BETA

Augments

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Assassin Heart

Your team counts as having 1 additional Assassin. Gain a Qiyana.

Astral Heart

Your team counts as having 1 additional Astral. Gain a Lux.

Axiom Arc I

Your units gain 25 Mana on kill.

Band of Thieves I

Gain 1 Thief's Gloves.

Battlemage I

Your units that start combat in the front 2 rows gain 15 Armor and 10 Ability Power.

Best Friends I

Units isolated in pairs gain 10.0% Attack Speed and 15 Armor at the start of combat.

Big Friend I

Your units that start combat next to a unit with over 1650 Health take 10% less damage for the rest of combat.

Blue Battery I

Your units gain 10 Ability Power. After casting their Ability, set the caster's Mana to 10.

Bruiser Heart

Your team counts as having 1 additional Bruiser. Gain a Jax.

Built Different I

Your units with no Traits active gain 200-350 Health and 30-75% Attack Speed (based on current Stage).

Cannoneer Heart

Your team counts as having 1 additional Cannoneer. Gain an Aphelios.

Cavalier Heart

Your team counts as having 1 additional Cavalier. Gain a Rell.

Celestial Blessing I

Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.

Consistency

Gain double win and loss streak gold.

Cybernetic Implants I

Your champions holding an item gain 100 Health and 8 Attack Damage.

Cybernetic Shell I

Your champions holding an item gain 100 Health and 20 Armor.

Cybernetic Uplink I

Your champions holding an item gain 100 Health and restore 2 Mana per second.

Darkflight Heart

Your team counts as having 1 additional Darkflight. Gain an Aphelios.

Double Trouble I

If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragonmancer Conference

After each player combat, a random Dragonmancer appears on your bench. Gain a Kai'sa.

Dragonmancer Heart

Your team counts as having 1 additional Dragonmancer. Gain a Kaisa.

Electrocharge I

When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Evoker Heart

Your team counts as having 1 additional Evoker. Gain a Zyra.

Exiles I

Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.

Featherweights I

Your Tier 1 and 2 champions gain 25% Attack Speed and Move Speed.

First Aid Kit I

All healing and shielding on your units is increased by 25.0%.

Guardian Heart

Your team counts as having 1 additional Guardian. Gain a Zac.

Guild Heart

Your team counts as having 1 additional Guild. Gain a Twitch.

Item Grab Bag I

Gain 1 random completed item.

Jade Crest

Gain a Jade Emblem and a Gnar.

Knife's Edge I

Your units that start combat in the front 2 rows gain 15 Attack Damage.

Lagoon Heart

Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.

Lategame Specialist

When you reach Level 9, gain 45 gold.

Luden's Echo I

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.

Mage Heart

Your team counts as having 1 additional Mage. Gain a Lillia.

Mirage Heart

Your team counts as having 1 additional Mirage. Gain a Yone.

Mystic Heart

Your team counts as having 1 additional Mystic. Gain a Rakan.

Pandora's Items

Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Preparation I

Champions on your bench permanently gain 30 Health, 5 Attack Damage, and 5 Ability Power every round. Stacks up to 4 times.

Ragewing Heart

Your team counts as having 1 additional Ragewing. Gain a Rakan.

Recombobulator

Champions on your board permanently transform into random champions 1 Tier higher. Dragons can only transform into Dragons, and non-Dragons into non-Dragons. Gain 2 Magnetic Removers.

Scalescorn Heart

Your team counts as having 1 additional Scalescorn. Gain a Braum.

Second Wind I

After 10 seconds of combat, your units heal 40% of their missing Health.

Shapeshifter Heart

Your team counts as having 1 additional Shapeshifter. Gain a Gnar.

Shimmerscale Crest

Gain a Shimmerscale Emblem and a Jax.

Soul Siphon

Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.

Stand United I

Your units gain 1 Attack Damage and 2 Ability Power per Trait active across your army.

Swiftshot Heart

Your team counts has having 1 additional Swiftshot. Gain a Twitch.

