You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
All Natural I
Your champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Army Building
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Bastion Heart
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Blood Money
Gain 1 gold per 3 Health your Tactician loses.
Branching Out
Gain a random Emblem and a Reforger.
Bronze Ticket
Every 4 shop refreshes, gain a free refresh.
Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Vi.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Challenger Heart
Your team counts as having 1 additional Challenger. Gain a Warwick.
Component Buffet
Whenever you would get a random component, instead gain a Component Anvil. Gain a random component.
Consistency
Gain double win and loss streak gold.
Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.
Cybernetic Bulk I
Your champions holding an item gain 225 Health.
Cybernetic Leech I
Your units holding an item gain 80 Health and 10% Omnivamp.
Demacia Heart
Your team counts as having 1 additional Demacia. Gain a Galio.
Gunner Heart
Your team counts as having 1 additional Gunner. Gain a Jinx.
Harmacist I
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Healing Orbs I
When an enemy dies, the nearest allied unit is healed for 250.
Inconsistency
If your streak is less than 3, gain 2 gold.
Indomitable Will
When your units score a takedown they shed all negative effects and become immune to crowd control for 10 seconds.
Invoker Heart
Your team counts as having 1 additional Invoker. Gain a Soraka.
Ionia Heart
Your team counts as having 1 additional Ionia. Gain a Sett.
Iron Assets
Gain a Component Anvil and 4 gold.
Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
Juggernaut Heart
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Lategame Specialist
When you reach Level 9, gain 44 gold.
Latent Forge
Gain an Artifact Anvil after 8 player combats.
Long Distance Pals
Combat start: Your two furthest units form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Missed Connections
Gain a copy of each Tier 1 champion.
Missing Link
After you refresh your shop 40 times, gain a copy of each Tier 5 unit.
Noxus Heart
Your team counts as having 1 additional Noxus. Gain a Swain.
On a Roll
Whenever you star up a champion, gain a free shop refresh, up to 2 time(s) per turn. Gain 2 Gold.
One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random Tier 5 champion(s).
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain 1 random item component(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Red Buff
Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rogue Heart
Your team counts as having 1 additional Rogue. Gain a Qiyana.
Shurima Heart
Your team counts as having 1 additional Shurima. Gain a Taliyah.
Silver Spoon
Gain 10 XP.
Slayer Heart
Your team counts as having 1 additional Slayer. Gain a Qiyana.
Social Distancing I
Combat start: Units with no adjacent allies gain 10% Attack Damage and 10 Ability Power.
Sorcerer Heart
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Spoils of War I
When you kill an enemy unit, there's a 25% chance to drop loot.
Stationary Support I
Gain 1 Training Dummy(s). In 8 player combats, equip the dummy(s) with 1 random Support Item(s), which cannot be removed.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and gains 30 maximum health.
Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.
Unburdened I
Your units without items equipped gain 30% Attack Speed.
Unified Resistance I
If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Vanquisher Heart
Your team counts as having 1 additional Vanquisher. Gain an Ashe.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 1 random item component(s).
Zaun Heart
Your team counts as having 1 additional Zaun. Gain a Warwick.
Gold
A Cut Above
Gain a Deathblade. Champions holding Deathblade have a 25% chance to drop 1 gold on kill.
Adrenaline Rush
Your Juggernauts deal 10% more damage, increased to 20% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
All Natural II
Your champions with no items equipped gain 150 Health and heal for 2% of their max Health each second.
All That Shimmers
Open an Armory and choose 1 of 3 Shimmerscale items. Shimmerscale items aid gold generation.
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Bastion Crest
Gain a Bastion Emblem and a Kassadin.
Bilgewater Crest
Gain a Bilgewater Emblem and a Twisted Fate.
Bruiser Crest
Gain a Bruiser Emblem and a Vi.
Built Different II
Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Capricious Forge
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
Caretaker's Favor
Gain a Component Anvil when you reach level 5, 6, 7, and 8.
