Stage:
Tier:

Silver

Air Axiom
Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
2-1
3-2
4-2
Artillery Barrage
Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
2-1
3-2
4-2
One Player Per Lobby
6 mutually excluded augments
Lucky GlovesLucky Gloves+RecombobulatorRestart MissionDummifyGolemify
Augmented Power
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Extra BucklesCritical SuccessContinuous ConjurationCarve a PathFlowing Tears
Band of Thieves
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Grants Items
3 mutually excluded augments
Band of Thieves IIBand of Thieves II+Band of Thieves II++
Best Friends I
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
2-1
3-2
4-2
2 mutually excluded augments
Exiles IExiles II
Big Friend I
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
2-1
3-2
4-2
2 mutually excluded augments
Exiles IExiles II
Boxing Lessons
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
1 mutually excluded augments
Branching Out+
Branching Out+
Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2
1 mutually excluded augments
Branching Out
Called Shot
Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2
Econ Augment
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
2-1
3-2
4-2
Carve a Path
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessContinuous ConjurationExtra BucklesFlowing Tears
Celestial Blessing I
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2
1 mutually excluded augments
Feed the Flames
Chaotic Evolution
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
2-1
3-2
4-2
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
2-1
3-2
4-2
Grants Items
Continuous Conjuration
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessExtra BucklesCarve a PathFlowing Tears
Corrosion
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Salvage BinSalvage Bin+
Critical Success
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsExtra BucklesContinuous ConjurationCarve a PathFlowing Tears
Delayed Start
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Econ Augment
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
2-1
3-2
4-2
3 mutually excluded augments
Leap of FaithArtillery BarrageTrials of Twilight
Earth Axiom
Earth Axiom
Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.
2-1
3-2
4-2
Efficient Shopper
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
2-1
3-2
4-2
One Player Per Lobby
Exiles I
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
3 mutually excluded augments
Best Friends IBest Friends IIBig Friend I
Extra Buckles
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessContinuous ConjurationCarve a PathFlowing Tears
Eye For An Eye
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
Eye For An Eye+
Eye For An Eye+
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
Eye For An Eye
Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
2-1
3-2
4-2
Fire Axiom
Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
2-1
3-2
4-2
Firesale
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Patience is a Virtue
Flowing Tears
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Backup BowsCritical SuccessContinuous ConjurationCarve a PathExtra Buckles
Focused Fire
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Glass Cannon I
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Glass Cannon II
Good For Something I
Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
2-1
3-2
4-2
Healing Orbs I
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2
Iron Assets
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Grants Items
Item Grab Bag
Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2
Grants Items
Late Game Specialist
Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Level Up!
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Leap of Faith
Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
2-1
3-2
4-2
One Player Per Lobby
6 mutually excluded augments
Lucky GlovesLucky Gloves+RecombobulatorRestart MissionDummifyGolemify
Lineup
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.
2-1
3-2
4-2
Econ Augment
Makeshift Armor I
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
Econ Augment
On a Roll
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Prismatic Ticket
One Twos Three
One Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Econ Augment
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Econ Augment
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Pandora's Items IIPandora's Items IIIFlexibleSlammin'Slammin'+
Patience is a Virtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerFiresale
Placebo
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Placebo+
Placebo+
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Placebo
Preparation I
Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
2 mutually excluded augments
Clear MindPreparation II
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
4 mutually excluded augments
Restart MissionLeap of FaithArtillery BarrageTrials of Twilight
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Econ Augment
4 mutually excluded augments
RecombobulatorLeap of FaithArtillery BarrageTrials of Twilight
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Econ Augment
Rolling For Days I
Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Econ Augment
Second Wind
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2
Silver Destiny
Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2
7 mutually excluded augments
Silver Destiny+Gold DestinyGold Destiny+Prismatic DestinyPrismatic Destiny+Indecision IIndecision II
Silver Destiny+
Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2
7 mutually excluded augments
Silver DestinyGold DestinyGold Destiny+Prismatic DestinyPrismatic Destiny+Indecision IIndecision II
Silver Spoon
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2
Slightly Magic Roll
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2
Small Grab Bag
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Grants Items
Spoils of War I
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
2 mutually excluded augments
Spoils of War IIISpoils of War II
Stand United
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2
2 mutually excluded augments
Bronze For Life IBronze For Life II
Survivor
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2
Econ Augment
Table Scraps
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
One Player Per Lobby
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2
Grants Items
Titanic Titan
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
1 mutually excluded augments
Tiniest Titan
Twin Guardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
2-1
3-2
4-2
1 mutually excluded augments
Solo Plate
Water Axiom
Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
2-1
3-2
4-2
Wood Axiom
Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.
