Choose Your Legend

Before stepping into the Convergence, you are able to select one Legend. Each Legend has their own preferences with specialized augments which may show up whenever you select or reroll an augment. Do you enjoy getting rich? Choose Tahm Kench! Do you enjoy augmenting your Little Legend? Maybe Pengu will be more your style! Check out our Legends section to view all 15 Legends.

Vote For Your Favorite Region

Once you are on the Convergence, there is no more starting carousel! Instead you and other opponents will be able to vote to enter a region of Runeterra, each with their own properties to change your game. Don’t worry! It is not a majority rule vote and instead the Convergence will randomly select based on weight so choose whichever region and its different locations which best suits you and your Legend.

Augment Reroll Changes

Whenever you select an augment on Stage 2-1, 3-2, or 4-2, you can now individually reroll an unwanted augment once on every stage! Many augments of the past have been changed along with many new augments in Runeterra Reforged with even more player choice. Remember that augments from your Legend can show up from your initial three augment choices plus your individual reroll for each augment so choose which one works best.
STARTER PACK
Once you learn everything about the new set on this page, check out all of the features here on tactics.tools as a study tool!
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Units

Cassiopeia
1gold
Cassiopeia
Noxus 0
Noxus
Shurima 0
Shurima
Invoker 0
Invoker
Magic Caster
Twin Fang
Mana
0/30
Deal 160/240/360 (Ability power) magic damage to the current target and Wound them for 5 seconds. If they are already Wounded, deal 48/72/108 (Ability power) bonus magic damage.
Wound: Reduce healing received by 33%

Damage: 240 (Ability power)
[170/255/385]
Bonus Damage: 72 = 30% of 240
Cho'Gath
1gold
Cho'Gath
Void 0
Void
Bruiser 0
Bruiser
Magic Tank
Feast
Mana
30/90
Deal 354/521/772 (HealthAbility power) magic damage to the lowest Health enemy in range. If this kills them, devour them and permanently gain 35 maximum Health.

Devour Health Bonus
[30/35/40]
Damage Ability power
[250/335/450]
Damage: 521 = 12% Health + 370% Ability power
Irelia
1gold
Irelia
Ionia 0
Ionia
Challenger 0
Challenger
Magic Tank
Defiant Dance
Mana
40/80
Enter a defensive stance and gain 350/400/450 (Ability power) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (Ability power) magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.
Ionia Bonus: +25 Armor and Magic Resist

Shield: 400 (Ability power)
[350/400/450]
Damage: 100 (Ability power)
[70/100/150]
Jhin
1gold
Jhin
Ionia 0
Ionia
Deadeye 0
Deadeye
Attack Carry
Curtain Call
Mana
44/144
Take aim at the current target and deal 462/693/1039 (Attack damageAbility power) physical damage to enemies in a line; each hit reduces this damage by 56%.
Ionia Bonus: +25% Attack Damage

Damage Ability power
[60/90/135]
Damage: 693 = 744% Attack damage + 90% Ability power
Kayle
1gold
Kayle
Demacia 0
Demacia
Slayer 0
Slayer
Magic Carry
Divine Ascent
Passive: Gains new Passive effects as your Tactician levels up.
Level 1: Attacks deal 30/45/70 (Ability power) bonus magic damage.
Level 6: Every 3rd attack launches a wave that deals 30/40/60 (Ability power) magic damage and 20% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave and they travel farther.
Shred: Reduce Magic Resist

Magic Damage: 45 (Ability power)
[35/50/75]
Wave Damage: 40 (Ability power)
[25/30/45]
Malzahar
1gold
Malzahar
Void 0
Void
Sorcerer 0
Sorcerer
Magic Caster
Call of the Void
Mana
0/50
Open two portals near the current target. Destroy 50% of Shields and deal 220/330/500 (Ability power) magic damage to all enemies caught between the portals.

Damage: 330 (Ability power)
[205/310/460]
Maokai
1gold
Maokai
Shadow Isles 0
Shadow Isles
Bastion 0
Bastion
Magic Tank
Sap Magic
Mana
50/125
Passive: Whenever an enemy uses their Ability, gain 5 Mana.
Active: On next attack, heal for 220/260/300 (Ability power).

Heal: 260 (Ability power)
[220/260/300]
Orianna
1gold
Orianna
Piltover 0
Piltover
Sorcerer 0
Sorcerer
Magic Caster
Command: Protect
Mana
50/100
Grant the lowest Health ally 200/225/275 (Ability power) Shield for 4 seconds and empowers Orianna's next attack to deal 290/435/650 (Ability power) bonus magic damage.

Shield: 225 (Ability power)
[225/250/325]
Damage: 435 (Ability power)
[260/390/585]
Poppy
1gold
Poppy
Yordle 0
Yordle
Demacia 0
Demacia
Bastion 0
Bastion
Magic Tank
Steadfast Hammer
Mana
90/150
Gain 250/325/400/350 (Ability power) Shield for 4 seconds. Deal 160/240/360/360 (Ability power) magic damage to the current target.

Shield: 325 Ability power
[310/330/350/350]
Damage: 240 (Ability power)
[140/210/315/315]
Renekton
1gold
Renekton
Shurima 0
Shurima
Bruiser 0
Bruiser
Magic Tank
Cull the Meek
Mana
50/110
Deal 180/270/400 (Ability power) magic damage to adjacent enemies. Heal 220/270/320 (Ability power) for the first enemy hit and another 30 (Ability power) for each additional one.

Damage: 270 (Ability power)
[180/270/400]
Initial Heal: 270 (Ability power)
[220/270/320]
Bonus Heal: 30 = 30% Ability power
Samira
1gold
Samira
Noxus 0
Noxus
Challenger 0
Challenger
Attack Carry
Flair
Mana
0/30
Shoot at the current target and deal 86/128/203 (Attack damage) to the first enemy hit. Reduce their Armor by 10/15/20 (Ability power) for the rest of combat.

Armor Reduction: 15 (Ability power)
[10/15/20]
Damage: 128 = 190% Attack damage
[200%/200%/210%]
Tristana
1gold
Tristana
Yordle 0
Yordle
Gunner 0
Gunner
Attack Carry
Rapid Fire
Mana
0/40
Gain 70% (Ability power) Attack Speed for 4 seconds. For the duration, attacks explode on impact and deal 27/41/61/81 (Attack damage) physical damage to enemies within 1 hex.
4-Star Upgrade: Every 10th attack deals 45/68/101/135 (Attack damage) bonus physical damage and ricochets to the largest clump of enemies, dealing 23/34/51/68 (Attack damage) physical damage to enemies within 1 hex.

Attack Speed Bonus: 70% = 70% Ability power
Shrapnel Damage: 41 = 60% Attack damage
4-Star Shot Damage: 68 = 100% Attack damage
Ricochet Explosion: 34 = 50% Attack damage
Viego
1gold
Viego
Shadow Isles 0
Shadow Isles
Rogue 0
Rogue
Magic Reaper
Blade of the Ruined King
Mana
0/50
Deal 110/165/250 (Ability power) magic damage to the current target. For the rest of combat, Viego's attacks deal 20/30/45 (Ability power) bonus stacking magic damage.

