Adaptor : Throw a volley of kunai at the target, dealing 145/220/325/555 + 10/15/25/40 physical damage. If the target is Burning, deal an additional 35/52/80/135 damage.Adaptor : If the Ability kills, cast it again.
Summon five razor-sharp leaves that converge on the current target, dealing a total of 340/510/765/1300 + 30/45/70/115 physical damage and applying 20% Wound and 1% Burn for 4 seconds.
Scarlet Buff:
Cinderling gains
22%
Attack Damage each cast.
Wound: Reduces healing received.Burn: Deals a percent of the target’s max Health as true damage every second.
Tether the current target, dealing 260/390/585/995 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 110/165/250/420 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.Slow: Reduce Attack Speed
Restore 49/88/159/229 + 265/315/430/545 Health over 2 seconds. The next attack is replaced with a bash that deals 70/126/226.8/327.6 + 70/105/150/0 magic damage.
Passive: Start combat with 60/70/80/100 bonus Armor and Magic Resist that decays over 10 seconds.Active: Bash the current target, dealing 60/108/162/320 magic damage and Stunning them for 1.5 seconds.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Blackthorn Bonus: Stuns targets hit for 1 second.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Blossom Bonus: The first target hit is dealt 15% bonus damage.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 12 for the rest of combat.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Elderwood Bonus: Casts grant all allies 4% increased max Health for the rest of combat.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Inferno Bonus: Restores 8 mana per takedown.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Lunar Bonus: Applies 12% Vulnerable to enemies hit for 6 seconds.Vulnerable: Increases damage taken
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Primal Bonus: Gain 50% Attack Speed for 6 seconds after cast.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).Solar Bonus:Weakens enemies hit by <tftcurvetable row="SolarWeakenPercent"/>% for <tftcurvetable row="SolarWeakenDuration"/> seconds.Weaken: Reduce Damage Dealt
Active: Gain 400/480/600/720 Shield for 4 seconds and deal 200/300/450/765 magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power.
Begin consuming 35% max Mana per second and channeling a laser on target. Each second while casting, deal 160/240/360/610 magic damage to them and reduce their Magic Resist by 3.
Gain 250/300/375/450 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90%/100%/130%/160% decaying Attack Speed for 4 seconds.
Passive: Restore 7/13/23/33 + 10/14/20/26 Health each second, tripled for 3 seconds after casting.Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160/270 magic damage to them.
Wind up, then fire an arrow at the most enemies in line with the target. It deals 350/525/790/1340 + 30/45/70/115 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Launch a giant blast at the target that deals 175/265/395/670 magic damage, increased to 265/400/595/1015 if they're below 30% max Health.If they die, permanently gain 1.5% Ability Power.
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72/108/165/280 physical damage and reduce Armor by 2 .
Passive: On death, spawn a Spirit Walker with 200/400/750/1100 + 130/234/421/608 max Health which immediately taunts, forcing enemies to attack it.Active: Restore 280/325/435/545 Health and strike the target, dealing 150/225/340/575 physical damage.
Roar, restoring 76/137/246 + 200/260/320 Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130 . Then slam the current target, dealing 100/150/225 magic damage and Stunning them for 1.5 seconds.
Transform into a spider and gain 375/475/725 max Health. Attacks while in Spider Form deal 35/50/80 bonus magic damage and heal for 55/85/160 . Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
Adaptor : Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535 magic damage. Enemies within a 1 hex radius of the explosion take 145/220/345 magic damage over 3 seconds.Adaptor : Heavily slows the target.
Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 56/84/98 bonus magic damage.2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 40 magic damage to all other units hit.4th Ascension: Gain infinite range. Every 3rd wave is much larger.Shred: Reduce Magic Resist
Passive: After player combat, your strongest LeBlanc has a 10%/15%/40% chance to create a copy of an ally on your board, increased by 4% per takedown.Active: Launch a mirror image at the current target, dealing 250/375/565 magic damage and 85/130/190 to adjacent enemies.
Leap to the lowest Health enemy within 3 Hexes and deal 100/150/225 + 20/30/45 physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135 bonus physical damage.
Grey Buff:
Gain Precision and
25%
Critical Strike Chance, increased up to 50% based on missing Health.
Passive: Attacks are replaced by a dance that deals 50/75/112.5 physical damage to all adjacent enemies.Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 300/375/625 over the duration.
Gain 90/162/291.6 + 225/250/275 Shield for 4 seconds. Then, cleave in a cone dealing 90/135/205 magic damage and strike in a line, dealing 120/180/270 magic damage to enemies hit.
Grant 325/400/500 Shield to Shen and 200/275/375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80 bonus magic damage.
Throw 2 clusters of mushrooms that deal 60/90/135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 150/225/350 magic damage to target.Each cast has a 10%/12%/15% chance to forage an extra mushroom that can be collected for bonus effects.Red: 1 Reroll (Reds Foraged: <tftattribute attributeID="TFTSpellAttributes.Stack" style="Rules"/>)Green: 1 Tactician Health (Greens Foraged: <tftattribute style="rules" attributeID="TFTCalculationAttributes.GenericCalc1"/>)Yellow: 2 XP (Yellows Foraged: <tftattribute style="rules" attributeID="TFTCalculationAttributes.GenericCalc2"/>)
Dash, then launch an orb at the current target that deals 170/255/450 + 10/15/25 physical damage and splits, dealing 59.5/89.25/157.5 + 3.5/5.25/8.75 physical damage to 2 nearby enemies.
