Before stepping into the Convergence, you are able to select one Legend. Each Legend has their own preferences with specialized augments which may show up whenever you select or reroll an augment. Do you enjoy getting rich? Choose Tahm Kench! Do you enjoy augmenting your Little Legend? Maybe Pengu will be more your style! Check out our Legends section to view all 15 Legends.
Vote For Your Favorite Region
Once you are on the Convergence, there is no more starting carousel! Instead you and other opponents will be able to vote to enter a region of Runeterra, each with their own properties to change your game. Don’t worry! It is not a majority rule vote and instead the Convergence will randomly select based on weight so choose whichever region and its different locations which best suits you and your Legend.
Augment Reroll Changes
Whenever you select an augment on Stage 2-1, 3-2, or 4-2, you can now individually reroll an unwanted augment once on every stage! Many augments of the past have been changed along with many new augments in Runeterra Reforged with even more player choice. Remember that augments from your Legend can show up from your initial three augment choices plus your individual reroll for each augment so choose which one works best.
STARTER PACK
Once you learn everything about the new set on this page, check out all of the features here on tactics.tools as a study tool!
Deal 160/240/360 () magic damage to the current target and Wound them for 5 seconds. If they are already Wounded, deal 48/72/108 () bonus magic damage.Wound: Reduce healing received by 33%
Damage: 240 ()
[170/255/385]
Bonus Damage: 72 = 30% of 240
Cho'Gath
1
Void
Bruiser
Magic Tank
Feast
30/90
Deal 354/521/772 () magic damage to the lowest Health enemy in range. If this kills them, devour them and permanently gain 35 maximum Health.
Devour Health Bonus
[30/35/40]
Damage
[250/335/450]
Damage: 521 = 12% + 370%
Irelia
1
Ionia
Challenger
Magic Tank
Defiant Dance
40/80
Enter a defensive stance and gain 350/400/450 () Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 () magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.Ionia Bonus: +25 Armor and Magic Resist
Shield: 400 ()
[350/400/450]
Damage: 100 ()
[70/100/150]
Jhin
1
Ionia
Deadeye
Attack Carry
Curtain Call
44/144
Take aim at the current target and deal 462/693/1039 () physical damage to enemies in a line; each hit reduces this damage by 56%.Ionia Bonus: +25% Attack Damage
Damage
[60/90/135]
Damage: 693 = 744% + 90%
Kayle
1
Demacia
Slayer
Magic Carry
Divine Ascent
Passive: Gains new Passive effects as your Tactician levels up.Level 1: Attacks deal 30/45/70 () bonus magic damage.Level 6: Every 3rd attack launches a wave that deals 30/40/60 () magic damage and 20% Shreds enemies for 3 seconds.Level 9: Every attack launches a wave and they travel farther.Shred: Reduce Magic Resist
Magic Damage: 45 ()
[35/50/75]
Wave Damage: 40 ()
[25/30/45]
Malzahar
1
Void
Sorcerer
Magic Caster
Call of the Void
0/50
Open two portals near the current target. Destroy 50% of Shields and deal 220/330/500 () magic damage to all enemies caught between the portals.
Damage: 330 ()
[205/310/460]
Maokai
1
Shadow Isles
Bastion
Magic Tank
Sap Magic
50/125
Passive: Whenever an enemy uses their Ability, gain 5 Mana.Active: On next attack, heal for 220/260/300 ().
Heal: 260 ()
[220/260/300]
Orianna
1
Piltover
Sorcerer
Magic Caster
Command: Protect
50/100
Grant the lowest Health ally 200/225/275 () Shield for 4 seconds and empowers Orianna's next attack to deal 290/435/650 () bonus magic damage.
Shield: 225 ()
[225/250/325]
Damage: 435 ()
[260/390/585]
Poppy
1
Yordle
Demacia
Bastion
Magic Tank
Steadfast Hammer
90/150
Gain 250/325/400/350 () Shield for 4 seconds. Deal 160/240/360/360 () magic damage to the current target.
Shield: 325
[310/330/350/350]
Damage: 240 ()
[140/210/315/315]
Renekton
1
Shurima
Bruiser
Magic Tank
Cull the Meek
50/110
Deal 180/270/400 () magic damage to adjacent enemies. Heal 220/270/320 () for the first enemy hit and another 30 () for each additional one.
Damage: 270 ()
[180/270/400]
Initial Heal: 270 ()
[220/270/320]
Bonus Heal: 30 = 30%
Samira
1
Noxus
Challenger
Attack Carry
Flair
0/30
Shoot at the current target and deal 86/128/203 () to the first enemy hit. Reduce their Armor by 10/15/20 () for the rest of combat.
Armor Reduction: 15 ()
[10/15/20]
Damage: 128 = 190%
[200%/200%/210%]
Tristana
1
Yordle
Gunner
Attack Carry
Rapid Fire
0/40
Gain 70% () Attack Speed for 4 seconds. For the duration, attacks explode on impact and deal 27/41/61/81 () physical damage to enemies within 1 hex.4-Star Upgrade: Every 10th attack deals 45/68/101/135 () bonus physical damage and ricochets to the largest clump of enemies, dealing 23/34/51/68 () physical damage to enemies within 1 hex.
Attack Speed Bonus: 70% = 70%
Shrapnel Damage: 41 = 60%
4-Star Shot Damage: 68 = 100%
Ricochet Explosion: 34 = 50%
Viego
1
Shadow Isles
Rogue
Magic Reaper
Blade of the Ruined King
0/50
Deal 110/165/250 () magic damage to the current target. For the rest of combat, Viego's attacks deal 20/30/45 () bonus stacking magic damage.