Stab Damage 165 (Ability power)
[110/165/250]
Stacking Damage: 30 (Ability power)
[20/30/45]
Ashe
2gold
Ashe
Freljord 0
Freljord
Deadeye 0
Deadeye
Attack Carry
Volley
Mana
20/70
Fire 8 arrows in a cone, each dealing 88/136/217 (Attack damage) physical damage to the first enemy hit and Chilling them for 2 (Ability power) seconds.
Chill: Reduce Attack Speed by 30%

Damage: 136 (Attack damage)
[160%/160%/170%]
Duration: 2 = 2% Ability power
Galio
2gold
Galio
Demacia 0
Demacia
Invoker 0
Invoker
Magic Tank
Shield of Durand
Mana
60/120
Reduce damage taken by 25/25/35% and heal for 300/350/400 (Ability power) over 2.5 seconds. After, deal 200/300/450 (Ability power) magic damage to adjacent enemies.

Heal: 350 (Ability power)
[350/400/450]
Damage: 300 (Ability power)
[200/300/450]
Damage Reduction
[25%/25%/35%]
Jinx
2gold
Jinx
Zaun 0
Zaun
Gunner 0
Gunner
Attack Carry
Fishbones!
Mana
0/75
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 90/136/215 (Attack damageAbility power) physical damage.

Damage Attack damage
[150%/150%/160%]
Damage Ability power
[10/15/25]
Damage: 136 = 155% Attack damage + 20% Ability power
Kassadin
2gold
Kassadin
Void 0
Void
Bastion 0
Bastion
Magic Tank
Force Pulse
Mana
50/100
Gain 250/300/400 (Ability power) Shield for 4 seconds. Deal 160/240/360 (Ability power) magic damage to enemies in a cone and Disarm them for 1.5/1.75/2 seconds.
Disarm: Cannot move or attack, but CAN cast spells

Shield: 300 (Ability power)
[250/300/400]
Damage: 240 (Ability power)
[135/200/300]
Disarm Duration
[2/2/2]
Kled
2gold
Kled
Noxus 0
Noxus
Yordle 0
Yordle
Slayer 0
Slayer
Attack Fighter
Skaaaaaaarl!
Mana
0/175
Passive: Start combat with 165/297/535/772 (Health) Shield. When it expires, dismount and gain 65/70/75/80% (Ability power) stacking Attack Speed for the rest of combat.
Active: Remount and gain 165/297/535/772 (Health) Shield.
4-Star Upgrade: Execute enemies under 25% Health.

Attack Speed Bonus: 70% (Ability power)
[65%/70%/75%/80%]
Shield: 297 = 30% Health (max)
Sett
2gold
Sett
Ionia 0
Ionia
Juggernaut 0
Juggernaut
Magic Tank
Facebreaker
Mana
40/90
Grab an enemy from either side and slam them together, knocking them up. Deals 180/270/420 (Ability power) magic damage and Stuns them for 1.25/1.5/2 seconds.
If only one enemy is grabbed, the damage and Stun duration are increased by 50%.
Ionia Bonus: +180 max Health

Damage: 270 (Ability power )
[180/270/420]
Stun Duration
[1/2/2]
Soraka
2gold
Soraka
Targon 0
Targon
Invoker 0
Invoker
Magic Caster
Astral Infusion
Mana
30/90
Heal the lowest health ally for 140/160/180 (Ability power). If the ally is below 50% Health, heal them for an additional 46/53/59 (Ability power).
Over the next 5 seconds, 5 stars hit the enemy closest to them. Each deals 120/180/280 (Ability power) magic damage.

Heal: 160 (Ability power)
[170/190/220]
Bonus Heal: 53 = 33% of 160
Damage: 180 (Ability power)
[125/185/290]
Swain
2gold
Swain
Noxus 0
Noxus
Strategist 0
Strategist
Sorcerer 0
Sorcerer
Magic Tank
Demonflare
Mana
20/70
Transform and gain 325/375/550 (Ability power) max Health. While transformed, deal 25/40/60 (Ability power) magic damage to enemies within 2 hexes every second.
If already transformed, gain an additional 225/260/385 (Ability power) max Health and deal 100/160/300 (Ability power) magic damage to enemies within.

Health Bonus: 375 (Ability power)
[375/450/650]
Damage: 40 (Ability power)
[35/50/75]
Taliyah
2gold
Taliyah
Shurima 0
Shurima
Multicaster 0
Multicaster
Magic Caster
Seismic Shove
Mana
0/60
Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 120/180/270 (Ability power) magic damage to the first enemy hit.
Active: Deal 220/330/495 (Ability power) magic damage to the current target and knock them up, Stunning them for 2 seconds.

Spell Damage: 330 (Ability power)
[160/240/370]
Boulder Damage: 180 (Ability power)
[125/190/290]
Teemo
2gold
Teemo
Yordle 0
Yordle
Strategist 0
Strategist
Multicaster 0
Multicaster
Magic Caster
Noxious Trap
Mana
0/50
Hurl an explosive heat-seeking mushroom at the current target. When it detonates, enemies within 1 hex are Wounded and dealt 260/390/585/585 (Ability power) magic damage over 3 seconds.
4-Star Upgrade: Increase the explosion radius by 1 hex.
Wound: Reduce healing received by 33%

Damage: 390 (Ability power)
[260/390/585/585]
Vi
2gold
Vi
Piltover 0
Piltover
Bruiser 0
Bruiser
Attack Tank
Blast Shield
Mana
0/80
Gain 350/400/450 (Ability power) Shield for 4 seconds. Deal 180/270/405 (Attack damage) physical damage to enemies within 1 hex of the current target and 20% Sunder them for 4 seconds.
Sunder: Reduce Armor

Shield: 400 (Ability power)
[325/350/400]
Damage: 270 = 300% Attack damage
Warwick
2gold
Warwick
Zaun 0
Zaun
Juggernaut 0
Juggernaut
Challenger 0
Challenger
Magic Tank
Primal Howl
Mana
40/90
Passive: Attacks heal for 30/35/40 (Ability power).
Active: Gain 100% Attack Speed for 2.5 seconds. Then, Stun adjacent enemies for 1.25/1.5/2 seconds.

Heal: 35 (Ability power)
[30/35/40]
Stun Duration
[1/2/2]
Zed
2gold
Zed
Ionia 0
Ionia
Rogue 0
Rogue
Slayer 0
Slayer
Attack Reaper
Living Shadow
Mana
0/70
Create a shadow at the furthest enemy within 3 (Range) hexes. Zed and his shadow slash adjacent enemies, dealing 102/156/236 (Attack damageAbility power) physical damage.
Ionia Bonus: +15% Critical Strike Chance and Critical Strike Damage

Damage Attack damage
[140%/140%/150%]
Damage Ability power
[25/40/50]
Damage: 156 = 140% Attack damage + 40% Ability power
Shadow Range: 3 = 2 + Range
Akshan
3gold
Akshan
Shurima 0
Shurima
Deadeye 0
Deadeye
Attack Carry
Comeuppance
Mana
30/110
Lock on to the farthest enemy and unleash a hail of 6 shots toward them. Each deals
95/148/229 (Attack damageAbility power) physical damage to the first enemy hit.

Damage Ability power
[20/35/60]
Damage: 148 = 125% Attack damage + 35% Ability power
Darius
3gold
Darius
Noxus 0
Noxus
Juggernaut 0
Juggernaut
Attack Fighter
Noxian Guillotine
Mana
30/90
Deal 300/448/661 (Attack damageAbility power) physical damage to the current target. If they die, immediately cast this again with 90/95/100% damage.

