Set 11 Info

Encounters

In Inkborn Fables, your journey is woven with unexpected encounters. As you navigate through each game of TFT, you'll face numerous challenges at different stages, guiding your adventure in surprising ways. Who might cross your path? Will you untangle the chaos unleashed by Lillia? Experiment with Ornn's masterful creations? Or confront your destiny at the hands of a relentless shadow assassin?
It will launch on live servers Wednesday, March 20th. Good luck!
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Units

Ahri
1gold
Ahri
Fated 0
Fated
Arcanist 0
Arcanist
Magic Caster
Love Bomb
Mana
0/60
Deal 280/420/630 (Ability power) magic damage to the current target and 130/195/295 (Ability power) magic damage to adjacent enemies.
Fated Bonus: Gain 30 Ability power.

Damage: 420 (Ability power)
[280/420/630]
Secondary Damage: 195 (Ability power)
[130/195/295]
Caitlyn
1gold
Caitlyn
Ghostly 0
Ghostly
Sniper 0
Sniper
Attack Caster
Ace in the Hole
Mana
0/105
Fire a bullet towards the farthest enemy, dealing 450/675/1013 (Attack damage) physical damage to the first enemy hit.

Damage Ability power
[100/150/225]
Damage: 675 = 700% Attack damage + 150% Ability power
Cho'Gath
1gold
Cho'Gath
Mythic 0
Mythic
Behemoth 0
Behemoth
Magic Tank
Eruption
Mana
40/90
Gain 280/350/420 (Ability power) Shield for 4 seconds and breathe a cone of fire, dealing 200/300/450 (Ability power) magic damage, Burning, and Wounding enemies hit for 9 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 300 (Ability power)
[200/300/450]
Shield: 350 (Ability power)
[280/350/420]
Darius
1gold
Darius
Umbral 0
Umbral
Duelist 0
Duelist
Magic Fighter
Decimate
Mana
0/30
Deal 200/300/450 (Ability power) magic damage to adjacent enemies. For the next 4 seconds, attacks deal 90/135/200 (Ability power) bonus magic damage.

Damage: 300 (Ability power)
[200/300/450]
Damage On Hit: 135 (Ability power)
[90/135/200]
Garen
1gold
Garen
Storyweaver 0
Storyweaver
Warden 0
Warden
Attack Tank
Courage
Mana
30/80
Gain 275/325/375 (Ability power) Shield for 5 seconds. Garen's next attack deals 248/371/557 (Attack damage) physical damage.

Shield: 325 (Ability power)
[275/325/375]
Damage: 371 (Attack damage)
[450/450/450]
Jax
1gold
Jax
Inkshadow 0
Inkshadow
Warden 0
Warden
Magic Tank
Counter Strike
Mana
20/60
Gain 60 Armor and Magic Resist for the next 2 seconds. Afterwards, deal 100/150/225 (Ability power) magic damage to adjacent enemies. The current target takes 250/375/560 (Ability power) magic damage and is Stunned for 1.5 seconds.

Area Damage: 150 (Ability power)
[100/150/225]
Damage: 375 (Ability power)
[250/375/560]
Kha'Zix
1gold
Kha'Zix
Heavenly 0
Heavenly
Reaper 0
Reaper
Attack Reaper
Leap!
Mana
0/40
Leap towards the lowest Health enemy within 3 hexes and deal 190/285/428 (Attack damage) physical damage.

Damage Ability power
[20/30/45]
Damage Attack damage
[340/340/340]
Damage: 285 = 340% Attack damage + 30% Ability power
Kobuko
1gold
Kobuko
Fortune 0
Fortune
Bruiser 0
Bruiser
Magic Tank
Money Dance
Mana
30/80
Passive: Gain 10/12/20 permanent Health for each gold gained from interest.
Active: Heal 350/400/475 (Ability power) Health over 2 seconds. Kobuko's next attack deals 90/162/292 (Health) bonus magic damage.
In Hyper Roll, instead gain 60/80/200 permanent Health per Round.

Heal: 400 (Ability power)
[350/400/475]
Damage: 162 = 15% Health
Health Gain: 12
[10/12/20]
Kog'Maw
1gold
Kog'Maw
Mythic 0
Mythic
Sniper 0
Sniper
Invoker 0
Invoker
Magic Caster
Raining Artillery
Mana
0/30
Deal 160/225/315 (Ability power) magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 Attack Range.

Damage: 225 (Ability power)
[160/225/315]
Malphite
1gold
Malphite
Heavenly 0
Heavenly
Behemoth 0
Behemoth
Attack Tank
Topaz Skin
Mana
40/80
For 8 seconds, gain 75/90/110 (Ability power) Armor and attacks deal 45/90/180 (Armor) magic damage to enemies in a cone.

Armor: 90 (Ability power)
[75/90/110]
Damage: 90 (Armor)
[90/120/160]
Rek'Sai
1gold
Rek'Sai
Dryad 0
Dryad
Bruiser 0
Bruiser
Magic Tank
Uproot
Mana
40/100
Gain 50 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal 148/230/373 (HealthAbility power) magic damage.

Damage Ability power
[70/90/120]
Damage: 230 = 12% Health + 90% Ability power
Sivir
1gold
Sivir
Storyweaver 0
Storyweaver
Trickshot 0
Trickshot
Attack Carry
On the Hunt
Mana
0/50
Gain 95/95/100% Attack Damage and grant 15/20/25% (Ability power) Attack Speed to self and adjacent allies for 6 seconds.

Attack Damage: 95%
[95/95/100]
Attack Speed: 20% (Ability power)
[15/20/25]
Yasuo
1gold
Yasuo
Fated 0
Fated
Duelist 0
Duelist
Magic Tank
Steel Tempest
Mana
0/70
Passive: Attacks while Shielded deal 14/21/35 (ArmorMagic resist) bonus magic damage.
Active: Gain 193/232/309 (ArmorMagic resist) Shield for 5 seconds and deal 200/300/450 (Ability power) magic damage to the current target.
Fated Bonus: Gain 300 Shield at the start of combat.

Passive Damage: 21 = 40% Armor + 40% Magic resist
[40/40/45]
Shield: 200
[175/200/250]
Shield Armor Magic resist
[50/60/75]
Shield: 232 = 200 + 60% Armor + 60% Magic resist
Damage: 300 (Ability power)
[200/300/450]
Aatrox
2gold
Aatrox
Inkshadow 0
Inkshadow
Ghostly 0
Ghostly
Bruiser 0
Bruiser
Magic Fighter
Phantom Blade
Mana
40/90
20% Shred the current target for 4 seconds and deal 260/390/600 (Ability power) magic damage to them. Heal 200/250/300 (Ability power) Health.
Shred: Reduce Magic Resist

Damage: 390 (Ability power)
[260/390/600]
Heal: 250 (Ability power)
[200/250/300]
Gnar
2gold
Gnar
Dryad 0
Dryad
Warden 0
Warden
Attack Fighter
Boulder Toss
Mana
10/60
Passive: Gain 4% (Ability power) Attack Damage upon attacking or getting hit, up to 25 times.
Active: Fling a boulder at the current target, dealing 186/279/432 (Attack damage) physical damage to targets in a line.

