Zaun
Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
BlitzcrankEkkoViDr. MundoJinx
Singed
Warwick
Ziggs

Units

Blitzcrank

Juggernaut
Blitzcrank
Gain 400/480/600/720 () Shield for 4 seconds and deal 56/84/126/168 () magic damage to all enemies within 1 hex.

Ekko

Disruptor
Ekko
Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal 160/240/380 () bonus magic damage.
When the zone ends, it deals 130/195/295 () magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

Vi

PiltoverDefender
Vi
Gain 125/150/175 () Shield for 2 seconds. Slam on target, dealing 120/180/270 () physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340 () damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Dr. Mundo

Bruiser
Dr. Mundo
Bulk up for 5 seconds. While bulked, restore 114/192/325 () Health every second and attacks deal 105/171/291 () physical damage.

Jinx

Gunslinger
Jinx
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 58/88/159 () physical damage.

Singed

Juggernaut
Singed
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 13/26/160 () magic damage per second to enemies within. Gain 0 () Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 15/80/500 () Health each second, and gain 35/60/100 Armor and Magic Resistance.

Warwick

Quickstriker
Warwick
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 55/85/550 () bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% () Attack Speed for 3 seconds.

Ziggs

YordleLongshot
Ziggs
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 40/65/500 () magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 () and 550/875/7000 () magic damage to enemies hit based on their distance from the epicenter.
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