Damage Ability power
[100/120/150]
Damage: 448 = 350% Attack damage + 80% Ability power
Recast Effectiveness
[82%/85%/90%]
Ekko
3gold
Ekko
Zaun 0
Zaun
Piltover 0
Piltover
Rogue 0
Rogue
Magic Reaper
Phase Dive
Mana
0/45
Heal 20% of damage taken in the last 4 seconds and deal 255/380/570 (Ability power) magic damage to the current target.

Damage: 380 (Ability power)
[300/450/725]
Garen
3gold
Garen
Demacia 0
Demacia
Juggernaut 0
Juggernaut
Attack Fighter
Judgement
Mana
0/80
Spin 2 (Attack speed) times every second for the next 4 (Ability power) seconds. Each spin deals 56/86/134 (Attack damage) physical damage to adjacent enemies.

Damage: 86 (Attack damage)
[80%/82%/85%]
Number of Spins: 2 = 2 + 1 per 50% bonus Attack speed
Duration: 4 = 4% Ability power
Jayce
3gold
Jayce
Piltover 0
Piltover
Gunner 0
Gunner
Attack Caster
Acceleration Blast
Mana
40/120
Grant 30/40/50% (Ability power) Attack Speed to Jayce and 15% (Ability power) to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals 165/248/398 (Attack damage) physical damage to enemies near the blast.

Damage: 248 (Attack damage)
[240%/240%/250%]
Enhanced Attack Speed Bonus: 40% = 40%% Ability power
Kalista
3gold
Kalista
Shadow Isles 0
Shadow Isles
Challenger 0
Challenger
Magic Carry
Pierce and Rend
Mana
0/80
Passive: Attacks impale a spear in the target, which deals 18/27/45 (Ability power) true damage when removed. Kalista rips the spears out if it would kill the target.
Active: Impale 6 spears in the current target.

Spear Damage: 27 (Ability power)
[18/27/45]
Karma
3gold
Karma
Ionia 0
Ionia
Invoker 0
Invoker
Magic Caster
Inner Flame
Mana
0/50
Fire a burst of energy that explodes upon impact, dealing 200/300/470 (Ability power) magic damage to adjacent enemies. Every third cast launches 3 bursts.
Ionia Bonus: +25 Ability Power

Damage: 300 (Ability power)
[170/255/420]
Katarina
3gold
Katarina
Noxus 0
Noxus
Rogue 0
Rogue
Magic Reaper
Voracity
Mana
20/80
Throw three daggers that land next to enemies within 2 (Range) hexes. Then, teleport to each and deal 145/220/350 (Ability power) magic damage to adjacent enemies and Wound them for 6 seconds.
Wound: Reduce healing received by 33%

Damage: 220 (Ability power)
[130/195/320]
Range: 2 = 1 + Range
Lissandra
3gold
Lissandra
Freljord 0
Freljord
Invoker 0
Invoker
Magic Fighter
Frozen Tomb
Mana
30/90
Stun the current target for 2 seconds and deal 160/240/400 (Ability power) magic damage to enemies within 2 hexes of them. They take 10% more damage for the next 4 seconds.

Damage: 240 (Ability power)
[160/240/400]
Rek'Sai
3gold
Rek'Sai
Void 0
Void
Bruiser 0
Bruiser
Attack Fighter
Furious Bite
Mana
30/75
Deal 150/225/344 (Attack damage) physical damage to the current target and mark them. If they are below 66% max Health, deal true damage instead. If the target is marked, deal 144/216/338 (Attack damage) bonus true damage.
If this kills the target, rip through them 1 hex and heal for 80/144/259 (Ability powerHealth).

Bite Damage: 225 (Attack damage)
Mark Damage: 216 (Attack damage)
Heal Percent: 10% = 10% Ability power
Heal: 144 = 10% Health (max)
Heal: 144 = 10% Health (max)
Sona
3gold
Sona
Demacia 0
Demacia
Multicaster 0
Multicaster
Magic Caster
Crescendo
Mana
40/90
Send a wave of sound at the largest clump of enemies and deal 170/255/420 (Ability power) magic damage to enemies hit; each hit reduces this damage by 33%. Allies hit by the wave gain 20/25/35% Attack Speed for the rest of combat.

Damage: 255 (Ability power)
[105/155/255]
Attack Speed %
[35/40/45]
Taric
3gold
Taric
Targon 0
Targon
Bastion 0
Bastion
Sorcerer 0
Sorcerer
Magic Tank
Radiance
Mana
0/65
Gain 500/580/680 (Ability power) Shield for 4 seconds. It redirects 50% of the damage received by adjacent allies.

Shield: 580 (Ability power)
[550/650/750]
Vel'Koz
3gold
Vel'Koz
Void 0
Void
Multicaster 0
Multicaster
Sorcerer 0
Sorcerer
Magic Caster
Plasma Fission
Mana
0/60
Fire a plasma bolt towards the current target that deals 220/330/550 (Ability power) magic damage to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy.

Damage: 330 (Ability power)
[230/345/560]
Aphelios
4gold
Aphelios
Targon 0
Targon
Deadeye 0
Deadeye
Attack Carry
Moonlight Vigil
Mana
70/120
Fire a moon blast at the largest group of enemies that deals 156/234/1097 (Attack damage) physical damage to enemies within 2 hexes.
For 7 seconds, equip 3 Chakram, plus 1 more for each enemy hit by the blast. Attacks deal 4.55/6.825/22 (Attack damage) bonus physical damage for each Chakram equipped. Aphelios heals for 75% (Ability power) of damage dealt by Chakrams.

Moon Blast: 234 (Attack damage)
[200%/200%/550%]
Chakram Damage: 6.825 (Attack damage)
[10%/10%/30%]
Healing: 75% = 75% Ability power
Max Chakrams: 12
[10/12/20]
Azir
4gold
Azir
Shurima 0
Shurima
Strategist 0
Strategist
Magic Carry
Arise!
Mana
40/50
Passive: Every third attack, a Sand Soldier deals 110/160/500 (Ability power) magic damage to their target.
Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 77/112/350 (Ability power) magic damage instead.

Soldier Damage: 160 (Ability power)
[105/160/550]
Max Soldier Strike: 112 = 70% of 160
Gwen
4gold
Gwen
Shadow Isles 0
Shadow Isles
Slayer 0
Slayer
Magic Fighter
Snip Snip!
Mana
0/35
Dash around the current target and snip 3 times in a cone, each dealing 100/150/400 (Ability power) magic damage to enemies hit.
Every 3 casts, gain 120/120/300 Armor and Magic Resist for 3/3/5 seconds.

Damage: 150 (Ability power)
[100/150/400]
Bonus Defense Duration
[3/3/5]
Resists
[120/120/300]
Jarvan IV
4gold
Jarvan IV
Demacia 0
Demacia
Strategist 0
Strategist
Magic Tank
Cataclysm
Mana
100/180
Leap on a nearby enemy. Deal 140/210/800 (Ability power) magic damage to enemies within 2 hexes and Stun them for 1.5/2/8 seconds.

Damage: 210 (Ability power)
[140/210/800]
Stun Duration
[2/2/8]
Kai'Sa
4gold
Kai'Sa
Void 0
Void
Challenger 0
Challenger
Magic Carry
Icathian Rain
Mana
30/125
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 80/120/240 (Ability power) magic damage.

