Passive: Reduce all incoming damage by 15/20/30. Every second, emit sparks that deal 10/15/25 () magic damage to adjacent enemies.
Traits
Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
(2) 150 damage, 25
(4) 400 damage, 60
(6) 1200 damage, 111
Watcher
Watchers gain Durability, increased while above 50% Health.