Damage: 279 = 310% Attack damage
[310/310/320]
Passive Bonus: 4% = 4% Ability power
Janna
2gold
Janna
Dragonlord 0
Dragonlord
Invoker 0
Invoker
Magic Carry
Heavenly Winds
Mana
25/75
Grant 120/150/200 (Ability power) Shield to the 2 lowest Health allies for 4 seconds. Then, deal 180/270/415 (Ability power) magic damage to the 2 nearest enemies.

Shield: 150 (Ability power)
[120/150/200]
Damage: 270 (Ability power)
[180/270/415]
Kindred
2gold
Kindred
Dryad 0
Dryad
Fated 0
Fated
Reaper 0
Reaper
Magic Caster
Flourish of Arrows
Mana
0/30
Dash away from the current target and deal 125/185/285 (Ability power) magic damage to them and 70/105/165 (Ability power) magic damage to the nearest enemy.
Fated Bonus: Gain 18% Attack Speed.

Damage: 185 (Ability power)
[125/185/285]
Secondary Damage: 105 (Ability power)
[70/105/165]
Lux
2gold
Lux
Porcelain 0
Porcelain
Arcanist 0
Arcanist
Magic Caster
Bunny Binding
Mana
15/75
Throw a spirit bunny towards the farthest enemy, dealing 225/340/525 (Ability power) magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.

Damage: 340 (Ability power)
[225/340/525]
Neeko
2gold
Neeko
Mythic 0
Mythic
Heavenly 0
Heavenly
Arcanist 0
Arcanist
Magic Tank
Hop Blossom
Mana
40/80
Hop into the air, reducing damage taken by 30/30/35% and Healing 275/300/350 (Ability power) Health over 2 seconds. After, slam down and deal 200/300/475 (Ability power) magic damage to adjacent enemies.

Damage Reduction
[30/30/35]
Heal: 300 (Ability power)
[275/300/350]
Damage: 300 (Ability power)
[200/300/475]
Qiyana
2gold
Qiyana
Heavenly 0
Heavenly
Duelist 0
Duelist
Attack Reaper
Supreme Display of Talent
Mana
0/20
For 4 seconds, attacks deal 103/154/231 (Attack damage) bonus physical damage to the target and 103/154/231 (Attack damage) physical damage to enemies behind them. Qiyana will dash to find the best angle.

Primary Damage Ability power
[20/30/45]
Primary Damage: 154 = 150% Attack damage + 30% Ability power
Secondary Damage: 154 = 75% Primary Damage.
Riven
2gold
Riven
Storyweaver 0
Storyweaver
Altruist 0
Altruist
Bruiser 0
Bruiser
Attack Fighter
Broken Wings
Mana
0/25
Deal 83/124/192 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 165/248/384 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.

Damage: 124 (Attack damage)
[150/150/155]
Third Cast Damage: 248 (Attack damage)
[300/300/310]
Heal: 225 (Ability power)
[175/225/275]
Senna
2gold
Senna
Inkshadow 0
Inkshadow
Sniper 0
Sniper
Attack Carry
Absolution
Mana
20/75
Fire a laser 2 Hexes beyond the current target, dealing 137/205/322 (Attack damage) physical damage to enemies hit. Grant 20/25/30% Attack Damage to Senna and allies to the left and right for 4 seconds.

Damage Attack damage
[230/230/240]
Damage Ability power
[10/15/25]
Damage: 205 = 230% Attack damage + 15% Ability power
Attack Damage Bonus: 25%
[20/25/30]
Shen
2gold
Shen
Ghostly 0
Ghostly
Behemoth 0
Behemoth
Magic Tank
Spirit's Refuge
Mana
25/75
For 4 seconds, reduce damage taken by 40/50/70 (Ability power) for Shen and 15/20/30 (Ability power) for adjacent allies. Shen's next 3 attacks deal 55/124/291 (Armor) bonus true damage.

Shen Reduction: 50 (Ability power)
[40/50/70]
Ally Reduction: 20 (Ability power)
[15/20/30]
True Damage: 124 (Armor)
[100/150/235]
Teemo
2gold
Teemo
Fortune 0
Fortune
Trickshot 0
Trickshot
Magic Caster
Dim-Sum Delivery
Mana
0/30
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 420/630/1050 (Ability power) magic damage over 8 seconds.

Damage: 630 (Ability power)
[420/630/1050]
Yorick
2gold
Yorick
Umbral 0
Umbral
Behemoth 0
Behemoth
Magic Tank
Dark Despoil
Mana
40/90
Sap power from the 2 nearest enemies, gaining 300/360/420 max Health and dealing 160/240/375 (Ability power) magic damage to them over 3 seconds.

Bonus Health
[300/360/420]
Damage: 240 (Ability power)
[160/240/375]
Zyra
2gold
Zyra
Storyweaver 0
Storyweaver
Sage 0
Sage
Magic Caster
Paper Thorns
Mana
30/75
Summon 2 Vine Lashers that attack the nearest enemy 3 times. Their attacks deal 95/140/220 (Ability power) magic damage and Wound their targets for 6 seconds.
Wound: Reduce healing received by 33%

Damage: 140 (Ability power)
[95/140/220]
Alune
3gold
Alune
Umbral 0
Umbral
Invoker 0
Invoker
Magic Caster
Lunar Barrage
Mana
0/60
Rain meteors through the row with the most total enemy Health. Meteors deal 380/570/900 (Ability power) magic damage split between all enemies hit. Deal 160/240/380 (Ability power) magic damage to the current target. All enemies hit are 20% Shredded for 6 seconds.
Grant 20/25/30% Attack Speed split amongst allies in Alune's row for 5 seconds.
Shred: Reduce Magic Resist

Meteor Damage: 570 (Ability power)
[380/570/900]
Target Damage: 240 (Ability power)
[160/240/380]
Attack Speed
[20/25/30]
Amumu
3gold
Amumu
Porcelain 0
Porcelain
Warden 0
Warden
Magic Tank
Herbal Tea-rs
Mana
40/80
Instantly heal 250/300/375 (Ability power) Health and heal nearby allies for 80/100/125 (Ability power) Health. Cry for the next 3 seconds, healing Amumu and his allies for the same amount, and dealing 150/225/360 (Ability power) magic damage to nearby enemies over the total duration.