Challenger Crest
Gain a Challenger Emblem and a Warwick.
Chemtech Enhancements
Your units with Zaun's chem-mods gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units.
Combat Caster
Your units gain 90-170 Shield (based on current Stage) for 6 seconds after casting their ability.
Contagion
Combat start: Infect the highest Health enemy, causing them to take 18% more damage. Every 5 seconds or on death, the infection spreads to 2 nearby enemies.
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Cybernetic Leech II
Your units holding an item gain 120 Health and 15% Omnivamp.
Dedication
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
Defensive Dash
Combat start and on takedown: Your Challenger units gain 75-225 Shield (based on current Stage) for 2.5 seconds. Gain 2 Challenger units.
Demacia Crest
Gain a Demacia Emblem and a Galio.
Demonflare
Gain a Swain. Your strongest Swain deals 3% increased damage per 100 max Health.
Double Trouble II
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dueling Gunners
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
Early Education
Your units permanently gain 1 Ability Power whenever they kill an enemy. Units start with 15 bonus Ability Power.
Endurance Training
Your units permanently gain 18 Health every time they kill an enemy. Units start with 100 bonus Health.
Escort Quest
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Freljord Heart
Your team counts as having 1 additional Freljord. Gain an Ashe.
Frequent Flier
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Gifts from the Fallen
Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. Each time an allied unit dies, gain these stats again.
Glacial Breeze
When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.
Gunner Crest
Gain a Gunner Emblem and a Jinx.
Harmacist II
Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.
Healing Orbs II
When an enemy dies, the nearest allied unit is healed for 500.
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round.
Idealism
Gain a Hand of Justice. Champions holding Hand of Justice deal 12% increased damage.
Infusion
Your units restore 20 Mana every 6 seconds.
Invoker Crest
Gain an Invoker Emblem and a Soraka.
Ionia Crest
Gain a Ionia Emblem and a Sett.
Ixtal Heart
Your team counts as having 1 additional Ixtal. Gain a Qiyana.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Juggernaut Crest
Gain an Juggernaut Emblem and a Sett.
Know Your Enemy
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.
Last Stand
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Library Card
Gain a Tome of Traits and a Component Anvil.
Long Distance Pals II
Combat start: Your two furthest units form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loving Invocation
Your team gains 2 Ability Power until the end of combat each time your Invokers cast their Abilities. Gain 2 Invokers.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Mana Burn
Gain a Shroud of Stillness. All enemies take 2% of their maximum Health as true damage each second until the first time they cast their Ability.
Martyr
Whenever one of your units dies, all allies heal for 10% of their maximum Health.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PvP round.
Morning Light
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
Multicaster Heart
Your team counts as having 1 additional Multicaster. Gain a Taliyah.
Not Today
Gain an Edge of Night. Champions holding Edge of Night gain 35% Attack Speed.
Noxus Crest
Gain a Noxus Emblem and a Swain.
Overcharged Manafont
Combat start: Your Sorcerers gain 10 mana. The first time each Sorcerer gets a takedown each combat, they gain 20 Mana. Gain 2 Sorcerers.
Pandora's Items II
Gain 1 random completed item(s). Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Parting Gifts
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Perfected Repetition
Each time your Multicasters cast their Ability, they gain 6 Ability power (max: 90) until the end of combat. Gain 2 Multicasters.
Petricite Shackles
Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.
Piltover Heart
Your team counts as having 1 additional Piltover. Gain a Vi.
Portable Forge
Open an Armory and choose 1 of 2 unique Artifacts.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts.
Portable Forge
Open an Armory and choose 1 of 4 unique Artifacts.
Pumping Up II
Your units gain 8% Attack Speed. Each round, increase this by 1%.
Ravenous Hunter
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, stacking up to 45 times. His passive healing is replaced with magic damage on his attacks.
Rejuvenating Flames
Allies heal for 8% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions.