Tempest Heart

Your team counts as having 1 additional Tempest. Gain a Qiyana.

Thrill of the Hunt I

Your units heal 400 Health on kill.

Tiny Titans

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

Tri Force I

Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.

Warrior Heart

Your team counts as having 1 additional Warrior. Gain a Yone.

Weakspot

Your units' attacks ignore 10% of the target's Armor and reduce healing received by 50% for 3 seconds.

Whispers Heart

Your team counts as having 1 additional Whispers. Gain a Zyra.

Ancient Archives I

Gain 1 Tome of Traits.

Ascension

After 15 seconds of combat, your units deal 50% more damage.

Axiom Arc II

Your units gain 40 Mana on kill.

Base Camp

Scalescorns gain 8% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.

Battlemage II

Your units that start combat in the front 2 rows gain 25 Armor and 20 Ability Power.

Beast's Den

Units that start combat next to Shapeshifters gain 35.0% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Best Friends II

Units isolated in pairs gain 15.0% Attack Speed and 25 Armor at the start of combat.

Better Together

Aura items that buff your team have their effects increased by 33.0%. Gain a Protector's Vow.

Big Friend II

Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat.

Bruiser Crest

Gain a Bruiser Emblem and a Jax.

Built Different II

Your units with no Traits active gain 250-475 Health and 40-85% Attack Speed (based on current Stage).

Calculated Loss

After losing your combat, gain 2 gold and a free Shop refresh.

Cannoneer Crest

Gain a Cannoneer Emblem and an Aphelios.

Cavalier Crest

Gain a Cavalier Emblem and a Sejuani.

Celestial Blessing II

Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.

Clear Mind

If you have no champions on your bench at the end of a round, gain 3 experience points.

Cluttered Mind

Gain 3 Tier 1 Champions. If your bench is full at the end of a round, gain 3 experience points.

Combat Training

Your champions permanently gain 1 Attack Damage every time they kill an enemy. Champions start with 8 bonus Attack Damage.

Component Grab Bag

Gain 3 random item components.

Cutthroat

Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 65% until they cast. Assassins deal 20% more damage against Mana-Reaved enemies. Gain a Qiyana.

Cybernetic Implants II

Your champions holding an item gain 150 Health and 15 Attack Damage.

Cybernetic Shell II

Your champions holding an item gain 150 Health and 30 Armor.

Cybernetic Uplink II

Your champions holding an item gain 150 Health and restore 3 Mana per second.

Darkflight Crest

Gain a Darkflight Emblem and a Rell.

Devastating Charge

Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.

Double Trouble II

If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragon Imperialist

If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.

Dragonmancer Crest

Gain a Dragonmancer Emblem and an Kai'sa.

Electrocharge II

When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Essence Theft

Evoker's attacks steal 5 Mana from their target. Gain a Seraphine.

Essence Theft

Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.

Eternal Protection

When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.

Evoker Crest

Gain an Evoker Emblem and a Zyra.

Exiles II

Your units that start combat with no adjacent allies gain a 35% maximum Health shield for 10 seconds.

Eye of the Storm

The unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.

Featherweights II

Your Tier 1 and 2 champions gain 35% Attack Speed and Move Speed.

First Aid Kit II

All healing and shielding on your units is increased by 35.0%.

Future Sight I

Know who you will fight next. Gain a Zephyr.

Gadget Expert

Direct damage items deal 33.0% more damage as true damage. Gain a Statikk Shiv.

Gear Upgrades

Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.

Guardian Crest

Gain a Guardian Emblem and a Zac.

Guild Crest

Gain a Guild Emblem and a Twitch.

Hallucinate

Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.

Hero-In-Training

The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.

Heroic Presence

Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.

High Tide

Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.

Hot Shot

Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.

Hustler

If you have less than 20 gold at the end of a round, gain 2 gold.

Inspire

When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 4 seconds. Gain a Kaisa.