Stab Damage 165 ()
[110/165/250]
Stacking Damage: 30 ()
[20/30/45]
Ashe
2
Freljord
Deadeye
Attack Carry
Volley
20/70
Fire 8 arrows in a cone, each dealing 88/136/217 () physical damage to the first enemy hit and Chilling them for 2 () seconds.Chill: Reduce Attack Speed by 30%
Damage: 136 ()
[160%/160%/170%]
Duration: 2 = 2%
Galio
2
Demacia
Invoker
Magic Tank
Shield of Durand
60/120
Reduce damage taken by 25/25/35% and heal for 300/350/400 () over 2.5 seconds. After, deal 200/300/450 () magic damage to adjacent enemies.
Heal: 350 ()
[350/400/450]
Damage: 300 ()
[200/300/450]
Damage Reduction
[25%/25%/35%]
Jinx
2
Zaun
Gunner
Attack Carry
Fishbones!
0/75
Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 90/136/215 () physical damage.
Damage
[150%/150%/160%]
Damage
[10/15/25]
Damage: 136 = 155% + 20%
Kassadin
2
Void
Bastion
Magic Tank
Force Pulse
50/100
Gain 250/300/400 () Shield for 4 seconds. Deal 160/240/360 () magic damage to enemies in a cone and Disarm them for 1.5/1.75/2 seconds.Disarm: Cannot move or attack, but CAN cast spells
Shield: 300 ()
[250/300/400]
Damage: 240 ()
[135/200/300]
Disarm Duration
[2/2/2]
Kled
2
Noxus
Yordle
Slayer
Attack Fighter
Skaaaaaaarl!
0/175
Passive: Start combat with 165/297/535/772 () Shield. When it expires, dismount and gain 65/70/75/80% () stacking Attack Speed for the rest of combat.Active: Remount and gain 165/297/535/772 () Shield.4-Star Upgrade: Execute enemies under 25% Health.
Attack Speed Bonus: 70% ()
[65%/70%/75%/80%]
Shield: 297 = 30% (max)
Sett
2
Ionia
Juggernaut
Magic Tank
Facebreaker
40/90
Grab an enemy from either side and slam them together, knocking them up. Deals 180/270/420 () magic damage and Stuns them for 1.25/1.5/2 seconds. If only one enemy is grabbed, the damage and Stun duration are increased by 50%.Ionia Bonus: +180 max Health
Damage: 270 ( )
[180/270/420]
Stun Duration
[1/2/2]
Soraka
2
Targon
Invoker
Magic Caster
Astral Infusion
30/90
Heal the lowest health ally for 140/160/180 (). If the ally is below 50% Health, heal them for an additional 46/53/59 (). Over the next 5 seconds, 5 stars hit the enemy closest to them. Each deals 120/180/280 () magic damage.
Heal: 160 ()
[170/190/220]
Bonus Heal: 53 = 33% of 160
Damage: 180 ()
[125/185/290]
Swain
2
Noxus
Strategist
Sorcerer
Magic Tank
Demonflare
20/70
Transform and gain 325/375/550 () max Health. While transformed, deal 25/40/60 () magic damage to enemies within 2 hexes every second.If already transformed, gain an additional 225/260/385 () max Health and deal 100/160/300 () magic damage to enemies within.
Health Bonus: 375 ()
[375/450/650]
Damage: 40 ()
[35/50/75]
Taliyah
2
Shurima
Multicaster
Magic Caster
Seismic Shove
0/60
Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 120/180/270 () magic damage to the first enemy hit.Active: Deal 220/330/495 () magic damage to the current target and knock them up, Stunning them for 2 seconds.
Spell Damage: 330 ()
[160/240/370]
Boulder Damage: 180 ()
[125/190/290]
Teemo
2
Yordle
Strategist
Multicaster
Magic Caster
Noxious Trap
0/50
Hurl an explosive heat-seeking mushroom at the current target. When it detonates, enemies within 1 hex are Wounded and dealt 260/390/585/585 () magic damage over 3 seconds.4-Star Upgrade: Increase the explosion radius by 1 hex.Wound: Reduce healing received by 33%
Damage: 390 ()
[260/390/585/585]
Vi
2
Piltover
Bruiser
Attack Tank
Blast Shield
0/80
Gain 350/400/450 () Shield for 4 seconds. Deal 180/270/405 () physical damage to enemies within 1 hex of the current target and 20% Sunder them for 4 seconds.Sunder: Reduce Armor
Shield: 400 ()
[325/350/400]
Damage: 270 = 300%
Warwick
2
Zaun
Juggernaut
Challenger
Magic Tank
Primal Howl
40/90
Passive: Attacks heal for 30/35/40 ().Active: Gain 100% Attack Speed for 2.5 seconds. Then, Stun adjacent enemies for 1.25/1.5/2 seconds.
Heal: 35 ()
[30/35/40]
Stun Duration
[1/2/2]
Zed
2
Ionia
Rogue
Slayer
Attack Reaper
Living Shadow
0/70
Create a shadow at the furthest enemy within 3 () hexes. Zed and his shadow slash adjacent enemies, dealing 102/156/236 () physical damage. Ionia Bonus: +15% Critical Strike Chance and Critical Strike Damage
Damage
[140%/140%/150%]
Damage
[25/40/50]
Damage: 156 = 140% + 40%
Shadow Range: 3 = 2 +
Akshan
3
Shurima
Deadeye
Attack Carry
Comeuppance
30/110
Lock on to the farthest enemy and unleash a hail of 6 shots toward them. Each deals95/148/229 () physical damage to the first enemy hit.
