Set 9.5 Info

Craftable

Deathblade
Deathblade
+66%
Attack Damage
B.F. Sword
+
B.F. Sword
Perfect peace and calm for the holder - and all who face it.
Giant Slayer
Giant Slayer
+30%
Attack Damage
+10%
Attack Speed
+20
Ability Power
B.F. Sword
+
Recurve Bow
Deal 25% more damage to enemies with more than 1600 maximum Health.
Hextech Gunblade
Hextech Gunblade
+10%
Attack Damage
+10
Ability Power
B.F. Sword
+
Needlessly Large Rod
Gain 22% Omnivamp, which also heals the lowest percent Health ally.
Omnivamp: heal for some of damage dealt
Spear of Shojin
Spear of Shojin
+15%
Attack Damage
+25
Ability Power
+15
Mana
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Edge of Night
Edge of Night
+10%
Attack Damage
+20
Armor
B.F. Sword
+
Chain Vest
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
Bloodthirster
Bloodthirster
+20%
Attack Damage
+20
Magic Resist
B.F. Sword
+
Negatron Cloak
Gaing 20% Omnivamp.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Sterak's Gage
Sterak's Gage
+15%
Attack Damage
+200
Health
B.F. Sword
+
Giant's Belt
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Infinity Edge
Infinity Edge
+35%
Attack Damage
+35%
Critical Strike Chance
B.F. Sword
+
Sparring Gloves
Abilities can critically strike.
Rapid Firecannon
Rapid Firecannon
+35%
Attack Speed
Recurve Bow
+
Recurve Bow
Deal 8% bonus damage.
Gain Range 1 bonus Attack Range.
Guinsoo's Rageblade
Guinsoo's Rageblade
+18%
Attack Speed
+10
Ability Power
Recurve Bow
+
Needlessly Large Rod
Attacks grant 4% stacking Attack Speed.
Statikk Shiv
Statikk Shiv
+20%
Attack Speed
+15
Ability Power
+15
Mana
Recurve Bow
+
Tear of the Goddess
Every 3rd attack deals 30 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
Titan's Resolve
Titan's Resolve
+10%
Attack Speed
+20
Armor
Recurve Bow
+
Chain Vest
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
Runaan's Hurricane
+20%
Attack Damage
+10%
Attack Speed
+20
Magic Resist
Recurve Bow
+
Negatron Cloak
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage Attack damage as physical damage.
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+30
Ability Power
+150
Health
Recurve Bow
+
Giant's Belt
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Last Whisper
Last Whisper
+15%
Attack Damage
+25%
Attack Speed
+20%
Critical Strike Chance
Recurve Bow
+
Sparring Gloves
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Rabadon's Deathcap
Rabadon's Deathcap
+70
Ability Power
Needlessly Large Rod
+
Needlessly Large Rod
This humble hat can help you make, or unmake, the world itself.
Archangel's Staff
Archangel's Staff
+20
Ability Power
+15
Mana
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 25 Ability Power every 5 seconds in combat.
Crownguard
Crownguard
+20
Ability Power
+20
Armor
Needlessly Large Rod
+
Chain Vest
Combat start: Gain a 30% max Health Shield for 8 seconds.
When the shield expires, gain 40 Ability Power.
Ionic Spark
Ionic Spark
+15
Ability Power
+25
Magic Resist
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.
Shred: Reduce Magic Resist
Morellonomicon
Morellonomicon
+25
Ability Power
+150
Health
Needlessly Large Rod
+
Giant's Belt
Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Jeweled Gauntlet
+30
Ability Power
+35%
Critical Strike Chance
Needlessly Large Rod
+
Sparring Gloves
Abilities can critically strike.
Blue Buff
Blue Buff
+25
Ability Power
+40
Mana
Tear of the Goddess
+
Tear of the Goddess
Max mana reduced by 10.
If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.
[Unique - only 1 per champion]
Protector's Vow
Protector's Vow
+45
Mana
+20
Armor
Tear of the Goddess
+
Chain Vest
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Adaptive Helm
Adaptive Helm
+15
Ability Power
+15
Mana
+20
Magic Resist
Tear of the Goddess
+
Negatron Cloak
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 35 Armor and Magic Resist.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Redemption
Redemption
+15
Mana
+150
Health
Tear of the Goddess
+
Giant's Belt
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Hand Of Justice
Hand Of Justice
+15
Mana
+20%
Critical Strike Chance
Tear of the Goddess
+
Sparring Gloves
Gain 2 effects:
15% Attack Damage and 15 Ability Power.
15% Omnivamp.
Each round, randomly double 1 of these effects.
Omnivamp: heal for some of damage dealt
Bramble Vest
Bramble Vest
+75
Armor
Chain Vest
+
Chain Vest
Negates 50% bonus damage from incoming critical strikes. When struck by any attack, deal 75/100/150 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gargoyle Stoneplate
Gargoyle Stoneplate
+25
Armor
+25
Magic Resist
Chain Vest
+
Negatron Cloak
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Sunfire Cape
+20
Armor
+250
Health
Chain Vest
+
Giant's Belt
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Night Harvester
Night Harvester
+15%
Attack Damage
+15
Ability Power
+25
Armor
+20%
Critical Strike Chance
Chain Vest
+
Sparring Gloves
Deal 12% bonus damage. After falling below 60% Health, increase this to 25% for the rest of combat.
Dragon's Claw
Dragon's Claw
+65
Magic Resist
Negatron Cloak
+
Negatron Cloak
Every 2 seconds, heal 5% max Health.
Evenshroud
Evenshroud
+20
Magic Resist
+150
Health
Negatron Cloak
+
Giant's Belt
30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat.
Sunder: Reduce Armor
Quicksilver
Quicksilver
+30%
Attack Speed
+30
Magic Resist
+20%
Critical Strike Chance
Negatron Cloak
+
Sparring Gloves
Combat start: Gain immunity to crowd control for 18 seconds.
[Unique - only 1 per champion]
Warmog's Armor
Warmog's Armor
+800
Health
Giant's Belt
+
Giant's Belt
Tough as teak, strong as oak, and eternal as petricite.
Guardbreaker
Guardbreaker
+25%
Attack Speed
+10
Ability Power
+150
Health
+20%
Critical Strike Chance
Giant's Belt
+
Sparring Gloves
After damaging a Shield, deal 25% more damage for 3 seconds.
Thief's Gloves
Thief's Gloves
+40%
Critical Strike Chance
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]

