Set 12 Update

Set Mechanic: Charms

In each round of Magic n' Mayhem, you can buy a single charm that shows up every third shop from simple spells that can be purchased for free to really potent brews for a "small" sum of gold.
As the game progresses, the charms grow in power, where some of the most powerful spells can only be revealed through the mystical prowess of Xerath's Ascendant trait.

Systems Changes

Tier unit counts
Magic n’ Mayhem contains an extra 1-cost unit compared to previous sets for a total of 14 1-costs with 60 total units.
Bag sizes
The bag sizes have been increased from:
1-cost: 22 to 30
2-cost: 20 to 25
3-cost: 17 to 18
4-cost: Unchanged at 10
5-cost: Unchanged at 9
Magic n’ Mayhem is available on PBE.
It will launch on live servers Wednesday, July 31th.
STARTER PACK
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Units

Ashe
1gold
Ashe
Eldritch 0
Eldritch
Multistriker 0
Multistriker
Attack Carry
Range
4
Dark Tidings
Mana
30/80
For the next 5 (Ability power) seconds, Ashe fires an extra missile dealing 25/38/56 (Attack damage) physical damage at a target near Ashe. This effect stacks.

Duration: 5 (Ability power)
Damage: 38 = 50% Attack damage
Blitzcrank
1gold
Blitzcrank
Honeymancy 0
Honeymancy
Vanguard 0
Vanguard
Magic Tank
Range
1
Honey Barrier
Mana
40/90
Gain 298/401/566 (Ability powerHealth) Shield for 6 seconds.

Shield: 401 = 225% Ability power + 15% Health
[200/225/250]
Elise
1gold
Elise
Eldritch 0
Eldritch
Shapeshifter 0
Shapeshifter
Magic Tank
Range
1
Spider Form
Mana
30/90
Transform into a spider, replace this Ability with Petrifying Venom, then cast it.
Petrifying Venom: Stun the target for 1.5 seconds and deal 132/194/288 (HealthAbility power) magic damage to them. Heal for 160/190/230 (Ability power).

Damage: 194 = 8% Health + 100% Ability power
[80/100/120]
Heal: 190 (Ability power)
[160/190/230]
Jax
1gold
Jax
Chrono 0
Chrono
Multistriker 0
Multistriker
Magic Tank
Range
1
Grandmaster-At-Arms
Mana
20/60
Deal 80/120/180 (Ability power) magic damage to adjacent enemies and gain 60/75/95 (Ability power) Armor and Magic Resist for 6 seconds. During this time, attacks deal 16/36/81 (Armor Magic resist) bonus magic damage.

Damage: 120 (Ability power)
[80/120/180]
Bonus Armor and Magic Resist: 75 (Ability power)
[60/75/95]
Bonus Damage: 36 (Armor Magic resist)
[40/60/90]
Jayce
1gold
Jayce
Portal 0
Portal
Shapeshifter 0
Shapeshifter
Attack Fighter
Range
4
Hammer Form
Mana
0/60
Transform into hammer form and gain 35 (Ability power) Armor and Magic Resist. Replace this Ability with Hammer Slam and immediately cast it.
Hammer Slam: Leap to the target, dealing 253/379/596 (Attack damageAbility power) physical damage.

Base Damage Ability power
[40/60/90]
Total Damage: 379 = 425% Attack damage + 60% Ability power
[425/425/450]
Lillia
1gold
Lillia
Faerie 0
Faerie
Bastion 0
Bastion
Magic Tank
Range
1
Dream Bloom
Mana
50/110
Heal for 220/260/320 (Ability power), then deal 170/255/385 (Ability power) magic damage to adjacent enemies.

Healing: 260 (Ability power)
[220/260/320]
Magic Damage: 255 (Ability power)
[170/255/385]
Nomsy
1gold
Nomsy
Dragon 0
Dragon
Hunter 0
Hunter
Attack Caster
Range
4
Fiery Sneeze
Mana
10/50
Sneeze fire at the target, dealing 213/323/499 (Attack damageAbility power) physical damage.
Dragon Upgrade: Instead sneeze dragonfire in a larger area. Dragonfire deals 290/435/663 (Attack damageAbility power) physical damage.

Damage Attack damage
[345/350/355]
Damage Ability power
[40/60/100]
Damage: 323 = 350% Attack damage + 60% Ability power
Upgrade Damage: 435 = 500% Attack damage + 60% Ability power
Poppy
1gold
Poppy
Witchcraft 0
Witchcraft
Bastion 0
Bastion
Attack Tank
Range
1
Clean-Up Duty
Mana
30/80
Gain 275/300/325 (Ability power) Shield for 3 seconds. Then, wallop the target for 238/356/534 (Attack damage) physical damage.

Shield: 300 (Ability power)
[275/300/325]
Damage: 356 (Attack damage)
[475/475/475]
Seraphine
1gold
Seraphine
Faerie 0
Faerie
Mage 0
Mage
Magic Caster
Range
4
Sharp Note
Mana
10/70
Fires a soundwave towards the longest line of enemies that deals 220/330/495 (Ability power) magic damage, reduced by 35% for each enemy hit.

Magic Damage: 330 (Ability power)
[220/330/495]
Soraka
1gold
Soraka
Sugarcraft 0
Sugarcraft
Mage 0
Mage
Magic Caster
Range
4
Starfall
Mana
20/60
Call down a star on the target that deals 180/270/405 (Ability power) magic damage to adjacent enemies then heals a nearby ally for 100/120/150 (Ability power).

Magic Damage: 270 (Ability power)
[180/270/405]
Heal: 120 (Ability power)
[100/120/150]
Twitch
1gold
Twitch
Frost 0
Frost
Hunter 0
Hunter
Attack Carry
Range
4
Ice Shard
Mana
0/40
Fire a shard of ice at the target that pierces through enemies hit, dealing 100/150/225 (Attack damageAbility power) physical damage, reduced by 20% for each enemy hit. Targets are Sundered for 5 seconds.
Sunder: Reduce Armor

Base Damage: 30 (Ability power)
[20/30/45]
Damage: 150 = 160% (Attack damage) + 30% (Ability power)
Warwick
1gold
Warwick
Frost 0
Frost
Vanguard 0
Vanguard
Attack Fighter
Range
1
Ravenous Hunter
Passive: Permanently gain 1% Attack Speed and movement speed for each champion killed. Attacks heal for 15/20/30 (Ability power) Health and deal 23/34/51 (Attack damage) bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.

Bonus Damage: 34 (Attack damage)
[50/50/50]
Heal: 20 (Ability power)
[15/20/30]
Ziggs
1gold
Ziggs
Honeymancy 0
Honeymancy
Incantor 0
Incantor
Magic Caster
Range
4
Bouncing Bee
Mana
0/50
Throw a bouncing bomb at the farthest enemy. The bomb explodes on the first enemy hit dealing 200/300/450 (Ability power) magic damage to the target and 100/150/225 (Ability power) to all nearby enemies.

Magic Damage: 300 (Ability power)
[200/300/450]
Area Damage: 150 (Ability power)
[100/150/225]
Zoe
1gold
Zoe
Portal 0
Portal
Witchcraft 0
Witchcraft
Scholar 0
Scholar
Magic Caster
Range
4
Trouble Bottle
Mana
0/30
Deal 125/190/285 (Ability power) magic damage to the target and reduce their Magic Resist by 10/15/20 for the rest of combat.

Damage: 190 (Ability power)
[125/190/285]
Magic Resist Reduction:
[10/15/20]
Ahri
2gold
Ahri
Arcana 0
Arcana
Scholar 0
Scholar
Magic Caster
Range
4
Orb of Perception
Mana
0/40
Passive: Gain 30% bonus Ability Power from all sources.
Active: Fire an orb towards the target dealing 135/200/280 (Ability power) magic damage. After hitting an enemy it returns, dealing 90/135/210 (Ability power) true damage.

Orb Damage: 200 (Ability power)
[135/200/280]
True Damage: 135 (Ability power)
[90/135/210]
Akali
2gold
Akali
Pyro 0
Pyro
Warrior 0
Warrior
Multistriker 0
Multistriker
Attack Reaper
Range
1
Fire Point Strike
Mana
10/70
Dash to the farthest enemy within 3 hexes, dealing 138/206/328 (Attack damage) physical damage to them. The next 3 attacks launch kunai at the target, dealing 115/173/280 (Attack damageAbility power) damage.

Dash Damage: 206 (Attack damage)
[250/250/265]
Kunai Damage Attack damage
[155/155/170]
Kunai Damage Ability power
[30/45/70]
Total Kunai Damage: 173 (Ability power) = 155% Attack damage + 45% Ability power
Cassiopeia
2gold
Cassiopeia
Witchcraft 0
Witchcraft
Incantor 0
Incantor
Magic Carry
Range
4
Witch Fang
Mana
0/50
For the next 6 seconds, attacks instead deal 95/145/230 (Ability power) magic damage.