Self Heal: 300 (Ability power)
[250/300/375]
Ally Heal: 100 (Ability power)
[80/100/125]
Damage: 225 (Ability power)
[150/225/360]
Aphelios
3gold
Aphelios
Fated 0
Fated
Sniper 0
Sniper
Attack Carry
Duskwave
Mana
40/100
20% Sunder the nearest 3 enemies for 7 seconds. Then fire 3 shots at them, dealing 141/212/333 (Attack damage) physical damage each.
Fated Bonus: Gain 25% Attack damage.
Sunder: Reduce Armor

Damage Attack damage
[185/185/195]
Damage Ability power
[30/45/70]
Total Damage: 212 = 185% Attack damage + 45% Ability power
Bard
3gold
Bard
Mythic 0
Mythic
Trickshot 0
Trickshot
Attack Carry
Meep Meep!
Mana
0/50
For the next 6 seconds, attacks instead throw 2 Meeps, each dealing 33/49/79 (Attack damage) physical damage and 24/36/60 (Ability power) magic damage.

Physical Damage: 49 Attack damage
[65/65/70]
Magic Damage: 36 Ability power
[24/36/60]
Diana
3gold
Diana
Dragonlord 0
Dragonlord
Sage 0
Sage
Magic Tank
Purification Rites
Mana
50/100
Heal 275/300/375 (Ability power) Health and create a 1-hex sacred zone around Diana for 4 seconds, taking 30% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal 75/110/170 (Ability power) bonus magic damage.

Damage On Hit: 110 (Ability power)
[75/110/170]
Heal: 300
[275/300/375]
Illaoi
3gold
Illaoi
Ghostly 0
Ghostly
Arcanist 0
Arcanist
Warden 0
Warden
Magic Tank
Prophet of Spirits
Mana
30/90
Gain 325/400/500 (Ability power) Shield and summon a tentacle near the current target for 4 seconds. The tentacle slams every second, dealing 80/120/190 (Ability power) magic damage in a line and healing Illaoi for 50/60/70 (Ability power) Health.

Shield: 400 (Ability power)
[325/400/500]
Damage: 120 (Ability power)
[80/120/190]
Heal Per Slam: 60 (Ability power)
[50/60/70]
Soraka
3gold
Soraka
Heavenly 0
Heavenly
Altruist 0
Altruist
Magic Caster
Divine Judgement
Mana
0/60
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat.
Active: Mana Reave the largest group of enemies within range. Deal 230/345/550 (Ability power) magic damage to the center enemy and 120/180/290 (Ability power) magic damage to adjacent enemies.
Mana Reave: Increase max Mana by 20% until the next cast

Damage: 345 (Ability power)
[230/345/550]
Secondary Damage: 180 (Ability power)
[120/180/290]
Tahm Kench
3gold
Tahm Kench
Mythic 0
Mythic
Bruiser 0
Bruiser
Magic Tank
Tongue Lash
Mana
40/100
Gain 170/306/551 (Health) Shield for 3 seconds and deal 300/450/700 (Ability power) magic damage to the current target. If Tahm Kench has more Health than them, deal 480/720/1120 (Ability power) magic damage instead. Otherwise, gain 200/250/300 (Ability power) more Shield.

Damage: 450 (Ability power)
[300/450/700]
Shield: 306 = 20% Health
Bonus Magic Damage: 720 = 160% of Damage
Bonus Shield: 250 (Ability power)
[200/250/300]
Thresh
3gold
Thresh
Fated 0
Fated
Behemoth 0
Behemoth
Magic Tank
Guided Passage
Mana
30/90
Grant 360/400/450 (Ability power) Shield to Thresh and the lowest Health ally for 4 seconds and deal 100/150/250 (Ability power) magic damage to enemies adjacent to both. Thresh shares 15/15/20% of his Armor and Magic Resist with the shielded ally for 6 seconds.
Fated Bonus: Gain 18 Armor and Magic Resist.

Shield: 400 (Ability power)
[360/400/450]
Damage: 150 (Ability power)
[100/150/250]
Shared Defenses
[15/15/20]
Tristana
3gold
Tristana
Fortune 0
Fortune
Duelist 0
Duelist
Attack Reaper
Firecracker Frenzy
Mana
40/100
Gain 50/50/60% Attack Damage for 6 seconds. Jump on the current target and deal 221/334/519 (Attack damage) physical damage to adjacent enemies, before bouncing to a safe location.

Attack Damage Gained
[50/50/60]
Damage Attack damage
[265/265/270]
Damage Ability power
[75/115/185]
Damage: 334 = 265% Attack damage + 115% Ability power
Volibear
3gold
Volibear
Inkshadow 0
Inkshadow
Duelist 0
Duelist
Magic Tank
Ink Smash
Mana
10/60
Empower the next three attacks. The first two heal for 140/170/210 (Ability power) Health and deal 35/50/80 (Ability power) bonus magic damage. The final attack deals 170/282/477 (HealthAbility power) magic damage and Stuns the target for 1 second.

Heal: 170 (Ability power)
[140/170/210]
Damage Ability power
[35/50/80]
Slam Damage Ability power
[80/120/185]
Slam Damage: 282 = 10% Health + 120% Ability power
[80/120/185]
Yone
3gold
Yone
Umbral 0
Umbral
Reaper 0
Reaper
Attack Fighter
Fate Sealed
Mana
10/70
Dash in spirit form to the farthest enemy within 3 Hexes for 3 seconds, dealing 107/161/256 (Attack damage) physical damage and Wounding enemies along the way for 5 seconds. While in spirit form, gain 250/300/350 (Ability power) Shield and 75% Attack Speed. Afterwards, Yone returns to his starting position.
Each cast this combat increases his dash range by 1 Hex.
Wound: Reduce healing received by 33%

Shield: 300 (Ability power)
[250/300/350]
Damage: 161 (Attack damage)
[165/165/175]
Zoe
3gold
Zoe
Storyweaver 0
Storyweaver
Fortune 0
Fortune
Arcanist 0
Arcanist
Magic Caster
Calculated!
Mana
0/60
Passive: Kills increase the number of ricochets by 1 for the rest of combat.
Active: Fire a missile dealing 275/415/640 (Ability power) magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 90/135/215 (Ability power) magic damage.

Damage: 415 (Ability power)
[275/415/640]
Damage: 135 (Ability power)
[90/135/215]
Annie
4gold
Annie
Fortune 0
Fortune
Invoker 0
Invoker
Magic Tank
Get 'em, Tibbers!
Mana
70/140
Passive: Heal 53/95/170 (Health) Health when damaging a Burning enemy.
Active: On first cast, hop on Tibbers, gaining 458/634/2010 (Health) max Health and Stunning enemies within 2 hexes for 1.5 seconds.
Deal 150/225/2500 (Ability power) magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 225 (Ability power)
[150/225/2500]
Bonus Health Ability power
[300/350/1500]
Bonus Health: 634 = 15% Health + 350% Ability power
Passive Heal: 95 = 5% Health
Ashe
4gold
Ashe
Porcelain 0
Porcelain
Sniper 0
Sniper
Attack Carry
Rain of Shards
Mana
30/90
Passive: Start with 15 arrows. Gain 1/1/3 every 3 attacks. (Current arrows: 15)
Active: Fire a volley split between the current target and the 3 closest enemies within range, dealing 32/48/178 (Attack damage) physical damage per stored arrow for a total of 480/720/2663 (Attack damage) physical damage.

