemoth Emblem, a Warmogs Armor, and a Yorick.
Gain a Behemoth Emblem, a Sunfire Cape, a Yorick, and a Thresh.
Big Gains
Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Build a Bud!
Build a Bud!
Gain a random three star 1-cost unit and 6 gold.
Gain a random 3-star 1-cost champion and 8 gold.
Built Different II
Built Different II
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).
Your units with no Traits active gain 220-400 Health and 35-50% Attack Speed (based on current Stage).
Call to Adventure
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and Riven.
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and Riven.
Dragon's Spirit
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4.
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Dragonlord Crest
Dragonlord Crest
Gain a Dragonlord Emblem and a Diana.
Gain a Dragonlord Emblem, a Janna, and a Diana.
Drop Blossom!
Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a Neeko. Your strongest Neeko's Ability heals 35% more, and slams for 35% increased damage. Each cast increases the Ability radius by 1.
Dynamic Duo
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 15 gold.
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Ethereal Blades
Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.
Gain a Shen. Your strongest Shen has +3 Range and his Ability deals 100% increased damage.
Everything Must Go!
Everything Must Go!
Your units buy and sell for 0 gold. Gain 1 gold.
Your champions buy and sell for 0 gold. Gain 1 gold.
Ghostly Crest
Ghostly Crest
Gain a Ghostly Emblem and an Shen.
Gain a Ghostly Emblem and a Shen.
Going Long
Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Grim Harvest
Grim Harvest
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred.
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kha'Zix and Kindred.
Learning to Spell
Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Lucky Ricochet
Lucky Ricochet
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Trickshots bounce 1 extra time for 40% of original damage. Gain a Sivir and Teemo.
Over Encumbered
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 3 item components.
For the next stage, you only get 1 bench slots. After, get 3 item components.
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random completed item.
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 2 random components.
Pick of the Litter
Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Open a special Shop with 3 free 3-cost champions. You can only pick 1, but you get 2 copies of it.
Pick of the Litter+
Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Open a special Shop with 3 free 4-cost champions. You can only pick 1, but you get 2 copies of it.
Portable Forge
Portable Forge
Choose 1 of 2 Artifacts.
Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Pumping Up I
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Raining Gold
Raining Gold
Gain 9 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Sage Crest
Sage Crest
Gain a Sage Emblem and a Diana.
Gain a Sage Emblem, a Zyra, and a Diana.
Sage Crown
Sage Crown
Gain a Sage Emblem, an Adaptive Helm, and a Diana.
Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana.
Slammin'+
Slammin'+
Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Storyweaver Crest
Storyweaver Crest
Gain a Storyweaver Emblem.
Gain a Storyweaver Emblem and a Garen.
Tiny, but Deadly
Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.
Your team is 50% smaller, but moves and attacks 30% faster.
Tri Force I
Tri Force I
Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Warden Crest
Warden Crest
Gain a Warden Emblem and an Amumu.
Gain a Warden Emblem, a Jax, and an Amumu.
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