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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Feb 6 9PM
Live
PBE
Olaf
Olaf
Passive: Heal 20/25/35 (Ability power) Health on attack. For every 1% missing Health, gain 0.2% (Health) Attack Speed.
Headliner Effect: +150 Health +15 Armor +15 Magic resist

Heal: 25 (Ability power)
[20/25/35]
Passive: Heal 20/25/30 (Ability power) Health on attack. For every 1% missing Health, gain 0.2% (Health) Attack Speed.
Headliner Effect: +150 Health +15 Armor +15 Magic resist

Heal: 25 (Ability power)
[20/25/30]
Vi
Vi
Deal 182/272/408 (Attack damage) physical damage to the current target, or 248/371/557 (Attack damage) if they have more current Health than Vi. Stun them for 1.5/1.75/2 seconds and reduce their Armor by 15/18/20 (Ability power) for the rest of combat.
Headliner Effect: +250 Health +15% Attack damage
Deal 182/272/408 (Attack damage) physical damage to the current target, or 248/371/557 (Attack damage) if they have more current Health than Vi. Stun them for 1.5/1.75/2 seconds and reduce their Armor by 15/18/20 (Ability power) for the rest of combat.
Headliner Effect: +200 Health +15% Attack damage
Yasuo
Yasuo
Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll).
Active: Deal 160/230/335 (Attack damageAbility power) to the current target.
Bling Bonus: Synthesizer Strike executes enemies under 15% Health
Headliner Effect: +200 Health +10% Omnivamp
Passive: Yasuo permanently gains 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll).
Active: Deal 160/230/335 (Attack damageAbility power) physical damage to the current target.
Bling Bonus: Synthesizer Strike executes enemies under 15% Health
Headliner Effect: +200 Health +10% Omnivamp
Garen
Garen
Gain 215/230/245 (Ability power) max Health. Garen's next attack deals 168/276/457 (Attack damageHealth) physical damage.
Headliner Effect: +350 Health

Health: 245 (Ability power)
[215/230/245]
Gain 215/245/275 (Ability power) max Health. Garen's next attack deals 168/276/457 (Attack damageHealth) physical damage.
Headliner Effect: +350 Health

Health: 245 (Ability power)
[215/245/275]
Jax
Jax
Leap at the highest Health enemy within 2 (Range) hexes and deal 230/345/520 (Ability power) magic damage to them. Then, deal 140/210/315 (Ability power) magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.
Headliner Effect: +200 Health +20 Ability power

Slam Damage: 360 (Ability power)
[230/345/520]
Leap at the highest Health enemy within 2 (Range) hexes and deal 240/360/560 (Ability power) magic damage to them. Then, deal 140/210/315 (Ability power) magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.
Headliner Effect: +200 Health +20 Ability power

Slam Damage: 360 (Ability power)
[240/360/560]
Kayle
Kayle
Passive: Attacks deal 35/55/80 (Ability power) bonus magic damage in waves at the current target and behind them.
Active: Deal 240/360/540 (Ability power) magic damage to enemies around the target. Shred enemies hit for 4 seconds.
Shred: Reduce Magic Resist by 30%
Headliner Effect: +25% Attack speed
Passive: Attacks deal 35/55/80 (Ability power) bonus magic damage in waves at the current target and behind them.
Active: Deal 240/360/540 (Ability power) magic damage to enemies around the target. Shred enemies hit for 4 seconds.
Shred: Reduce Magic Resist by 20%
Headliner Effect: +20% Attack speed
Senna
Senna
Fire a blast of sound at the current target's location. It pulses 3 times, each dealing 105/155/225 (Ability power) magic damage to enemies within 1 hex.
Bling Bonus: -15 max Mana
Headliner Effect: +5 Ability power and each pulse grows larger.

Damage: 165 (Ability power)
[105/155/225]
Fire a blast of sound at the current target's location. It pulses 3 times, each dealing 110/165/255 (Ability power) magic damage to enemies within 1 hex.
Bling Bonus: -15 max Mana
Headliner Effect: +5 Ability power and each pulse grows larger.

Damage: 165 (Ability power)
[110/165/255]
Lux
Lux
Fire a beam at the farthest enemy, dealing 250/375/550 (Ability power) magic damage to all enemies it hits.
Headliner Effect: +15% Critical strike change and this ability can critically strike.

Damage: 390 (Ability power)
[250/375/550]
Fire a beam at the farthest enemy, dealing 260/390/575 (Ability power) magic damage to all enemies it hits.
Headliner Effect: +15% Critical strike change and this ability can critically strike.

Damage: 390 (Ability power)
[260/390/575]
Mordekaiser
Mordekaiser
Gain a 500/575/650 (Ability power) Shield and deal 220/330/525 (Ability power) magic damage to adjacent enemies over 3 seconds. Afterwards, deal 220/330/525 (Ability power) magic damage to nearby enemies.
When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.
Headliner Effect: +100 Health +5 Ability power When this ability kills, permanently gain 1% permanent Ability Power.

Damage: 300 (Ability power)
[220/330/525]
Finale Damage: 300 (Ability power)
[220/330/525]
Gain a 500/575/650 (Ability power) Shield and deal 200/300/480 (Ability power) magic damage to adjacent enemies over 3 seconds. Afterwards, deal 200/300/480 (Ability power) magic damage to nearby enemies.
When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.
Headliner Effect: +100 Health +5 Ability power When this ability kills, permanently gain 1% permanent Ability Power.

Damage: 300 (Ability power)
[200/300/480]
Finale Damage: 300 (Ability power)
[200/300/480]
Sett
Sett
Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal 275/420/680 (Ability power) magic damage to the current target and 130/210/340 (Ability power) magic damage to enemies in a cone around them.
Headliner Effect: +150 Health At 50% Health, gain 50 max Health permanently.