Damage
[20/35/60]
Damage: 148 = 125% + 35%
Darius
3
Noxus
Juggernaut
Attack Fighter
Noxian Guillotine
30/90
Deal 300/448/661 () physical damage to the current target. If they die, immediately cast this again with 90/95/100% damage.
Damage
[100/120/150]
Damage: 448 = 350% + 80%
Recast Effectiveness
[82%/85%/90%]
Ekko
3
Zaun
Piltover
Rogue
Magic Reaper
Phase Dive
0/45
Heal 20% of damage taken in the last 4 seconds and deal 255/380/570 () magic damage to the current target.
Damage: 380 ()
[300/450/725]
Garen
3
Demacia
Juggernaut
Attack Fighter
Judgement
0/80
Spin 2 () times every second for the next 4 () seconds. Each spin deals 56/86/134 () physical damage to adjacent enemies.
Damage: 86 ()
[80%/82%/85%]
Number of Spins: 2 = 2 + 1 per 50% bonus
Duration: 4 = 4%
Jayce
3
Piltover
Gunner
Attack Caster
Acceleration Blast
40/120
Grant 30/40/50% () Attack Speed to Jayce and 15% () to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals 165/248/398 () physical damage to enemies near the blast.
Damage: 248 ()
[240%/240%/250%]
Enhanced Attack Speed Bonus: 40% = 40%%
Kalista
3
Shadow Isles
Challenger
Magic Carry
Pierce and Rend
0/80
Passive: Attacks impale a spear in the target, which deals 18/27/45 () true damage when removed. Kalista rips the spears out if it would kill the target.Active: Impale 6 spears in the current target.
Spear Damage: 27 ()
[18/27/45]
Karma
3
Ionia
Invoker
Magic Caster
Inner Flame
0/50
Fire a burst of energy that explodes upon impact, dealing 200/300/470 () magic damage to adjacent enemies. Every third cast launches 3 bursts.Ionia Bonus: +25 Ability Power
Damage: 300 ()
[170/255/420]
Katarina
3
Noxus
Rogue
Magic Reaper
Voracity
20/80
Throw three daggers that land next to enemies within 2 () hexes. Then, teleport to each and deal 145/220/350 () magic damage to adjacent enemies and Wound them for 6 seconds.Wound: Reduce healing received by 33%
Damage: 220 ()
[130/195/320]
Range: 2 = 1 +
Lissandra
3
Freljord
Invoker
Magic Fighter
Frozen Tomb
30/90
Stun the current target for 2 seconds and deal 160/240/400 () magic damage to enemies within 2 hexes of them. They take 10% more damage for the next 4 seconds.
Damage: 240 ()
[160/240/400]
Rek'Sai
3
Void
Bruiser
Attack Fighter
Furious Bite
30/75
Deal 150/225/344 () physical damage to the current target and mark them. If they are below 66% max Health, deal true damage instead. If the target is marked, deal 144/216/338 () bonus true damage.If this kills the target, rip through them 1 hex and heal for 80/144/259 ().
Bite Damage: 225 ()
Mark Damage: 216 ()
Heal Percent: 10% = 10%
Heal: 144 = 10% (max)
Heal: 144 = 10% (max)
Sona
3
Demacia
Multicaster
Magic Caster
Crescendo
40/90
Send a wave of sound at the largest clump of enemies and deal 170/255/420 () magic damage to enemies hit; each hit reduces this damage by 33%. Allies hit by the wave gain 20/25/35% Attack Speed for the rest of combat.
Damage: 255 ()
[105/155/255]
Attack Speed %
[35/40/45]
Taric
3
Targon
Bastion
Sorcerer
Magic Tank
Radiance
0/65
Gain 500/580/680 () Shield for 4 seconds. It redirects 50% of the damage received by adjacent allies.
Shield: 580 ()
[550/650/750]
Vel'Koz
3
Void
Multicaster
Sorcerer
Magic Caster
Plasma Fission
0/60
Fire a plasma bolt towards the current target that deals 220/330/550 () magic damage to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy.
Damage: 330 ()
[230/345/560]
Aphelios
4
Targon
Deadeye
Attack Carry
Moonlight Vigil
70/120
Fire a moon blast at the largest group of enemies that deals 156/234/1097 () physical damage to enemies within 2 hexes. For 7 seconds, equip 3 Chakram, plus 1 more for each enemy hit by the blast. Attacks deal 4.55/6.825/22 () bonus physical damage for each Chakram equipped. Aphelios heals for 75% () of damage dealt by Chakrams.
Moon Blast: 234 ()
[200%/200%/550%]
Chakram Damage: 6.825 ()
[10%/10%/30%]
Healing: 75% = 75%
Max Chakrams: 12
[10/12/20]
Azir
4
Shurima
Strategist
Magic Carry
Arise!
40/50
Passive: Every third attack, a Sand Soldier deals 110/160/500 () magic damage to their target.Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 77/112/350 () magic damage instead.
Soldier Damage: 160 ()
[105/160/550]
Max Soldier Strike: 112 = 70% of 160
Gwen
4
Shadow Isles
Slayer
Magic Fighter
Snip Snip!