Return on Investment
After you refresh your shop 18 times, gain a Tactician's Crown
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 18 gold. Your maximum interest is increased to 7.
Riftwalk
Gain a Kassadin. Before casting, your strongest Kassadin gains 35 Ability Power and blinks to the furthest enemy within 3 hexes, but his ability no longer disarms or shields. His Mana cost is reduced by 30.
Rising Infamy
Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 3 Bilgerats.
Rising Infamy+
Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 3 Bilgerats.
Rising Infamy++
Round start: Get a level 3 treasure chest. Your cannon barrages permanently improve future chests. Gain 3 Bilgerats.
Rogue Crest
Gain a Rogue Emblem and a Qiyana.
Salvage Bin
Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+
Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scoped Weapons
Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
Scrappy Inventions
At the start of combat, up to 5 components on your champions turn into completed items for the rest of combat. At the start of the next 2 stage(s), gain a component.
Sentinel's Spirit
While in spirit form, your Ionians gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians.
Shimmering Inventors
Your Piltover units deal 7% more damage for every 10 gold you have (max: 35%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Shoplifting
At the start of each turn, gain the highest Tier champion in your shop for free.
Shurima Crest
Gain a Shurima Emblem and a Taliyah.
Shurima's Legacy
After 8 seconds of combat, the Sun Disc attacks enemies for 145-725 magic damage every 2 seconds (based on current Stage). Gain 2 Shurimans.
Silver Ticket
Each time your shop is refreshed, you have a 30% chance to gain a free refresh.
Slayer Crest
Gain a Slayer Emblem and a Qiyana.
Slayer's Resolve
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain 2 Slayers.
Sleight of Hand
Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed.
Social Distancing II
Combat start: Units with no adjacent allies gain 16% Attack Damage and 16 Ability Power.
Sorcerer Crest
Gain a Sorcerer Emblem and a Swain.
Spoils of War II
When you kill an enemy unit, there's a 30% chance to drop loot.
Stable Evolution
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.
Stars are Born
The first Tier 1 champion and Tier 2 champion you buy are upgraded to 2-star. Gain 6 gold.
Stationary Support II
Gain 1 Training Dummy(s). They have 1 random Support Item(s) equipped, which cannot be removed.
Stellacorn's Blessing
While you have the Targon trait activated, your units gain 35% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
Stolen Vitality
When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1.5% of that ally's max Health. Gain 2 Vanquishers.
Strategist Heart
Your team counts as having 1 additional Strategist. Gain a Swain.
Support Cache
Open an Armory and choose 1 of 4 unique Support items.
Tactical Superiority
Your champions gain 4% Attack Damage and Ability Power for each of their active traits, doubled when you field a Strategist. Gain 2 Strategists.
Targon Heart
Your team counts as having 1 additional Targon. Gain a Soraka.
The Boss
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and 40 Ability Power.
Three's Company
Gain 4 random Tier 3 champions.
Three's a Crowd
Your units gain 100 Health for each unique Tier 3 unit you field.
Titanic Strength
Bruisers gain increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Tons of Stats!
Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana.
Total Domination
Noxus units' attacks and Abilities execute enemies below 3% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.
Trade Sector
Gain a free Shop refresh each round. Gain 2 gold.
Transfusion II
Your units gain 40 Health, plus 3 Health per missing Tactician Health.
Two Healthy
Your units gain 100 Health for each unique Tier 2 unit you field.
Unburdened II
Your units without items equipped gain 55% Attack Speed.
Unified Resistance II
If you have 3 or more units in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Unstable Yordle Delivery
Round start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles now.
Vampiric Blades
Your units gain 10% Omnivamp. Your Rogues gain 20% instead. Gain 2 Rogues.
Vanquisher Crest
Gain a Vanquisher Emblem and an Ashe.
Void Crest
Gain a Void Emblem and a Kassadin.
Void Heart
Your team counts as having 1 additional Void. Gain a Kassadin.