Damage: 145 (Ability power)
[95/145/230]
Galio
2gold
Galio
Portal 0
Portal
Vanguard 0
Vanguard
Mage 0
Mage
Magic Tank
Range
1
Convergence
Mana
30/90
Reduce incoming damage by 15/20/25 (Ability power) for 4 seconds. Fire two magic bolts that converge on the furthest enemy within 3 hexes, Stunning them for 1.25/1.25/1.5 seconds. Each bolt deals 50/75/115 (Ability power) magic damage to enemies it passes through.
Mage casts will target a different enemy.

Flat Damage Reduction: 20 (Ability power)
[15/20/25]
Damage: 75 (Ability power)
[50/75/115]
Kassadin
2gold
Kassadin
Portal 0
Portal
Multistriker 0
Multistriker
Magic Fighter
Range
1
Nether Blade
Mana
30/70
Deal 110/165/255 (Ability power) magic damage to the target and gain 300/335/370 (Ability power) Shield for 3 seconds. For the rest of combat, attacks deal 35/50/80 (Ability power) bonus stacking magic damage.

Stab Damage: 165 (Ability power)
[110/165/255]
Stacking Damage: 50 (Ability power)
[35/50/80]
Shield: 335 (Ability power)
[300/335/370]
Kog'Maw
2gold
Kog'Maw
Honeymancy 0
Honeymancy
Hunter 0
Hunter
Attack Carry
Range
4
Hive Ooze
Mana
15/75
Launches a honey wad through the current target, dealing 160/248/402 (Attack damage) physical damage to enemies hit. Adjacent allies and allies hit by the trail are set abuzz, gaining 20/25/30% (Ability power) Attack Speed for 4 seconds.

Physical Damage: 248 (Attack damage)
[290/300/325]
Attack Speed: 25% (Ability power)
[20/25/30]
Nilah
2gold
Nilah
Eldritch 0
Eldritch
Warrior 0
Warrior
Attack Reaper
Range
2
Formless Blade
Mana
0/60
Passive: Shields grant 60% Attack Speed for 3 seconds.
Active: Dash up to 2 hexes away, then deal 198/297/470 (Attack damage) physical damage to enemies in a line through the target. Gain 100/140/180 (Ability power) Shield for 3 seconds.

Shield: 140 (Ability power)
[100/140/180]
Damage: 297 = 360% Attack damage
[360/360/380]
Nunu
2gold
Nunu
Honeymancy 0
Honeymancy
Bastion 0
Bastion
Magic Tank
Range
1
Sticky Bite
Mana
25/75
Bite the target, healing for 250/300/350 (Ability power), dealing 200/300/450 (Ability power) magic damage, and Chilling them for 3 seconds.
Chill: Reduce Attack Speed by 20%

Damage: 300 (Ability power)
[200/300/450]
Heal: 300 (Ability power)
[250/300/350]
Rumble
2gold
Rumble
Sugarcraft 0
Sugarcraft
Vanguard 0
Vanguard
Blaster 0
Blaster
Magic Tank
Range
1
Hot-Tea
Mana
20/60
For 3 seconds, gain 30/30/35% (Ability power) Durability and create a cone of flame that deals 220/330/515 (Ability power) magic damage over the duration and Wounds enemies for 5 seconds.
Wound: Reduce healing received by 33%

Durability: 30% (Ability power)
[30/30/35]
Magic Damage: 330 (Ability power)
[220/330/515]
Shyvana
2gold
Shyvana
Dragon 0
Dragon
Shapeshifter 0
Shapeshifter
Magic Tank
Range
1
Dragon's Descent
Mana
0/70
Transform into dragon form and gain an aura that deals 47/72/114 (HealthAbility power) magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1/1/1.25 seconds.
Dragon Upgrade: While in dragon form, heal 1% of max health whenever a Burning enemy is damaged by an attack or ability.

Damage per Second: 72 = 1.5% (Health max) + 50% (Ability power)
[35/50/75]
Stun Duration:
[1/1/1.25]
Syndra
2gold
Syndra
Eldritch 0
Eldritch
Incantor 0
Incantor
Magic Caster
Range
4
Transcendence
Mana
0/60
Conjure a rift on the target that deals 240/360/560 (Ability power) magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.
15 Casts: Enemies adjacent to the target are Shredded and take 120/180/280 (Ability power) magic damage.
30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 35% damage.
Shred: Reduce Magic Resist

Primary Target Damage: 360 (Ability power)
[240/360/560]
Area Damage: 180 (Ability power)
[120/180/280]
Tristana
2gold
Tristana
Faerie 0
Faerie
Blaster 0
Blaster
Attack Caster
Range
4
Explosive Charge
Mana
0/60
Fire a cannonball at the target, dealing 224/336/523 (Attack damage) physical damage to the first enemy hit. That enemy is knocked back 2 hexes and Stunned if they are within 2 hexes of Tristana.

Damage Attack damage
[335/340/350]
Damage Ability power
[40/55/90]
Damage: 336 = 340% Attack damage + 55% Ability power
Zilean
2gold
Zilean
Frost 0
Frost
Chrono 0
Chrono
Preserver 0
Preserver
Magic Caster
Range
4
Time Bomb
Mana
20/70
Place a bomb on the target, dealing 180/270/420 (Ability power) magic damage and Stunning them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing 180/270/420 (Ability power) magic damage to the target and 150/225/350 (Ability power) magic damage to adjacent enemies.

Initial Damage: 270 (Ability power)
[180/270/420]
Primary Explosion Damage: 270 (Ability power)
[180/270/420]
Secondary Explosion Damage: 225 (Ability power)
[150/225/350]
Bard
3gold
Bard
Sugarcraft 0
Sugarcraft
Preserver 0
Preserver
Scholar 0
Scholar
Magic Caster
Range
4
Traveling Whimsy
Mana
30/80
Launch a magic missile at the target that bounces 4 times between enemies dealing 100/150/240 (Ability power) magic damage to enemies hit. They also take 10% more damage for 3 seconds.

Damage: 150 (Ability power)
[100/150/240]
Ezreal
3gold
Ezreal
Portal 0
Portal
Blaster 0
Blaster
Attack Caster
Range
4
Portalshot Barrage
Mana
15/75
Dash to the ideal spot within 3 hexes. Then, fire a blast in a line, dealing 206/299/446 (Attack damageAbility power) damage reduced by 20% for each enemy hit.

Missile Damage Attack damage
[260/265/275]
Missile Damage Ability power
[50/60/75]
Missile Damage: 299 = 265% Attack damage + 60% Ability power
Hecarim
3gold
Hecarim
Arcana 0
Arcana
Bastion 0
Bastion
Multistriker 0
Multistriker
Attack Fighter
Range
1
Rampage
Mana
0/50
Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing 130/195/308 (Attack damageAbility power) physical damage.
Active: For the next 6 seconds, attacks also cleave adjacent enemies for 78/117/189 (Attack damage) physical damage.

Total Charge Damage: 195 = 50% Attack damage + 150% Ability power
[100/150/240]
Cleave Damage: 117 (Attack damage)
[130/130/140]
Hwei
3gold
Hwei
Frost 0
Frost
Blaster 0
Blaster
Magic Caster
Range
4
Subject: Storm
Mana
0/40
Paint a lightning bolt on the target. A moment later the bolt strikes, dealing 125/190/305 (Ability power) magic damage to the target and 50/76/122 (Ability power) magic damage to adjacent enemies. Every 3rd cast, paint 2 extra bolts on the lowest percent Health enemies.

Bolt Damage: 190 (Ability power)
[125/190/305]
Area Damage: 76 = 40% of 190 Ability power
Jinx
3gold
Jinx
Sugarcraft 0
Sugarcraft
Hunter 0
Hunter
Attack Carry
Range
4
Get Excited!
Mana
0/50
For 4 seconds, gain 105% decaying Attack Speed and her attacks deal 27/41/63 (Attack damageAbility power) bonus true damage. Takedowns refresh this effect for 3 seconds.

True Damage: 41 = 35% Attack damage + 12% Ability power
[8/12/20]
Katarina
3gold
Katarina
Faerie 0
Faerie
Warrior 0
Warrior
Magic Reaper
Range
1
Death Lotus
Mana
10/70
Blink to the largest group of enemies within 2 hexes and spin, dealing 160/240/365 (Ability power) magic damage over 3 seconds to enemies within 2 hexes and Wounding them for 5 seconds. The 2 nearest enemies take 248/372/566 (Ability power) magic damage instead.
If Katarina kills an enemy, she blinks to reposition again.
Wound: Reduce healing received by 33%

Damage: 240 (Ability power)
[160/240/365]
Increased Damage Amount: 372 = 155% of 240 Ability power
Mordekaiser
3gold
Mordekaiser
Eldritch 0
Eldritch
Vanguard 0
Vanguard
Magic Tank
Range
1
Obliterate
Mana
0/40
Gain 200/250/325 (Ability power) Shield that decays over 2 seconds and slam the target, dealing 180/270/430 (Ability power) magic damage in a 2-hex line. Gain 10 Ability Power for the rest of combat.