0/35
Dash around the current target and snip 3 times in a cone, each dealing 100/150/400 () magic damage to enemies hit.Every 3 casts, gain 120/120/300 Armor and Magic Resist for 3/3/5 seconds.
Damage: 150 ()
[100/150/400]
Bonus Defense Duration
[3/3/5]
Resists
[120/120/300]
Jarvan IV
4
Demacia
Strategist
Magic Tank
Cataclysm
100/180
Leap on a nearby enemy. Deal 140/210/800 () magic damage to enemies within 2 hexes and Stun them for 1.5/2/8 seconds.
Damage: 210 ()
[140/210/800]
Stun Duration
[2/2/8]
Kai'Sa
4
Void
Challenger
Magic Carry
Icathian Rain
30/125
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 80/120/240 () magic damage.
Number of Missiles
[15/15/25]
Damage: 120 ()
[75/111/240]
Lux
4
Demacia
Sorcerer
Magic Caster
Torrent of Light
0/40
Channel a barrage of light at the current target that deals 735/1100/2750 () magic damage over 3 seconds, reducing their Magic Resist by 15/15/40 every second. If they die, shift to a new target.
Damage: 1100 ()
[735/1100/2750]
Reduce Magic Resist
[15/15/40]
Duration
[3/3/3]
Nasus
4
Shurima
Juggernaut
Magic Tank
Soul Eater
70/150
Steal 4/4/15% maximum Health, 8% Attack Damage, 4/4/20 Armor, and 4/4/20 Magic Resist from the nearest 4/5/7 enemies for 8 () seconds.While empowered, every third attack deals 228/342/945 () physical damage.
Max Health Steal
[5%/5%/15%]
Defense Steal
[5/5/30]
Number of Targets
[4/5/9]
Duration: 8 = 8%
Empowered Attacks: 342 ()
[350%/350%/700%]
Sejuani
4
Freljord
Bruiser
Magic Tank
Fury of the North
60/120
Passive: Whenever an ally attacks a Chilled enemy, they deal 11/20/356 () bonus true damage.Active: Gain 600/700/2000 () Shield for 4 seconds. Deal 160/240/1200 () magic damage to nearby enemies and Chill them for 4 seconds.Chill: Reduce Attack Speed by 30%
Magic Damage: 240 ()
[160/240/1200]
Shield: 700 ()
[600/700/2000]
Bonus Damage: 20 ()
[1.5%/1.5%/10%]
Shen
4
Ionia
Bastion
Invoker
Magic Tank
Ki Barrier
70/150
Gain 350/450/2000 () Shield and grant 225/275/1500 () Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240/360/2500 () magic damage to adjacent enemies.Ionia Bonus: +8% Damage Reduction
Self Shield: 450 ()
[350/450/2000]
Ally Shield: 275 ()
[225/275/1500]
Damage: 360 ()
[240/360/2500]
Urgot
4
Zaun
Deadeye
Attack Fighter
Disdain
40/100
Passive: Whenever an enemy enters Attack Range, fire a blast from the leg facing that direction that deals 205/308/871 () physical damage. Each of Urgot's 6 legs has a 4/4/1 second cooldown.Active: Gain 350/450/1200 () Shield for 5 seconds and dash behind the current target. Reset all leg cooldowns.
Damage
[40/60/500]
Damage: 308 = 220% + 60%
Leg Cooldown
[4/4/1]
Shield: 450 ()
[350/450/1200]
Yasuo
4
Ionia
Challenger
Attack Fighter
Last Breath
50/110
Send a whirlwind at the furthest enemy within 3 hexes, knocking up and Stunning all enemies hit. Dash to and slash the original target, dealing 430/648/2831 () physical damage to them. Slam them into the ground and deal 225/338/1266 () physical damage to enemies within 1 hex.Ionia Bonus: +15%OmnivampOmnivamp: Heal for percentage of damage dealt
Slash Damage
[500%/500%/1500%]
Slash Damage
[55/85/300]
Slash Damage: 648 = 500% + 85%
Slam Damage: 338 ()
[300%/300%/750%]
Zeri
4
Zaun
Gunner
Attack Carry
Surge
0/50
Passive: Execute enemies below 12% () Health. Active: For the next 8/8/15 seconds, attacks chain lightning to 3/3/5 additional enemies, dealing 29/44/146 () physical damage.
Chain Lightning Damage: 44 ()
[45%/45%/100%]
Execute Threshold: 12% = 8% + 4%
Chain Lightning Enemies
[3/3/5]
Aatrox
5
Darkin
Slayer
Juggernaut
Attack Fighter
World Ender
0/50
Transform for 12/12/30 seconds, gaining 15% ()Omnivamp and converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal 220/330/4500 () physical damage in an area.Omnivamp: Heal for percentage of damage dealt
Damage: 330 ()
[275%/275%/2500%]
Omnivamp: 15% = 15%
Ahri
5
Ionia
Sorcerer
Magic Caster
Essence Thief
0/50
Steal essence from enemies around the current target, dealing 105/150/1000 () magic damage and 20% Mana Reaving them. Every 3/3/1 casts, unleash a wave that deals 260/390/1999 () magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.Ionia Bonus: +3 Mana per secondMana Reave: Increase max Mana until the next cast
Essence Steal: 150 ()
[90/135/1000]
Wave Damage: 390 ()
[230/350/1888]
Casts Before Wave
[2/2/0]
Bel'Veth
5
Empress
Void
Attack Fighter
Royal Maelstrom
20/70
Lash out at the lowest Health enemy in range 6/6/25 () times. Each lash deals 86/132/253 () physical damage and 2% of the target's max Health as true damage.