Arrows Gained
[1/1/3]
Damage Per Arrow Attack damage
[40/40/100]
Damage Per Arrow Ability power
[4/6/20]
Damage Per Arrow: 48 = 40% Attack damage + 6% Ability power
Galio
4gold
Galio
Storyweaver 0
Storyweaver
Bruiser 0
Bruiser
Magic Tank
Savior's Protection
Mana
70/140
Taunt enemies within 3 hexes and gain 160/205/1068 (Armor) Armor and 130/160/1000 (Magic resist) Magic Resist for 4/4/2 seconds. Galio is immobile and unstoppable during this time.
After, deal 100/150/1800 (Ability power) magic damage to all enemies in range and grant 160/200/2000 (Ability power) Shield to allies in range for 4 seconds.
Taunt: enemies that are able and in range must attack the taunter

Damage: 150 (Ability power)
[100/150/1800]
Shield: 200 (Ability power)
[160/200/2000]
Armor: 205 = 160 + 50% Armor
[130/160/1000]
Magic Resist: 160 = 160 + 50% Magic resist
[130/160/1000]
Kai'Sa
4gold
Kai'Sa
Inkshadow 0
Inkshadow
Trickshot 0
Trickshot
Attack Caster
Inkstorm
Mana
20/75
Fire 20 waves at the current target over 2 seconds, each dealing 44/66/214 (Attack damage) physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take 63/94/281 (Attack damage) damage per wave instead.

Wave Damage Attack damage
[45/45/100]
Wave Damage Ability power
[10/15/45]
Wave Damage: 66 = 45% Attack damage + 15% Ability power
Amplified Wave Damage Attack damage
[70/70/140]
Amplified Wave Damage: 94 = 70% Attack damage + 15% Ability power
Kayn
4gold
Kayn
Ghostly 0
Ghostly
Reaper 0
Reaper
Attack Reaper
Shadow Assassin
Mana
0/60
On first cast, transform, dealing 300/450/1688 (Attack damage) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%.
Subsequent casts deal 210/315/1148 (Attack damage) physical damage to units in a line through the target instead.

Transform Damage: 450 (Attack damage)
[400/400/1000]
Subsequent Damage Attack damage
[240/240/600]
Subsequent Damage Ability power
[30/45/135]
Subsequent Damage: 315 = 240% Attack damage + 45% Ability power
Lee Sin
4gold
Lee Sin
Dragonlord 0
Dragonlord
Duelist 0
Duelist
Attack Fighter
Dragon's Dance
Mana
40/100
Kick the target's spirit out of their body, dealing 338/506/1519 (Attack damageAttack speed) physical damage, 30% Mana Reaving them, and Stunning them. Enemies hit by the spirit take 113/169/759 (Attack damageAttack speed) physical damage. Gain 200/250/1000 (Ability power) Shield for 3 seconds.
Mana Reave: Increase max Mana until the next cast

Damage: 506 = 450% (Attack damage) + 0%
[450/450/900]
AOE Damage: 169 = 150% (Attack damage) + 0%
[150/150/450]
Damage Increase: 0% = 30% bonus Attack Speed (Attack speed)
Shield: 250 (Ability power)
[200/250/1000]
Lillia
4gold
Lillia
Mythic 0
Mythic
Invoker 0
Invoker
Magic Caster
Eep!
Mana
0/50
Hurl an orb towards the current target, dealing 240/360/900 (Ability power) magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120/180/400 (Ability power) magic damage to enemies it hits.
Every third cast launches a mega orb at her target that deals 360/540/1600 (Ability power) magic damage and splits into 3/3/5 smaller orbs that roll towards the farthest enemies.

Damage: 360 (Ability power)
[240/360/900]
Small Orb Damage: 180 (Ability power)
[120/180/400]
Mega Orb Damage: 540 (Ability power)
[360/540/1600]
Morgana
4gold
Morgana
Ghostly 0
Ghostly
Sage 0
Sage
Magic Caster
The Tempest's Torment
Mana
0/60
Create a blizzard around a random enemy that deals 265/400/1600 (Ability power) magic damage over 3 seconds and Chills for 1 second.
Chill: Reduce Attack Speed by 10%

Damage: 400 (Ability power)
[265/400/1600]
Nautilus
4gold
Nautilus
Mythic 0
Mythic
Warden 0
Warden
Magic Tank
Depth Charge
Mana
60/160
Send 3 shockwaves towards the most enemies in a line, dealing 150/225/1000 (Ability power) magic damage and Stunning all enemies hit for 1.75/2/8 seconds.

Damage: 225 (Ability power)
[150/225/1000]
Stun Duration
[1.75/2/8]
Ornn
4gold
Ornn
Dryad 0
Dryad
Behemoth 0
Behemoth
Magic Tank
Forge of the Forest
Mana
80/120
Gain 540/782/1978 (Ability powerHealth) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300/450/1500 (Ability power) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

Shield Ability power
[300/350/1200]
Shield: 782 = 20% Health + 350% Ability power
Damage: 450 (Ability power)
[300/450/1500]
Sylas
4gold
Sylas
Umbral 0
Umbral
Bruiser 0
Bruiser
Magic Fighter
Unchain The Demon
Mana
0/40
Dash around the target and slam, dealing 200/300/1000 (Ability power) magic damage and healing for 120/140/500 (Ability power) Health. Then, swipe twice, dealing 90/135/450 (Ability power) magic damage to nearby enemies.

Damage: 300 (Ability power)
[200/300/1000]
Swipe Damage: 135 (Ability power)
[90/135/450]
Heal: 140 (Ability power)
[120/140/500]
Syndra
4gold
Syndra
Fated 0
Fated
Arcanist 0
Arcanist
Magic Caster
Phantom Butterflies
Mana
0/30
Passive: Start combat with 7/7/10 butterflies and gain one every 1 casts.
Active: Throw all butterflies at the current target, dealing 40/60/180 (Ability power) magic damage for each butterfly.
Fated Bonus: Deal 11% more damage.

Damage: 60 (Ability power)
[40/60/180]
Azir
5gold
Azir
Dryad 0
Dryad
Invoker 0
Invoker
Magic Caster
Blight
Mana
70/130
Fire a beam through the current target, dealing 500/750/5000 (Ability power) magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit with 1100/1500/8000 Health. The Guardian does not move or attack.

Damage: 750 (Ability power)
[500/750/5000]
Guardian Health
[1100/1500/8000]
Hwei
5gold
Hwei
Mythic 0
Mythic
Artist 0
Artist
Magic Caster
A Brush with Fate
Mana
30/105
Create an expanding paint pool around the most units that heals allies within for 40/60/1000 (Ability power) Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for 80/120/1000 (Ability power) Health and dealing 180/270/2000 (Ability power) magic damage to enemies.