Intercosmic Gifts

Astral Orbs have a 100% chance to spawn a small bonus orb that contains loot. Gain a Lux.

Jade Heart

Your team counts as having 1 additional Jade. Gain a Gnar.

Jeweled Lotus

Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.

Knife's Edge II

Your units that start combat in the front 2 rows gain 25 Attack Damage.

Lagoon Crest

Gain a Lagoon Emblem and a Zac.

Last Stand

The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.

Loot Master

Gain a random component every 4 player combats when you have at least Guild (2) active. Gain a Twitch.

Luden's Echo II

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.

Mage Crest

Gain a Mage Emblem and a Vladimir.

Metabolic Accelerator

Your Tactician moves faster and heals 2 Health after a PvP round.

Mirage Crest

Gain a Mirage Emblem and a Nunu.

Mystic Crest

Gain a Mystic Emblem and a Rakan.

Oasis

Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.

Pandora's Bench

Gain 7 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Pay to Win

If you purchase a Shop Refresh during the Planning Phase, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.

Penitence

Jade Statue explosions deal 100% more damage. Enemies are disarmed for 3 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Personal Training

At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Olaf.

Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Preparation II

Champions on your bench permanently gain 45 Health, 7 Attack Damage, and 7 Ability Power every round. Stacks up to 4 times.

Press the Attack

Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.

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Rich Get Richer

Gain 10 gold. Your maximum interest is increased to 7.

Rich Get Richer+

Gain 18 gold. Your maximum interest is increased to 7.

Ricochet

Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.

Salvage Bin

Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Scalescorn Crest

Gain a Scalescorn Emblem and a Braum.

Scoped Weapons I

Your units that start combat in the back 2 rows gain +1 Attack Range and 10.0% Attack Speed.

Scorch

Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.

Second Wind II

After 10 seconds of combat, your units heal 60% of their missing Health.

Shimmerscale Heart

Your team counts as having 1 additional Shimmerscale. Gain a Jax.

Stand United II

Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.

Sunfire Board

At the start of combat, burn all enemies for 10% of their maximum Health over 15 seconds and reduce healing received by 50%.

Swiftshot Crest

Gain a Swiftshot Emblem and a Twitch.

Tantrum

After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.

Tempest Crest

Gain a Tempest Emblem and a Qiyana.

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Three's Company

Gain 3 random Tier 3 champions.

Thrill of the Hunt II

Your units heal 700 Health on kill.

Tiamat

Warrior's enhanced attacks deal 40.0% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Titanic Strength

Bruisers gain 1.00% of their Health as Attack Damage. Gain a Jax.

Trade Sector

Gain a free Shop refresh each round.

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Tri Force II

Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.

True Twos

Gain a random 2-star Tier 1 champion and a random 2-star Tier 2 champion.

Urf's Grab Bag I

Gain 1 Spatula and 1 random item component(s).

Warrior Crest

Gain a Warrior Emblem and a Yone.

Whispers Crest

Gain a Whispers Emblem and a Zyra.

Age of Dragons

If your team has 3 or more Dragons, every 4th attack from a Dragon fires a dragon soul blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.

Ancient Archives II

Gain 2 Tome of Traits.

Assassin Crown

Gain an Assassin Emblem, a Hand of Justice, and a Rengar.

Band of Thieves II

Gain 2 Thief's Gloves.

Battlemage III

Your units that start combat in the front 2 rows gain 35 Armor and 30 Ability Power.

Best Friends III

Units isolated in pairs gain 20.0% Attack Speed and 35 Armor at the start of combat.

Binary Airdrop

Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 2 random item components.

Birthday Present

Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).

Blue Battery II

Your units gain 20 Ability Power. After casting their Ability, set the caster's Mana to 20.

Bruiser Crown

Gain a Bruiser Emblem, a Redemption, and a Sylas.

Built Different III

Your units with no Traits active gain 300-600 Health and 50-95% Attack Speed (based on current Stage).

Cannoneer Crown

Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.

Cavalier Crown

Gain a Cavalier Emblem, a Redemption, and a Nunu.