Damage: 270 (Ability power)
[180/270/430]
Shield: 250 (Ability power)
[200/250/325]
Neeko
3gold
Neeko
Witchcraft 0
Witchcraft
Shapeshifter 0
Shapeshifter
Magic Tank
Range
1
Surprise!!!
Mana
50/125
Transform into a Crab for 2 seconds. Over the duration, regain 18% (Health) health and release scuttleblasts at 3 nearby allies and 3 nearby enemies. Allies hit are healed for 75/100/125 (Ability power); enemies hit take 100/150/240 (Ability power) magic damage and are Stunned for 1.25 seconds.

Heal: 100 (Ability power)
[75/100/125]
Damage: 150 (Ability power)
[100/150/240]
Stun Duration
[1.25/1.25/1.25]
Shen
3gold
Shen
Pyro 0
Pyro
Bastion 0
Bastion
Magic Tank
Range
1
Twilight Eruption
Mana
50/120
Gain 35/35/40% (Ability power) Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal 120/180/300 (Ability power) magic damage. Subsequent ruptures on the same enemy are 50% effective.

Durability: 35% (Ability power)
[35/35/40]
Target Damage: 180 (Ability power)
[120/180/300]
Swain
3gold
Swain
Frost 0
Frost
Shapeshifter 0
Shapeshifter
Magic Tank
Range
1
Blizzard
Mana
70/140
Transform, gaining 275/325/400 (Ability power) max Health. While transformed, deal 30/40/65 (Ability power) magic damage to enemies within 2 hexes every second.
If already transformed, gain 150/200/275 (Ability power) additional max Health and increase the damage by 10/15/25 (Ability power).

Initial Max Health: 325 (Ability power)
[275/325/400]
Magic Damage: 40 (Ability power)
[30/40/65]
Additional Max Health: 200 (Ability power)
[150/200/275]
Additional Damage: 15 (Ability power)
[10/15/25]
Veigar
3gold
Veigar
Honeymancy 0
Honeymancy
Mage 0
Mage
Magic Caster
Range
4
King Bee's Judgement
Mana
0/40
Passive: Gain 3 Ability Power for every Charm you buy.
Active: Deal 200/300/480 (Ability power) magic damage to the target.

Damage: 300 (Ability power)
[200/300/480]
Vex
3gold
Vex
Chrono 0
Chrono
Mage 0
Mage
Magic Tank
Range
1
Personal Space
Mana
50/100
Gain 350/405/480 (Ability power) Shield for 4 seconds, increased by 5% for each enemy targeting Vex. When it expires, deal 80/120/200 (Ability power) magic damage to enemies within 2 hexes.

Shield: 405 (Ability power)
[350/405/480]
Damage: 120 (Ability power)
[80/120/200]
Wukong
3gold
Wukong
Druid 0
Druid
Magic Tank
Range
1
Cyclone
Mana
20/70
Passive: Gain 30% bonus Armor and Magic Resist from all sources.
Active: Spin, gaining 330/440/550 (Ability power) Shield for 4 seconds and dealing a total of 121/188/305 (ArmorMagic resist) physical damage to each adjacent enemy.

Shield Amount: 440 (Ability power)
[330/440/550]
Armor Percent:
[55/60/65]
Magic Resist Percent:
[55/60/65]
Ability Damage: 188 = 120 + 60% Armor + 60% Magic resist
[80/120/195]
Fiora
4gold
Fiora
Witchcraft 0
Witchcraft
Warrior 0
Warrior
Attack Fighter
Range
1
Dance of Blades
Mana
70/130
Leap backward and briefly gain 70% Durability. Then, sweep through the most enemies possible within 2 hexes, dealing 135/203/608 (Attack damage) physical damage to each one, plus 303/454/1481 (Attack damageAbility power) split between all enemies hit.

Base Damage: 203 (Attack damage)
[180/180/360]
Damage Attack damage
[350/350/700]
Damage Ability power
[40/60/300]
Split Damage: 454 = 350% Attack damage + 60% Ability power
Gwen
4gold
Gwen
Sugarcraft 0
Sugarcraft
Warrior 0
Warrior
Magic Fighter
Range
2
Snip Snip!
Mana
0/40
Passive: Every 2 casts, Gwen gains a Snip! stack.
Active: Dash and snip twice plus once for every Snip! stack in a cone. The first and last snip each deal 125/190/570 (Ability power) magic damage and other snips each deal 50/75/225 (Ability power).

Snip Base Damage: 190 (Ability power)
[125/190/570]
Small Snip Base Damage: 75 (Ability power)
[50/75/225]
Kalista
4gold
Kalista
Faerie 0
Faerie
Multistriker 0
Multistriker
Attack Carry
Range
4
Rend
Mana
0/70
Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.
Active: Deal 27/43/170 (Attack damageAbility power) physical damage to each enemy for each of their embedded spears.

Number of Spears:
[2/2/3]
Spear Damage: 43 (Attack damageAbility power) = 35% Attack damage + 11% Ability power
[6/11/35]
Karma
4gold
Karma
Chrono 0
Chrono
Incantor 0
Incantor
Magic Caster
Range
4
Borrowed Time
Mana
0/30
Attach a temporal rift to the target and the closest unaffected enemy that deals 200/300/1600 (Ability power) magic damage over 6/6/4 seconds. Reset the duration of all other rifts on the enemy. If they die while affected, the rift explodes into stardust and heals adjacent allies for 8/8/20% of their max Health.

Magic Damage: 300 (Ability power)
[200/300/1600]
Nami
4gold
Nami
Eldritch 0
Eldritch
Mage 0
Mage
Magic Caster
Range
4
Leviathan
Mana
0/50
Fire a bubble that deals 220/330/1500 (Ability power) magic damage at the largest group of enemies within range. Every 3rd cast, summon The Leviathan instead, which Stuns and deals 200/300/1200 (Ability power) magic damage to enemies in a line.

Bubble Damage: 330 (Ability power)
[220/330/1500]
Leviathan Damage: 300 (Ability power)
[200/300/1200]
Nasus
4gold
Nasus
Pyro 0
Pyro
Shapeshifter 0
Shapeshifter
Attack Tank
Range
1
Hellhound
Mana
0/80
Steal 400/600/5000 Health split between the nearest 3/4/10 enemies. Each cast after heals 250/300/900 (Ability power) Health and deals 220/396/713 (Health) physical damage to the target instead.

Health Steal
[400/600/5000]
Number of Enemies
[3/4/10]
Damage: 396 = 20% Health
Healing: 300 = 300% Ability power
[250/300/900]
Olaf
4gold
Olaf
Frost 0
Frost
Hunter 0
Hunter
Attack Fighter
Range
1
Ragnarok
Mana
30/80
Passive: Every 4 attacks and when changing targets, leap at the target and deal 112/168/551 (Attack damage) physical damage to the target and adjacent enemies.
Active: For the next 5 seconds, gain 90/100/300% Attack Speed, 12% (Ability power) Omnivamp, and crowd control immunity.

Slam Damage: 168 (Attack damage)
[160/160/350]
Attack Speed: 100%
[90/100/300]
Rakan
4gold
Rakan
Faerie 0
Faerie
Preserver 0
Preserver
Magic Tank
Range
1
Gleaming Quill
Mana
60/140
Gain 290/478/1680 (Health) Shield for 3 seconds and shoot 8 feathers in a wide cone, dealing 150/225/1200 (Ability power) magic damage to enemies they hit. Then land, granting allies within 2 hexes a 100/130/1000 (Ability power) Shield for 4 seconds.

Shield Amount: 478 = 20% Health + 100% Ability power
[80/100/1000]
Magic Damage: 225 (Ability power)
[150/225/1200]
Ally Shield Amount: 130 (Ability power)
[100/130/1000]
Ryze
4gold
Ryze
Portal 0
Portal
Scholar 0
Scholar
Magic Caster
Range
4
Runic Portal
Mana
15/90
Open portals that fire 12/12/24 (Attack speed) magic bolts split among the 4/4/6 closest enemies. Each bolt deals 80/120/300 (Ability power) magic damage.

Damage: 120 (Ability power)
[80/120/300]
Number of Bolts: 12 = 10 + 1 per 40% Attack speed
[10/10/22]
Tahm Kench
4gold
Tahm Kench
Arcana 0
Arcana
Vanguard 0
Vanguard
Magic Tank
Range
1
Divination Dive
Mana
80/180
Dive underground and surface next to the closest enemy. Send out a shockwave towards the farthest enemy within 4 hexes. Enemies within 2 hexes or hit by the shockwave take 153/245/1170 (Ability powerHealth) magic damage and are Stunned for 1.75/2/8 seconds.

