Passive: Attacks deal 48/72/120 () bonus magic damage.Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Traits
Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 25
(4) 400 damage, 60
(6) 1200 damage, 111
Sniper
Snipers gain Damage Amp and deal more damage to targets farther away.
(2) 10% %i:scaleDA%; 5% damage per hex
(4) 40% %i:scaleDA%; 10% damage per hex
(6) 80% %i:scaleDA%; 20% damage per hex; Snipers gain +5 Attack Range