2-1
3-2
4-2

Gold

3 Threes
3 Threes
Gain 3 random 2-star 3-cost champions and 3 gold.
2-1
3-2
4-2
Econ Augment
A Magic Roll
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
Advanced Loan
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
1 mutually excluded augments
Advanced Loan+
Advanced Loan+
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
1 mutually excluded augments
Advanced Loan
Arcane Viktor-y
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
Ascension
After 12 seconds of combat, gain 35% Damage Amp.
2-1
3-2
4-2
Aura Farming
Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
2-1
3-2
4-2
2 mutually excluded augments
Slammin'Slammin'+
Best Friends II
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
2-1
3-2
4-2
2 mutually excluded augments
Exiles IExiles II
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2
Grants Items
Birthday Reunion
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2
Blood Offering
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Bodyguard Training
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2
Bringer of Ruin
Bringer of Ruin
Every takedown Atakhan scores permanently grants him 1% Ability Power and 30 max Health. Gain a Briar and a Sion.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Bronze For Life I
Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
2 mutually excluded augments
Bronze For Life IIStand United
Calculated Loss
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Econ Augment
Care Package
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Celestial Blessing II
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2
1 mutually excluded augments
Feed the Flames
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Econ Augment
3 mutually excluded augments
Pandora's BenchCluttered MindPreparation I
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Clear MindPandora's Bench
Construct a Companion
Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.
2-1
3-2
4-2
1 mutually excluded augments
Restart Mission
Cooking Pot
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Cosmic Calling
Cosmic Calling
Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.
2-1
3-2
4-2
One Player Per Lobby
12 mutually excluded augments
Ixtal ExpeditionistSecrets of the SandsThe Ruined KingThe World RunesBringer of RuinDemacia ForeverEvolve and OvercomeSilco's RevengeBandle Bounty IIHexgate TravelLifting CompetitionWild Growth
Crash Test Dummies
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
2-1
3-2
4-2
Crown's Will
Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
2-1
3-2
4-2
Grants Items
Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
2-1
3-2
4-2
Grants Items
2 mutually excluded augments
Makeshift Armor IMakeshift Armor II
Darkwill's Invasion
Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
2-1
3-2
4-2
Defense of the Placidium
Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
2-1
3-2
4-2
Demacia Forever
Demacia Forever
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Double Trouble
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
1 mutually excluded augments
Double Trouble
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Grants Items
Early Learnings
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
2-1
3-2
4-2
Epic Rolldown
Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
2-1
3-2
4-2
Epoch
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerEpoch+
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
HustlerEpoch
Evolve and Overcome
Evolve and Overcome
For every 6 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.
