Transform into a spider, replace this Ability with Petrifying Venom, then cast it. Petrifying Venom: Stun the target for 1.5 seconds and deal 132/194/288 () magic damage to them. Heal for 160/190/230 ().
Deal 80/120/180 () magic damage to adjacent enemies and gain 60/75/95 () Armor and Magic Resist for 6 seconds. During this time, attacks deal 16/36/81() bonus magic damage.
Transform into hammer form and gain 35 () Armor and Magic Resist. Replace this Ability with Hammer Slam and immediately cast it. Hammer Slam: Leap to the target, dealing 253/379/596() physical damage.
Sneeze fire at the target, dealing 213/323/499 () physical damage.Dragon Upgrade: Instead sneeze dragonfire in a larger area. Dragonfire deals 290/435/663 () physical damage.
Fire a shard of ice at the target that pierces through enemies hit, dealing 100/150/225 () physical damage, reduced by 20% for each enemy hit. Targets are Sundered for 5 seconds.Sunder: Reduce Armor
Passive: Permanently gain 1% Attack Speed and movement speed for each champion killed. Attacks heal for 15/20/30 () Health and deal 23/34/51 () bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.
Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 200/300/450 () magic damage to the target and 100/150/225 () to all nearby enemies.
Passive: Gain 30% bonus Ability Power from all sources. Active: Fire an orb towards the target dealing 135/200/280() magic damage. After hitting an enemy it returns, dealing 90/135/210() true damage.
Dash to the farthest enemy within 3 hexes, dealing 138/206/328() physical damage to them. The next 3 attacks launch kunai at the target, dealing 115/173/280() damage.
Reduce incoming damage by 15/20/25 () for 4 seconds. Fire two magic bolts that converge on the furthest enemy within 3 hexes, Stunning them for 1.25/1.25/1.5 seconds. Each bolt deals 50/75/115 () magic damage to enemies it passes through.Mage casts will target a different enemy.
Deal 110/165/255() magic damage to the target and gain 300/335/370() Shield for 3 seconds. For the rest of combat, attacks deal 35/50/80() bonus stacking magic damage.
Launches a honey wad through the current target, dealing 160/248/402 () physical damage to enemies hit. Adjacent allies and allies hit by the trail are set abuzz, gaining 20/25/30% () Attack Speed for 4 seconds.
Passive: Shields grant 60% Attack Speed for 3 seconds.Active: Dash up to 2 hexes away, then deal 198/297/470() physical damage to enemies in a line through the target. Gain 100/140/180() Shield for 3 seconds.
For 3 seconds, gain 30/30/35%() Durability and create a cone of flame that deals 220/330/515() magic damage over the duration and Wounds enemies for 5 seconds. Wound: Reduce healing received by 33%
Transform into dragon form and gain an aura that deals 47/72/114 () magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds.Dragon Upgrade: While in dragon form, heal 1% of max health whenever a Burning enemy is damaged by an attack or ability.
Conjure a rift on the target that deals 240/360/560() magic damage and 20%Shreds for 6seconds. This ability upgrades the more it is cast. 15 Casts: Enemies adjacent to the target are Shredded and take 120/180/280() magic damage.30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 35% damage.Shred: Reduce Magic Resist
Fire a cannonball at the target, dealing 224/336/523() physical damage to the first enemy hit. That enemy is knocked back 2 hexes and Stunned if they are within 2 hexes of Tristana.
Place a bomb on the target, dealing 180/270/420 () magic damage and Stunning them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing 180/270/420 () magic damage to the target and 150/225/350 () magic damage to adjacent enemies.
Launch a magic missile at the target that bounces 4 times between enemies dealing 100/150/240() magic damage to enemies hit. They also take 10% more damage for 3 seconds.
Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing 130/195/308 () physical damage.Active: For the next 6 seconds, attacks also cleave adjacent enemies for 78/117/189() physical damage.
Paint a lightning bolt on the target. A moment later the bolt strikes, dealing 125/190/305 () magic damage to the target and 50/76/122 () magic damage to adjacent enemies. Every 3rd cast, paint 2 extra bolts on the lowest percent Health enemies.
Blink to the largest group of enemies within 2 hexes and spin, dealing 160/240/365() magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 248/372/566() magic damage instead. If Katarina kills an enemy, she blinks to reposition again.Wound: Reduce healing received by 33%
Gain 200/250/325() Shield that decays over 2 seconds and slam the target, dealing 180/270/430() magic damage in a 2-hex line. Gain 10 Ability Power for the rest of combat.
Transform into a Crab for 2 seconds. Over the duration, regain 18% () health and release scuttleblasts at 3 nearby allies and 3 nearby enemies. Allies hit are healed for 75/100/125 (); enemies hit take 100/150/240 () magic damage and are Stunned for 1.25 seconds.
Gain 35/35/40% () Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal 120/180/300 () magic damage. Subsequent ruptures on the same enemy are 50% effective.