Emblems

Ionia Emblem
Ionia Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Ionia trait.
Ionia Bonus: 33% Attack Speed.
[Unique - only 1 per champion]
Challenger Emblem
Challenger Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Challenger trait.
[Unique - only 1 per champion.]
Shurima Emblem
Shurima Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Shurima trait.
[Unique - only 1 per champion]
Sorcerer Emblem
Sorcerer Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Sorcerer trait.
[Unique - only 1 per champion.]
Juggernaut Emblem
Juggernaut Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the Juggernaut trait.
[Unique - only 1 per champion.]
Bilgewater Emblem
Bilgewater Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Bilgewater trait.
[Unique - only 1 per champion]
Noxus Emblem
Noxus Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Noxus Trait.
[Unique - only 1 per champion]
Vanquisher Emblem
Vanquisher Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Vanquisher trait.
[Unique - only 1 per champion]
Bastion Emblem
Bastion Emblem
+150
Health
The holder gains the Bastion trait.
[Unique - only 1 per champion.]
Bruiser Emblem
Bruiser Emblem
+150
Health
The holder gains the Bruiser trait.
[Unique - only 1 per champion.]
Demacia Emblem
Demacia Emblem
+150
Health
The holder gains the Demacia trait.
[Unique - only 1 per champion.]
Freljord Emblem
Freljord Emblem
+150
Health
The holder gains the Freljord trait.
[Unique - only 1 per champion]
Invoker Emblem
Invoker Emblem
+150
Health
The holder gains the Invoker trait.
[Unique - only 1 per champion]
Ixtal Emblem
Ixtal Emblem
+150
Health
The holder gains the Ixtal trait.
[Unique - only 1 per champion]
Gunner Emblem
Gunner Emblem
+150
Health
The holder gains the Gunner trait.
[Unique - only 1 per champion.]
Piltover Emblem
Piltover Emblem
+150
Health
The holder gains the Piltover trait.
[Unique - only 1 per champion]
Rogue Emblem
Rogue Emblem
+150
Health
The holder gains the Rogue trait.
[Unique - only 1 per champion.]
Slayer Emblem
Slayer Emblem
+150
Health
The holder gains the Slayer trait.
[Unique - only 1 per champion]
Strategist Emblem
Strategist Emblem
+150
Health
The holder gains the Strategist trait.
[Unique - only 1 per champion]
Void Emblem
Void Emblem
+150
Health
The holder gains the Void trait.
[Unique - only 1 per champion]
Zaun Emblem
Zaun Emblem
+150
Health
The holder gains the Zaun trait.
[Unique - only 1 per champion]
Targon Emblem
Targon Emblem
+150
Health
The holder gains the Targon trait.
[Unique - only 1 per champion.]