Base Number of Lashes
[6/6/30]
Total Number of Lashes: 6 = 6 + 5 per 100% bonus
Damage
[18/30/50]
Damage: 132 = 85% + 30%
Heimerdinger
5
Piltover
Yordle
Technogenius
Magic Caster
CH-3X Lightning Grenade
80/160
Hurl a grenade towards the largest group of enemies, dealing 150/225/3141 () magic damage to enemies in a large area and Stunning them for 1.5/2/15 seconds.
Damage: 225 ()
[150/225/3141]
Stun Duration
[2/2/15]
K'Sante
5
Shurima
Bastion
Magic Tank
All Out Strike
0/60
Heal for 100/180/324 (), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 () magic damage and Stun them for 2/2.5/10 seconds. Deal 250/400/1000 () magic damage to enemies the target collides with and Stun them for 1/1.25/5 seconds.If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.
Damage: 400 ()
[250/400/1000]
Stun Duration
[2/3/10]
Collision Damage: 400 = 50% of 400
Collision Stun Duration
[1/1/5]
Heal: 180 = 10% (max)
[0/0/0]
Ryze
5
Wanderer
Invoker
Magic Caster
Realm Warp
0/999
Ryze's ability changes depending on the portal the lobby chooses at the beginning of the game. See them all in the Regions section.
Senna
5
Shadow Isles
Gunner
Redeemer
Attack Caster
Dawning Shadow
75/150
Fire a massive beam at the furthest enemy, dealing 153/244/2925 () physical damage to all enemies hit. Any allies hit gain 200/275/4000 () Shield for 4/4/15 seconds.
Damage: 244 ()
[235%/250%/2000%]
Shield: 275 ()
[200/275/4000]
Sion
5
Noxus
Bruiser
Attack Tank
Glory in Death
70/160
Passive: Upon death, reanimate with 100% Health, decaying at 20/13/0% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains 150/150/1000% () Attack Speed.Active: Charge towards the most enemies within 4 () hexes. Deal 158/247/788 () physical damage to any enemies along the way and knock them up, Stunning them for 1.25/1.5/15 seconds.
Reanimation Health Decay
[20%/13%/0%]
Reanimated Attack Speed: 150% = 150%
Charge Range: 4 = 3 +
Charge Damage: 247 ()
[225%/235%/500%]
Stun Duration
[1/2/15]
Regions
At the beginning of the game, there will be three portals featuring one location from each of the regions below. Vote for a portal that works best with how you enjoy playing the game!
Bandle City
Yuumi's Zoom Zone
When you buy XP, gain an additional 2.
Scuttle Puddle
PvE monsters are replaced by scuttle crabs that grant extra loot.
Bandle Cafeteria
Gain a Spatula on stage 2-1. Each round, champions equipped with Spatulas feed Poro Snax to their closest ally and grant them 20 permanent Health for each Spatula component they have.
Realm Warp: Bandle City
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 25/70/200 () bonus Mana and are...slightly smaller?If there are no units left on your bench, Ryze summons a random high tier unit instead.
Bonus Mana: 70 ()
[25/70/200]
Demacia
House Lightshield
Gain a Crown of Demacia on stage 2-1. If the holder dies, you instantly lose the fight.
Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 2-14% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 1-7% Attack Damage and Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight.You can remove this item by benching the holder.
Ehrenmount
Gain 3 component anvils at the start of the game.
Realm Warp: Demacia
Create a portal to Demacia that protects allies for 2/2/5 seconds. Allies within the zone gain 600/900/9999 () Shield. If an ally leaves the safety of the portal, they are healed for 250/375/9999 ().When the portal expires, enemies within are dealt 300/450/2000 () magic damage.
Shield: 900 ()
[600/900/9999]
Heal: 375 ()
[250/375/9999]
Damage: 450 ()
[300/450/999]
Freljord
Hearth-Home
On stage 4-5, gain a Masterwork Upgrade consumable that lets you upgrade one equipped item into its radiant version.
Ornn's Forge
Randomly on either stage 2-5 or 3-5, gain an Ornn Item Anvil.
Realm Warp: Freljord
Create a portal to the Freljord under a random group of enemies for 2 seconds. The freezing winds deal 300/450/3500 () magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent Chill.If enemies are already affected by Permafrost, they are instead Stunned for the duration.Chill: Reduce Attack Speed by 30%
Damage: 450 ()
[300/450/3500]
Ionia
Placidium Library
Gain a Scroll of Knowledge on stage 3-5. Use it on a champion to open an armory offering every emblem that matches their traits.
God-Willow's Grove
A spot on your bench becomes the grove. The champion placed in it contributes their non-unique traits as though they were in your army.
The Dreaming Pool
At the start of each stage, gain a champion that fits your team.
Realm Warp: Ionia
Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 5/7/20 closest units. Allies gain 30/40/300% Attack Speed for 6 seconds and are healed for 400/500/3000 () over the duration. Enemies dance, dealing 175/275/1500 () magic damage and Stunning them for 2/2.5/20 seconds.
Number of Targets
[5/7/20]
Bonus Attack Speed
[30%/40%/300%]
Healing: 500 ()
[400/500/3000]
Stun Duration
[2/3/20]
Damage: 275 ()
[175/275/1500]
Noxus
Immortal Bastion
Players start with 115 health.