Number of Missiles
[15/15/25]
Damage: 120 (Ability power)
[75/111/240]
Lux
4gold
Lux
Demacia 0
Demacia
Sorcerer 0
Sorcerer
Magic Caster
Torrent of Light
Mana
0/40
Channel a barrage of light at the current target that deals 735/1100/2750 (Ability power) magic damage over 3 seconds, reducing their Magic Resist by 15/15/40 every second. If they die, shift to a new target.

Damage: 1100 (Ability power)
[735/1100/2750]
Reduce Magic Resist
[15/15/40]
Duration
[3/3/3]
Nasus
4gold
Nasus
Shurima 0
Shurima
Juggernaut 0
Juggernaut
Magic Tank
Soul Eater
Mana
70/150
Steal 4/4/15% maximum Health, 8% Attack Damage, 4/4/20 Armor, and 4/4/20 Magic Resist from the nearest 4/5/7 enemies for 8 (Ability power) seconds.
While empowered, every third attack deals 228/342/945 (Attack damage) physical damage.

Max Health Steal
[5%/5%/15%]
Defense Steal
[5/5/30]
Number of Targets
[4/5/9]
Duration: 8 = 8% Ability power
Empowered Attacks: 342 (Attack damage)
[350%/350%/700%]
Sejuani
4gold
Sejuani
Freljord 0
Freljord
Bruiser 0
Bruiser
Magic Tank
Fury of the North
Mana
60/120
Passive: Whenever an ally attacks a Chilled enemy, they deal 11/20/356 (Health) bonus true damage.
Active: Gain 600/700/2000 (Ability power) Shield for 4 seconds. Deal 160/240/1200 (Ability power) magic damage to nearby enemies and Chill them for 4 seconds.
Chill: Reduce Attack Speed by 30%

Magic Damage: 240 (Ability power)
[160/240/1200]
Shield: 700 (Ability power)
[600/700/2000]
Bonus Damage: 20 (Health)
[1.5%/1.5%/10%]
Shen
4gold
Shen
Ionia 0
Ionia
Bastion 0
Bastion
Invoker 0
Invoker
Magic Tank
Ki Barrier
Mana
70/150
Gain 350/450/2000 (Ability power) Shield and grant 225/275/1500 (Ability power) Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240/360/2500 (Ability power) magic damage to adjacent enemies.
Ionia Bonus: +8% Damage Reduction

Self Shield: 450 (Ability power)
[350/450/2000]
Ally Shield: 275 (Ability power)
[225/275/1500]
Damage: 360 (Ability power)
[240/360/2500]
Urgot
4gold
Urgot
Zaun 0
Zaun
Deadeye 0
Deadeye
Attack Fighter
Disdain
Mana
40/100
Passive: Whenever an enemy enters Attack Range, fire a blast from the leg facing that direction that deals 205/308/871 (Attack damageAbility power) physical damage. Each of Urgot's 6 legs has a 4/4/1 second cooldown.
Active: Gain 350/450/1200 (Ability power) Shield for 5 seconds and dash behind the current target. Reset all leg cooldowns.

Damage Ability power
[40/60/500]
Damage: 308 = 220% Attack damage + 60% Ability power
Leg Cooldown
[4/4/1]
Shield: 450 (Ability power)
[350/450/1200]
Yasuo
4gold
Yasuo
Ionia 0
Ionia
Challenger 0
Challenger
Attack Fighter
Last Breath
Mana
50/110
Send a whirlwind at the furthest enemy within 3 hexes, knocking up and Stunning all enemies hit. Dash to and slash the original target, dealing 430/648/2831 (Attack damageAbility power) physical damage to them. Slam them into the ground and deal 225/338/1266 (Attack damage) physical damage to enemies within 1 hex.
Ionia Bonus: +15% Omnivamp
Omnivamp: Heal for percentage of damage dealt

Slash Damage Attack damage
[500%/500%/1500%]
Slash Damage Ability power
[55/85/300]
Slash Damage: 648 = 500% Attack damage + 85% Ability power
Slam Damage: 338 (Attack damage)
[300%/300%/750%]
Zeri
4gold
Zeri
Zaun 0
Zaun
Gunner 0
Gunner
Attack Carry
Surge
Mana
0/50
Passive: Execute enemies below 12% (Ability power) Health.
Active: For the next 8/8/15 seconds, attacks chain lightning to 3/3/5 additional enemies, dealing 29/44/146 (Attack damage) physical damage.

Chain Lightning Damage: 44 (Attack damage)
[45%/45%/100%]
Execute Threshold: 12% = 8% + 4% Ability power
Chain Lightning Enemies
[3/3/5]
Aatrox
5gold
Aatrox
Darkin 0
Darkin
Slayer 0
Slayer
Juggernaut 0
Juggernaut
Attack Fighter
World Ender
Mana
0/50
Transform for 12/12/30 seconds, gaining 15% (Ability power) Omnivamp and converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal 220/330/4500 (Attack damage) physical damage in an area.
Omnivamp: Heal for percentage of damage dealt

Damage: 330 (Attack damage)
[275%/275%/2500%]
Omnivamp: 15% = 15% Ability power
Ahri
5gold
Ahri
Ionia 0
Ionia
Sorcerer 0
Sorcerer
Magic Caster
Essence Thief
Mana
0/50
Steal essence from enemies around the current target, dealing 105/150/1000 (Ability power) magic damage and 20% Mana Reaving them.
Every 3/3/1 casts, unleash a wave that deals 260/390/1999 (Ability power) magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.
Ionia Bonus: +3 Mana per second
Mana Reave: Increase max Mana until the next cast

Essence Steal: 150 (Ability power)
[90/135/1000]
Wave Damage: 390 (Ability power)
[230/350/1888]
Casts Before Wave
[2/2/0]
Bel'Veth
5gold
Bel'Veth
Empress 0
Empress
Void 0
Void
Attack Fighter
Royal Maelstrom
Mana
20/70
Lash out at the lowest Health enemy in range 6/6/25 (Attack speed) times. Each lash deals 86/132/253 (Attack damageAbility power) physical damage and 2% of the target's max Health as true damage.

Base Number of Lashes
[6/6/30]
Total Number of Lashes: 6 = 6 + 5 per 100% bonus Attack speed
Damage Ability power
[18/30/50]
Damage: 132 = 85% Attack damage + 30% Ability power
Heimerdinger
5gold
Heimerdinger
Piltover 0
Piltover
Yordle 0
Yordle
Technogenius 0
Technogenius
Magic Caster
CH-3X Lightning Grenade
Mana
80/160
Hurl a grenade towards the largest group of enemies, dealing 150/225/3141 (Ability power) magic damage to enemies in a large area and Stunning them for 1.5/2/15 seconds.

Damage: 225 (Ability power)
[150/225/3141]
Stun Duration
[2/2/15]
K'Sante
5gold
K'Sante
Shurima 0
Shurima
Bastion 0
Bastion
Magic Tank
All Out Strike
Mana
0/60
Heal for 100/180/324 (Health), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 (Ability power) magic damage and Stun them for 2/2.5/10 seconds. Deal 250/400/1000 (Ability power) magic damage to enemies the target collides with and Stun them for 1/1.25/5 seconds.
If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.