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 50/75/120 magic damage per attack.
Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 395/470/790 Health and dealing 70/105/170 magic damage to each over the duration.
Gain 50 Armor and Magic Resist for 3 seconds and restore 400/500/720 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195 magic damage and Stunning them for 1.5/1.5/1.75 seconds.
Leap to the farthest enemy within 3 Hexes, dealing 240/360/540 magic damage. If they have no adjacent allies, deal 290/435/650 magic damage instead and gain 10 mana.
Adaptor: Launch acid at the target and the nearest enemy, dealing 155/235/400 + 20/30/50 physical damage. Enemies below 50% max Health take 217/329/560 + 28/42/70 physical damage instead.Adaptor: Damages enemies over time.
Passive: On death, split into two Kruglettes with 50/100/180 + 132/238/428 Health which immediately taunt, forcing enemies to attack them.Active: Gain 175/225/325 max Health, then roll into the target, dealing 135/200/335 + 88/158.4/285.12 damage.
Slate Buff:
On death, Krug and Kruglettes Shield allies for 8% max Health.
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.Adaptor : Double Strikes grant 12% + 3% stacking Attack Speed.Adaptor : Double Strikes deal bonus damage and heal.
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550 Shield and 60 Armor and Magic Resist.When the Shield breaks, deal 25/37.5/60 + 25/37.5/60 physical damage to enemies in 2 Hexes.
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 270/405/650 physical damage. Then heal for 70/100/130 , increased to up to 150/220/300 based on their missing Health.
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 40% + 20% Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 200/300/480 physical damage + 10/15/25 for each attack while casting.If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Passive: On attack, restore 22/40/71 Health.Active: Unleash a primal roar, restoring 225/300/400 Health. Then gain 85%/100%/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485/735/3500 magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
Passive: Every second, restore 20/25/100 + 29/51/168 Health and deal 12/18/150 magic damage to enemies within 1 hex.Active: Deal 100/150/2000 magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1/1/6 + 0.5/0.5/3 seconds if the target is Burning.Burn: Deals a percent of the target’s max Health as true damage every second.
Equip Severum and swipe the target 6 times over 2 seconds, each dealing 70/105/1100 physical damage. After the onslaught finishes, fire a blast that deals 450/675/5000 + 40/60/225 physical damage split among all enemies in a 2 Hex radius.
Passive: When the target dies, leap at the next target, dealing 170/255/600 physical damage.Active: Gain 80%/80%/280% Attack Damage for 8 seconds. During this time ignore 20% + 10% Armor.
Blink away from the current target, deal 225/340/900 physical damage to them, and gain 25%/25%/100% Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Restore 280/360/800 Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Gain 700/850/2000 Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 40/60/2000 + 21/31.5/699.3 + 21/31.5/699.3 magic damage to enemies within 2/2/3 hexes.
Passive: Gain 25% Omnivamp.Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500 magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33/50/500 magic damage per second. Cursed enemies take 18/27/240 more damage per curse.
Adaptor : Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 320/480/3000 magic damage.Adaptor : Transform into a Melee cougar Assassin that swipes enemies.
Gain 400/500/2000 + 130/234/421.2 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 magic damage, and are Mana Reaved for 15.
Blue Buff:
Each time Sentinel casts, allies gain
2
Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.Active: Wind up a big punch, rapidly healing for 144/259/467 + 225/275/2000 before dealing 72/129.6/233.28 + 150/225/5000 physical damage in a large cone.
Throw a large crossblade that deals 180/270/1050 + 15/20/100 physical damage to the current target and bounces 8 times between nearby enemies, dealing 36/54/525 + 3/4/50 physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Call down a star on the current target, dealing 190/285/1000 magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000 magic damage.
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 magic damage each.If the moon is full, instead crash it onto the board, dealing 2200/3400/6500 magic damage split among all enemies.
Fire an arrow through the longest line of enemies that deals 400/600/1000 physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%). The arrow leaves a trail for 4/4/20 seconds that deals 5/8/200 + 2/3/20 + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them.Slow: Reduce Attack Speed
Passive: Attacks target random enemies in range and apply a bleed that deals 150/225/1000 physical damage over 12 seconds. Every attack has a 12% chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 180/270/500 physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.
Passive: Attacks deal 75%/75%/100% damage to enemies adjacent to the target.Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15%/15%/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2%/2%/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.Flame Breath: Spew fire at the most enemies in a line through the target, dealing 250/375/7000 + 20/30/200 physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds.
Passive: Gain 5/5/50 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/1500 physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/100 , and Stun them for 1/1/5 second. Mega Gnar gains 400/600/10000 Health, and replaces his Ability with Grab n' Throw.Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000 physical damage to them and 135/205/4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2/2/10 allies 150/275/3000 Shield and 10%/15%/100% Damage Amp for 6 seconds. Then deal 140/210/2000 magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 225/300/3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 50/75/300 magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 525/785/2000 magic damage split among all enemies hit over 2 seconds.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100 mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000 magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 77/138.6/2673 magic damage. On death, 3/5/10 saplings jump out.Active: Deal 66/118.8/3564 magic damage to target and restore 330/400/2000 + 10%/10%/100% missing Health.
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 175/350/10000 + 130/234/4212 Shield to allies within 3 Hexes for 3/3/99 seconds.Active: Restore 200/300/3000 Health. Taric and his paired ally deal 100/150/1000 bonus magic damage on their next 2 attacks.