Heal: 60 (Ability power)
[40/60/1000]
End Heal: 120 (Ability power)
[80/120/1000]
Damage: 270 (Ability power)
[180/270/2000]
Irelia
5gold
Irelia
Storyweaver 0
Storyweaver
Duelist 0
Duelist
Attack Carry
Blade Dance
Mana
0/8
Passive: Attacks send blades that dart between enemies, dealing 113/169/2363 (Attack damage) physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.
Active: Command the blades to swiftly strike the three lowest Health enemies, dealing 325/438/3475 (Attack damage) physical damage and applying on-hit effects.
Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage.
Sunder: Reduce Armor

Passive Damage: 169 (Attack damage)
[150/150/1400]
Active Damage Attack damage
[300/300/2000]
Active Damage: 438 = 300% Attack damage + 100% Ability power
Lissandra
5gold
Lissandra
Porcelain 0
Porcelain
Arcanist 0
Arcanist
Magic Caster
Let 'em Brew
Mana
40/100
Steep the current target in a teapot, Stunning and dealing 640/960/8888 (Ability power) magic damage over 3/3/15 seconds. If they die, there's a 50% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing 150/225/600 (Ability power) magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.

Number of Targets
[1/1/15]
Duration
[3/3/15]
Damage: 960 (Ability power)
[640/960/8888]
Explosion Damage: 225 (Ability power)
[150/225/600]
Sett
5gold
Sett
Fated 0
Fated
Umbral 0
Umbral
Warden 0
Warden
Attack Fighter
Light and Shadow
Mana
100/180
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll
Active: Slam the current target forward, Stunning them and dealing 176/263/13164 (Attack damage) physical damage. Deal 108/162/2176 (Attack damage) plus 8/12/1000% of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 12% Omnivamp.

Primary Damage: 263 (Attack damage)
[270/270/9001]
Secondary Damage Ability power
[30/45/2000]
Secondary Damage: 162 = 120% Attack damage + 45% Ability power
Percent Target Health Damage
[8/12/1000]
Udyr
5gold
Udyr
Inkshadow 0
Inkshadow
Spirit Walker 0
Spirit Walker
Behemoth 0
Behemoth
Magic Fighter
Ram Slam / Tiger Strikes
Mana
30/90
Ram Slam: Gain 300/375/5000 (Ability power) Shield for 3/3/10 seconds and charge through the current target, briefly knocking up any enemies he hits. Grab the nearest enemy and slam them into the ground, dealing 300/450/4800 (Ability power) total magic damage to them and adjacent enemies.
Tiger Strikes: Gain 60/70/500% Attack Speed and empower Udyr's attacks for the next 6/6/30 seconds to strike 4/4/6 additional times dealing 150/225/4500 (Ability power) bonus magic damage.

Shield: 375 (Ability power)
[300/375/5000]
Slam Damage: 450 (Ability power)
[300/450/4800]
Strike Damage: 225 (Ability power)
[150/225/4500]
Wukong
5gold
Wukong
Great 0
Great
Heavenly 0
Heavenly
Sage 0
Sage
Attack Fighter
Legendary Prowess
Mana
0/30
Cycle through the following abilities;
Throw staff out, dealing 240/360/1620 (Attack damage) physical damage to the current target and Stunning them for 1.5/1.5/8 seconds.
Spin, dealing 240/360/1620 (Attack damage) physical damage to enemies within 1-hex range.
Dash to hit the most enemies in a 3-hex line, then slam down staff dealing 310/465/2855 (Attack damageAbility power) physical damage to enemies hit.

Stun Damage: 360 (Attack damage)
[300/300/900]
Spin Damage: 360 (Attack damage)
[300/300/900]
Slam Damage Ability power
[70/105/155]
Slam Damage Attack damage
[300/300/1500]
Slam Damage: 465 = 300% Attack damage + 105% Ability power
Lovers 0

Lovers

Change which Lover takes the field depending on whether they are placed in the front or back 2 rows.
When the fielded Lover casts, the other provides a bonus effect.
Front: Altruist Rakan
Back: Trickshot Xayah
RakanXayah
Rakan
5gold
Rakan
Dragonlord 0
Dragonlord
Lovers 0
Lovers
Altruist 0
Altruist
Magic Reaper
Grand Entrance
Mana
30/90
Dash into the largest group of enemies and deal 185/275/2000 (Ability power) magic damage to enemies in a 2-hex range. Gain 160/200/600 (Ability power) Shield for each enemy hit for 2 seconds and reduce their damage by 10% for 4 seconds.

Damage: 275 (Ability power)
[185/275/2000]
Shield: 200 (Ability power)
[160/200/600]
Deadly Plumage
Mana
0/100
Xayah deals 200/300/800 physical damage to all enemies hit by Rakan's ability.

Damage
[200/300/800]
Xayah
5gold
Xayah
Dragonlord 0
Dragonlord
Lovers 0
Lovers
Trickshot 0
Trickshot
Attack Carry
Feathers Fly!
Mana
30/100
Throw 12/12/30 feathers at the 4 closest enemies, each dealing 60/89/956 (Attack damage) physical damage. Then, recall the feathers, dealing 58/89/1031 (Attack damageAbility power) physical damage to enemies they pass through.

Damage: 89 (Attack damage)
[70/70/500]
Recall Damage Attack damage
[50/50/500]
Recall Damage Ability power
[15/25/75]
Recall Damage: 89 = 50% Attack damage + 25% Ability power
Gleaming Quill
Mana
0/100
Rakan throws feathers at the 3 lowest Health allies, healing them for 150/250/1000 Health.
This is affected by Trickshot.

Heal
[150/250/1000]

Traits

Dragonlord 0

Dragonlord

After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
(2) 5% Health damage, 12% Attack speed.
(3) 10% Health damage, 18% Attack speed.
(4) 10% Health damage and Stuns for 1.5 seconds.
(5) 15% Health damage, 45% Attack speed.
JannaDianaLee SinRakanXayah
Dryad 0

Dryad

Dryads gain Ability Power and 150 Health. Each enemy death grants permanent additional Health.
(2) 15 Ability power; 3 Health per enemy death
(4) 30 Ability power; 7 Health per enemy death
(6) 65 Ability power; 11 Health per enemy death
Rek'SaiGnarKindredOrnnAzir
Fated 0

Fated

Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% Health.
(3) Pair gets the Fated Bonus.
(5) All Fated champions get 200% of the Fated Bonus
(7) All Fated champions get 300% of the Fated Bonus
(10) All Fated champions gain 300% of EVERY Fated Bonus
AhriYasuoKindredApheliosThreshSyndraSett
Fortune 0

Fortune

When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
(3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.
(5) Heal 2 player health at the start of each player combat.
(7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Each Festival, roll a new die.
KobukoTeemoTristanaZoeAnnie
Ghostly 0

Ghostly

Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds.
Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
(2) 5% per spectre
(4) 10% per spectre
(6) 16% per spectre
(8) 32% per spectre
CaitlynAatroxShenIllaoiKaynMorgana
Heavenly 0