Radiant

Luminous Deathblade
Luminous Deathblade
+125%
Attack Damage
It glows in the presence of enemies. Or friends. Or anything alive, really.
Demonslayer
Demonslayer
+50%
Attack Damage
+10%
Attack Speed
+40
Ability Power
Deal 60% more damage to enemies with more than 1600 maximum Health.
Hextech Lifeblade
Hextech Lifeblade
+10%
Attack Damage
+40
Ability Power
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Spear of Hirana
Spear of Hirana
+30%
Attack Damage
+45
Ability Power
+15
Mana
Attacks grant 10 bonus Mana.
Brink of Dawn
Brink of Dawn
+30%
Attack Damage
+30
Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion]
Blessed Bloodthirster
Blessed Bloodthirster
+40%
Attack Damage
+20
Magic Resist
Gain 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Omnivamp: heal for some of damage dealt
Sterak's Megashield
Sterak's Megashield
+30%
Attack Damage
+400
Health
Once per combat at 60% Health, gain 30% max Health and 55% Attack Damage.
Zenith Edge
Zenith Edge
+65%
Attack Damage
+75%
Critical Strike Chance
Abilities can critically strike.
Rapid Lightcannon
Rapid Lightcannon
+70%
Attack Speed
Deal 15% bonus damage.
Gain Range 2 bonus Attack Range.
Guinsoo's Reckoning
Guinsoo's Reckoning
+20%
Attack Speed
+10
Ability Power
Attacks grant 8% stacking Attack Speed.
Statikk's Favor
Statikk's Favor
+20%
Attack Speed
+50
Ability Power
+15
Mana
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist
Titan's Vow
Titan's Vow
+20%
Attack Speed
+30
Armor
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Runaan's Tempest
Runaan's Tempest
+35%
Attack Damage
+20%
Attack Speed
+20
Magic Resist
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage Attack damage as physical damage.
The Baron's Gift
The Baron's Gift
+20%
Attack Speed
+55
Ability Power
+200
Health
After casting an Ability, gain 60% Attack Speed for 8 seconds.
Eternal Whisper
Eternal Whisper
+45%
Attack Damage
+25%
Attack Speed
+55%
Critical Strike Chance
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
Rabadon's Ascended Deathcap
Rabadon's Ascended Deathcap
+140
Ability Power
It's witnessed - and unleashed - miracles and calamities both.
Urf-Angel's Staff
Urf-Angel's Staff
+50
Ability Power
+15
Mana
Combat start: Gain 35 Ability Power every 4 seconds in combat.
Royal Crownshield
Royal Crownshield
+50
Ability Power
+40
Armor
Combat start: Gain a 40% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Covalent Spark
Covalent Spark
+15
Ability Power
+25
Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Also, regenerate 1.5% maximum Health per second.
[Direct damage item]
Shred: Reduce Magic Resist
More More-ellonomicon
More More-ellonomicon
+40
Ability Power
+150
Health
Ability damage deals 3% Burn and 33% Wound to enemies for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Glamorous Gauntlet
Glamorous Gauntlet
+55
Ability Power
+75%
Critical Strike Chance
Abilities can critically strike.
Blue Blessing
Blue Blessing
+50
Ability Power
+40
Mana
Max mana reduced by 10.
If the holder gets a takedown within 3 seconds of casting, gain 20 Mana.
[Unique - only 1 per champion]
Bulwark's Oath
Bulwark's Oath
+60
Mana
+20
Armor
Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Jak'sho the Protean
Jak'sho the Protean
+15
Ability Power
+15
Mana
+30
Magic Resist
Combat start: The holder gains two effects, regardless of starting position.
Front Two Rows: 45 Armor and Magic Resist.
Back Two Rows: 35 Ability Power. Gain 15 Mana every 3 seconds.
Absolution
Absolution
+15
Mana
+300
Health
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 15% less damage for 5 seconds (damage reduction does not stack).
Fist of Fairness
Fist of Fairness
+15
Mana
+20%
Critical Strike Chance
Gain 2 effects:
50% Attack Damage and 50 Ability Power.
30% Omnivamp.
Omnivamp: heal for some of damage dealt
Rosethorn Vest
Rosethorn Vest
+140
Armor
Negates 70% bonus damage from incoming critical strikes. When struck by any attack, deal 125/175/225 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Dvarapala Stoneplate
Dvarapala Stoneplate
+25
Armor
+25
Magic Resist
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Also, regenerate 2% maximum Health each second.
Sunlight Cape
Sunlight Cape
+20
Armor
+300
Health
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Midnight Reaper
Midnight Reaper
+25%
Attack Damage
+25
Ability Power
+50
Armor
+20%
Critical Strike Chance
Deal 20% bonus damage. After falling below 80% Health, increase this to 45% for the rest of combat.
Dragon's Will
Dragon's Will
+130
Magic Resist
Every 1.5 seconds, heal 10% max Health.
Equinox
Equinox
+30
Magic Resist
+400
Health
30% Sunder enemies within 2 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Quickestsilver
Quickestsilver
+50%
Attack Speed
+40
Magic Resist
+40%
Critical Strike Chance
Combat start: Gain immunity to crowd control for 30 seconds.
[Unique - only 1 per champion]
Warmog's Pride
Warmog's Pride
+1300
Health
Regenerate 1% maximum Health per second.
Willbreaker
Willbreaker
+50%
Attack Speed
+30
Ability Power
+150
Health
+20%
Critical Strike Chance
After damaging a Shield, deal 50% more damage for 3 seconds.
Rascal's Gloves
Rascal's Gloves
+40%
Critical Strike Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]