Void provides unique Mutations.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Grants Items
Exiles II
Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
2-1
3-2
4-2
3 mutually excluded augments
Best Friends IBest Friends IIBig Friend I
Explosive Growth
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Explosive Growth+
Explosive Growth+
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Explosive Growth
Feed the Flames
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2
Grants Items
Forward Thinking
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Econ Augment
Gain @Gold@ Gold
Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2
Econ Augment
Gilded Steel
Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
2-1
3-2
4-2
Glass Cannon II
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
2-1
3-2
4-2
1 mutually excluded augments
Glass Cannon I
Gold Destiny
Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2
8 mutually excluded augments
Silver Destiny+Gold Destiny+Prismatic DestinyPrismatic DestinySilver DestinyPrismatic Destiny+Indecision IIndecision II
Gold Destiny+
Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2
5 mutually excluded augments
Silver Destiny+Gold DestinyPrismatic DestinyIndecision IIndecision II
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
2-1
3-2
4-2
3 mutually excluded augments
Leap of FaithArtillery BarrageTrials of Twilight
Hard Bargain
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2
1 mutually excluded augments
Nine Lives
Healing Orbs II
Healing Orbs II
When an enemy dies, the nearest ally is healed for 500.
2-1
3-2
4-2
Heart of Steel
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerHeart of SteelBlood OfferingSeraphim's StaffSalvage Bin+
Heavy Is the Crown
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2
Grants Items
Hefty Rolls
Hefty Rolls
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.
2-1
3-2
4-2
1 mutually excluded augments
Prismatic Ticket
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag+Heroic Grab Bag++Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag+Heroic Grab Bag++Heroic Grab Bag
Heroic Grab Bag++
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
3 mutually excluded augments
Heroic Grab Bag+Heroic Grab Bag++Heroic Grab Bag
Hexgate Travel
Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2
Grants Items
Hustler
Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
3 mutually excluded augments
Hedge FundInvested+Invested++
Indecision I
Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.
2-1
3-2
4-2
7 mutually excluded augments
Indecision IIGold DestinyGold Destiny+Prismatic DestinyPrismatic Destiny+Silver DestinySilver Destiny+
Indiscriminate Killer
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Infinity Protection
Infinity Protection
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
2-1
3-2
4-2
Grants Items
Ixtal Expeditionist
Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Jeweled Lotus I
Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
2-1
3-2
4-2
1 mutually excluded augments
Jeweled Lotus II
Kahunahuna
Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
2-1
3-2
4-2
Know Your Enemy
Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Last Second Save
Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
2-1
3-2
4-2
Late Game Scaling
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
2-1
3-2
4-2
Legion of Threes
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Reckoning Championship, 2021
2-1
3-2
4-2
Lifting Competition
Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion.
2-1
3-2
4-2
Trait Augment
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Grants Items
Makeshift Armor II
Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.
2-1
3-2
4-2
Malicious Monetization
Malicious Monetization
Gain 7 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Econ Augment
Mess Hall
Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (Attack speedAttack speed) magic damage.
2-1
3-2
4-2
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
2-1
3-2
4-2
2 mutually excluded augments
RecombobulatorRestart Mission
Pandora's Bench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2
2 mutually excluded augments
Cluttered MindClear Mind
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2
Grants Items
5 mutually excluded augments
Pandora's Items IIIPandora's ItemsFlexibleSlammin'Slammin'+
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Econ Augment
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
2-1
3-2
4-2
Econ Augment
Plot Armor
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Poison Pals
Poison Pals
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Precision and Grace
Precision and Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
2-1
3-2
4-2
Preparation II
Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
2 mutually excluded augments
Clear MindPreparation I
Prizefighter
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Grants Items
Pyromaniac
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
One Buff, Two Buff
Raining Gold
Raining Gold
Gain 7 gold now and 1 gold every round.