What Doesn't Kill You
After losing your combat, gain 2 gold. Every 4 losses, gain a random component.
Winds of War
Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 12% of his max Health each second.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Zaun Crest
Gain a Zaun Emblem and a Warwick.
Prismatic
Ancient Archives II
Gain 2 Tome of Traits and 5 gold.
Bastion Crown
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Bilgewater Crown
Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Birthday Present
Gain 2 gold and a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Blinding Speed
Gain a Rapid Firecannon, a Guinsoo's Rageblade, a Recurve Bow, and a Magnetic Remover.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Built Different III
Your units with no Traits active gain 300-550 Health and 45-65% Attack Speed (based on current Stage).
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Caretaker's Chosen
As you level, gain more powerful items.Level 4 - Component AnvilLevel 6 - Completed Item AnvilLevel 7 - Open a Radiant Item armory
Challenger Crown
Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.
Cruel Pact
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Bulk III
Your champions holding an item gain 500 health.
Cybernetic Leech III
Your units holding an item gain 225 Health and 20% Omnivamp.
Demacia Crown
Gain a Demacia Emblem, a Recurve Bow, and a Quinn.
Double Trouble III
When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Endless Hordes +
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 9 gold.
Final Reserves
The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 70 XP and set your gold to 66. Excess gold is converted to XP.
Freljord Soul
Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe.
Golden Ticket
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Gunner Crown
Gain a Gunner Emblem, a Runaan's Hurricane, and a Jayce.
Harmacist III
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Hedge Fund
Gain 23 gold. Your maximum interest is increased to 10.
Hedge Fund+
Gain 32 gold. Your maximum interest is increased to 10.
Hedge Fund++
Gain 44 gold. Your maximum interest is increased to 10.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Infernal Contract
Your max level is 7. Gain 75 gold.
Invoker Crown
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Ionia Crown
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
Ixtal Soul
Your team counts as having 1 additional Ixtal. Gain a Crownguard and a Neeko.
Jeweled Lotus III
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Juggernaut Crown
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
Level Up!
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
Living Forge
Gain an Artifact Anvil now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Multicaster Soul
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Noxus Crown
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Overwhelming Force
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Pandora's Items III
Gain a random Radiant item. Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Piltover Soul
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Pumping Up III
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
Rogue Crown
Gain a Rogue Emblem, a Hand of Justice, and a Katarina.
Roll The Dice
Gain a Rascal's Gloves, which equips two random Radiant items every round.
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Shurima Crown
Gain a Shurima Emblem, a Protector's Vow, and a Naafiri.
Slayer Crown
Gain a Slayer Emblem, a Night Harvester, and a Quinn.
Social Distancing III
Combat start: Units with no adjacent allies gain 25% Attack Damage and 25 Ability Power.
Sorcerer Crown
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
Spectral Supplies
Combat start: Distribute 4 temporary items to the champions with the fewest items.
Spoils of War III
When you kill an enemy unit, there's a 40% chance to drop loot.
Starter Kit
Gain a Tier 4 champion and a 2-star Tier 1 champion that shares a trait with them. At the next 2 stages, gain the Tier 4 champion again.
Stationary Support III
Gain 1 Training Dummy(s). They have 2 random Support Item(s) equipped, which cannot be removed.
Strategist Soul
Your team counts as having 1 additional Strategist. Gain an Adaptive Helm and a Swain.
Tactician's Tools
Gain two Spatulas.
Targon Soul
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
The Golden Egg
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.
Tiniest Titan
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 gold per round.
Transfusion III
Your units gain 50 Health, plus 5 Health per missing Tactician Health.
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Vanquisher Crown
Gain a Vanquisher Emblem, a Hand of Justice, and a Darius.
Void Crown
Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai.
Void Soul
Your team counts as having 1 additional Void. Gain a Zz'Rot Portal and a Rek'Sai.
Wandering Trainer
Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 4 gold.
Wellness Trust
Round start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
What The Forge
All completed items you own or receive are transformed into random Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact.