Set 11 Info

Silver

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.

Best Friends I

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Blistering Strikes

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Branching Out

Branching Out
After 1 player combat(s) Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.

Buried Treasures I

Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.

Cybernetic Bulk I

Cybernetic Bulk I
Your champions holding an item gain 200 Health.

Exiles I

Exiles I
Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.

Featherweights I

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Fine Vintage

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Good For Something I

Good For Something I
Champions that aren't holding items have a 40% to drop 1 gold on death.

Harmacist I

Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)

Healing Orbs I

Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.

Help Is On The Way

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.

Keepers I

Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three

Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Over Encumbered

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 3 item components.

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Gain 1 random component.

Partial Ascension

Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.

Pick of the Litter

Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.

Pick of the Litter+

Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.

Pumping Up I

Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Rolling For Days I

Rolling For Days I
Gain 9 free Shop rerolls that never expire.

Sharing Is Caring

Sharing Is Caring
Combat start: You gain 1 gold and your opponent gains 1 gold.

Silver Spoon

Silver Spoon
Gain 10 XP.

Silver Ticket

Silver Ticket
Gain a free Shop reroll after every 4 rerolls.

Silver Veil

Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Stationary Support I

Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

Sticks And Stones

Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Shred: reduces Magic Resist, Sunder: reduces Armor

Stimpack

Stimpack
Gain 4 components after you lose 50 player health.

Switching Gears

Switching Gears
Gain 3 gold whenever you break your win or loss streak.

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

The Golden Remover

The Golden Remover
Gain a Golden Remover and component item anvil.
Golden Remover is an Item Remover with infinite uses.

Tiny Titans

Tiny Titans
Increase your current and maximum player health by 30.

Tri Force I

Tri Force I
Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.

Unified Resistance I

Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Gold

A Cut Above

A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.

Altruist Crest

Altruist Crest
Gain an Altruist Emblem and a Riven.

Arcanist Crest

Arcanist Crest
Gain an Arcanist Emblem and a Zoe.

Ascension

Ascension
After 15 seconds of combat, your units deal 50% more damage.

Balanced Budget

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+

Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.

Behemoth Crest

Behemoth Crest
Gain a Behemoth Emblem and a Thresh.

Best Friends II

Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Big Gains

Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.

Boiling Point

Boiling Point
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.

Bruiser Crest

Bruiser Crest
Gain a Bruiser Emblem and a Tahm Kench.

Built Different II

Built Different II
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).

Buried Treasures II

Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).

Call to Adventure

Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and Riven.

Capricious Forge

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Caster

Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.

Crash Test Dummies

Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.

Cybernetic Bulk II

Cybernetic Bulk II
Your champions holding an item gain 300 health.

Cybernetic Uplink II

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.

Divine Rolls

Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Rerolls last this turn only. Gain a Kha'Zix and a Malphite.

Dragon's Spirit

Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4.

Dragonlord Crest

Dragonlord Crest
Gain a Dragonlord Emblem and a Diana.

Drop Blossom!

Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.

Drop Blossom!+

Drop Blossom!+
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.

Dryad Crest

Dryad Crest
Gain a Dryad Emblem and a Gnar.

Duelist Crest

Duelist Crest
Gain a Duelist Emblem and a Qiyana.

Dynamic Duo

Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 15 gold.

Enter the Dragon

Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna and Diana.

Epoch

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.

Escort Quest

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Ethereal Blades

Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.

Ethereal Blades+

Ethereal Blades+
Gain a 2-star Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.

Everything Must Go!

Everything Must Go!
Your units buy and sell for 0 gold. Gain 1 gold.

Extended Duel

Extended Duel
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

Fated Crest

Fated Crest
Gain a Fated Emblem and a Kindred.

Fortune Crest

Fortune Crest
Gain a Fortune Emblem and a Tristana.

Full Sleeve

Full Sleeve
Open an armory that grants an extra Inkshadow item while the trait is active. Gain a Jax and an Aatrox.