Damage: 400 (Ability power)
[250/400/1000]
Stun Duration
[2/3/10]
Collision Damage: 400 = 50% of 400
Collision Stun Duration
[1/1/5]
Heal: 180 = 10% Health (max)
[0/0/0]
Ryze
5gold
Ryze
Wanderer 0
Wanderer
Invoker 0
Invoker
Magic Caster
Realm Warp
Mana
0/999
Ryze's ability changes depending on the portal the lobby chooses at the beginning of the game. See them all in the Regions section.
Senna
5gold
Senna
Shadow Isles 0
Shadow Isles
Gunner 0
Gunner
Redeemer 0
Redeemer
Attack Caster
Dawning Shadow
Mana
75/150
Fire a massive beam at the furthest enemy, dealing 153/244/2925 (Attack damage) physical damage to all enemies hit. Any allies hit gain 200/275/4000 (Ability power) Shield for 4/4/15 seconds.

Damage: 244 (Attack damage)
[235%/250%/2000%]
Shield: 275 (Ability power)
[200/275/4000]
Sion
5gold
Sion
Noxus 0
Noxus
Bruiser 0
Bruiser
Attack Tank
Glory in Death
Mana
70/160
Passive: Upon death, reanimate with 100% Health, decaying at 20/13/0% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains
150/150/1000% (Ability power) Attack Speed.
Active: Charge towards the most enemies within 4 (Range) hexes. Deal 158/247/788 (Attack damage) physical damage to any enemies along the way and knock them up, Stunning them for 1.25/1.5/15 seconds.

Reanimation Health Decay
[20%/13%/0%]
Reanimated Attack Speed: 150% = 150% Ability power
Charge Range: 4 = 3 + Range
Charge Damage: 247 (Attack damage)
[225%/235%/500%]
Stun Duration
[1/2/15]

Regions

At the beginning of the game, there will be three portals featuring one location from each of the regions below. Vote for a portal that works best with how you enjoy playing the game!
Bandle City
Yuumi's Zoom Zone
When you buy XP, gain an additional 2.
Scuttle Puddle
PvE monsters are replaced by scuttle crabs that grant extra loot.
Bandle Cafeteria
Gain a Spatula on stage 2-1. Each round, champions equipped with Spatulas feed Poro Snax to their closest ally and grant them 20 permanent Health for each Spatula component they have.
RyzeRealm Warp: Bandle City
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 25/70/200 (Ability power) bonus Mana and are...slightly smaller?
If there are no units left on your bench, Ryze summons a random high tier unit instead.

Bonus Mana: 70 (Ability power)
[25/70/200]
Demacia
House Lightshield
Gain a Crown of Demacia on stage 2-1. If the holder dies, you instantly lose the fight.
_
Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack damage Attack Damage and Ability power Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Ehrenmount
Gain 3 component anvils at the start of the game.
RyzeRealm Warp: Demacia
Create a portal to Demacia that protects allies for 2/2/5 seconds. Allies within the zone gain 600/900/9999 (Ability power) Shield. If an ally leaves the safety of the portal, they are healed for 250/375/9999 (Ability power).
When the portal expires, enemies within are dealt 300/450/2000 (Ability power) magic damage.

Shield: 900 (Ability power)
[600/900/9999]
Heal: 375 (Ability power)
[250/375/9999]
Damage: 450 (Ability power)
[300/450/999]
Freljord
Hearth-Home
On stage 4-5, gain a Masterwork Upgrade consumable that lets you upgrade one equipped item into its radiant version.
Ornn's Forge
Randomly on either stage 2-5 or 3-5, gain an Ornn Item Anvil.
RyzeRealm Warp: Freljord
Create a portal to the Freljord under a random group of enemies for 2 seconds. The freezing winds deal 300/450/3500 (Ability power) magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent Chill.
If enemies are already affected by Permafrost, they are instead Stunned for the duration.
Chill: Reduce Attack Speed by 30%

Damage: 450 (Ability power)
[300/450/3500]
Ionia
Placidium Library
Gain a Scroll of Knowledge on stage 3-5. Use it on a champion to open an armory offering every emblem that matches their traits.
God-Willow's Grove
A spot on your bench becomes the grove. The champion placed in it contributes their non-unique traits as though they were in your army.
The Dreaming Pool
At the start of each stage, gain a champion that fits your team.
RyzeRealm Warp: Ionia
Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 5/7/20 closest units. Allies gain 30/40/300% Attack Speed for 6 seconds and are healed for 400/500/3000 (Ability power) over the duration. Enemies dance, dealing 175/275/1500 (Ability power) magic damage and Stunning them for 2/2.5/20 seconds.

Number of Targets
[5/7/20]
Bonus Attack Speed
[30%/40%/300%]
Healing: 500 (Ability power)
[400/500/3000]
Stun Duration
[2/3/20]
Damage: 275 (Ability power)
[175/275/1500]
Noxus
Immortal Bastion
Players start with 115 health.
Fleshing Arena
Twice per stage, get a free high-tier champion. The champion's tier increases with game time.
Noxkraya
Each time you take an augment, a random arena hex appears. Champions on an arena hex gain an item that they can use.
RyzeRealm Warp: Noxus
Create a portal to Noxus that spews out a torrent of weapons and armor, granting 3/4/10 completed items to random allies with open slots, and throwing 5/5/15 axes towards random enemies that deal 150/225/2000 (Ability power) magic damage each.
If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat.

Number of Items
[3/4/10]
Number of Axes
[4/5/12]
Damage: 225 (Ability power)
[150/225/2000]
Piltover
Stillwater Hold
Whenever you would be offered an augment, gain a completed item anvil instead.
The University
The first augment offered this game will be prismatic.
Jayce's Workshop
All augments offered this game will be prismatic.
RyzeRealm Warp: Piltover
Create a portal to Piltover that launches an enforcer grenade towards the largest clump of enemies, dealing 275/425/3000 (Ability power) magic damage to enemies within two hexes and creating a containment area for 5/5/10 seconds. Enemies are unable to leave the area, and 30/30/500% of the damage dealt to them is also dealt to all other enemies within.

Damage: 425 (Ability power)
[275/425/3000]
Percent Shared Damage
[15%/30%/500%]
Containment Duration
[3/4/8]
Shadow Isles
Yorick's Graveyard
Every time a player dies, all players open an armory containing 4 of the eliminated players' items.
Thresh's Sanctum
When ANY unit dies, collect their soul. Every 40 souls, gain a loot orb.
RyzeRealm Warp: Shadow Isles
Mark the 1/1/10 ally's soul(s) with the lowest current health to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with 40/80/3% (Ability power) of their maximum Health.
If all living allies are already marked, Ryze instead resurrects a deceased ally.
Ryze cannot resurrect himself.

Allies Resurrected
[1/1/10]
Health on Resurrection: 80% (Ability power)
[40%/80%/300%]
Shurima
Warlord's Palace
Stage 4-7 is replaced by a treasure armory round. Each reroll costs 1.
Shuriman Bazaar
Each champion on a component carousel has 2 components on them instead of 1.
Shifting Sands
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
RyzeRealm Warp: Shurima
Create a portal to Shurima, summoning a roaming sand tornado that deals 175/275/2500 (Ability power) magic damage to enemies hit and knocks them up, Stunning them for 1/1.25/3 second(s).
The tornado has a chance to unearth buried treasures and gold as it travels.

