Set 12 Info

Silver

AFK

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.

Beggars Can Be Choosers

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 4 gold.

Blistering Strikes

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Branching Out

Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.

Buried Treasures I

Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).

Called Shot

Called Shot
Set your win streak to +4. Gain 2 gold.

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Combat Bandages I

Combat Bandages I
The first time each ally unit falls below 50% health, they restore 150-375 health (based on stage) over 2 seconds.

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.

Exiles I

Exiles I
Your units that start combat with no adjacent allies gain a 25% max Health shield for 10 seconds.

Featherweights I

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Final Resistance

Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.
Shred: reduces Magic Resist, Sunder: reduces Armor

Find Your Center

Find Your Center
Your champion that starts combat in the center of the board gains 15% damage and 10% max Health.

Fine Vintage

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Good For Something I

Good For Something I
Champions that aren't holding items have a 40% to drop 1 gold on death.

Head Start

Head Start
Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

Help Is On The Way

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.

Item Collector I

Item Collector I
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 10 Health, 1 Attack Damage, and 1 Ability Power.

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.

Item Ladder

Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

Keepers I

Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Mentorship I

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.

On The House

On The House
Whenever you star up a champion, gain 1 gold. Gain 4 gold now.

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three

Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Over Encumbered

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Gain 1 random component.

Partial Ascension

Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.

Patience is a Virtue

Patience is a Virtue
If you did not buy a champion last round, gain 2 free rerolls.

Placebo

Placebo
Gain 8 gold. Your team gains 1% Attack Speed.

Placebo

Placebo
Gain 15 gold. Your team gains 1% Attack Speed.

Precise Planning

Precise Planning
When you win or lose combat by 3 or fewer units, gain 2 gold next round.

Pumping Up I

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

Restart Mission

Restart Mission
Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and a 2-star 1-cost champion.

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.

Rolling For Days I

Rolling For Days I
Gain 9 free Shop rerolls.

Row Rejuvenation I

Row Rejuvenation I
Your team has 7% Omnivamp, increased by 1% for every champion that starts combat in that same row.

Silver Spoon

Silver Spoon
Gain 10 XP.

Silver Ticket

Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.

Silver Veil

Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Stationary Support I

Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

Stimpack

Stimpack
Gain 4 components after you lose 50 player health.

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

The Golden Remover

The Golden Remover
Gain a Golden Remover and component item anvil.
Golden Remover is an Item Remover with infinite uses.

Tiny Titans

Tiny Titans
Increase your current and max player health by 30.

Tri Force I

Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

Unified Resistance I

Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Gold

A Golden Quest

A Golden Quest
The first time you have 161.8 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them.

Aggressive Preservation

Aggressive Preservation
Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.

All That Shimmers

All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

All That Shimmers+

All That Shimmers+
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

Arcana Crest

Arcana Crest
Gain an Arcana Emblem, an Ahri, and a Hecarim.

Arcane Conduit

Arcane Conduit
The High Arcana gains 15% Attack Speed and 6% Health for each unique Arcana champion fielded. Gain an Ahri and a Hecarim.

Ascension

Ascension
After 15 seconds of combat, your units deal 50% more damage.

Avenge The Fallen

Avenge The Fallen
After 3 allies die, your team gains 15% Attack Damage, 15 Ability Power, 15 Armor, and 15 Magic Resist.

Balanced Budget

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+

Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.

Bastion Crest

Bastion Crest
Gain a Bastion emblem and a Nunu.

Bee-st Friends

Bee-st Friends
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 25% max Health Shield. Gain a Blitzcrank and a Kog'Maw.

Big Gains

Big Gains
Your units gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.

Blaster Crest

Blaster Crest
Gain an Blaster emblem and a Tristana.

Blossoming Lotus I

Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.

Built Different II

Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

Capricious Forge

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.

Caramelized Comforts

Caramelized Comforts
Sugarcrafters gain 50 Health and 8% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.
Artifact, Support, and Radiant items count as 2 components.

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.

Category Five

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 95% of the original damage.

Cauterize

Cauterize
Pyromancers' attacks deal 3 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen.

Chrono Crest

Chrono Crest
Gain a Chrono emblem and a Zilean.

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator

Clockwork Accelerator
Your team gains 6% Attack Speed every 4 seconds in combat.

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Bandages II

Combat Bandages II
The first time each ally unit falls below 50% health, they restore 250-550 health (based on stage) over 2 seconds.

Combat Caster

Combat Caster
Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

Crash Test Dummies

Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

Defensive Arts

Defensive Arts
Enemies hit by Incantor Abilities deal 10% less damage for 2 seconds. At max stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra.

Deja Vu

Deja Vu
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 6 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.

Deja Vu+

Deja Vu+
Gain a 2-star Galio. Your strongest Galio gain +3 Range and gains 15 Mana and 6 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.

Double Down

Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).

Draconic Mastery

Draconic Mastery
Dragons deal 15% bonus damage to Burned enemies. Enemies that are Burned deal 12% less damage to Dragons. Gain a Nomsy and a Shyvana.

Dragon's Spirit

Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Eldritch Crest

Eldritch Crest
Gain an Eldritch emblem and a Nilah.

Endless Hunt

Endless Hunt
Your Hunters gain 12% Attack Damage on every takedown. Gain a Twitch and a Kog'maw.

Epoch

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Escort Quest

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Eternal Growth

Eternal Growth
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.

Eternal Growth+

Eternal Growth+
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 100 Health now. Gain an Elise and a Jayce.

Explosive Growth

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+

Explosive Growth+
At the start of the next 4 rounds, gain 10 XP.

Faerie Crest

Faerie Crest
Gain a Faerie emblem and a Tristana.

Fast Forward

Fast Forward
After casting an Ability, Chronomancers gain 25% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.

Flexible

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 25 Health for each emblem they are holding.

Fortune Favors the Bold

Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.

Frost Crest

Frost Crest
Gain a Frost emblem and a Zilean.

Frosty Frontline

Frosty Frontline
The Frost trait also grants 1 placeable Frost Statue equipped with Eternal Winter that gains health with each Frost trait level. The first time it would die, it instead heal 40% Health over 7 seconds if an ally is alive. Gain a Warwick and a Zilean.

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 6 gold.
This item allows you to copy a 3-cost or less champion.

High Horsepower

High Horsepower
Gain a 2-star Lillia. Your strongest Lillia gains 100% Attack Speed and moves 150% faster. Her Ability deals 235% bonus damage, but only hits 1 target.

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 25% more damage.

Higher Education

Higher Education
Every time your Scholars spend 100 Mana, all Scholars gain 10% Attack Speed. Gain a Zoe and an Ahri.

Honeymancy Crest

Honeymancy Crest
Gain a Honeymancy emblem and a Nunu.

Hunter Crest

Hunter Crest
Gain a Hunter emblem and a Kog'Maw.

Incantor Crest

Incantor Crest
Gain an Incantor emblem and a Syndra.

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Item Collector II

Item Collector II
Your team gains 40 Health. For each unique item they are holding, your team gains bonus 15 Health, 1.5 Attack Damage, and 1.5 Ability Power.

Keepers II

Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.

Learning to Spell

Learning to Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Mage Crest

Mage Crest
Gain a Mage Emblem and a Galio.

Magic Wand

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Martyr

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Mentorship II

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

Metabolic Accelerator

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Molten Caramel

Molten Caramel
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.

Molten Caramel+

Molten Caramel+
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.

Multistriker Crest

Multistriker Crest
Gain a Multistriker emblem and a Kassadin.

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 2 random components.

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Pilfer
Gain 5 gold. Each round, gain a 1-star copy of the first champion you killed last combat.

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.

Portal Crest

Portal Crest
Gain a Portal emblem and a Kassadin.

Portal Delivery Service

Portal Delivery Service
Gain a Zoe. At the start of each round, gain a random 1 to 3-cost Portal champion.

Potions 201

Potions 201
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.

Practice Partners

Practice Partners
Whenever a Mage casts an Ability, they grant 4 Mana to the nearest ally. Gain a Soraka and a Galio.

Preserver Crest

Preserver Crest
Gain a Preserver emblem and a Zilean.

Press The Attack

Press The Attack
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 5.5% of the target's max Health. Gain a Kassadin and an Ashe.

Prizefighter

Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.

Pumping Up II

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

Pyro Crest

Pyro Crest
Gain a Pyro emblem and an Akali.

Raid Boss

Raid Boss
Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

Raining Gold

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Row Rejuvenation II

Row Rejuvenation II
Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.

Royal Guard

Royal Guard
Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Scapegoat

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scholar Crest

Scholar Crest
Gain a Scholar emblem and an Ahri.

School Mascot

School Mascot
The Eldritch summon is holding beneficial items. The summon gains bonus 5% Health and 10 Ability Power. Gain an Elise and a Syndra.

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Shapeshifter Crest

Shapeshifter Crest
Gain a Shapeshifter emblem and a Shyvana.

Shields Up

Shields Up
Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.

Slammin'

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Sleight of Hand

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

Spellblades

Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 175% of their Ability Power.

Spider Queen

Spider Queen
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 130% damage over 3 seconds.

Spin To Win

Spin To Win
Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 20% Attack Damage and 30% Attack Speed.

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Stand United II

Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

Stars are Born

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sugarcraft Crest

Sugarcraft Crest
Gain a Sugarcraft emblem and a Rumble.

Support Cache

Support Cache
Choose 1 of 4 Support items.

Support Golem I

Support Golem I
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).

Sweet Tooth

Sweet Tooth
Gain a Nunu. Your strongest Nunu gains 200 Health, 2% Damage Amp per 100 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.

Sweet Tooth+

Sweet Tooth+
Gain a Nunu. Your strongest Nunu gains 200 Health, 2% Damage Amp per 100 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.

Teaming Up II

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

Three's Company

Three's Company
Gain 4 random 3-cost champions.

Three's a Crowd

Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.

Trait Tracker

Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 5 random emblems.

