Set 9.5 Info

Origins

Bilgewater 0

Bilgewater

Bilgerat attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy by Bilgerats.
Marked enemies are struck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.
(3) 90 + 30% damage dealt
(5) 125 + 50% damage dealt
(7) 300 + 65% damage dealt
(9) 650 + 125% damage dealt; nearby enemies take 50% of cannonball damage
GravesIllaoiTwisted FateMiss FortuneNautilusNilahGangplank
Darkin 0

Darkin

(1) Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power.
(2) Weapon powers become 50% stronger
Weapon powers are described in each Darkin's Ability tooltip.
NaafiriAatrox
Demacia 0

Demacia

Your strongest Demacians become Elite and equip a Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
(3) 1 Elite, +5 Armor, +5 Magic resist
(5) 2 Elites, +15 Armor, +15 Magic resist
(7) 3 Elites, +35 Armor, +35 Magic resist
(9) 6 Elites, +150 Armor, +150 Magic resist
Radiant items are stronger versions of full items.
KaylePoppyGalioSonaFioraJarvan IVQuinn
Freljord 0

Freljord

After 8 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their max Health as true damage and gain debuffs.
(2) 8% Health, enemies are 30% Sundered and Shredded
for 10 seconds
(3) 15% Health, enemies are also Stunned for 1.5 seconds
Sunder: Reduce Armor
Shred: Reduce Magic Resist
AsheSejuani
Ionia 0

Ionia

Each Ionian has a unique bonus within their Ability.
Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds.
(3) 100% Ionian bonus, 1 enlightened
(6) 200% Ionian bonus, 2 enlightened
(9) 380% Ionian bonus, 4 enlightened
IreliaJhinSettKarmaShenXayahAhri
Ixtal 0

Ixtal

Gain elemental hexes, which give a different bonus from game to game.
MilioQiyanaNeeko
Noxus 0

Noxus

Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.
(3) 160 Health, 16 Ability power, 16% Attack damage
(5) 300 Health, 30 Ability power, 30% Attack damage
(7) 420 Health, 42 Ability power, 42% Attack damage
(9) 750 Health, 75 Ability power, 75% Attack damage
CassiopeiaSamiraSwainDariusKatarinaMordekaiserSion
Piltover 0

Piltover

Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.
(3) Gain the T-Hex.
(6) Gain bonus loot every round. Each loss counts as 2 losses instead.
OriannaViEkkoJayceHeimerdinger
Shurima 0

Shurima

Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
(2) The strongest Shuriman Ascends
(4) All Shurimans Ascend. +15% Ascension bonus
(6) Instead, Ascend at combat start. +45% Ascension bonus
(9) Ascend twice, at combat start and after 8 seconds. +75% Ascension bonus
CassiopeiaRenektonNaafiriTaliyahAzirNasusK'Sante
Targon 0

Targon

All of your units' healing and shielding is improved.
(2) 18% increased healing and shielding
(3) 35% increased healing and shielding
(4) 55% increased healing and shielding
SorakaTaricAphelios
Void 0

Void

Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.
Each Void star level increases the horror's Health and Ability Power by 25%.
(3) Void Remora
(6) Rift Herald
(8) Baron Nashor
Cho'GathMalzaharKassadinRek'SaiVel'KozKai'SaBel'Veth
Wanderer 0

Wanderer

Ryze's ability changes depending on the Region Portal players voted for at the start of the game.
Ryze
Zaun 0

Zaun

Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them
JinxWarwickEkkoSilco

Classes

Bastion 0

Bastion

Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
(2) +20 Armor, +20 Magic resist
(4) +40 Armor, +40 Magic resist
(6) +65 Armor, +65 Magic resist
(8) +125 Armor, +125 Magic resist
IllaoiPoppyKassadinNeekoTaricShenK'Sante
Bruiser 0

Bruiser

Your units gain 100 Health. Bruisers gain additional maximum Health.
(2) +10% max Health
(4) +45% max Health
(6) +80% max Health
Cho'GathRenektonViRek'SaiSejuaniSion
Challenger 0

Challenger

Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 30% Attack speed
(4) 60% Attack speed
(6) 95% Attack speed
(8) 140% Attack speed
IreliaSamiraNaafiriWarwickFioraKai'Sa
Empress 0

Empress

When Bel'Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her maximum Health by 50%, while further Coral heals her 20% maximum Health.
When a Void Coral is consumed, she deals 10% maximum Health as magic damage to enemies within 2 hexes.
Bel'Veth
Gunner 0

Gunner

When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.
(2) 6% Attack damage per stack
(4) 12% Attack damage per stack
(6) 25% Attack damage per stack
GravesJinxJayceApheliosGangplank
Multicaster 0

Multicaster

Multicasters cast their Ability multiple times. Bonus casts have 60% reduced effectiveness.
(2) 1 extra cast
(4) 2 extra casts
TaliyahTwisted FateSonaVel'Koz
Invoker 0

Invoker

Every 3 seconds, your units gain Mana.
(2) 5 Mana to all
(4) Additional 15 to Invokers
(6) 15 Mana to all, additional 15 to Invokers
(8) 40 Mana to all, and start with an additional 30 Ability Power
CassiopeiaMilioGalioSorakaKarmaShenRyze
Juggernaut 0

Juggernaut

Juggernaut champions take less damage as their Health decreases.
(2) 15% to 25% damage reduction
(4) 20% to 35% damage reduction
(6) 30% to 45% damage reduction
SettWarwickDariusNautilusNasusAatrox
Reaver King 0

Reaver King

Gangplank uses his cutlass passive when placed in the front 2 rows and his pistol passive when placed in the back 2 rows.
Gangplank
Rogue 0

Rogue

(2) When a Rogue falls below 50% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
(4) And a Rogue's damage bleeds their target for 60% bonus magic damage over 2.5 seconds.
GravesQiyanaEkkoKatarina
Slayer 0

Slayer

Slayers gain 12% Omnivamp.
Slayers deal bonus damage, doubled against units below 66% Health.
(2) +6% bonus damage
(4) +20% bonus damage
(6) +40% bonus damage
KayleQiyanaRek'SaiMordekaiserQuinnAatrox
Sorcerer 0

Sorcerer

Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 25 Ability power; 7% max Health
(4) 50 Ability power; 10% max Health
(6) 90 Ability power; 12% max Health to 2 enemies
(8) 135 Ability power; 15% max Health to 2 enemies
MalzaharOriannaSwainTaricVel'KozSilcoAhri
Strategist 0

Strategist

Combat start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power.
(2) 250 Shield; 15 Ability power
(3) 400 Shield; 25 Ability power
(4) 575 Shield; 35 Ability power
(5) 850 Shield; 55 Ability power
SwainMiss FortuneAzirJarvan IV
Technogenius 0

Technogenius

Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. The Apex Turret shares Heimerdinger's Attack Speed and Ability Power.
You may only have 1 Apex Turret.
Heimerdinger
Vanquisher 0

Vanquisher

Damage from Vanquisher Abilities can critically strike. Vanquishers gain bonus Critical Strike Chance and Critical Strike Damage.
(2) 15% Critical strike change , 10% Critical strike damage
(4) 35% Critical strike change , 30% Critical strike damage
(6) 55% Critical strike change , 50% Critical strike damage
JhinAsheDariusNilahXayah