Heavenly

Heavenly units grant unique stats to your team, increased by their star level and each Heavenly unit in play.
(2) 100% bonus.
(3) 115% bonus.
(4) 135% bonus.
(5) 165% bonus.
(6) 200% bonus.
(7) 225% bonus.
Kha'Zix -  Critical strike change 10%
Malphite -  Armor Magic resist 8
Neeko -  Health 10
Qiyana -  Attack damage 10%
Soraka -  Ability power 10%
Wukong -  Attack speed 10%
Emblem -  Omnivamp 6%
Kha'ZixMalphiteNeekoQiyanaSorakaWukong
Inkshadow 0

Inkshadow

Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.
(3) 1 Item
(5) 2 Items and 5% more bonus damage and damage reduction
(7) 4 Items, and 15% more bonus damage and damage reduction.
JaxAatroxSennaVolibearKai'SaUdyr
Mythic 0

Mythic

Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
(3) +8% Health, 10% Ability powerAttack damage
(5) +18% Health, 20% Ability powerAttack damage
(7) +25% Health, 32% Ability powerAttack damage
(10) Instantly become Epic. The bonus is increased by 250% instead.
Cho'GathKog'MawNeekoBardTahm KenchLilliaNautilusHwei
Porcelain 0

Porcelain

After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
(2) 30% Attack speed; 20% reduced damage
(4) 60% Attack speed; 35% reduced damage
(6) 100% Attack speed; 50% reduced damage
LuxAmumuAsheLissandra
Storyweaver 0

Storyweaver

Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health.
(3) Pick a supportive effect. 60 Health
(5) Pick a combat effect. 100 Health
(7) Pick a combat effect. 150 Health
(10) Ascend. 250 Health
Each Storyweaver star level increases Kayle's Health and Ability Power. Kayle gets 15% Attack Speed for each game Stage.
GarenSivirRivenZyraZoeGalioIrelia
Umbral 0

Umbral

The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 20% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 45% Health execute
DariusYorickAluneYoneSylasSett
Sniper 0

Sniper

Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
(2) 7% damage per hex.
(4) 15% damage per hex.
(6) 30% damage per hex. Snipers gain an additional 2 Attack Range.
CaitlynKog'MawSennaApheliosAshe
Altruist 0

Altruist

Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.
(2) 10 ArmorMagic resist
(3) 20 ArmorMagic resist
(4) 40 ArmorMagic resist
RivenSorakaRakan
Arcanist 0

Arcanist

Arcanists gain Ability Power and grant Ability Power to allies.
(2) 20 Ability power to all allies.
(4) 50 Ability power for Arcanists; 20 Ability power for others
(6) 85 Ability power for Arcanists; 40 Ability power for others
(8) 125 Ability power for Arcanists; 125 Ability power for others
AhriLuxNeekoIllaoiZoeSyndraLissandra
Artist 0

Artist

The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete.
Rounds to Complete = Unit Cost
Hwei
Behemoth 0

Behemoth

Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
(2) 25 ArmorMagic resist
(4) 55 ArmorMagic resist
(6) 80 ArmorMagic resist
Cho'GathMalphiteShenYorickThreshOrnnUdyr
Bruiser 0

Bruiser

Your team gains 100 maximum Health. Bruisers gain additional maximum Health.
(2) 20% Health
(4) 40% Health
(6) 65% Health
(8) 80% Health; Every 3 seconds, Bruisers deal 6% Health bonus physical damage on their next attack.
KobukoRek'SaiAatroxRivenTahm KenchGalioSylas
Duelist 0

Duelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.
(2) 5% Attack speed
(4) 9% Attack speed
(6) 13% Attack speed; Duelists take 12% less damage
(8) 18% Attack speed; Duelists take 18% less damage
DariusYasuoQiyanaTristanaVolibearLee SinIrelia
Exalted 0

Exalted

Your team gains 5% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
(3) 1% damage per level
(5) 3% damage per level
Each game a different set of units is Exalted.
Great 0

Great

Every 3 casts, Wukong grows his weapon, modifying his Abilities.
Wukong
Invoker 0

Invoker

Every 3 seconds, your units gain Mana.
(2) 5 Mana to all allies.
(4) 20 Mana to Invokers; 5 Mana to others.
(6) 35 Mana to Invokers; 20 Mana to others.
Kog'MawJannaAluneAnnieLilliaAzir
Lovers 0

Lovers

Change which Lover takes the field depending on whether they are placed in the front or back 2 rows.
When the fielded Lover casts, the other provides a bonus effect.
Front: Altruist Rakan
Back: Trickshot Xayah
RakanXayah
Reaper 0

Reaper

(2) Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
(4) Additionally, Reapers bleed enemies for 45% bonus true damage over 3 seconds.
Kha'ZixKindredYoneKayn
Sage 0

Sage

Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.
(2) 12% Omnivamp, 15 Ability power
(3) 20% Omnivamp, 30 Ability power
(4) 30% Omnivamp, 45 Ability power
(5) 45% Omnivamp, 75 Ability power
ZyraDianaMorganaWukong
Spirit Walker 0

Spirit Walker

The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
Udyr
Trickshot 0

Trickshot

Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
(2) 1 ricochet; 40% of previous damage
(4) 2 ricochets; 60% of previous damage
SivirTeemoBardKai'SaXayah
Warden 0

Warden

Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.
(2) 10% less damage
(4) 20% less damage
(6) 33% less damage
GarenJaxGnarAmumuIllaoiNautilusSett

Items

Emblem

Storyweaver Emblem
Storyweaver Emblem
+20
Armor
Chain Vest
+
Spatula
The holder gains the Storyweaver trait.
[Unique - only 1 per champion.]
Dryad Emblem
Dryad Emblem
+150
Health
Giant's Belt
+
Spatula
The holder gains the Dryad trait.
[Unique - only 1 per champion.]
Umbral Emblem
Umbral Emblem
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Umbral trait.
[Unique - only 1 per champion.]
Fated Emblem
Fated Emblem
+10
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Fated trait.
Fated Bonus: Restore 3% Health every 3 seconds.
[Unique - only 1 per champion.]
Heavenly Emblem
Heavenly Emblem
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Heavenly trait.
[Unique - only 1 per champion.]
Mythic Emblem
Mythic Emblem
+15
Mana
Tear of the Goddess
+
Spatula
The holder gains the Mythic trait.
[Unique - only 1 per champion.]
Ghostly Emblem
Ghostly Emblem
+10%
Attack Damage
B.F. Sword
+
Spatula
The holder gains the Ghostly trait.
[Unique - only 1 per champion.]
Porcelain Emblem
Porcelain Emblem
+10%
Attack Speed
Recurve Bow
+
Spatula
The holder gains the Porcelain trait.
[Unique - only 1 per champion.]
Reaper Emblem
Reaper Emblem
+150
Health
The holder gains the Reaper trait.
[Unique - only 1 per champion.]
Sage Emblem
Sage Emblem
+150
Health
The holder gains the Sage trait.
[Unique - only 1 per champion.]
Dragonlord Emblem
Dragonlord Emblem
+150
Health
The holder gains the Dragonlord trait.
[Unique - only 1 per champion.]
Sniper Emblem
Sniper Emblem
+150
Health
The holder gains the Sniper trait.
[Unique - only 1 per champion.]
Duelist Emblem
Duelist Emblem
+150
Health
The holder gains the Duelist trait.
[Unique - only 1 per champion.]
Behemoth Emblem
Behemoth Emblem
+150
Health
The holder gains the Behemoth trait.
[Unique - only 1 per champion.]
Invoker Emblem
Invoker Emblem
+150
Health
The holder gains the Invoker trait.
[Unique - only 1 per champion.]
Bruiser Emblem
Bruiser Emblem
+150
Health
The holder gains the Bruiser trait.
[Unique - only 1 per champion.]
Fortune Emblem
Fortune Emblem
+150
Health
The holder gains the Fortune trait.
[Unique - only 1 per champion.]
Inkshadow Emblem
Inkshadow Emblem
+150
Health
The holder gains the Inkshadow trait.
[Unique - only 1 per champion.]
Warden Emblem
Warden Emblem
+150
Health
The holder gains the Warden trait.
[Unique - only 1 per champion.]
Arcanist Emblem
Arcanist Emblem
+150
Health
The holder gains the Arcanist trait.
[Unique - only 1 per champion.]
Altruist Emblem
Altruist Emblem
+150
Health
The holder gains the Altruist trait.
[Unique - only 1 per champion.]