Artifacts

Anima Visage
Anima Visage
+25
Magic Resist
+500
Health
Heal 2.5% max Health every second.
Death's Defiance
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Eternal Winter
Eternal Winter
+20
Armor
+200
Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+250
Health
Tons of EVERYTHING!
Manazane
Manazane
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
+30
Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
Gold Collector
Gold Collector
+20%
Attack Damage
+30%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Zhonya's Paradox
Zhonya's Paradox
+50
Ability Power
+30
Armor
+30
Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Hullcrusher
Hullcrusher
+30%
Attack Speed
+35
Armor
+35
Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
Trickster's Glass
Trickster's Glass
+10%
Attack Speed
+10
Armor
+10
Magic Resist
+15%
Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Sniper's Focus
Sniper's Focus
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain Range 1 Attack Range. Damage is increasedy by 10% for each hex between the holder and their target.
Deathfire Grasp
Deathfire Grasp
+50
Ability Power
+30
Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]
Goldmancer's Staff
Goldmancer's Staff
+25
Ability Power
Grant Ability power 1 Ability Power per Gold gold in your bank (up to Gold 30 gold) and a 40% chance to drop Gold 2 gold on enemy kill.
Mogul's Mail
Mogul's Mail
+150
Health
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 2 gold.
[Unique - only 1 per champion]
Blacksmith's Gloves
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]