Damage: 245 = 150% Ability power + 5% Health
[100/150/1000]
Stun Duration
[1.75/2/8]
Taric
4gold
Taric
Portal 0
Portal
Bastion 0
Bastion
Magic Tank
Range
1
All Eyes on Me
Mana
50/100
Gain 55/60/90% (Ability power) Durability for 4 seconds and attract nearby enemy projectiles. At the end, release a nova that deals 150/225/1600 (Magic resist) magic damage in a 2 hex range.

Durability: 60% (Ability power)
[55/60/90]
Total Damage: 225 (Magic resist) = 150% (Magic resist) + 75
[100/150/1000]
Varus
4gold
Varus
Pyro 0
Pyro
Blaster 0
Blaster
Attack Caster
Range
4
Hail of Hellfire
Mana
20/100
Fire a supernova at the largest clump of enemies within Attack Range plus 1 hexes that deals 239/364/1145 (Attack damageAbility power) physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, each dealing 120/200/916 (Attack damageAbility power) physical damage.

Supernova: Attack damage
[270/275/600]
Supernova: Ability power
[50/75/200]
Supernova Damage: 364 = 275% Attack damage + 75% Ability power
Fireball Damage: 200 = 55% of 364
[50/55/80]
Briar
5gold
Briar
Ravenous 0
Ravenous
Eldritch 0
Eldritch
Shapeshifter 0
Shapeshifter
Attack Fighter
Range
1
Certain Death
Mana
0/80
Leap to the largest group of enemies, dealing 60/90/675 (Attack damage) physical damage to enemies in a 2-hex radius and Stun them for 1.25 seconds. Then, enter a frenzy, gaining 60/60/666% (Ability power) Attack Speed, 15/15/100% Omnivamp, and causing attacks to deal 24/36/270 (Attack damage) bonus physical damage to the target and adjacent enemies.
If already frenzied, empower the next attack to chomp, dealing 120/180/1349 (Attack damage) physical damage.

Leap Damage: 90 (Attack damage)
[100/100/500]
Frenzy Attack Speed: 60% (Ability power)
[60/60/666]
Frenzy Cleave Damage: 36 (Attack damage)
[40/40/200]
Chomp Damage: 180 (Attack damage)
[200/200/999]
Camille
5gold
Camille
Chrono 0
Chrono
Multistriker 0
Multistriker
Attack Fighter
Range
1
Temporal Anomaly
Mana
30/100
Passive: On target death, hookshot to the lowest percent health enemy within 3 hexes and deal 140/210/1530 (Attack damage) physical damage. After a hookshot or Ability cast, the next attack deals 195/292/2530 (Attack damageAbility power) true damage.
Active: Knock back and Stun enemies adjacent to the target for 1/1/7 seconds, dealing 140/210/1530 (Attack damage) physical damage. Create a containment zone around the target for 4/4/7 seconds. Gain 30% Durability and 225% Attack Damage while in the zone.

Hookshot and Ability Damage: 210 (Attack damage)
[165/165/800]
True Damage Attack damage
[170/170/800]
True Damage Ability power
[50/75/1000]
True Damage: 292 = 170% Attack damage + 75 Ability power
Diana
5gold
Diana
Frost 0
Frost
Bastion 0
Bastion
Magic Fighter
Range
1
Snowfall
Mana
40/120
Dash within 2 hexes to hit the most enemies possible and heal for 200/250/3000 (Ability power). Excess healing becomes a 3 second Shield. Then, deal 380/570/9001 (Ability power) magic damage to adjacent enemies and 170/255/9000 (Ability power) magic damage to enemies 2 hexes away.
Every 2/2/1 casts create a snowfall that Chills all enemies and heals all allies for 150/200/1500 (Ability power) over 3 seconds. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by 20%

Adjacent Unit Damage: 570 (Ability power)
[380/570/9001]
Outer Unit Damage: 255 (Ability power)
[170/255/9000]
Self Heal: 250 (Ability power)
[200/250/3000]
Snow Heal: 200 (Ability power)
[150/200/1500]
Milio
5gold
Milio
Faerie 0
Faerie
Scholar 0
Scholar
Magic Caster
Range
4
Knick-Knack Attack
Mana
30/120
Throw 2/2/8 completed items to allies with open slots. If an ally has no room for items, they instead gain a stacking 12% Damage Amp for the rest of combat. Then, throw 3/3/8 knick-knacks at enemies that each deal 290/435/3000 (Ability power) magic damage.
Occasionally, also finds something special in the backpack.

Number of Items:
[2/2/8]
Number of Knick-knacks:
[3/3/8]
Magic Damage: 435 (Ability power)
[290/435/3000]
Morgana
5gold
Morgana
Witchcraft 0
Witchcraft
Bat Queen 0
Bat Queen
Preserver 0
Preserver
Magic Fighter
Range
2
My Lovely Pets
Mana
40/110
Gain 450/575/2500 (Ability power) shield for 4 seconds and summon a swarm of 8/8/30 bats. They seek out the 4 closest enemies within 3 hexes and deal 140/210/888 (Ability power) magic damage each. Bats deal true damage to enemies below 25% Health.

Number of Bats:
[8/8/30]
Magic Damage: 210 (Ability power)
[140/210/888]
Shield: 575 (Ability power)
[450/575/2500]
Norra & Yuumi
5gold
Norra & Yuumi
Portal 0
Portal
Best Friends 0
Best Friends
Mage 0
Mage
Magic Caster
Range
4
Portalpalooza
Mana
30/90
Launch a ball at the current target that explodes for 180/270/1000 (Ability power) magic damage, and colors the area for 5/5/15 seconds, dealing 500/750/3000 (Ability power) magic damage over the duration. If the ball lands in an area that is already colored, it will bounce to a new location within 2-hexes before exploding.

Magic Damage: 270 (Ability power)
[180/270/1000]
Damage Over Time: 750 (Ability power)
[500/750/3000]
Smolder
5gold
Smolder
Dragon 0
Dragon
Blaster 0
Blaster
Attack Carry
Range
4
Learning to Fly
Mana
30/80
Passive: Fly around and attack the nearest enemy.
Active: Gain 50/50/500% Attack Speed and replace Smolder's attacks with fireballs that deal 164/254/2387 (Attack damageAbility power) physical damage for 6/6/60 seconds.
Dragon Upgrade: Each fireball also heals 20/30/200 Health.

Bonus Attack Speed:
[50/50/500]
Damage Attack damage
[185/190/888]
Damage Ability power
[25/40/888]
Damage: 254 = 190% Attack damage + 40% Ability power
Dragon Upgrade Heal:
[20/30/200]
Xerath
5gold
Xerath
Arcana 0
Arcana
Ascendant 0
Ascendant
Magic Caster
Range
4
Eye of the Magus
Mana
0/120
Launch 10/10/99 arcane blasts at random enemies that each deal 210/315/666 (Ability power) damage.

Magic Damage: 315 (Ability power)
[210/315/666]
Number of Blasts
[10/10/99]

Traits

Arcana 0

Arcana

Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition.
Gain power for:
Ahri: Fielding 3-star champions.
Hecarim: Equipping items.
Tahm Kench: Activating traits.
Xerath: Purchasing Charms.
Emblem: Equipping Spatula items.
AhriHecarimTahm KenchXerath

Arcana Variants

Ahri
Hecarim
Tahm Kench
Xerath
Arcana Emblem
Your team gains Ability power Ability Power, plus more for each unique 3-star champion.
Total Ability Power: 0 Ability power
(2) 10 Ability power + 5 per 3-star
(3) 15 Ability power + 8 per 3-star
(4) 20 Ability power + 12 per 3-star
(5) 25 Ability power + 18 per 3-star
Use the Arcana Signifier item on a different Arcana ally to change this effect
Chrono 0

Chrono

Chronos gain 15 Ability power Ability Power.
Combat start: begin a 16 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
(2) Your team restores 20% health; Chronos gain 20 more Ability power
(4) AND freeze time for 2.5 seconds, Chronos keep fighting and gain 35 Ability power
(6) AND Chronos gain 60% Attack speed and your team heals 100% Health instead
JaxZileanVexKarmaCamille
Dragon 0

Dragon

(2) Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.
(3) The power of friendship upgrades all dragon Abilities!
Burn: Deals a percent of the target's max Health as true damage every second
NomsyShyvanaSmolder
Druid 0

Druid

Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.
Wukong
Eldritch 0

Eldritch

When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 10% Ability Power for each Eldritch star level.
(3) The Tainted Golem
(5) The Dark Monolith
(7) The Many-Eyed Beast
(10) The Stormbringer
AsheEliseNilahSyndraMordekaiserNamiBriar