Transform, gaining 275/325/400() max Health. While transformed, deal 30/40/65() magic damage to enemies within 2 hexes every second.If already transformed, gain 150/200/275() additional max Health and increase the damage by 10/15/25().
Gain 350/405/480 () Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal 80/120/200 () magic damage to enemies within 2 hexes.
Passive: Gain 30% bonus Armor and Magic Resist from all sources. Active: Spin, gaining 330/440/550 () Shield for 4 seconds and dealing a total of 121/188/305 () physical damage to each adjacent enemy.
Leap backward and briefly gain 70% Durability. Then, sweep through the most enemies possible within 2 hexes, dealing 135/203/608() physical damage to each one, plus 303/454/1481() split between all enemies hit.
Passive: Every 2 casts, Gwen gains a Snip! stack.Active: Dash and snip twice plus once for every Snip! stack in a cone. The first and last snip each deal 125/190/570 () magic damage and other snips each deal 50/75/225 ().
Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.Active: Deal 27/43/170 () physical damage to each enemy for each of their embedded spears.
Attach a temporal rift to the target and the closest unaffected enemy that deals 200/300/1600 () magic damage over 6/6/4 seconds. Reset the duration of all other rifts on the enemy. If they die while affected, the rift explodes into stardust and heals adjacent allies for 8/8/20% of their max Health.
Fire a bubble that deals 220/330/1500() magic damage at the largest group of enemies within range. Every 3rd cast, summon The Leviathan instead, which Stuns and deals 200/300/1200() magic damage to enemies in a line.
Steal 400/600/5000 Health split between the nearest 3/4/10 enemies. Each cast after heals 250/300/900 () Health and deals 220/396/713 () physical damage to the target instead.
Passive: Every 4 attacks and when changing targets, leap at the target and deal 112/168/551 () physical damage to the target and adjacent enemies. Active: For the next 5 seconds, gain 90/100/300% Attack Speed, 12% () Omnivamp, and crowd control immunity.
Gain 290/478/1680 () Shield for 3 seconds and shoot 8 feathers in a wide cone, dealing 150/225/1200 () magic damage to enemies they hit. Then land, granting allies within 2 hexes a 100/130/1000 () Shield for 4 seconds.
Dive underground and surface next to the closest enemy. Send out a shockwave towards the farthest enemy within 4 hexes. Enemies within 2 hexes or hit by the shockwave take 153/245/1170() magic damage and are Stunned for 1.75/2/8 seconds.
Gain 55/60/90% () Durability for 4 seconds and attract nearby enemy projectiles. At the end, release a nova that deals 150/225/1600 () magic damage in a 2 hex range.
Fire a supernova at the largest clump of enemies within Attack Range plus 1 hexes that deals 239/364/1145() physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, each dealing 120/200/916() physical damage.
Leap to the largest group of enemies, dealing 60/90/675 () physical damage to enemies in a 2-hex radius and Stun them for 1.25 seconds. Then, enter a frenzy, gaining 60/60/666% () Attack Speed, 15/15/100% Omnivamp, and causing attacks to deal 24/36/270 () bonus physical damage to the target and adjacent enemies.If already frenzied, empower the next attack to chomp, dealing 120/180/1349 () physical damage.
Passive: On target death, hookshot to the lowest percent health enemy within 3 hexes and deal 140/210/1530 () physical damage. After a hookshot or Ability cast, the next attack deals 195/292/2530 () true damage. Active: Knock back and Stun enemies adjacent to the target for 1/1/7 seconds, dealing 140/210/1530 () physical damage. Create a containment zone around the target for 4/4/7 seconds. Gain 30% Durability and 225% Attack Damage while in the zone.
Dash within 2 hexes to hit the most enemies possible and heal for 200/250/3000 (). Excess healing becomes a 3 second Shield. Then, deal 380/570/9001 () magic damage to adjacent enemies and 170/255/9000 () magic damage to enemies 2 hexes away. Every 2/2/1 casts create a snowfall that Chills all enemies and heals all allies for 150/200/1500 () over 3 seconds. Excess healing also becomes a 3 second Shield.Chill: Reduce Attack Speed by20%
Throw 2/2/8 completed items to allies with open slots. If an ally has no room for items, they instead gain a stacking 12% Damage Amp for the rest of combat. Then, throw 3/3/8 knick-knacks at enemies that each deal 290/435/3000 () magic damage.Occasionally, also finds something special in the backpack.
Gain 450/575/2500 () shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 140/210/888 () magic damage each. Bats deal true damage to enemies below 25% Health.
Launch a ball at the current target that explodes for 180/270/1000 () magic damage, and colors the area for 5/5/15 seconds, dealing 500/750/3000 () magic damage over the duration. If the ball lands in an area that is already colored, it will bounce to a new location within 2-hexes before exploding.
Passive: Fly around and attack the nearest enemy. Active: Gain 50/50/500% Attack Speed and replace Smolder's attacks with fireballs that deal 164/254/2387 () physical damage for 6/6/60 seconds. Dragon Upgrade: Each fireball also heals 20/30/200 Health.