Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Jun 15 10PM
Live
PBE
Sivir
Sivir
Gain 95/95/110% Attack Damage and grant 15/20/30% (Ability power) Attack Speed to self and adjacent allies for 6 seconds.
Gain 95/95/110% Attack Damage and grant 15/20/30% (Ability power) Attack Speed to self and adjacent allies for 6/7/8 seconds.

Duration
[6/7/8]
Aatrox
Aatrox
20% Shred the current target for 4 seconds and deal 260/390/600 (Ability power) magic damage to them. Heal 120/150/200 (Ability power) Health.
Shred: Reduce Magic Resist

Damage: 390 (Ability power)
[260/390/600]
20% Shred the current target for 4 seconds and deal 275/415/645 (Ability power) magic damage to them. Heal 120/150/200 (Ability power) Health.
Shred: Reduce Magic Resist

Damage: 415 (Ability power)
[275/415/645]
Janna
Janna
Grant 120/150/200 (Ability power) Shield to the 2 lowest Health allies for 4 seconds. Then, deal 180/270/415 (Ability power) magic damage to the 2 nearest enemies.

Damage: 270 (Ability power)
[180/270/415]
Grant 120/150/200 (Ability power) Shield to the 2 lowest Health allies for 4 seconds. Then, deal 190/285/445 (Ability power) magic damage to the 2 nearest enemies.

Damage: 285 (Ability power)
[190/285/445]
Lux
Lux
Throw a spirit bunny towards the farthest enemy, dealing 225/340/525 (Ability power) magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.

Damage: 340 (Ability power)
[225/340/525]
Throw a spirit bunny towards the farthest enemy, dealing 240/360/560 (Ability power) magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.

Damage: 360 (Ability power)
[240/360/560]
Qiyana
Qiyana
For 4 seconds, attacks deal 103/154/231 (Attack damage) physical damage to the target and 103/154/231 (Attack damage) physical damage to enemies behind them. Qiyana will dash to find the best angle.

Primary Damage: 154 = 150% Attack damage + 30% Ability power
Secondary Damage: 154 = 75% Primary Damage.
Attack Damage
55/83/124
For 4 seconds, attacks deal 95/143/214 (Attack damage) physical damage to the target and 95/143/214 (Attack damage) physical damage to enemies behind them. Qiyana will dash to find the best angle.

Primary Damage: 143 = 150% Attack damage + 30% Ability power
Secondary Damage: 143 = 75% Primary Damage.
Attack Damage
50/75/113
Riven
Riven
Deal 105/157/248 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 165/248/384 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.

Damage: 157 (Attack damage)
[190/190/200]
Third Cast Damage: 248 (Attack damage)
[300/300/310]
Deal 110/165/266 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 171/256/402 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.

Damage: 165 (Attack damage)
[200/200/215]
Third Cast Damage: 256 (Attack damage)
[310/310/325]
Senna
Senna
Fire a laser 2 Hexes beyond the current target, dealing 137/205/328 (Attack damage) physical damage to enemies hit. Grant 20/25/35% Attack Damage to Senna and allies to the left and right for 4 seconds.

Damage Attack damage
[230/230/245]
Damage: 205 = 230% Attack damage + 15% Ability power
Fire a laser 2 Hexes beyond the current target, dealing 145/217/347 (Attack damage) physical damage to enemies hit. Grant 20/25/35% Attack Damage to Senna and allies to the left and right for 4 seconds.

Damage Attack damage
[245/245/260]
Damage: 217 = 245% Attack damage + 15% Ability power
Soraka
Soraka
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat.
Active: Mana Reave the largest group of enemies within range. Deal 260/390/600 (Ability power) magic damage to the center enemy and 120/180/290 (Ability power) magic damage to adjacent enemies.
Mana Reave: Increase max Mana by 20% until the next cast

Damage: 390 (Ability power)
[260/390/600]
Secondary Damage: 180 (Ability power)
[120/180/290]
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat.
Active: Mana Reave the largest group of enemies within range. Deal 260/390/650 (Ability power) magic damage to the center enemy and 120/180/305 (Ability power) magic damage to adjacent enemies.
Mana Reave: Increase max Mana by 20% until the next cast

Damage: 390 (Ability power)
[260/390/650]
Secondary Damage: 180 (Ability power)
[120/180/305]
Yone
Yone
Attack Speed
0.85
Attack Speed
0.90
Annie
Annie
Mana
70 / 140
Mana
70 / 120
Galio
Galio
Mana
70 / 140
Mana
70 / 120
Kayn
Kayn
On first cast, transform, dealing 300/450/1688 (Attack damage) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%.
Subsequent casts deal 210/315/1148 (Attack damage) physical damage to units in a line through the target instead.

Transform Damage: 450 (Attack damage)
[400/400/1000]
Subsequent Damage: 315 = 240% Attack damage + 45% Ability power
Attack Damage
75/113/169
On first cast, transform, dealing 320/480/1800 (Attack damage) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%.
Subsequent casts deal 222/333/1215 (Attack damage) physical damage to units in a line through the target instead.