Damage: 275 (Ability power)
[175/275/2500]
Stun Duration
[1/1/3]
Targon
Targon Prime
When you reach 40 Health, receive a blessing from the Targonian gods.
Marus Omegnum
On stage 2-5 and 4-5, gain a Tactician's Crown.
The Summit
Starting at stage 3, gain a Lesser Champion Duplicator at the start of each stage. On stage 5 and beyond, gain a Champion Duplicator instead.
Marus Omegnum
On stage 2-5 and 3-6, gain a Tactician's Crown.
RyzeRealm Warp: Targon
Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 18/30/100% (Ability power) of the initial target's maximum Health as magic damage. Enemies in the epicenter are briefly knocked up.
If the target is the only enemy remaining, they never descend.

Percent Max Health: 30% (Ability power)
[18%/30%/100%]
The Void
Hall of the Nine
At the start of each stage, everyone gets the same loot from a highly varied pool.
Unstable Rift
Gain an unstable completed item that pops off and transforms into a random item every round.
The Rupture
Travel to a random location that is not currently shown.
RyzeRealm Warp: Random
At the beginning of the game, Ryze gets a random ability from one of the other 10 regions.
Zaun
The Sump
There is no interest this game. Instead, starting on stage 2-1, gain 3 gold every round.
Ecliptic Vaults
Every time you select an augment, gain 4 gold per augment you have.
Glasc Industries
Every time you build a completed item, gain 3 gold.
RyzeRealm Warp: Zaun
Create 5/8/25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 125/230/2006 (Ability power) magic damage and Wounds, 30% Shreds, and 30% Sunders for 6 seconds. The more gold you have, the more powerful the portals become.
25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.
50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.
Wound: Reduce healing received by 50%
Shred: Reduce Magic Resist
Sunder: Reduce Armor

Number of Portals
[5/8/25]
Damage: 230 (Ability power)
[110/200/2006]

Traits

Darkin 0

Darkin

When Aatrox or the holder of the Darkin Blade dies, the Darkin Blade is equipped to the nearest allied champion, granting them 350 Health and 15% Omnivamp.
After being equipped to a champion for 4 seconds, Aatrox will revive upon their death instead.
Aatrox
Demacia 0

Demacia

Your strongest Demacians become Elite and equip a Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
(3) 1 Elite, +5 Armor, +5 Magic resist
(5) 2 Elites, +25 Armor, +25 Magic resist
(7) 3 Elites, +45 Armor, +45 Magic resist
(9) 6 Elites, +150 Armor, +150 Magic resist
Radiant items are stronger versions of full items.
KaylePoppyGalioGarenSonaJarvan IVLux
Freljord 0

Freljord

After 8 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their max Health as true damage and gain debuffs.
(2) 10% Health, enemies are 30% Sundered and Shredded
for 10 seconds
(3) 18% Health, enemies are also Stunned for 1.5 seconds
Sunder: Reduce Armor
Shred: Reduce Magic Resist
AsheLissandraSejuani
Ionia 0

Ionia

Each Ionian has a unique bonus within their Ability.
Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds.
(3) 100% Ionian bonus, 1 enlightened
(6) 200% Ionian bonus, 2 enlightened
(9) 425% Ionian bonus, 4 enlightened
IreliaJhinSettZedKarmaShenYasuoAhri
Noxus 0

Noxus

Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.
(3) 160 Health, 16 Ability power, 16% Attack damage
(5) 300 Health, 30 Ability power, 30% Attack damage
(7) 420 Health, 42 Ability power, 42% Attack damage
(9) 750 Health, 75 Ability power, 75% Attack damage
CassiopeiaSamiraKledSwainDariusKatarinaSion
Piltover 0

Piltover

Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.
(3) Gain the T-Hex.
(6) Gain bonus loot every round. Each loss counts as 2 losses instead.
OriannaViEkkoJayceHeimerdinger
Shurima 0

Shurima

Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
(2) The strongest Shuriman Ascends
(4) All Shurimans Ascend. +30% Ascension bonus
(6) Instead, Ascend at combat start. +60% Ascension bonus
(9) Ascend twice, at combat start and after 8 seconds. +111% Ascension bonus
CassiopeiaRenektonTaliyahAkshanAzirNasusK'Sante
Shadow Isles 0

Shadow Isles

After dealing or receiving damage 10 times, Shadow Isles champions gain a Shield for 15 seconds and become Spectral for the rest of combat. Spectral champions gain Mana every second.
(2) 45% Health Shield, 6 Mana
(4) 80% Health Shield, 12 Mana
(6) 115% Health Shield, 18 Mana
MaokaiViegoKalistaGwenSenna
Targon 0

Targon

All of your units' healing and shielding is improved.
(2) 18% increased healing and shielding
(3) 35% increased healing and shielding
(4) 60% increased healing and shielding
SorakaTaricAphelios
Void 0

Void

Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.
Each Void star level increases the horror's Health and Ability Power by 25%.
(3) Void Remora
(6) Rift Herald
(8) Baron Nashor
Cho'GathMalzaharKassadinRek'SaiVel'KozKai'SaBel'Veth
Wanderer 0

Wanderer

Ryze's ability changes depending on the Region Portal players voted for at the start of the game.
Ryze
Yordle 0

Yordle

Your units gain 10% Attack Speed per star level.
If you have three 3-star champions, your Yordles can become 4-star, which gives their Ability a wacky upgrade!
(3) Your strongest 3-star Yordle
(5) Two 3-star Yordles
Ties for most items are broken by the Yordle fielded most recently.
PoppyTristanaKledTeemoHeimerdinger
Zaun 0

Zaun

Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them
JinxWarwickEkkoUrgotZeri

Zaun chem-mods

Shimmer Injector
Virulent Bioware
Unstable Chemtank
Robotic Arm
Hextech Exoskeleton
Adaptive Implant
Shimmer Injector
Shimmer Injector
Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 44% maximum Health.
Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health.
Baron Nashor attainable through 8 Void
Bastion 0

Bastion

Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
(2) +20 Armor, +20 Magic resist
(4) +45 Armor, +45 Magic resist
(6) +75 Armor, +75 Magic resist
(8) +140 Armor, +140 Magic resist
MaokaiPoppyKassadinTaricShenK'Sante
Bruiser 0

Bruiser

Your units gain 100 Health. Bruisers gain additional maximum Health.
(2) +10% max Health
(3) +12% max Health
(4) +45% max Health
(6) +80% max Health
Cho'GathRenektonViRek'SaiSejuaniSion
Challenger 0

Challenger

Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 30% Attack speed
(4) 65% Attack speed
(6) 105% Attack speed
(8) 150% Attack speed
IreliaSamiraWarwickKalistaKai'SaYasuo
Deadeye 0

Deadeye

Innate: +1 Range
Every 3 seconds, Deadeyes attack the enemy with the highest percent Health and deal bonus damage.
(2) +20% damage
(4) +65% damage
(6) +150% damage
JhinAsheAkshanApheliosUrgot
Empress 0

Empress

When Bel'Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her maximum Health by 50%, while further Coral heals her 20% maximum Health.
When a Void Coral is consumed, she deals 10% maximum Health as magic damage to enemies within 2 hexes.
Bel'Veth
Gunner 0

Gunner

When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.
(2) 7% Attack damage per stack
(4) 13% Attack damage per stack
(6) 25% Attack damage per stack
TristanaJinxJayceZeriSenna
Multicaster 0

Multicaster

Multicasters cast their Ability 1 additional time. Bonus casts have reduced effectiveness.
(2) 55% reduction
(3) 35% reduction
(4) 35% reduction. Attacks grant 5 bonus Mana.
TaliyahTeemoSonaVel'Koz
Invoker 0