Eldritch Summons

Tainted Golem
Dark Monolith
Many-Eyed Beast
Stormbringer
Tainted Golem
Elder Slam
Mana
40/80
Deal 250 (Ability power) magic damage to the target and adjacent enemies, Stunning them for 1.25 seconds.
Faerie 0

Faerie

Faeries gain Health Health and create special items that become stronger with trait tiers.
(2) 100 Health, Gain Queen's Crown that grants 25% Damage Amplification Damage Amp
(4) 400 Health, Crown 35% Damage Amplification
(6) 600 Health, Crown 40% Damage Amplification, Gain Queenguard's Armor
(9) 850 Health, Crown 75% Damage Amplification, Both items become Radiant
Only Faeries can hold Faerie items.
LilliaSeraphineTristanaKatarinaKalistaRakanMilio

Faerie Items

Eternal Monarch's Crown
Faerie Queen's Crown
Queenguard's Armor
Armor of Eternal Devotion
Eternal Monarch's Crown
Eternal Monarch's Crown
+50%
Attack Damage
+0%
Attack Speed
+50
Ability Power
After dealing damage 12 times, gain 0% Damage Amplification for the rest of combat.
After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 15% damage amp.
Only Faeries can hold this item.
Bench the champion to remove it.
Frost 0

Frost

Frost champions gain Ability power Ability Power and Attack damage Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
(3) 15 Ability powerAttack damage, 1 soldier
(5) 30 Ability powerAttack damage, 2 soldiers
(7) 45 Ability powerAttack damage, 3 soldiers, soldiers explode on death
(9) 75 Ability powerAttack damage, 4 soldiers, explosion power doubles
Soldiers have 200 Health per stage.
TwitchWarwickZileanHweiSwainOlafDiana
Honeymancy 0

Honeymancy

Honeymancers gain Bees that deal magic damage to their target every 3 seconds. Each Bee deals 7.5% of the Honeymancer's damage dealt and 2.5% of their damage taken.
When a Honeymancer dies, leave 1 Bee that follows nearby Honeymancers for the rest of combat.
(3) 3 Bees
(5) 5 Bees
(7) 8 Bees, 3 Bees survive instead
BlitzcrankZiggsKog'MawNunuVeigar
Portal 0

Portal

Combat start: Portal champions Shield for 15 seconds.
Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
(3) 200 Shield, Small portal
(6) 450 Shield, Medium portal
(8) 700 Shield, Large portal
(10) 1500 Shield, GIGA portal
JayceZoeGalioKassadinEzrealRyzeTaricNorra & Yuumi
Pyro 0

Pyro

Your team gains 3% Attack speed Attack Speed. Pyro champions gain more Attack speed and execute enemies under 12% Health.
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 4 cinders you collect, your team gains 1% more Attack speed.
(2) 12% Attack speed
(3) 25% Attack speed
(4) 45% Attack speed
(5) 70% Attack speed and execute under 18% Health
AkaliShenNasusVarus
Ravenous 0

Ravenous

Briar gains Damage Amplification 0.6% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 150 Health in exchange for 3 of your player health.
Briar
Sugarcraft 0

Sugarcraft

Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.
They gain Attack damage Attack Damage and Ability power Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
(2) 2 sugar, 12 Attack damageAbility power
(4) 4 sugar, 25 Attack damageAbility power
(6) 6 sugar, 35 Attack damageAbility power, team gains 150 Health
SorakaRumbleBardJinxGwen
Witchcraft 0

Witchcraft

Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.
Cursed enemies become:
(2) smaller, losing 150 Health
(4) AND green, healing the lowest Health Witch for 18% of damage taken
(6) AND frail, taking 25% bonus true damage from Witches
(8) AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 40%.
PoppyZoeCassiopeiaNeekoFioraMorgana
Ascendant 0

Ascendant

(1) Ascendant Charms can appear in your shop. The odds increase by 8% after player combat, up to 40%. When you buy one, the odds reset.
Xerath
Bastion 0

Bastion

Your team gains ArmorMagic resist 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
(2) 15 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 65 ArmorMagic resist
(8) 110 ArmorMagic resist and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
LilliaPoppyNunuHecarimShenTaricDiana
Bat Queen 0

Bat Queen

When Morgana's bats kill an enemy, they have a 40% chance to abduct a 1-star copy of it.
Morgana
Best Friends 0

Best Friends

Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Norra & Yuumi
Blaster 0

Blaster

Blasters gain Damage Amplification Damage Amp, which increases for 3 seconds after casting their Ability.
(2) 8% Damage Amplification; 25% during burst
(4) 15% Damage Amplification; 45% during burst
(6) 30% Damage Amplification; 90% during burst
RumbleTristanaEzrealHweiVarusSmolder
Hunter 0

Hunter

Hunters gain Attack damage Attack Damage, increased the first time they get a takedown each combat.
(2) 15% Attack damage, 30% after takedown
(4) 40% Attack damage, 65% after takedown
(6) 70% Attack damage, 110% after takedown
NomsyTwitchKog'MawJinxOlaf
Incantor 0

Incantor

Your team gains 10 Ability power Ability Power.
When Incantors attack or cast, all Incantors gain stacks of Ability power up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
(2) 1 Ability power per stack
(4) 2 Ability power per stack; your team gains 20 Ability power
ZiggsCassiopeiaSyndraKarma
Mage 0

Mage

Mages cast their Abilities twice and have modified total Ability power Ability Power.
(3) 75% Ability power
(5) 90% Ability power
(7) 105% Ability power
(9) 135% Ability power
SeraphineSorakaGalioVeigarVexNamiNorra & Yuumi
Multistriker 0

Multistriker

Multistrikers' attacks have a chance to trigger 2 extra attacks.
(3) 30% chance
(5) 55% chance
(7) 70% chance; heal 3% max Health every attack
(9) 100% chance; heal 10% max Health every attack
AsheJaxAkaliKassadinHecarimKalistaCamille
Preserver 0

Preserver

Your team heals for a percent of their max Health Health every 3 seconds. If they're full Health, restore Mana Mana instead.
Preservers gain double the amount.
(2) 2.5% Health or 3% Mana
(3) 4.5% Health or 5% Mana
(4) 7% Health or 8% Mana
(5) 10% Health or 12% Mana
ZileanBardRakanMorgana
Scholar 0

Scholar

Scholars gain bonus Mana Mana on attack.
(2) 3 Mana per attack
(4) 5 Mana per attack
(6) 10 Mana per attack
ZoeAhriBardRyzeMilio
Shapeshifter 0

Shapeshifter

Shapeshifters gain Health max Health. After their first Ability cast, they triple this effect.
(2) 10% Health
(4) 15% Health
(6) 21% Health
(8) 30% Health
EliseJayceShyvanaNeekoSwainNasusBriar
Vanguard 0

Vanguard

Vanguards gain 10% Damage Reduction Durability while Shielded.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
(2) 18% max Health
(4) 35% max Health
(6) 50% max Health
BlitzcrankWarwickGalioRumbleMordekaiserTahm Kench
Warrior 0

Warrior

Warriors gain Omnivamp Omnivamp and Damage Amplification Damage Amp. When Warriors drop below 60% health, they gain double Damage Amplification.
(2) 10% Omnivamp, 10% Damage Amplification
(4) 18% Omnivamp, 18% Damage Amplification
(6) 25% Omnivamp, 25% Damage Amplification
AkaliNilahKatarinaFioraGwen

Items

Emblem

Sugarcraft Emblem
Sugarcraft Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Sugarcraft trait.
Honeymancy Emblem
Honeymancy Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Honeymancy trait.
Faerie Emblem
Faerie Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Faerie trait.
Frost Emblem
Frost Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the Frost trait.
Witchcraft Emblem
Witchcraft Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Witchcraft trait.
Eldritch Emblem
Eldritch Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Eldritch trait.
Pyro Emblem
Pyro Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Pyro trait.
Portal Emblem
Portal Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Portal trait.
Blaster Emblem
Blaster Emblem
+150
Health
The holder gains the Blaster trait.
Vanguard Emblem
Vanguard Emblem
+150
Health
The holder gains the Vanguard trait.
Scholar Emblem
Scholar Emblem
+150
Health
The holder gains the Scholar trait.
Chrono Emblem
Chrono Emblem
+150
Health
The holder gains the Chrono trait.
Preserver Emblem
Preserver Emblem
+150
Health
The holder gains the Preserver trait.
Arcana Emblem
Arcana Emblem
+150
Health
The holder gains the Arcana trait.
Mage Emblem
Mage Emblem
+150
Health
The holder gains the Mage trait.
Bastion Emblem
Bastion Emblem
+150
Health
The holder gains the Bastion trait.
Warrior Emblem
Warrior Emblem
+150
Health
The holder gains the Warrior trait.
Incantor Emblem
Incantor Emblem
+150
Health
The holder gains the Incantor trait.
Multistriker Emblem
Multistriker Emblem
+150
Health
The holder gains the Multistriker trait.
Shapeshifter Emblem
Shapeshifter Emblem
+150
Health
The holder gains the Shapeshifter trait.
Hunter Emblem
Hunter Emblem
+150
Health
The holder gains the Hunter trait.