Fully Adapted

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

Gargantuan Resolve

Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

Ghostly Crest

Ghostly Crest
Gain a Ghostly Emblem and an Shen.

Gifts from the Fallen

Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.
Each time an ally dies, gain these stats again.

Grim Harvest

Grim Harvest
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred.

Harmacist II

Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)

Haunted House

Haunted House
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain an Aatrox and a Shen.

Healing Orbs II

Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.

Heavenly Crest

Heavenly Crest
Gain a Heavenly Emblem and a Neeko.

Heavy Hitters

Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold.
This item allows you to copy a 3-cost or less champion.

Idealism

Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

Inkshadow Crest

Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.

Invoker Crest

Invoker Crest
Gain an Invoker Emblem and a Janna.

It's Going to be Epic

It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.

Jeweled Lotus II

Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Keepers II

Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy

Know Your Enemy
Your team deals 10% more damage.
Deal 15% more damage instead if you and your opponent have any of the same traits active.

Learning to Spell

Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Long Shot

Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.

Low Interest Rates

Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Interest is extra gold you gain per 10g saved.

Lucky Paws

Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.

Lucky Ricochet

Lucky Ricochet
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.

Lucky Streak

Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gambler's Blade helps you gain gold.

Magic Wand

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Mana Shield

Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.

Martyr

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Metabolic Accelerator

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Midnight Siphon

Midnight Siphon
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.

Midnight Siphon+

Midnight Siphon+
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.

Mind Over Matter

Mind Over Matter
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get a Zoe and a Training Dummy.

Mulched

Mulched
Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek'Sai and a Gnar.

My Heart Will Go On

My Heart Will Go On
When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.

Mythic Crest

Mythic Crest
Gain a Mythic Emblem and a Neeko.

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random completed item.

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Porcelain Crest

Porcelain Crest
Gain a Porcelain Emblem and an Amumu.

Portable Forge

Portable Forge
Choose 1 of 2 Artifacts.
Artifacts are more powerful items with a unique effect.

Portable Forge+

Portable Forge+
Choose 1 of 3 Artifacts.
Artifacts are more powerful items with a unique effect.

Portable Forge++

Portable Forge++
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.

Prizefighter

Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.

Pumping Up II

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

Raid Boss

Raid Boss
Combat start: Your strongest Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Malphite and a Yorick.

Raining Gold

Raining Gold
Gain 9 gold now and 1 gold every round.

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.

Reaper Crest

Reaper Crest
Gain a Reaper Emblem and a Kindred.

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 8 gold.

Sage Crest

Sage Crest
Gain a Sage Emblem and a Diana.

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Scapegoat

Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Shock Treatment

Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).

Slammin'

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Slammin'+

Slammin'+
Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Sleight of Hand

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

Sniper Crest

Sniper Crest
Gain a Sniper Emblem and an Aphelios.

Spirit Guardians

Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Gnar and Amumu.

Stand United II

Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

Stars are Born

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.

Stationary Support II

Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).

Storied Champion

Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.

Storyweaver Crest

Storyweaver Crest
Gain a Storyweaver Emblem.

Support Cache

Support Cache
Choose 1 of 4 Support items.

Teaming Up II

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.

The Road Less Traveled

The Road Less Traveled
Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.

Three's Company

Three's Company
Gain 4 random 3-cost champions.

Three's a Crowd

Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.

Tons of Stats!

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Too Much Candy

Too Much Candy
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.

Twin Terror I

Twin Terror I
When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.

Two Healthy

Two Healthy
Your team gains 99 Health for each unique 2-cost champion on your board.

Umbral Crest

Umbral Crest
Gain an Umbral Emblem and a Yorick.

Unified Resistance II

Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Venerable Piggy Bank

Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains 2 gold instead of XP. If you lose combat, it gains 3 bonus gold.
If there no 1 or 2-cost Exalted champions, get one 3-cost instead.

Wandering Trainer I

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

Warden Crest

Warden Crest
Gain a Warden Emblem and an Amumu.

Well Fed

Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Aatrox.

What Doesn't Kill You

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

Wrath of the Moon

Wrath of the Moon
Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.

You Have My Bow

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Prismatic

Accomplice

Accomplice
Get a Support Thief's Gloves and 4 gold.

Altruist Crown

Altruist Crown
Gain an Altruist Emblem, a Bloodthirster, and a Riven.

Arcanist Crown

Arcanist Crown
Gain an Arcanist Emblem, a Statikk Shiv, and a Zoe.

At What Cost

At What Cost
Immediately go to level 5 and gain 16 XP. You don't get to choose your future augments.

Ba-BOOM!

Ba-BOOM!
Your champions deal 75% more damage for 2 seconds on every other cast.

Behemoth Crown

Behemoth Crown
Gain a Behemoth Emblem, a Warmogs Armor, and a Yorick.

Birthday Present

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blinding Speed

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!

Bruiser Crown

Bruiser Crown
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.

Build a Bud!

Build a Bud!
Gain a random three star 1-cost unit and 6 gold.

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Call to Chaos

Call to Chaos
Gain a powerful and random reward.

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items

Cybernetic Bulk III

Cybernetic Bulk III
Your champions holding an item gain 500 health.

Cybernetic Uplink III

Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.

Dragonlord Crown

Dragonlord Crown
Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna.

Dryad Crown

Dryad Crown
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.

Duelist Crown

Duelist Crown
Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.

Fated Crown

Fated Crown
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.

Final Ascension

Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.

Fortune Crown

Fortune Crown
Gain a Fortune Emblem, a Giant Slayer, and a Tristana.

Ghostly Crown

Ghostly Crown
Gain a Ghostly Emblem, a Gargoyle Stoneplate, and an Illaoi.

Going Long

Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.

Harmacist III

Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)

Heavenly Crown

Heavenly Crown
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.

Hedge Fund

Hedge Fund
Gain 20 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

Hedge Fund+

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

Hedge Fund++

Hedge Fund++
Gain 40 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

Impenetrable Bulwark

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Useful for Magic Tanks or Attack Tanks!

Infernal Contract

Infernal Contract
Your max level is 7. Gain 90 gold.

Inkshadow Crown

Inkshadow Crown
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.

Invoker Crown

Invoker Crown
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.

Jeweled Lotus III

Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.

Living Forge

Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

March of Progress

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Mythic Crown

Mythic Crown
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.

New Recruit

New Recruit
Gain +1 max team size and a Champion Duplicator.

Overwhelming Force

Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Useful for Attack Carries or Attack Fighters!

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random Radiant item.

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Phreaky Friday +

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Porcelain Crown

Porcelain Crown
Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Pumping Up III

Pumping Up III
Your team gains 10% Attack Speed now. Each round after, they gain 2% more.

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.
Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.

Reaper Crown

Reaper Crown
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.

Sage Crown

Sage Crown
Gain a Sage Emblem, an Adaptive Helm, and a Diana.

Shopping Spree

Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.

Sniper Crown

Sniper Crown
Gain a Sniper Emblem, a Guinsoo's Rageblade, and an Aphelios.

Starter Kit

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
At the start of the next 2 stages, gain that 4-cost champion again.

Stationary Support III

Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).

Storyweaver Crown

Storyweaver Crown
Gain a Storyweaver Emblem, a Protector's Vow, and a Garen.

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Tiniest Titan

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.

Tiny, but Deadly

Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.

Trash to Treasure

Trash to Treasure
Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s).

Twin Terror II

Twin Terror II
When you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy.

Two for One

Two for One
Each round, get a copy of the first champion you buy that costs 3 or less.

Umbral Crown

Umbral Crown
Gain an Umbral Emblem, a Redemption, and a Yorick.

Unleashed Arcana

Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Useful for Magic Carries or Magic Casters!

Wandering Trainer II

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

Warden Crown

Warden Crown
Gain a Warden Emblem, a Redemption and an Amumu.
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