Fleshing Arena
Twice per stage, get a free high-tier champion. The champion's tier increases with game time.
Noxkraya
Each time you take an augment, a random arena hex appears. Champions on an arena hex gain an item that they can use.
Realm Warp: Noxus
Create a portal to Noxus that spews out a torrent of weapons and armor, granting 3/4/10 completed items to random allies with open slots, and throwing 5/5/15 axes towards random enemies that deal 150/225/2000 () magic damage each.If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat.
Number of Items
[3/4/10]
Number of Axes
[4/5/12]
Damage: 225 ()
[150/225/2000]
Piltover
Stillwater Hold
Whenever you would be offered an augment, gain a completed item anvil instead.
The University
The first augment offered this game will be prismatic.
Jayce's Workshop
All augments offered this game will be prismatic.
Realm Warp: Piltover
Create a portal to Piltover that launches an enforcer grenade towards the largest clump of enemies, dealing 275/425/3000 () magic damage to enemies within two hexes and creating a containment area for 5/5/10 seconds. Enemies are unable to leave the area, and 30/30/500% of the damage dealt to them is also dealt to all other enemies within.
Damage: 425 ()
[275/425/3000]
Percent Shared Damage
[15%/30%/500%]
Containment Duration
[3/4/8]
Shadow Isles
Yorick's Graveyard
Every time a player dies, all players open an armory containing 4 of the eliminated players' items.
Thresh's Sanctum
When ANY unit dies, collect their soul. Every 40 souls, gain a loot orb.
Realm Warp: Shadow Isles
Mark the 1/1/10 ally's soul(s) with the lowest current health to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with 40/80/3% () of their maximum Health.If all living allies are already marked, Ryze instead resurrects a deceased ally. Ryze cannot resurrect himself.
Allies Resurrected
[1/1/10]
Health on Resurrection: 80% ()
[40%/80%/300%]
Shurima
Warlord's Palace
Stage 4-7 is replaced by a treasure armory round. Each reroll costs 1.
Shuriman Bazaar
Each champion on a component carousel has 2 components on them instead of 1.
Shifting Sands
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Realm Warp: Shurima
Create a portal to Shurima, summoning a roaming sand tornado that deals 175/275/2500 () magic damage to enemies hit and knocks them up, Stunning them for 1/1.25/3 second(s).The tornado has a chance to unearth buried treasures and gold as it travels.
Damage: 275 ()
[175/275/2500]
Stun Duration
[1/1/3]
Targon
Targon Prime
When you reach 40 Health, receive a blessing from the Targonian gods.
Marus Omegnum
On stage 2-5 and 4-5, gain a Tactician's Crown.
The Summit
Starting at stage 3, gain a Lesser Champion Duplicator at the start of each stage. On stage 5 and beyond, gain a Champion Duplicator instead.
Marus Omegnum
On stage 2-5 and 3-6, gain a Tactician's Crown.
Realm Warp: Targon
Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 18/30/100% () of the initial target's maximum Health as magic damage. Enemies in the epicenter are briefly knocked up.If the target is the only enemy remaining, they never descend.
Percent Max Health: 30% ()
[18%/30%/100%]
The Void
Hall of the Nine
At the start of each stage, everyone gets the same loot from a highly varied pool.
Unstable Rift
Gain an unstable completed item that pops off and transforms into a random item every round.
The Rupture
Travel to a random location that is not currently shown.
Realm Warp: Random
At the beginning of the game, Ryze gets a random ability from one of the other 10 regions.
Zaun
The Sump
There is no interest this game. Instead, starting on stage 2-1, gain 3 gold every round.
Ecliptic Vaults
Every time you select an augment, gain 4 gold per augment you have.
Glasc Industries
Every time you build a completed item, gain 3 gold.
Realm Warp: Zaun
Create 5/8/25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 125/230/2006 () magic damage and Wounds, 30% Shreds, and 30% Sunders for 6 seconds. The more gold you have, the more powerful the portals become.25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.Wound: Reduce healing received by 50%Shred: Reduce Magic ResistSunder: Reduce Armor
When Aatrox or the holder of the Darkin Blade dies, the Darkin Blade is equipped to the nearest allied champion, granting them 350 Health and 15% Omnivamp.After being equipped to a champion for 4 seconds, Aatrox will revive upon their death instead.
Your strongest Demacians become Elite and equip a Radiant item each combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
(3) 1 Elite, +5 , +5
(5) 2 Elites, +25 , +25
(7) 3 Elites, +45 , +45
(9) 6 Elites, +150 , +150
Radiant items are stronger versions of full items.
Each Ionian has a unique bonus within their Ability. Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds.
Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.
Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.
(3) Gain the T-Hex.
(6) Gain bonus loot every round. Each loss counts as 2 losses instead.
After dealing or receiving damage 10 times, Shadow Isles champions gain a Shield for 15 seconds and become Spectral for the rest of combat. Spectral champions gain Mana every second.
Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.Each Void star level increases the horror's Health and Ability Power by 25%.
Your units gain 10% Attack Speed per star level.If you have three 3-star champions, your Yordles can become 4-star, which gives their Ability a wacky upgrade!
(3) Your strongest 3-star Yordle
(5) Two 3-star Yordles
Ties for most items are broken by the Yordle fielded most recently.
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them
Zaun chem-mods
Shimmer Injector
Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 44% maximum Health.Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health.
Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
When Bel'Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her maximum Health by 50%, while further Coral heals her 20% maximum Health.When a Void Coral is consumed, she deals 10% maximum Health as magic damage to enemies within 2 hexes.
Sorcerers gain bonus Ability Power.When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. The Apex Turret shares Heimerdinger's Attack Speed and Ability Power.You may only have 1 Apex Turret.
Items
Everyone's beloved Rocket Propelled Fist didn't make it to set 9, but there are 4 new Ornn Artifacts to compensate! Also, players may have access to Shimmerscale items from their augment selections.
Ornn
Anima Visage
+25
Magic Resist
+500
Health
Heal 2.5% max Health every second.
Death's Defiance
+10%
Attack Damage
+25%
Attack Speed
+30
Armor
Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.[Unique - only 1 per champion]Omnivamp: heal for some of damage dealt
Eternal Winter
+25
Armor
+200
Health
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).[Unique - only 1 per champion]Chill: reduce Attack SpeedStun: cannot move, attack, or cast Abilities
Infinity Force
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
+25
Mana
+25
Armor
+25
Magic Resist
+250
Health
Tons of EVERYTHING!
Manazane
+15%
Attack Damage
+15%
Attack Speed
+30
Mana
After casting the first time in combat, gain 120 Mana over 5 seconds.[Unique - only 1 per champion]
Obsidian Cleaver
+25%
Attack Damage
+250
Health
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.Your team gains 8% Attack Damage and 8 Ability Power.[Support item] [Unique - only 1 per champion]Shred: Reduce Magic ResistSunder: Reduce Armor
Randuin's Omen
+150
Health
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.[Support item]
Gold Collector
+20%
Attack Damage
+30%
Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold.[Unique - only 1 per champion]
Zhonya's Paradox
+45
Ability Power
+30
Armor
+30
Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.[Unique - only 1 per champion]
Hullcrusher
+30%
Attack Speed
+40
Armor
+40
Magic Resist
Combat start: If there are no adjacent allies, gain 600 Health.
Trickster's Glass
+10%
Attack Speed
+10
Armor
+10
Magic Resist
+15%
Critical Strike Chance
Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone.The clone benefits from active traits[Unique - only 1 per champion]
Sniper's Focus
+15%
Attack Damage
+15%
Attack Speed
+15
Ability Power
Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Deathfire Grasp
+50
Ability Power
+30
Mana
Combat start: Blast the current target for 20% of their max Health as magic damage.For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.[Unique - only 1 per champion]
Shimmerscale
Goldmancer's Staff
+20
Ability Power
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
Mogul's Mail
+150
Health
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.At full stacks, grant 2 gold.[Unique - only 1 per champion]
Needlessly Big Gem
+500
Health
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.[Support item]
Draven's Axe
+15%
Attack Damage
+10%
Attack Speed
Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold.
Gambler's Blade
+15%
Attack Speed
+20
Ability Power
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).Each attack has a 4% chance to drop 1 gold.
Determined Investor
+150
Health
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold.
Diamond Hands
+30
Ability Power
+300
Health
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.
Emblems
Shurima Emblem
+10
Ability Power
+
The holder gains the Shurima trait.[Unique - only 1 per champion]
Challenger Emblem
+10%
Attack Speed
+
The holder gains the Challenger trait.[Unique - only 1 per champion.]
Ionia Emblem
+10%
Attack Damage
+
The holder gains the Ionia trait.Ionia Bonus: 25% Attack Speed.[Unique - only 1 per champion]
Slayer Emblem
+20%
Critical Strike Chance
+
The holder gains the Slayer trait.[Unique - only 1 per champion]
Sorcerer Emblem
+15
Mana
+
The holder gains the Sorcerer trait.[Unique - only 1 per champion.]
Noxus Emblem
+150
Health
+
The holder gains the Noxus Trait.[Unique - only 1 per champion]
Juggernaut Emblem
+20
Armor
+
The holder gains the Juggernaut trait.[Unique - only 1 per champion.]
Demacia Emblem
+20
Magic Resist
+
The holder gains the Demacia trait.[Unique - only 1 per champion.]
Bastion Emblem
+150
Health
The holder gains the Bastion trait.[Unique - only 1 per champion.]
Bruiser Emblem
+150
Health
The holder gains the Bruiser trait.[Unique - only 1 per champion.]
Deadeye Emblem
+150
Health
The holder gains the Deadeye trait.[Unique - only 1 per champion]
Freljord Emblem
+150
Health
The holder gains the Freljord trait.[Unique - only 1 per champion]
Gunner Emblem
+150
Health
The holder gains the Gunner trait.[Unique - only 1 per champion.]
Invoker Emblem
+150
Health
The holder gains the Invoker trait.[Unique - only 1 per champion]
Piltover Emblem
+150
Health
The holder gains the Piltover trait.[Unique - only 1 per champion]
Rogue Emblem
+150
Health
The holder gains the Rogue trait.[Unique - only 1 per champion.]
Shadow Isles Emblem
+150
Health
The holder gains the Shadow Isles trait.[Unique - only 1 per champion.]
Strategist Emblem
+150
Health
The holder gains the Strategist trait.[Unique - only 1 per champion]
Void Emblem
+150
Health
The holder gains the Void trait.[Unique - only 1 per champion]
Zaun Emblem
+150
Health
The holder gains the Zaun trait.[Unique - only 1 per champion]
Legends
Each of the 15 Legends are all free and fully available for all players to choose! Picking a legend other than Poro will make that each of your augment armories will have one of the choices tailored to your Legend. Pick a Legend that works best with your playstyle.