Faerie

Eternal Monarch's Crown
Eternal Monarch's Crown
+50%
Attack Damage
+50
Ability Power
After dealing damage 12 times, gain 0% Damage Amplification for the rest of combat.
After dealing damage 25 times, gain 20% maximum Health, 30% Omnivamp, and 15% damage amp.
Only Faeries can hold this item.
Bench the champion to remove it.
Faerie Queen's Crown
Faerie Queen's Crown
+30%
Attack Damage
+30
Ability Power
After dealing damage 12 times, gain 0% Damage Amplification for the rest of combat.
Only Faeries can hold this item.
Bench the champion to remove it.
Queenguard's Armor
Queenguard's Armor
+30
Armor
+30
Magic Resist
+100
Health
Gain 30% increased healing and shielding. Heal for 12% of the Queen's damage dealt.
Only Faeries can hold this item.
Bench the champion to remove it.
Armor of Eternal Devotion
Armor of Eternal Devotion
+60
Armor
+60
Magic Resist
+1000
Health
Gain 60% increased healing and shielding. Heal for 25% of the Queen's damage dealt.
Only Faeries can hold this item.
Bench the champion to remove it.

Charms

Tier 1 (Stage 2-3)

All Ones
0gold
Reroll your Shop with all 1-cost champions.
Coin Flip
0gold
50% chance to gain 1 gold for each Coin Flip you've used.
Crystal Ball
0gold
Reveal who your next opponent is.
Dehance
0gold
Reroll your Shop with champions 1 cost lower.
Gear Swap
0gold
Gain a temporary Magnetic Remover and a Reforger for 1 round.
Minor Polymorph
0gold
Non-combat: A 1-cost champ you have transforms into a 2-cost.
Summon Dummy
0gold
Gain a Target Dummy for 1 round.
Minor Gambit
1gold
If you win your next player combat, gain 2 gold.
Minor Wish
1gold
Gain a random minor effect.

Tier 2 (Stage 3-4)

Polymorph
0gold
Non-combat: A 2-cost champ you have transforms into a 3-cost.
Truce
0gold
You and your opponent gain 1 gold.
Zoomify
0gold
Your team gains 200% movement speed for 1 round.
All Twos
1gold
Reroll your Shop with all 2-cost champions.
Busy Bees
1gold
Your Bees gain 15% Attack Speed this round.
Eldritch Hunger
1gold
Next combat: Your Eldritch God gains 10% Attack speed and 10% Health on takedown.
Hocus Pocus
1gold
Next combat: Witches gain 25 Ability Power.
Hugify
1gold
Your highest Health champion grows, gaining 500 Health for 1 round.
Pyromania
1gold
Gain 8 Pyro infernal cinders.
Rite of Speed
1gold
Your team gains 10% Attack Speed for 1 round.
Shivinate
1gold
All your items transform into Statikk Shiv for 1 round.
Sinister Deal
1gold
Gain 2 gold. This Charm costs 1 player health.
Ultra Ascension
1gold
Next combat: At 25 seconds, your team gains 300% Damage Amp.
All Threes
2gold
Reroll your Shop with all 3-cost champions.
Die Roll
2gold
Roll a die. Gain gold equal to the result.
Freeroller
2gold
Gain 2 Shop rerolls.
Frosty Fortitude
2gold
Next combat: Winter ice soldiers gain 40% more Health.
Hexplosion
2gold
Next combat: The first ally champion to die explodes, dealing 600 magic damage.
Portal Hopping
2gold
Gain a random Portal champion.
Queen's Gambit
2gold
Next combat: If you win, gain a copy of your highest cost Faerie.
Quickening
2gold
Next combat: Chrono champions gain +30% Attack speed after countdown.
Spitfire
2gold
Next combat: Dragon attacks deal an extra 1% max Health true damage.
Supreme Arcana
2gold
Your High Arcana champion gains 15% Damage Amp and Durability for 1 round.
Conjure Emblem
15gold
Gain a random uncraftable Emblem.

Tier 2.5 (Stage 3-5)

Lucky Find
0gold
Gain 1 gold. Your team gains 50 Health for 1 round.
Busy Bees
1gold
Your Bees gain 15% Attack Speed this round.
Dress Down
1gold
Next combat: 30% Shred and Sunder all enemies for 8 seconds.
Eldritch Hunger
1gold
Next combat: Your Eldritch God gains 10% Attack speed and 10% Health on takedown.
Hocus Pocus
1gold
Next combat: Witches gain 25 Ability Power.
Pyromania
1gold
Gain 8 Pyro infernal cinders.
Aftershock
2gold
Next Combat: After 10 seconds, stun all enemies for 1.5 seconds.
Assassin
2gold
Next combat: Your highest Attack damage champion jumps to the enemy backline.
Bunch-o'-Belts
2gold
Your team gains 6 non-removable Giant's Belts for 1 round.
Frosty Fortitude
2gold
Next combat: Winter ice soldiers gain 40% more Health.
Golden Dummy
2gold
Gain a Dummy for 1 round. Your Dummies drop gold as they take damage.
Moonlight Ritual
2gold
Next combat: A random 1 or 2 cost champion stars up.
Piece of Cake
2gold
Gain 10 sugar for your Sugarcraft cake.
Portal Hopping
2gold
Gain a random Portal champion.
Queen's Gambit
2gold
Next combat: If you win, gain a copy of your highest cost Faerie.
Quickening
2gold
Next combat: Chrono champions gain +30% Attack speed after countdown.
Spitfire
2gold
Next combat: Dragon attacks deal an extra 1% max Health true damage.
Summon Voidling
2gold
Gain a Voidling for 1 round.
Supreme Arcana
2gold
Your High Arcana champion gains 15% Damage Amp and Durability for 1 round.
Surprise!
2gold
1 champion without items gains a Suspicious Trenchcoat for 1 round.
Treasure Hunter
2gold
1 champion without items gain an Unstable Treasure Chest for 1 round.
Phantom Gloves
3gold
Gain a temporary Thief's Gloves for 1 round.
Minor Mimicry
5gold
Gain a Lesser Champion Duplicator.
Conjure Anvil
8gold
Gain a component anvil.
Assembly
10gold
Gain a copy of each 1-cost champion.

Tier 3 (Stage 4+)

Discount
0gold
This round, the next champion you buy is free.
Artifactinate
1gold
4 random items become Artifacts for 1 round.
Busy Bees
1gold
Your Bees gain 15% Attack Speed this round.
Eldritch Hunger
1gold
Next combat: Your Eldritch God gains 10% Attack speed and 10% Health on takedown.
Hocus Pocus
1gold
Next combat: Witches gain 25 Ability Power.
Life Insurance
1gold
Next combat: Allied champions have a 50% chance to drop 1 gold on death.
Pyromania
1gold
Gain 8 Pyro infernal cinders.
Salvager
1gold
Any champions you bench this turn have items removed and broken apart.
Frosty Fortitude
2gold
Next combat: Winter ice soldiers gain 40% more Health.
Lightning Strike
2gold
Next combat: Deal 10% max Health as true damage to all enemies.
Major Gambit
2gold
If you win your next player combat, gain 10 gold.
Phantom Claw
2gold
Gain 1 temporary Dragon's Claw for 1 round.
Phantom Vest
2gold
Gain a temporary Bramble Vest for 1 round.
Portal Hopping
2gold
Gain a random Portal champion.
Queen's Gambit
2gold
Next combat: If you win, gain a copy of your highest cost Faerie.
Quickening
2gold
Next combat: Chrono champions gain +30% Attack speed after countdown.
Silver Guard
2gold
Next combat start: Your team is immune to crowd control for 8 seconds.
Spitfire
2gold
Next combat: Dragon attacks deal an extra 1% max Health true damage.
Summon Dummies
2gold
Gain 2 Target Dummies for 1 round.
Supreme Arcana
2gold
Your High Arcana champion gains 15% Damage Amp and Durability for 1 round.
The Count
2gold
Reroll your Shop with a 1, 2, 3, 4, and 5 cost champion.
Sunfire Sorcery
3gold
Next combat: Burn and Wound enemies for 10 seconds.
Yordle Spirit
3gold
Next combat: Your team has a 99% chance to dodge attacks for 4 seconds.
All Fours
4gold
Reroll your Shop with all 4-cost champions.
Earthquake
5gold
Next combat: Stun all enemies for 2 seconds.
Leadership
5gold
A champion holding 3 completed items gains 300 Health permanently.
Major Wish
5gold
Gain a random effect.
Animate Shop
6gold
For 20 seconds, your shop refreshes for free every 2 seconds.
Sticky Fingers
6gold
Next combat: copy a component from the 1st enemy your team kills.
Phantom Emblem
8gold
Gain a temporary emblem of your most active trait for 1 round.
Conjure Spatula
15gold
Gain a Spatula.