Transfiguration

Transfiguration
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).
(Charms: 0)

Two Healthy

Two Healthy
Your team gains 90 Health for each unique 2-cost champion on your board.

Two Tanky

Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

Unified Resistance II

Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Unleash The Beast

Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

Vanguard Crest

Vanguard Crest
Gain a Vanguard emblem and a Rumble.

Vertically Inclined

Vertically Inclined
Your team deals 8% more damage.
Deal 16% more damage instead if you have less active non-unique traits than your opponent.

Wandering Trainer I

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

Warrior Crest

Warrior Crest
Gain a Warrior emblem and an Akali.

What Doesn't Kill You

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

Witchcraft Crest

Witchcraft Crest
Gain a Witchcraft emblem and a Cassiopeia.

Witchy Wallop

Witchy Wallop
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.

Worth the Wait

Worth the Wait
Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.
Champion: 0

You Have My Bow

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Zap Attack

Zap Attack
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.

Prismatic

An Upgraded Adventure

An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 4 1-cost champions.

Anger Issues

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

Arcana Crown

Arcana Crown
Gain an Arcana Emblem, an Adaptive Helm, an Ahri, and a Hecarim.

Assassin's Toolbox

Assassin's Toolbox
Gain a Gold Collector. In 3 rounds, gain a Prowler's Claw.

At What Cost

At What Cost
Immediately go to level 6 and gain 0 XP. You don't get to choose your future augments.

Bastion Crown

Bastion Crown
Gain a Bastion emblem, a Steadfast Heart, and a Nunu.

Birthday Present

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blaster Crown

Blaster Crown
Gain an Blaster emblem, a Spear Of Shojin, and a Tristana.

Blinding Speed

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!

Blossoming Lotus II

Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 10% Critical Strike Chance.

Build a Bud!

Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Call to Chaos

Call to Chaos
Gain a powerful and random reward.

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items

Chrono Crown

Chrono Crown
Gain a Chrono emblem, an Archangel's Staff, and a Zilean.

Dark Alley Dealings

Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 5 player combats, gain a Trickster's Glass.

Dual Purpose

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

Eldritch Crown

Eldritch Crown
Gain an Eldritch emblem, a Bloodthirster, and a Nilah.

Faerie Crown

Faerie Crown
Gain a Faerie emblem, a Giant Slayer, and a Tristana.

Final Ascension

Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.

Frost Crown

Frost Crown
Gain a Frost Emblem, a Protector's Vow, and a Swain.

Giant and Mighty

Giant and Mighty
Your team gets larger, gaining 325 Health and +5% max Health.

Going Long

Going Long
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.

Hard Commit

Hard Commit
Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage + 1 (max 5).

Honeymancy Crown

Honeymancy Crown
Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu.

Hunter Crown

Hunter Crown
Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.

I'm The Carry Now

I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

Immovable Object

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.

Impenetrable Bulwark

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Useful for Magic Tanks or Attack Tanks!

Incantor Crown

Incantor Crown
Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.

Invested

Invested
Gain 16 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Invested++
Gain 36 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.

Living Forge

Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Mage Crown

Mage Crown
Gain a Mage Emblem, an Ionic Spark, and a Galio.

March of Progress

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Marksman's Toolbox

Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.

Multistriker Crown

Multistriker Crown
Gain a Multistriker emblem, a Quicksilver, and a Kassadin.

New Recruit

New Recruit
Gain +1 max team size and a Champion Duplicator.

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random Radiant item.

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Phreaky Friday +

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Portal Crown

Portal Crown
Gain a Portal emblem, a Spear of Shojin, and a Kassadin.

Preserver Crown

Preserver Crown
Gain a Preserver emblem, a Nashor's Tooth, and a Bard.

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Pumping Up III

Pumping Up III
Your team gains 10% Attack Speed now. Each round after, they gain 2% more.

Pyro Crown

Pyro Crown
Gain a Pyro emblem, a Infinity Edge, and an Akali.

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.
Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.

Scholar Crown

Scholar Crown
Gain a Scholar emblem, a Guardbreaker, and an Ahri.

Shapeshifter Crown

Shapeshifter Crown
Gain a Shapeshifter emblem, a Redemption, and a Shyvana.

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.

Spellcaster's Toolbox

Spellcaster's Toolbox
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.

Spoils of War III

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Subscription Service

Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sugarcraft Crown

Sugarcraft Crown
Gain a Sugarcraft Emblem, a Redemption, and a Rumble.

Support Golem II

Support Golem II
Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s).

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.

Tiny, but Deadly

Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.

Vanguard Crown

Vanguard Crown
Gain a Vanguard emblem, a Protector's Vow, and a Rumble.

Wandering Trainer II

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

Warrior Crown

Warrior Crown
Gain a Warrior emblem, a Hand of Justice, and an Akali.

What the Forge

What the Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.

Witchcraft Crown

Witchcraft Crown
Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.

Worth the Wait II

Worth the Wait II
Gain a random 2-cost champion. Gain another copy at the start of each round for the next 8 rounds.
Champion: 0
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