Inkshadow Tattoos

Tattoo of Vitality
Tattoo of Vitality
+350
Health
Attacks heal the holder for 3% of their max Health and deal the same amount as bonus magic damage.
Tattoo of Force
Tattoo of Force
+35
Armor
+35
Magic Resist
Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 250 magic damage, and double the stats from this item for 4 seconds.
Tattoo of Bombardment
Tattoo of Bombardment
+25%
Attack Damage
+25%
Attack Speed
Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.
Tattoo of Protection
Tattoo of Protection
+250
Health
Gain a 40% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Tattoo of Toxin
Tattoo of Toxin
+25%
Attack Damage
+25
Ability Power
Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.
Wound: Reduces healing received
Tattoo of Fury
Tattoo of Fury
+30%
Attack Speed
Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.

Augments

Band of Thieves I
Band of Thieves I
Gain 1 Thief's Gloves.
Best Friends I
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Blistering Strikes
Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Branching Out
After 1 player combat(s) Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Buried Treasures I
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
Cybernetic Bulk I
Cybernetic Bulk I
Your champions holding an item gain 200 Health.
Exiles I
Exiles I
Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Fine Vintage
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Good For Something I
Good For Something I
Champions that aren't holding items have a 40% to drop 1 gold on death.
Harmacist I
Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)
Healing Orbs I
Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.
Help Is On The Way
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Iron Assets
Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
Keepers I
Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Latent Forge
Latent Forge
After 4 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lunch Money
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 3 item components.
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
Gain 1 random component.
Partial Ascension
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Pick of the Litter
Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Pick of the Litter+
Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Pumping Up I
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Rolling For Days I
Gain 9 free Shop rerolls that never expire.
Sharing Is Caring
Sharing Is Caring
Combat start: You gain 1 gold and your opponent gains 1 gold.
Silver Spoon
Silver Spoon
Gain 10 XP.
Silver Ticket
Silver Ticket
Gain a free Shop reroll after every 4 rerolls.
Silver Veil
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Stationary Support I
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Sticks And Stones
Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Shred: reduces Magic Resist, Sunder: reduces Armor
Stimpack
Stimpack
Gain 4 components after you lose 50 player health.
Switching Gears
Switching Gears
Gain 3 gold whenever you break your win or loss streak.
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 3 player combats.
This item allows you to copy a 3-cost or less champion.
Teaming Up I
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
The Golden Remover
The Golden Remover
Gain a Golden Remover and component item anvil.
Golden Remover is an Item Remover with infinite uses.
Tiny Titans
Tiny Titans
Increase your current and maximum player health by 30.
Tri Force I
Tri Force I
Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance I
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and Free
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
A Cut Above
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
A Cut Above
A Cut Above
Gain a Deathblade. Champions holding this item have a 25% chance to drop 2 gold on kill.
Altruist Crest
Altruist Crest
Gain an Altruist Emblem and a Riven.
Arcanist Crest
Arcanist Crest
Gain an Arcanist Emblem and a Zoe.
Ascension
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Balanced Budget
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+
Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.
Behemoth Crest
Behemoth Crest
Gain a Behemoth Emblem and a Thresh.
Best Friends II
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Gains
Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Boiling Point
Boiling Point
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Bruiser Crest
Bruiser Crest
Gain a Bruiser Emblem and a Tahm Kench.
Built Different II
Built Different II
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).
Buried Treasures II
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Call to Adventure
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and Riven.
Capricious Forge
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Caster
Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test Dummies
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
Cybernetic Bulk II
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Cybernetic Uplink II
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Divine Rolls
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Rerolls last this turn only. Gain a Kha'Zix and a Malphite.
Dragon's Spirit
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4.
Dragonlord Crest
Dragonlord Crest
Gain a Dragonlord Emblem and a Diana.
Drop Blossom!
Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Drop Blossom!+
Drop Blossom!+
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Dryad Crest
Dryad Crest
Gain a Dryad Emblem and a Gnar.
Duelist Crest
Duelist Crest
Gain a Duelist Emblem and a Qiyana.
Dynamic Duo
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 15 gold.
Enter the Dragon
Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna and Diana.
Epoch
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Escort Quest
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Ethereal Blades
Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.
Ethereal Blades+
Ethereal Blades+
Gain a 2-star Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.
Everything Must Go!
Everything Must Go!
Your units buy and sell for 0 gold. Gain 1 gold.
Extended Duel
Extended Duel
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Fated Crest
Fated Crest
Gain a Fated Emblem and a Kindred.
Fortune Crest
Fortune Crest
Gain a Fortune Emblem and a Tristana.
Full Sleeve
Full Sleeve
Open an armory that grants an extra Inkshadow item while the trait is active. Gain a Jax and an Aatrox.
Fully Adapted
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gargantuan Resolve
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Ghostly Crest
Ghostly Crest
Gain a Ghostly Emblem and an Shen.
Gifts from the Fallen
Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.
Each time an ally dies, gain these stats again.
Grim Harvest
Grim Harvest
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred.
Harmacist II
Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)
Haunted House
Haunted House
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain an Aatrox and a Shen.
Healing Orbs II
Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.
Heavenly Crest
Heavenly Crest
Gain a Heavenly Emblem and a Neeko.
Heavy Hitters
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold.
This item allows you to copy a 3-cost or less champion.
Idealism
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Inkshadow Crest
Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.
Inspiring Epitaph
Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.
Invoker Crest
Invoker Crest
Gain an Invoker Emblem and a Janna.
It's Going to be Epic
It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Jeweled Lotus II
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Keepers II
Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
Know Your Enemy
Your team deals 10% more damage.
Deal 15% more damage instead if you and your opponent have any of the same traits active.
Learning to Spell
Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Long Shot
Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Low Interest Rates
Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Interest is extra gold you gain per 10g saved.
Lucky Paws
Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Lucky Ricochet
Lucky Ricochet
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Lucky Streak
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gambler's Blade helps you gain gold.
Lucky Streak
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gambler's Blade helps you gain gold.
Magic Wand
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Mana Shield
Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
Martyr
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
Metabolic Accelerator
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Midnight Siphon
Midnight Siphon
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Midnight Siphon+
Midnight Siphon+