Invoker

Every 3 seconds, your units gain Mana.
(2) 5 Mana to all
(4) Additional 15 to Invokers
(6) 20 Mana to all, additional 15 to Invokers
(8) 40 Mana to all, and start with an additional 30 Ability Power
CassiopeiaGalioSorakaKarmaLissandraShenRyze
Juggernaut 0

Juggernaut

Juggernaut champions take less damage as their Health decreases.
(2) 15% to 25% damage reduction
(4) 20% to 35% damage reduction
(6) 35% to 50% damage reduction
SettWarwickDariusGarenNasusAatrox
Rogue 0

Rogue

(2) When a Rogue falls below 35% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
(4) And a Rogue's damage bleeds their target for 55% bonus magic damage over 2.5 seconds.
ViegoZedEkkoKatarina
Slayer 0

Slayer

Slayers gain 12% Omnivamp.
Slayers deal bonus damage, doubled against units below 66% Health.
(2) +6% bonus damage
(4) +20% bonus damage
(6) +40% bonus damage
KayleKledZedGwenAatrox
Sorcerer 0

Sorcerer

Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 25 Ability power; 7% max Health
(4) 50 Ability power; 10% max Health
(6) 90 Ability power; 12% max Health to 2 enemies
(8) 135 Ability power; 15% max Health to 2 enemies
MalzaharOriannaSwainTaricVel'KozLuxAhri
Strategist 0

Strategist

Combat start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power.
(2) 250 Shield; 15 Ability power
(3) 400 Shield; 25 Ability power
(4) 600 Shield; 40 Ability power
(5) 900 Shield; 60 Ability power
SwainTeemoAzirJarvan IV
Redeemer 0

Redeemer

Whenever an ally gains a Shield, Senna grants them 6% stacking Attack Speed for the rest of combat.
Senna
Technogenius 0

Technogenius

Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. The Apex Turret shares Heimerdinger's Attack Speed and Ability Power.
You may only have 1 Apex Turret.
Heimerdinger

Items

Everyone's beloved Rocket Propelled Fist didn't make it to set 9, but there are 4 new Ornn Artifacts to compensate! Also, players may have access to Shimmerscale items from their augment selections.

Ornn

Anima Visage
Anima Visage
+25
Magic Resist
+500
Health
Heal 2.5% max Health every second.
Death's Defiance
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Omnivamp: heal for some of damage dealt
Eternal Winter
Eternal Winter
+25
Armor
+200
Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).
[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Infinity Force
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+250
Health
Tons of EVERYTHING!
Manazane
Manazane
+15%
Attack Damage
+15%
Attack Speed
+30
Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
Obsidian Cleaver
Obsidian Cleaver
+25%
Attack Damage
+250
Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power.
​​[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Randuin's Omen
Randuin's Omen
+150
Health
Combat start: Grant Armor 30 Armor and Magic resist 30 Magic Resistance to the holder and adjacent allies.
​​[Support item]
Gold Collector
Gold Collector
+20%
Attack Damage
+30%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Zhonya's Paradox
Zhonya's Paradox
+45
Ability Power
+30
Armor
+30
Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Hullcrusher
Hullcrusher
+30%
Attack Speed
+40
Armor
+40
Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
Trickster's Glass
Trickster's Glass
+10%
Attack Speed
+10
Armor
+10
Magic Resist
+15%
Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
Sniper's Focus
Sniper's Focus
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain Range 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Deathfire Grasp
Deathfire Grasp
+50
Ability Power
+30
Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.
[Unique - only 1 per champion]

Shimmerscale

Goldmancer's Staff
Goldmancer's Staff
+20
Ability Power
Grant Ability power 1 Ability Power per Gold gold in your bank (up to Gold 30 gold) and a 40% chance to drop Gold 2 gold on enemy kill.
Mogul's Mail
Mogul's Mail
+150
Health
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant Gold 2 gold.
[Unique - only 1 per champion]
Needlessly Big Gem
Needlessly Big Gem
+500
Health
If the holder is alive after 15 seconds of combat, gain Gold 1 gold per 2 living allies and grant living allies 30% bonus damage.
​​[Support item]
Draven's Axe
Draven's Axe
+15%
Attack Damage
+10%
Attack Speed
Gain Attack damage 1% Attack Damage per Gold gold in your bank (up to Gold 60 gold).
Attacks grant 1 stack, up to 100 times. At full stacks, grant Gold 9 gold.
Gambler's Blade
Gambler's Blade
+15%
Attack Speed
+20
Ability Power
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 4% chance to drop Gold 1 gold.
Determined Investor
Determined Investor
+150
Health
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and Gold 5 gold.
Diamond Hands
Diamond Hands
+30
Ability Power
+300
Health
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant Gold 1 gold.

Emblems

Shurima Emblem
Shurima Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Shurima trait.
[Unique - only 1 per champion]
Challenger Emblem
Challenger Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Challenger trait.
[Unique - only 1 per champion.]
Ionia Emblem
Ionia Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Ionia trait.
Ionia Bonus: 25% Attack Speed.
[Unique - only 1 per champion]
Slayer Emblem
Slayer Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Slayer trait.
[Unique - only 1 per champion]
Sorcerer Emblem
Sorcerer Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Sorcerer trait.
[Unique - only 1 per champion.]
Noxus Emblem
Noxus Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Noxus Trait.
[Unique - only 1 per champion]
Juggernaut Emblem
Juggernaut Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the Juggernaut trait.
[Unique - only 1 per champion.]
Demacia Emblem
Demacia Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Demacia trait.
[Unique - only 1 per champion.]
Bastion Emblem
Bastion Emblem
+150
Health
The holder gains the Bastion trait.
[Unique - only 1 per champion.]
Bruiser Emblem
Bruiser Emblem
+150
Health
The holder gains the Bruiser trait.
[Unique - only 1 per champion.]
Deadeye Emblem
Deadeye Emblem
+150
Health
The holder gains the Deadeye trait.
[Unique - only 1 per champion]
Freljord Emblem
Freljord Emblem
+150
Health
The holder gains the Freljord trait.
[Unique - only 1 per champion]
Gunner Emblem
Gunner Emblem
+150
Health
The holder gains the Gunner trait.
[Unique - only 1 per champion.]
Invoker Emblem
Invoker Emblem
+150
Health
The holder gains the Invoker trait.
[Unique - only 1 per champion]
Piltover Emblem
Piltover Emblem
+150
Health
The holder gains the Piltover trait.
[Unique - only 1 per champion]
Rogue Emblem
Rogue Emblem
+150
Health
The holder gains the Rogue trait.
[Unique - only 1 per champion.]
Shadow Isles Emblem
Shadow Isles Emblem
+150
Health
The holder gains the Shadow Isles trait.
[Unique - only 1 per champion.]
Strategist Emblem
Strategist Emblem
+150
Health
The holder gains the Strategist trait.
[Unique - only 1 per champion]
Void Emblem
Void Emblem
+150
Health
The holder gains the Void trait.
[Unique - only 1 per champion]
Zaun Emblem
Zaun Emblem
+150
Health
The holder gains the Zaun trait.
[Unique - only 1 per champion]

Legends

Each of the 15 Legends are all free and fully available for all players to choose! Picking a legend other than Poro will make that each of your augment armories will have one of the choices tailored to your Legend. Pick a Legend that works best with your playstyle.