Damage: 375 (Ability power)
[275/420/680]
Cone Damage: 180 (Ability power)
[130/210/340]
Health
950/1710/3078
Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal 250/375/600 (Ability power) magic damage to the current target and 120/180/290 (Ability power) magic damage to enemies in a cone around them.
Headliner Effect: +150 Health At 50% Health, gain 50 max Health permanently.

Damage: 375 (Ability power)
[250/375/600]
Cone Damage: 180 (Ability power)
[120/180/290]
Health
900/1620/2916
Caitlyn
Caitlyn
Mana
0 / 90
Mana
0 / 75
Karthus
Karthus
Passive: Gain Ability Power based on Critical Strike Chance. (Current: 0% (Critical strike change))
Active: Deal 175/260/580 (Ability power) magic damage to the 4/4/6 lowest Health enemies, always critically striking if possible. Gain 30% Ability Power for the rest of combat.
Headliner Effect: +15 Ability power

Damage: 240 (Ability power)
[175/260/580]
Passive: Gain Ability Power based on Critical Strike Chance. (Current: 0% (Critical strike change))
Active: Deal 160/240/540 (Ability power) magic damage to the 4/4/6 lowest Health enemies, always critically striking if possible. Gain 40% Ability Power for the rest of combat.
Headliner Effect: +15 Ability power

Damage: 240 (Ability power)
[160/240/540]
Twisted Fate
Twisted Fate
Mana
30 / 120
Mana
30 / 105
Zed
Zed
Mark the current target and spawn an untargetable Shadow with 139/208/624 (Attack damage) Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% (Ability power) health, deal an additional 263/394/1181 (Attack damage) physical damage.
Headliner Effect: +100 Health Zed's Shadows gain +10% Attack damage and +10% Attack speed.
Mark the current target and spawn an untargetable Shadow with 139/208/624 (Attack damage) Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% (Ability power) health, deal an additional 263/394/1181 (Attack damage) physical damage.
Headliner Effect: +100 Health +5% Attack damage
Jhin
Jhin
Armor
30
Magic Resist
30
Health
850/1530/2754
Armor
40
Magic Resist
40
Health
950/1710/3078
Sona
Sona
Passive: Attacks instead send a beat to an ally, healing them for 5/8/100% of their maximum Health.
Active: Send a beat to all allies and grant them a 350/550/3333 (Ability power) Shield for 2/2/30 seconds.
Headliner Effect: +5% Attack speed Gains 1% Attack Speed every time she attacks.

% Max Health
[5/8/100]
Duration
[2/2/30]
Passive: Attacks instead send a beat to an ally, healing them for 6/9/100% of their maximum Health.
Active: Send a beat to all allies and grant them a 350/550/3333 (Ability power) Shield for 2.5/2.5/30 seconds.
Headliner Effect: +5% Attack speed Gains 2% Attack Speed every time she attacks.

% Max Health
[6/9/100]
Duration
[2.5/2.5/30]
Emo 0
Emo
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.
(2) 20% less, gain 20 Mana
(4) 30% less, gain 30 Mana
(6) 10 Ability power; 40% less, gain 40 Mana
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.
(2) 20% less, gain 20 Mana
(4) 30% less, gain 30 Mana
(6) 20 Ability power; 40% less, gain 40 Mana
Executioner 0
Executioner
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
(2) 5% Critical strike damage. Up to 25% Critical strike change
(4) 15% Critical strike damage. Up to 100% Critical strike change
(6) 30% Critical strike damage. Up to 200% Critical strike change
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
(2) 5% Critical strike damage. Up to 25% Critical strike change
(4) 15% Critical strike damage. Up to 80% Critical strike change
(6) 30% Critical strike damage. Up to 160% Critical strike change
Heartsteel 0
Heartsteel
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
(3) 1x Hearts
(5) 2.25x Hearts
(7) 5.5x Hearts
(10) 10x Hearts, Gain rewards every round and keep 80% of your Hearts!
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
(3) 1x Hearts
(5) 2.25x Hearts
(7) 5.5x Hearts
(10) 18x Hearts, Gain rewards every round and keep 80% of your Hearts!
Punk 0
Punk
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
(2) 180 Health and 18% Attack damage
(4) 300 Health and 30% Attack damage
(6) 450 Health and 45% Attack damage
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
(2) 180 Health and 18% Attack damage
(4) 300 Health and 30% Attack damage
(6) 420 Health and 42% Attack damage
Statikk Shiv
Statikk Shiv
Every 3rd attack deals 30 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
Runaan's Hurricane
Runaan's Hurricane
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage Attack damage as physical damage.
Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage Attack damage as physical damage.
Statikk's Favor
Statikk's Favor
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Runaan's Tempest
Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
Deathfire Grasp
Deathfire Grasp
+45
Ability Power
+15
Mana
+50
Ability Power
+15
Mana
Goldmancer's Staff
Goldmancer's Staff
+30
Ability Power
+15
Mana
+45
Ability Power
+15
Mana
Bigger Shot
Bigger Shot
Every 3 attacks, Big Shots also fire a bomb that deals 85% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.
Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.
Endless Hordes
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 4 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Heartthrobs
Heartthrobs
Gain 20% more Heartsteel hearts. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.
Gain 25% more Heartsteel hearts. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.
Starter Kit
Starter Kit
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.
At the start of the next 2 stages, gain that 4-cost champion again.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Switching Gears
Switching Gears
Gain 2 gold whenever you break your win or loss streak.
Gain 3 gold whenever you break your win or loss streak.
Twin Terror I
Twin Terror I
When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 300 Health and 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Twin Terror II
Twin Terror II
When you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 450 Health and 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.
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