Transform Damage: 480 (Attack damage)
[400/400/1000]
Subsequent Damage: 333 = 240% Attack damage + 45% Ability power
Attack Damage
80/120/180
Nautilus
Nautilus
Health
1150/2070/3726
Health
1100/1980/3564
Hwei
Hwei
Create an expanding paint pool around the most units that heals allies within for 40/60/1000 (Ability power) Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for 80/120/1000 (Ability power) Health and dealing 180/270/2000 (Ability power) magic damage to enemies.

Damage: 270 (Ability power)
[180/270/2000]
Create an expanding paint pool around the most units that heals allies within for 40/60/1000 (Ability power) Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for 80/120/1000 (Ability power) Health and dealing 195/290/2000 (Ability power) magic damage to enemies.

Damage: 290 (Ability power)
[195/290/2000]
Lissandra
Lissandra
Steep the current target in a teapot, Stunning and dealing 660/990/8888 (Ability power) magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.
Steep the current target in a teapot, Stunning and dealing 660/990/8888 (Ability power) magic damage over 3/3/15 seconds. If they die, there's a 45% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.
Duelist 0
Duelist
Duelists gain Attack Speed on each attack, stacking up to 12 times.
(2) 5% Attack speed
(4) 10% Attack speed
(6) 14% Attack speed; Duelists take 12% less damage
(8) 18% Attack speed; Duelists take 18% less damage
Duelists gain Attack Speed on each attack, stacking up to 12 times.
(2) 5% Attack speed
(4) 9% Attack speed
(6) 13% Attack speed; Duelists take 12% less damage
(8) 18% Attack speed; Duelists take 18% less damage
Exalted 0
Exalted
Your team gains 7% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
(3) 1% damage per level
(5) 3% damage per level
Each game a different set of units is Exalted.
Your team gains 7% bonus damage, plus more based on your level.
After combat, store XP in a Soul Core. Sell the Core to claim the XP.
(3) 1% damage per level, 1 XP.
(5) 3% damage per level, 2 XP.
Each game a different set of units is Exalted.
Fortune 0
Fortune
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
(3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
(5) Heal 2 player health at the start of each player combat.
(7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Each Festival, roll a new die.
When you lose a player combat, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
(3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
(5) Heal 2 player health at the start of each player combat.
(7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Each Festival, roll a new die.
Reaper 0
Reaper
(2) Reapers' Abilities can critically strike and they gain 25% Critical Strike Chance.
(4) Additionally, Reapers bleed enemies for 50% bonus true damage over 3 seconds.
(2) Reapers' Abilities can critically strike and they gain 25% Critical Strike Chance.
(4) Additionally, Reapers bleed enemies for 50% bonus true damage over 2 seconds.
Sniper 0
Sniper
Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
(2) 8% damage per hex.
(4) 18% damage per hex.
(6) 35% damage per hex. Snipers gain an additional 2 Attack Range.
Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
(2) 8% damage per hex.
(4) 17% damage per hex.
(6) 33% damage per hex. Snipers gain an additional 2 Attack Range.
Trickshot 0
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
(2) 1 ricochet; 40% of previous damage
(4) 2 ricochets; 60% of previous damage
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
(2) 1 ricochet; 45% of previous damage
(4) 2 ricochets; 60% of previous damage
Crest of Cinders
Crest of Cinders
Deal 5% bonus damage.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Deal 10% bonus damage.
Attacks and Abilities 2% Burn and 33% Wound enemies for 30 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
More More-ellonomicon
More More-ellonomicon
+10%
Attack Speed
+50
Ability Power
+150
Health
+25%
Attack Speed
+50
Ability Power
+150
Health
Suspicious Trench Coat
Suspicious Trench Coat
+25%
Attack Speed
+250
Health
+25%
Attack Speed
+100
Health
Spite
Spite
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40% for 10 seconds.
Allies within the explosion range gain 50% Attack Damage and Ability Power for the same duration.
​​[Support item]
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 25% for 15 seconds.
Allies within the explosion range gain 40% Attack Damage and Ability Power for the same duration.
​​[Support item]
Ba-BOOM!
Ba-BOOM!
Your champions deal 75% more damage for 2 seconds on every other cast.
Your champions deal 90% more damage for 2 seconds on every other cast.
Boiling Point
Boiling Point
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Built Different II
Built Different II
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).
Your units with no Traits active gain 220-480 Health and 45-60% Attack Speed (based on current Stage).
Combat Caster
Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.
Your team gains 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Crown Guarded
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Long Shot
Long Shot
Snipers gain 18% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Over Encumbered
Over Encumbered
For the next stage, you only get 1 bench slots. After, get 3 item components.
For the next stage, you only get 1 bench slot. After, get 3 item components.
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 3 gold.
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.
Silver Ticket
Silver Ticket
Gain a free Shop reroll after every 4 rerolls.
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Wrath of the Moon
Wrath of the Moon
Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
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