Support

Aegis of the Legion
Aegis of the Legion
+250
Health
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 8 seconds.
​​[Support item]
Banshee's Veil
Banshee's Veil
+250
Health
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control for 18 seconds.
[Support item] [Unique - only 1 per champion]
Crest Of Cinders
Crest Of Cinders
+250
Health
When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.
Units with the Crest of Cinders empower their attacks to Burn their target for 8% of their maximum health as true damage and apply 33% Wound.
[Unique - only one per champion]
Virtue of the Martyr
Virtue of the Martyr
+250
Health
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and continues for 10 seconds.
​​[Support item]
Chalice of Power
Chalice of Power
+250
Health
Combat start: Grant 18 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
​​[Support item]
Locket of the Iron Solari
Locket of the Iron Solari
+250
Health
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
​​[Support item]
Needlessly Big Gem
Needlessly Big Gem
+250
Health
If the holder is alive after 15 seconds of combat, gain Gold 1 gold per 2 living allies and grant living allies 30% bonus damage.
​​[Support item]
Obsidian Cleaver
Obsidian Cleaver
+250
Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.
Your team gains 10% Attack Damage and 10 Ability Power.
​​[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Randuin's Omen
Randuin's Omen
+250
Health
Combat start: Grant Armor 30 Armor and Magic resist 30 Magic Resistance to the holder and adjacent allies.
​​[Support item]
Shroud of Stillness
Shroud of Stillness
+250
Health
Combat start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.
​​[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Zeke's Herald
Zeke's Herald
+250
Health
Combat start: Grant Attack speed 25% Attack Speed to the holder and allies within 2 hexes in the same row.
​​[Support item]
Zephyr
Zephyr
+250
Health
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 8% Attack Speed.
[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Zz'Rot Portal
Zz'Rot Portal
+250
Health
Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.
​​[Support item]

Other

Repair-o-matic
Repair-o-matic
When the Apex Turret would die, it instead becomes untargetable and repairs itself over 7 seconds if Heimerdinger is still alive. The Apex Turret gains bonus Armor and Magic Resist.
1 Count: 10 Armor and Magic Resist
2 Count: 50 Armor and Magic Resist
3 Count: 100 Armor and Magic Resist
Mechano-Swarm
Mechano-Swarm
Apex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and 33% Wounds for 10 seconds.
1 Count: 50 magic damage; 1% Burn
2 Count: 120 magic damage; 1% Burn
3 Count: 120 magic damage; 2% Burn
Burn: Deal a percentage of the target's max Health as true damage every second
Wound: Reduce healing
Shrink Module
Shrink Module
Apex Turret's damage shrinks all enemies hit, Shredding and Sundering them for 4 seconds.
1 Count: 20% Shred and Sunder
2 Count: 30% Shred and Sunder
3 Count: 50% Shred and Sunder
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Goldinator
Goldinator
Apex Turret's damage executes enemies under 12% Health. Executions have a 100% chance to turn enemies into gold.
1 Count: 1 gold
2 Count: 2 gold
3 Count: 4 gold
Crown of Demacia
Crown of Demacia
+40%
Attack Speed
+400
Health
If the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack damage Attack Damage and Ability power Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Shimmer Injector
Shimmer Injector
Mod: Gain 35% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.
Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 80% maximum Health.
Virulent Bioware
Virulent Bioware
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 18% more damage for 5 seconds.
Overcharge: Plague duration increases to 10 seconds and plague deals 3.5% of the target's maximum Health per second as magic damage.
Unstable Chemtank
Unstable Chemtank
Mod: Gain 30% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.
Overcharge: Explosion radius is increased to 3 hexes.
Robotic Arm
Robotic Arm
Mod: Attacks have a 40% chance to trigger 1 additional attack.
Overcharge: Attacks and Abilities deal 25% bonus true damage.
Hextech Exoskeleton
Hextech Exoskeleton
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 15% maximum Health.
Overcharge: You are immune to crowd control, and the heal is increased to 25% maximum Health.
Adaptive Implant
Adaptive Implant
Mod: While above 50% Health, gain 30% Attack Damage and Ability Power. While below, gain 30% Omnivamp.
Overcharge: Always gain both effects, and their power is increased by 50%.
Omnivamp: Heal for percentage of damage dealt