Tier 4 (Stage 5+)

Major Polymorph
0gold
Non-combat: A 4-cost champ you have transforms into a 5-cost.
Tinker
1gold
Gain a Reforger and a Remover.
Enhance
2gold
Reroll your Shop with champions 1 cost higher.
Animate Bench
4gold
Next combat: Every 6 seconds, a champion joins combat from your bench.
Sinister Shop
4gold
Gain 6 Shop rerolls. This Charm costs 4 player health.
All Fives
5gold
Reroll your Shop with all 5-cost champions.
Backrow Star
5gold
Next combat: A random back row champion gains 40% Attack speed for 7 seconds.
Desperate Plea
5gold
Next combat: After 10 seconds, you can't be eliminated this round.
Big Surprise!
6gold
2 champions without items gain a Suspicious Trenchcoat for 1 round.
Late Bloomer
6gold
Gain a permanent 3-star 1-cost champion and a Magnetic Remover.
Treasure Party
8gold
1 champions without items gain 2 Unstable Treasure Chests for 1 round.
Major Mimicry
10gold
Gain a Champion Duplicator.
Radiantize
10gold
1 full item held by a champion becomes Radiant for 1 round.
Summon Dragon
12gold
Summon a 4000 Health Dragon for 1 round.
Conjure Artifact
18gold
Gain an Artifact anvil.

Tier 4+ (Stage 7+)

Magnum Opus
99gold
Lose 66 player health. Gain a permanent 3-star 5-cost.

Xerath's Ascendant Charms

Judgement
2gold
Next combat: If you win, gain 8 gold; if you lose, gain 12 XP.
The Moon
2gold
Increase your 5-cost odds by 4% permanently.
The Lovers
4gold
Gain a 5-cost champion and a 2* 2-cost champion that share traits.
The Chariot
5gold
This round, rerolls cost you 1 gold and buying XP costs you 3 gold.
The Emperor
5gold
Next combat: Xerath gains 20% Damage Amp and his allies gain 10% Damage Amp.
The Star
5gold
Next combat: 1-stars star up. Their allies gain 200 Shield and 20 Ability power.
The Tower
5gold
Gain a Lightning Dummy for 1 round that strikes nearby enemies.
The World
36gold
Gain a copy of every 4-cost champion.
The Sun
40gold
Gain a Support anvil and an Artifact anvil.