Aurelion Sol: The Ancient
Become high level and play awesome units!
Stage 2-1
Cutting Corners
Leveling up costs 4 XP less.(Level 4 to 5 costs 6 XP instead of 10.)
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
Stage 3-2
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Gain 36 XP.
Stage 4-2
It Pays To Learn
Gain 10 XP and 8 gold.
It Pays to Learn II
Gain 16 XP and 12 gold.
It Pays to Learn III
Gain 24 XP and 16 gold.
Bard: The Traveler
Gain even more power when you level up!
Stage 2-1
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
Caretaker's Chosen
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 8: choose 1 of 5 Radiant items
Stage 3-2
Small Forge
Gain a Component Anvil and 2 gold.
Medium Forge
Gain a Completed Item Anvil and 1 Gold.
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Caitlyn: The Peacekeeper
Get strong units at the start of the game!
Stage 2-1
Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 1 gold.
Starter Kit
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them. At the start of the next 2 stages, gain that 4-cost champion again.
Stage 3-2
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Gain 36 XP.
Stage 4-2
Rolling For Days I
Gain 8 free Shop rerolls that never expire.
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
Draven: The Executioner
Win big and get bigger payouts!
Stage 2-1
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Stage 3-2
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Rolling For Days I
Gain 8 free Shop rerolls that never expire.
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
Ezreal: The Item Collector
The more items, the better!
Stage 2-1
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Stage 3-2
Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Stage 4-2
Well-Earned Comforts I
Your units gain 70 Health for each item equipped.
Well-Earned Comforts II
Your units gain 111 Health for each item equipped.
Well-Earned Comforts III
Your units gain 120 Health and 6% Attack Speed for each item equipped.
Lee Sin: The Playmaker
Refresh your shop for perfect units!
Stage 2-1
Silver Ticket
Gain a free Shop reroll after every 4 rerolls.
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Stage 3-2
Training Reward
Gain 5 gold and a Lesser Champion Duplicator.
Training Reward II
Gain 12 gold and a Lesser Champion Duplicator.
Training Reward III
Gain 24 gold and a Champion Duplicator.
Stage 4-2
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.
Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.
Master Yi: The Wuju Master
Grow stronger and stronger with every fight!
Stage 2-1
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Stage 3-2
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Gotta Go Fast!
Your units generate 10% more Mana and move 35% faster.
Gotta Go Fast! II
Your units generate 20% more Mana and move 60% faster.
Gotta Go Fast!!! III
Your units generate 30% more Mana and move 100% faster.
Ornn: The Forgemaster
Gain the power of Ornn's creations!
Stage 2-1
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Portable Forge
Choose 1 of 2 Artifacts.Artifacts are more powerful items with a unique effect.
Living Forge
Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect.
Stage 3-2
Small Forge
Gain a Component Anvil and 2 gold.
Medium Forge
Gain a Completed Item Anvil and 1 Gold.
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Job's Done
Gain 1 Component Anvil and 1 random component.
Job Well Done
Gain a Completed Item Anvil and 1 random component.
Masterful Job
Gain an Artifact Anvil and a Completed Item Anvil.
Pengu: The Tactician
Play it safe! Great for beginners!
Stage 2-1
Tiny Titans
Increase your current and maximum player health by 30.
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Stage 3-2
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.
Item Grab Bag III
Gain 2 random completed items and 4 Gold.
Stage 4-2
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Poro: The Imporoble
No tailloring, just a classic game of TFT!
Tahm Kench: The Glutton
Collect as much gold as possible!
Stage 2-1
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Rich Get Richer
Gain 12 gold. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
Hedge Fund
Gain 20 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
Stage 3-2
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.
Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.
Twisted Fate: The Gambler
Get the exact items you need!
Stage 2-1
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component.
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).Gain 1 random completed item.
Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item.
Stage 3-2
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.
Item Grab Bag III
Gain 2 random completed items and 4 Gold.
Stage 4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Urf: The Emblem Collector
For the player that loves emblems!
Stage 2-1
Branching Out
Gain a random Emblem and a Reforger.
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Ancient Archives II
Gain 2 Tome of Traits and 5 gold.
Stage 3-2
Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Stage 4-2
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Veigar: The Caster
Deal big damage with your champions' abilities!
Stage 2-1
Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Stage 3-2
Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
Tiny Power II
Your units gain 10% Attack Damage, Ability Power, and Attack Speed.
Tiny Power III
Your units gain 15% Attack Damage, Ability Power, and Attack Speed.
Stage 4-2
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Vladimir: The Hemomancer
Trade your health for power!
Stage 2-1
Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.
Transfusion II
Your units gain 40 Health, plus 3 Health per missing Tactician Health.
Transfusion III
Your units gain 50 Health, plus 5 Health per missing Tactician Health.
Stage 3-2
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Augments
1
2
3
4
5
6
7
8
9
10
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Adrenaline Rush
Your Juggernauts deal 10% more damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.
All Natural II
Your champions with no items equipped gain 150 Health and heal for 2% of their max Health each second.
All That Shimmers
Open an Armory and choose 1 of 3 Shimmerscale items. Shimmerscale items aid gold generation.
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Bastion Crest
Gain a Bastion Emblem and a Kassadin.
Bruiser Crest
Gain a Bruiser Emblem and a Vi.
Built Different II
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.Artifacts are more powerful items with a unique effect.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.