Aurelion Sol: The Ancient

Become high level and play awesome units!
Stage 2-1
Cutting Corners
Cutting Corners
Leveling up costs 4 XP less.
(Level 4 to 5 costs 6 XP instead of 10.)
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
Stage 3-2
Knowledge Download I
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Knowledge Download III
Gain 36 XP.
Stage 4-2
It Pays To Learn
It Pays To Learn
Gain 10 XP and 8 gold.
It Pays to Learn II
It Pays to Learn II
Gain 16 XP and 12 gold.
It Pays to Learn III
It Pays to Learn III
Gain 24 XP and 16 gold.

Bard: The Traveler

Gain even more power when you level up!
Stage 2-1
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
Stage 3-2
Small Forge
Small Forge
Gain a Component Anvil and 2 gold.
Medium Forge
Medium Forge
Gain a Completed Item Anvil and 1 Gold.
Large Forge
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Teaming Up I
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Teaming Up III
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.

Caitlyn: The Peacekeeper

Get strong units at the start of the game!
Stage 2-1
Ones Twos Three
Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Stars are Born
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 1 gold.
Starter Kit
Starter Kit
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.
At the start of the next 2 stages, gain that 4-cost champion again.
Stage 3-2
Knowledge Download I
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Knowledge Download III
Gain 36 XP.
Stage 4-2
Rolling For Days I
Rolling For Days I
Gain 8 free Shop rerolls that never expire.
Rolling For Days II
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.

Draven: The Executioner

Win big and get bigger payouts!
Stage 2-1
Spoils of War I
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Spoils of War II
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Spoils of War III
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Stage 3-2
Balanced Budget
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget III
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Rolling For Days I
Rolling For Days I
Gain 8 free Shop rerolls that never expire.
Rolling For Days II
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.

Ezreal: The Item Collector

The more items, the better!
Stage 2-1
Buried Treasures I
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Buried Treasures II
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Buried Treasures III
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Stage 3-2
Tiny Grab Bag
Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Giant Grab Bag
Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Stage 4-2
Well-Earned Comforts I
Well-Earned Comforts I
Your units gain 70 Health for each item equipped.
Well-Earned Comforts II
Well-Earned Comforts II
Your units gain 111 Health for each item equipped.
Well-Earned Comforts III
Well-Earned Comforts III
Your units gain 120 Health and 6% Attack Speed for each item equipped.

Lee Sin: The Playmaker

Refresh your shop for perfect units!
Stage 2-1
Silver Ticket
Silver Ticket
Gain a free Shop reroll after every 4 rerolls.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Shopping Spree
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Stage 3-2
Training Reward
Training Reward
Gain 5 gold and a Lesser Champion Duplicator.
Training Reward II
Training Reward II
Gain 12 gold and a Lesser Champion Duplicator.
Training Reward III
Training Reward III
Gain 24 gold and a Champion Duplicator.
Stage 4-2
Money!
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.
Money Money Money!
Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.

Master Yi: The Wuju Master

Grow stronger and stronger with every fight!
Stage 2-1
Pumping Up I
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Pumping Up II
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pumping Up III
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Stage 3-2
Battle Ready
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Gotta Go Fast!
Gotta Go Fast!
Your units generate 10% more Mana and move 35% faster.
Gotta Go Fast! II
Gotta Go Fast! II
Your units generate 20% more Mana and move 60% faster.
Gotta Go Fast!!! III
Gotta Go Fast!!! III
Your units generate 30% more Mana and move 100% faster.

Ornn: The Forgemaster

Gain the power of Ornn's creations!
Stage 2-1
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Portable Forge
Portable Forge
Choose 1 of 2 Artifacts.
Artifacts are more powerful items with a unique effect.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Stage 3-2
Small Forge
Small Forge
Gain a Component Anvil and 2 gold.
Medium Forge
Medium Forge
Gain a Completed Item Anvil and 1 Gold.
Large Forge
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Job's Done
Job's Done
Gain 1 Component Anvil and 1 random component.
Job Well Done
Job Well Done
Gain a Completed Item Anvil and 1 random component.
Masterful Job
Masterful Job
Gain an Artifact Anvil and a Completed Item Anvil.

Pengu: The Tactician

Play it safe! Great for beginners!
Stage 2-1
Tiny Titans
Tiny Titans
Increase your current and maximum player health by 30.
Metabolic Accelerator
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Tiniest Titan
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Stage 3-2
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.
Item Grab Bag III
Item Grab Bag III
Gain 2 random completed items and 4 Gold.
Stage 4-2
Final Grab Bag
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.

Poro: The Imporoble

No tailloring, just a classic game of TFT!

Tahm Kench: The Glutton

Collect as much gold as possible!
Stage 2-1
AFK
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Rich Get Richer
Rich Get Richer
Gain 12 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.
Hedge Fund
Hedge Fund
Gain 20 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Stage 3-2
Balanced Budget
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget III
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Money!
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.
Money Money Money!
Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.

Twisted Fate: The Gambler

Get the exact items you need!
Stage 2-1
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Gain 1 random component.
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random completed item.
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random Radiant item.
Stage 3-2
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.
Item Grab Bag III
Item Grab Bag III
Gain 2 random completed items and 4 Gold.
Stage 4-2
Teaming Up I
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Teaming Up III
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.

Urf: The Emblem Collector

For the player that loves emblems!
Stage 2-1
Branching Out
Branching Out
Gain a random Emblem and a Reforger.
Ancient Archives I
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Ancient Archives II
Ancient Archives II
Gain 2 Tome of Traits and 5 gold.
Stage 3-2
Tiny Grab Bag
Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Giant Grab Bag
Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Stage 4-2
Final Grab Bag
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.

Veigar: The Caster

Deal big damage with your champions' abilities!
Stage 2-1
Jeweled Lotus I
Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
Jeweled Lotus II
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Jeweled Lotus III
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Stage 3-2
Tiny Power I
Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
Tiny Power II
Tiny Power II
Your units gain 10% Attack Damage, Ability Power, and Attack Speed.
Tiny Power III
Tiny Power III
Your units gain 15% Attack Damage, Ability Power, and Attack Speed.
Stage 4-2
Partial Ascension
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Ascension
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Final Ascension
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.

Vladimir: The Hemomancer

Trade your health for power!
Stage 2-1
Transfusion I
Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.
Transfusion II
Transfusion II
Your units gain 40 Health, plus 3 Health per missing Tactician Health.
Transfusion III
Transfusion III
Your units gain 50 Health, plus 5 Health per missing Tactician Health.
Stage 3-2
Battle Ready
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Partial Ascension
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Ascension
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Final Ascension
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.

Augments

1
2
3
4
5
6
7
8
9
10
A Cut Above
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Adrenaline Rush
Adrenaline Rush
Your Juggernauts deal 10% more damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.
All Natural II
All Natural II
Your champions with no items equipped gain 150 Health and heal for 2% of their max Health each second.
All That Shimmers
All That Shimmers
Open an Armory and choose 1 of 3 Shimmerscale items. Shimmerscale items aid gold generation.
Ancient Archives I
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Bastion Crest
Bastion Crest
Gain a Bastion Emblem and a Kassadin.
Bruiser Crest
Bruiser Crest
Gain a Bruiser Emblem and a Vi.
Built Different II
Built Different II
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures II
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Capricious Forge
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Challenger Crest
Challenger Crest
Gain a Challenger Emblem and a Warwick.

Tacticians

Chibi Teemo

Poro

Riversprite

Runespirit

Voideye

Arenas

Noxus Ring

Samurai Duel

Landmarks

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