Augments

AFK
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Band of Thieves I
Band of Thieves I
Gain 1 Thief's Gloves.
Beggars Can Be Choosers
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 4 gold.
Blistering Strikes
Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Buried Treasures I
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Called Shot
Called Shot
Set your win streak to +4. Gain 2 gold.
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Combat Bandages I
Combat Bandages I
The first time each ally unit falls below 50% health, they restore 150-375 health (based on stage) over 2 seconds.
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Exiles I
Exiles I
Your units that start combat with no adjacent allies gain a 25% max Health shield for 10 seconds.
Featherweights I
Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Final Resistance
Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.
Shred: reduces Magic Resist, Sunder: reduces Armor
Find Your Center
Find Your Center
Your champion that starts combat in the center of the board gains 15% damage and 10% max Health.
Fine Vintage
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Good For Something I
Good For Something I
Champions that aren't holding items have a 40% to drop 1 gold on death.
Head Start
Head Start
Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Help Is On The Way
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Iron Assets
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Item Collector I
Item Collector I
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 10 Health, 1 Attack Damage, and 1 Ability Power.
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
Item Ladder
Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
Keepers I
Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mentorship I
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
On The House
On The House
Whenever you star up a champion, gain 1 gold. Gain 4 gold now.
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Gain 1 random component.
Partial Ascension
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Patience is a Virtue
Patience is a Virtue
If you did not buy a champion last round, gain 2 free rerolls.
Placebo
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Placebo
Placebo
Gain 15 gold. Your team gains 1% Attack Speed.
Precise Planning
Precise Planning
When you win or lose combat by 3 or fewer units, gain 2 gold next round.
Pumping Up I
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Restart Mission
Restart Mission
Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and a 2-star 1-cost champion.
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.
Rolling For Days I
Rolling For Days I
Gain 9 free Shop rerolls.
Row Rejuvenation I
Row Rejuvenation I
Your team has 7% Omnivamp, increased by 1% for every champion that starts combat in that same row.
Silver Spoon
Silver Spoon
Gain 10 XP.
Silver Ticket
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Silver Veil
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Spoils of War I
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Stationary Support I
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Stimpack
Stimpack
Gain 4 components after you lose 50 player health.
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
Teaming Up I
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
The Golden Remover
The Golden Remover
Gain a Golden Remover and component item anvil.
Golden Remover is an Item Remover with infinite uses.
Tiny Titans
Tiny Titans
Increase your current and max player health by 30.
Tri Force I
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance I
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and Free
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
A Golden Quest
A Golden Quest
The first time you have 161.8 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them.
Aggressive Preservation
Aggressive Preservation
Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.
All That Shimmers
All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
All That Shimmers+
All That Shimmers+
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Arcana Crest
Arcana Crest
Gain an Arcana Emblem, an Ahri, and a Hecarim.
Arcane Conduit
Arcane Conduit
The High Arcana gains 15% Attack Speed and 6% Health for each unique Arcana champion fielded. Gain an Ahri and a Hecarim.
Ascension
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Avenge The Fallen
Avenge The Fallen
After 3 allies die, your team gains 15% Attack Damage, 15 Ability Power, 15 Armor, and 15 Magic Resist.
Balanced Budget
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+
Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.
Bastion Crest
Bastion Crest
Gain a Bastion emblem and a Nunu.
Bee-st Friends
Bee-st Friends
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 25% max Health Shield. Gain a Blitzcrank and a Kog'Maw.
Big Gains
Big Gains
Your units gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Blaster Crest
Blaster Crest
Gain an Blaster emblem and a Tristana.
Blossoming Lotus I
Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.
Built Different II
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Capricious Forge
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.
Caramelized Comforts
Caramelized Comforts
Sugarcrafters gain 50 Health and 8% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.
Artifact, Support, and Radiant items count as 2 components.
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Category Five
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 95% of the original damage.
Cauterize
Cauterize
Pyromancers' attacks deal 3 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen.
Chrono Crest
Chrono Crest
Gain a Chrono emblem and a Zilean.
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Clockwork Accelerator
Clockwork Accelerator
Your team gains 6% Attack Speed every 4 seconds in combat.
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Bandages II
Combat Bandages II
The first time each ally unit falls below 50% health, they restore 250-550 health (based on stage) over 2 seconds.
Combat Caster
Combat Caster
Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test Dummies
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Defensive Arts
Defensive Arts
Enemies hit by Incantor Abilities deal 10% less damage for 2 seconds. At max stacks, Incantors gain 10 Mana every 2 seconds. Gain a Ziggs and a Syndra.
Deja Vu
Deja Vu
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 6 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.
Deja Vu+
Deja Vu+
Gain a 2-star Galio. Your strongest Galio gain +3 Range and gains 15 Mana and 6 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.
Double Down
Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
Draconic Mastery
Draconic Mastery
Dragons deal 15% bonus damage to Burned enemies. Enemies that are Burned deal 12% less damage to Dragons. Gain a Nomsy and a Shyvana.
Dragon's Spirit
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Eldritch Crest
Eldritch Crest
Gain an Eldritch emblem and a Nilah.
Endless Hunt
Endless Hunt
Your Hunters gain 12% Attack Damage on every takedown. Gain a Twitch and a Kog'maw.
Epoch
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Escort Quest
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Eternal Growth
Eternal Growth
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.
Eternal Growth+
Eternal Growth+
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 100 Health now. Gain an Elise and a Jayce.
Explosive Growth
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+
Explosive Growth+
At the start of the next 4 rounds, gain 10 XP.
Faerie Crest
Faerie Crest
Gain a Faerie emblem and a Tristana.
Fast Forward
Fast Forward
After casting an Ability, Chronomancers gain 25% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.
Flexible
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 25 Health for each emblem they are holding.
Fortune Favors the Bold
Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
Frost Crest
Frost Crest
Gain a Frost emblem and a Zilean.
Frosty Frontline
Frosty Frontline
The Frost trait also grants 1 placeable Frost Statue equipped with Eternal Winter that gains health with each Frost trait level. The first time it would die, it instead heal 40% Health over 7 seconds if an ally is alive. Gain a Warwick and a Zilean.
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 6 gold.
This item allows you to copy a 3-cost or less champion.
High Horsepower
High Horsepower
Gain a 2-star Lillia. Your strongest Lillia gains 100% Attack Speed and moves 150% faster. Her Ability deals 235% bonus damage, but only hits 1 target.
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +6 hex radius and do 25% more damage.
Higher Education
Higher Education
Every time your Scholars spend 100 Mana, all Scholars gain 10% Attack Speed. Gain a Zoe and an Ahri.
Honeymancy Crest
Honeymancy Crest
Gain a Honeymancy emblem and a Nunu.
Hunter Crest
Hunter Crest
Gain a Hunter emblem and a Kog'Maw.
Incantor Crest
Incantor Crest
Gain an Incantor emblem and a Syndra.
Inspiring Epitaph
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Item Collector II
Item Collector II
Your team gains 40 Health. For each unique item they are holding, your team gains bonus 15 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Keepers II
Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Learning to Spell
Learning to Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Mage Crest
Mage Crest
Gain a Mage Emblem and a Galio.
Magic Wand
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Martyr
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
Mentorship II
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Metabolic Accelerator
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Molten Caramel
Molten Caramel
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.
Molten Caramel+
Molten Caramel+
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 15% Omnivamp.
Multistriker Crest
Multistriker Crest
Gain a Multistriker emblem and a Kassadin.
Not Today
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 2 random components.
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
Pilfer
Gain 5 gold. Each round, gain a 1-star copy of the first champion you killed last combat.
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Portal Crest
Portal Crest
Gain a Portal emblem and a Kassadin.
Portal Delivery Service
Portal Delivery Service
Gain a Zoe. At the start of each round, gain a random 1 to 3-cost Portal champion.
Potions 201
Potions 201
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.
Practice Partners
Practice Partners
Whenever a Mage casts an Ability, they grant 4 Mana to the nearest ally. Gain a Soraka and a Galio.
Preserver Crest
Preserver Crest
Gain a Preserver emblem and a Zilean.
Press The Attack
Press The Attack
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 5.5% of the target's max Health. Gain a Kassadin and an Ashe.
Prizefighter
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.
Pumping Up II
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pyro Crest
Pyro Crest
Gain a Pyro emblem and an Akali.
Raid Boss
Raid Boss
Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
Raining Gold
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Raining Gold+
Gain 18 gold now and 1 gold every round.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Row Rejuvenation II
Row Rejuvenation II
Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.
Royal Guard
Royal Guard
Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 1.5% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Scapegoat
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scholar Crest
Scholar Crest
Gain a Scholar emblem and an Ahri.
School Mascot
School Mascot
The Eldritch summon is holding beneficial items. The summon gains bonus 5% Health and 10 Ability Power. Gain an Elise and a Syndra.
Scoreboard Scrapper
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Shapeshifter Crest
Shapeshifter Crest
Gain a Shapeshifter emblem and a Shyvana.
Shields Up
Shields Up
Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.
Slammin'
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of Hand
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Spellblades
Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 175% of their Ability Power.
Spider Queen
Spider Queen
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 130% damage over 3 seconds.
Spin To Win
Spin To Win
Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 20% Attack Damage and 30% Attack Speed.
Spoils of War II
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Stand United II
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Stars are Born
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sugarcraft Crest
Sugarcraft Crest
Gain a Sugarcraft emblem and a Rumble.
Support Cache
Support Cache
Choose 1 of 4 Support items.
Support Golem I
Support Golem I
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).
Sweet Tooth
Sweet Tooth
Gain a Nunu. Your strongest Nunu gains 200 Health, 2% Damage Amp per 100 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Sweet Tooth+
Sweet Tooth+
Gain a Nunu. Your strongest Nunu gains 200 Health, 2% Damage Amp per 100 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Teaming Up II
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Three's Company
Three's Company
Gain 4 random 3-cost champions.
Three's a Crowd
Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Trait Tracker
Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 5 random emblems.
Transfiguration
Transfiguration
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).
(Charms: 0)
Two Healthy
Two Healthy
Your team gains 90 Health for each unique 2-cost champion on your board.
Two Tanky
Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
Unified Resistance II
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Unleash The Beast
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 30% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Vanguard Crest
Vanguard Crest
Gain a Vanguard emblem and a Rumble.
Vertically Inclined
Vertically Inclined
Your team deals 8% more damage.
Deal 16% more damage instead if you have less active non-unique traits than your opponent.
Wandering Trainer I
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Warrior Crest
Warrior Crest
Gain a Warrior emblem and an Akali.
What Doesn't Kill You
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Witchcraft Crest
Witchcraft Crest
Gain a Witchcraft emblem and a Cassiopeia.
Witchy Wallop
Witchy Wallop
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.
Worth the Wait
Worth the Wait
Gain a random 1-cost champion. After 4 rounds, gain another copy of them at the start of each round for the rest of the game.
Champion: 0
You Have My Bow
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Zap Attack
Zap Attack
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast.
An Upgraded Adventure
An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 4 1-cost champions.
Anger Issues
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 25 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Arcana Crown
Arcana Crown
Gain an Arcana Emblem, an Adaptive Helm, an Ahri, and a Hecarim.
Assassin's Toolbox
Assassin's Toolbox
Gain a Gold Collector. In 3 rounds, gain a Prowler's Claw.
At What Cost
At What Cost
Immediately go to level 6 and gain 0 XP. You don't get to choose your future augments.
Bastion Crown
Bastion Crown
Gain a Bastion emblem, a Steadfast Heart, and a Nunu.
Birthday Present
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Blaster Crown
Blaster Crown
Gain an Blaster emblem, a Spear Of Shojin, and a Tristana.
Blinding Speed
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Blossoming Lotus II
Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 10% Critical Strike Chance.
Build a Bud!
Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
Buried Treasures III
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
Chrono Crown
Chrono Crown
Gain a Chrono emblem, an Archangel's Staff, and a Zilean.
Dark Alley Dealings
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 5 player combats, gain a Trickster's Glass.
Dual Purpose
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Eldritch Crown
Eldritch Crown
Gain an Eldritch emblem, a Bloodthirster, and a Nilah.
Faerie Crown
Faerie Crown
Gain a Faerie emblem, a Giant Slayer, and a Tristana.
Final Ascension
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Frost Crown
Frost Crown
Gain a Frost Emblem, a Protector's Vow, and a Swain.
Giant and Mighty
Giant and Mighty
Your team gets larger, gaining 325 Health and +5% max Health.
Going Long
Going Long
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Hard Commit
Hard Commit
Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage + 1 (max 5).
Honeymancy Crown
Honeymancy Crown
Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu.
Hunter Crown
Hunter Crown
Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.
I'm The Carry Now
I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 70%.
Impenetrable Bulwark
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Useful for Magic Tanks or Attack Tanks!
Incantor Crown
Incantor Crown
Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.
Invested
Invested
Gain 16 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested+
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Invested++
Gain 36 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Mage Crown
Mage Crown
Gain a Mage Emblem, an Ionic Spark, and a Galio.
March of Progress
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Marksman's Toolbox
Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.
Multistriker Crown
Multistriker Crown
Gain a Multistriker emblem, a Quicksilver, and a Kassadin.
New Recruit
New Recruit
Gain +1 max team size and a Champion Duplicator.
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random Radiant item.
Phreaky Friday
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Portal Crown
Portal Crown
Gain a Portal emblem, a Spear of Shojin, and a Kassadin.
Preserver Crown
Preserver Crown
Gain a Preserver emblem, a Nashor's Tooth, and a Bard.
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Pumping Up III
Pumping Up III
Your team gains 10% Attack Speed now. Each round after, they gain 2% more.
Pyro Crown
Pyro Crown
Gain a Pyro emblem, a Infinity Edge, and an Akali.
Radiant Refactor
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.
Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Roll The Dice
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
Scholar Crown
Scholar Crown
Gain a Scholar emblem, a Guardbreaker, and an Ahri.
Shapeshifter Crown
Shapeshifter Crown
Gain a Shapeshifter emblem, a Redemption, and a Shyvana.
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.
Spellcaster's Toolbox
Spellcaster's Toolbox
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.
Spoils of War III
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Subscription Service
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sugarcraft Crown
Sugarcraft Crown
Gain a Sugarcraft Emblem, a Redemption, and a Rumble.
Support Golem II
Support Golem II
Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s).
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
Tiny, but Deadly
Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.
Vanguard Crown
Vanguard Crown
Gain a Vanguard emblem, a Protector's Vow, and a Rumble.
Wandering Trainer II
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Warrior Crown
Warrior Crown
Gain a Warrior emblem, a Hand of Justice, and an Akali.
What the Forge
What the Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.
Witchcraft Crown
Witchcraft Crown
Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.
Worth the Wait II
Worth the Wait II
Gain a random 2-cost champion. Gain another copy at the start of each round for the next 8 rounds.
Champion: 0

Tacticians

Lumie

Bun Bun

Miss Fortune

Cafe Cuties Gwen

Galaxy Slayer Zed

Arenas

Cafe Cuties

Magic Library

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