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Mind Over Matter
Mind Over Matter
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get a Zoe and a Training Dummy.
Mulched
Mulched
Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek'Sai and a Gnar.
My Heart Will Go On
My Heart Will Go On
When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.
Mythic Crest
Mythic Crest
Gain a Mythic Emblem and a Neeko.
Not Today
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random completed item.
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Porcelain Crest
Porcelain Crest
Gain a Porcelain Emblem and an Amumu.
Portable Forge
Portable Forge
Choose 1 of 2 Artifacts.
Artifacts are more powerful items with a unique effect.
Portable Forge+
Portable Forge+
Choose 1 of 3 Artifacts.
Artifacts are more powerful items with a unique effect.
Portable Forge++
Portable Forge++
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Prizefighter
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.
Pumping Up II
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Raid Boss
Raid Boss
Combat start: Your strongest Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Malphite and a Yorick.
Raining Gold
Raining Gold
Gain 9 gold now and 1 gold every round.
Raining Gold+
Raining Gold+
Gain 18 gold now and 1 gold every round.
Reaper Crest
Reaper Crest
Gain a Reaper Emblem and a Kindred.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 8 gold.
Sage Crest
Sage Crest
Gain a Sage Emblem and a Diana.
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Scapegoat
Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Shock Treatment
Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).
Slammin'
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Slammin'+
Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of Hand
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Sniper Crest
Sniper Crest
Gain a Sniper Emblem and an Aphelios.
Spirit Guardians
Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Gnar and Amumu.
Stand United II
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Stars are Born
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
Stationary Support II
Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Storied Champion
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 50% bonus true damage.
Storyweaver Crest
Storyweaver Crest
Gain a Storyweaver Emblem.
Support Cache
Support Cache
Choose 1 of 4 Support items.
Teaming Up II
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
The Road Less Traveled
The Road Less Traveled
Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.
Three's Company
Three's Company
Gain 4 random 3-cost champions.
Three's a Crowd
Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.
Tons of Stats!
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Too Much Candy
Too Much Candy
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Twin Terror I
Twin Terror I
When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Two Healthy
Two Healthy
Your team gains 99 Health for each unique 2-cost champion on your board.
Umbral Crest
Umbral Crest
Gain an Umbral Emblem and a Yorick.
Unified Resistance II
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Venerable Piggy Bank
Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains 2 gold instead of XP. If you lose combat, it gains 3 bonus gold.
If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Wandering Trainer I
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Warden Crest
Warden Crest
Gain a Warden Emblem and an Amumu.
Well Fed
Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Aatrox.
What Doesn't Kill You
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Wrath of the Moon
Wrath of the Moon
Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
You Have My Bow
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Accomplice
Accomplice
Get a Support Thief's Gloves and 4 gold.
Altruist Crown
Altruist Crown
Gain an Altruist Emblem, a Bloodthirster, and a Riven.
Arcanist Crown
Arcanist Crown
Gain an Arcanist Emblem, a Statikk Shiv, and a Zoe.
At What Cost
At What Cost
Immediately go to level 5 and gain 16 XP. You don't get to choose your future augments.
Ba-BOOM!
Ba-BOOM!
Your champions deal 75% more damage for 2 seconds on every other cast.
Behemoth Crown
Behemoth Crown
Gain a Behemoth Emblem, a Warmogs Armor, and a Yorick.
Birthday Present
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Blinding Speed
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!
Bruiser Crown
Bruiser Crown
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Build a Bud!
Build a Bud!
Gain a random three star 1-cost unit and 6 gold.
Buried Treasures III
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
Caretaker's Chosen
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
Cybernetic Bulk III
Cybernetic Bulk III
Your champions holding an item gain 500 health.
Cybernetic Uplink III
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Dragonlord Crown
Dragonlord Crown
Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna.
Dryad Crown
Dryad Crown
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
Duelist Crown
Duelist Crown
Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.
Fated Crown
Fated Crown
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
Final Ascension
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Fortune Crown
Fortune Crown
Gain a Fortune Emblem, a Giant Slayer, and a Tristana.
Ghostly Crown
Ghostly Crown
Gain a Ghostly Emblem, a Gargoyle Stoneplate, and an Illaoi.
Going Long
Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Harmacist III
Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
(Omnivamp: healing for a percent of damage dealt)
Heavenly Crown
Heavenly Crown
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
Hedge Fund
Hedge Fund
Gain 20 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Hedge Fund+
Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Hedge Fund++
Hedge Fund++
Gain 40 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Impenetrable Bulwark
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Useful for Magic Tanks or Attack Tanks!
Infernal Contract
Infernal Contract
Your max level is 7. Gain 90 gold.
Inkshadow Crown
Inkshadow Crown
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
Invoker Crown
Invoker Crown
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
Jeweled Lotus III
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 4 player combats.
Artifacts are more powerful items with a unique effect.
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Mythic Crown
Mythic Crown
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
New Recruit
New Recruit
Gain +1 max team size and a Champion Duplicator.
Overwhelming Force
Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Useful for Attack Carries or Attack Fighters!
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).
Gain 1 random Radiant item.
Phreaky Friday
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday
Phreaky Friday
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Phreaky Friday +
Gain an Infinity Force. After 2 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Porcelain Crown
Porcelain Crown
Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Pumping Up III
Your team gains 10% Attack Speed now. Each round after, they gain 2% more.
Radiant Refactor
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.
Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Reaper Crown
Reaper Crown
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
Roll The Dice
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
Sage Crown
Sage Crown
Gain a Sage Emblem, an Adaptive Helm, and a Diana.
Shopping Spree
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Sniper Crown
Sniper Crown
Gain a Sniper Emblem, a Guinsoo's Rageblade, and an Aphelios.
Starter Kit
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Stationary Support III
Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).
Storyweaver Crown
Storyweaver Crown
Gain a Storyweaver Emblem, a Protector's Vow, and a Garen.
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 6 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
Tiny, but Deadly
Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.
Trash to Treasure
Trash to Treasure
Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s).
Twin Terror II
Twin Terror II
When you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Two for One
Two for One
Each round, get a copy of the first champion you buy that costs 3 or less.
Umbral Crown
Umbral Crown
Gain an Umbral Emblem, a Redemption, and a Yorick.
Unleashed Arcana
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Useful for Magic Carries or Magic Casters!
Wandering Trainer II
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Warden Crown
Warden Crown
Gain a Warden Emblem, a Redemption and an Amumu.

Tacticians

Chibi Morgana & Ahri

Sprite & Squink

Hundun

Dowsie

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