Cavalier Unity

The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.

Celestial Blessing III

Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.

Cruel Pact

Buying XP costs 6 Health instead of gold. Heal 3 Health each round.

Cursed Crown

Gain +2 maximum team size, but take 100% increased player damage.

Cybernetic Implants III

Your champions holding an item gain 250 Health and 25 Attack Damage.

Cybernetic Shell III

Your champions holding an item gain 250 Health and 40 Armor.

Cybernetic Uplink III

Your champions holding an item gain 250 Health and restore 4 Mana per second.

Darkflight Crown

Gain a Darkflight Emblem, a Protector's Vow, and a Rengar.

Double Trouble III

If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragon Soul

Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate.

Dragonmancer Crown

Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Electrocharge III

When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Evoker Crown

Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.

Exiles III

Your units that start combat with no adjacent allies gain a 50% maximum Health shield for 10 seconds.

Featherweights III

Your Tier 1 and 2 champions gain 60% Attack Speed and Move Speed.

First Aid Kit III

All healing and shielding on your units is increased by 50.0%.

Future Sight II

Know who you will fight next. Gain a Radiant Zephyr.

Golden Ticket

Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.

Guardian Crown

Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.

Guild Crown

Gain a Guild Emblem, a Protector's Vow, and a Twitch.

High End Shopping

Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.

High Roller

Gain 3 Loaded Dice and 8 gold.

Item Grab Bag II

Gain 2 random completed items and 2 Reforgers.

Jade Soul

Your team counts as having 1 additional Jade. Gain a Titan's Resolve and a Gnar.

Knife's Edge III

Your units that start combat in the front 2 rows gain 40 Attack Damage.

Lagoon Crown

Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.

Level Up!

When you buy experience points, gain an additional 3. You can now reach level 10.

Living Forge

Gain a random Ornn artifact now and after every 10 player combats.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain a Thief's Gloves.

Luden's Echo III

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.

Mage Crown

Gain a Mage Emblem, a Spear of Shojin, and a Sylas.

March of Progress

Gain 5 bonus experience points per round. You can no longer use gold to level up.

Mirage Crown

Gain a Mirage Emblem, a Hand of Justice, and a Nunu.

Mystic Soul

Your team counts as having 1 additional Mystic. Gain a Chalice of Power and a Rakan.

New Recruit

Gain +1 maximum team size.

Part-Time Assassin

The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.

Preparation III

Champions on your bench permanently gain 60 Health, 10 Attack Damage, and 10 Ability Power every round. Stacks up to 4 times.

Radiant Relics

Open an Armory and choose 1 of 5 unique Radiant items.

Ragewing Soul

Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.

Ragewing Soul

Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.

Scalescorn Crown

Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Scoped Weapons II

Your units that start combat in the back 2 rows gain infinite Attack Range and 10.0% Attack Speed.

Shapeshifter Soul

Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar.

Shimmerscale Soul

Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.

Stand United III

Your units gain 3 Attack Damage and 4 Ability Power per Trait active across your army.

Swiftshot Crown

Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Tempest Crown

Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

The Golden Egg

Gain a massive golden egg that hatches in 10 turns. Victorious player combats accelerate the hatch timer by an additional turn.

Think Fast

Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.

Thrill of the Hunt III

Your units heal 900 Health on kill.

Tri Force III

Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.

Urf's Grab Bag II

Gain 1 Spatula and 3 random item component(s).

Verdant Veil

Your units are immune to crowd control effects for the first 20 seconds of combat.

Warrior Crown

Gain a Warrior Emblem, a Giant Slayer, and a Yone.

Whispers Crown

Gain a Whispers Emblem, a Titan's Resolve, and a Sylas.

Windfall

Gain 25 gold.

Windfall+

Gain 35 gold.

Windfall++

Gain 45 gold.

Wise Spending

When you refresh your Shop, gain 2 experience point(s).

Woodland Charm

Your highest Health champion is cloned. Clones cannot hold items.