2-1
3-2
4-2
Econ Augment
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
2-1
3-2
4-2
Econ Augment
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Grants Items
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
3 mutually excluded augments
Salvage Bin+FlexibleCrafted Crafting
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
3 mutually excluded augments
Salvage BinFlexibleCrafted Crafting
Savings Account
Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Hustler
Seraphim's Staff
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Silco's Revenge
Silco's Revenge
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Slammin'
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
HustlerSlammin'+Pandora's ItemsPandora's Items IIAura Farming
Slammin'+
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
HustlerSlammin'Pandora's ItemsPandora's Items IIAura Farming
Solo Leveling
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateBlood OfferingSeraphim's StaffTwin Guardians
Spear's Will
Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
2-1
3-2
4-2
Grants Items
Speedy Double Kill
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2-1
3-2
4-2
Spirit Link
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
1 mutually excluded augments
Nine Lives
Spirit of Redemption
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
2-1
3-2
4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Spoils of War II
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
2 mutually excluded augments
Spoils of War IIISpoils of War I
Spreading Roots
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
2 mutually excluded augments
Cooking PotSpreading Roots+
Spreading Roots+
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2
2 mutually excluded augments
Cooking PotSpreading Roots
Staffsmith
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Grants Items
Stars Are Born
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
2-1
3-2
4-2
Econ Augment
Swordsmith
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
Grants Items
The Golden Dragon
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2-1
3-2
4-2
Grants Items
The Ruined King
The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
2-1
3-2
4-2
Grants Items
Tons of Stats!
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Commerce Core
Treasure Hunt
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2
Grants Items
Trials of Twilight
Trials of Twilight
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
2-1
3-2
4-2
One Player Per Lobby
7 mutually excluded augments
Lucky GlovesLucky Gloves+RecombobulatorRestart MissionDummifyGolemifyTrials of Twilight II
Trifecta I
Trifecta I
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
1 mutually excluded augments
Trifecta II
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
2-1
3-2
4-2
Econ Augment
Two Trick
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
2-1
3-2
4-2
Econ Augment
U.R.F
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2
Grants Items
Unsealed From Steel
Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
2-1
3-2
4-2
Grants Items
Urf's Gambit
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
2-1
3-2
4-2
Warlord's Honor
Warlord's Honor
Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Warpath
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Wild Growth
Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Worth the Wait
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
1 mutually excluded augments
Worth the Wait II
Woven Magic
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 0/3).
2-1
3-2
4-2

Prismatic

Band of Thieves II
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves II+Band of Thieves II++Band of Thieves
Band of Thieves II+
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves IIBand of Thieves II++Band of Thieves
Band of Thieves II++
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2
3 mutually excluded augments
Band of Thieves IIBand of Thieves II+Band of Thieves
Bandle Bounty II
Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 2 gold. Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Tristana and Teemo.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
3 mutually excluded augments
CoronationGrowth MindsetInvested++
Belt Overflow
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-1
3-2
4-2
Grants Items
Binary Airdrop
Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.
2-1
3-2
4-2
Birthday Present
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Econ Augment
Bronze For Life II
Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-1
3-2
4-2
2 mutually excluded augments
Bronze For Life IStand United
Buried Treasures
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Grants Items
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Celestial Blessing III
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2
1 mutually excluded augments
Feed the Flames
Chosen Wolves
Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Comeback Story
Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
2-1
3-2
4-2
1 mutually excluded augments
Nine Lives
Commerce Core
Commerce Core
Gain 16 free Shop rerolls now and 2 every round for the rest of the game.
2-1
3-2
4-2
Econ Augment
1 mutually excluded augments
Trade Sector
Component Heist
Component Heist
After 5 player combats, gain 1 of every item component. Gain a random component now.
2-1
3-2
4-2
Grants Items
Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2
2 mutually excluded augments
Tactician's KitchenBandle Bounty II
Cursed Crown
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2
Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Grants Items
10 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's StaffSalvage Bin+
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Grants Items
10 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's StaffSalvage Bin+
Dragonguards
Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
2-1
3-2
4-2
One Player Per Lobby
Trait Augment
Expected Unexpectedness
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Flexible
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
2-1
3-2
4-2
4 mutually excluded augments
Salvage BinSalvage Bin+Pandora's ItemsPandora's Items II
Forged in Strength
Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
2-1
3-2
4-2
1 mutually excluded augments
Nine Lives
Giant and Mighty
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
2 mutually excluded augments
Invested+Invested++
Growth Mindset
Growth Mindset
Gain 50 XP.
2-1
3-2
4-2
1 mutually excluded augments
Bandle Bounty II
Hard Commit
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
2-1
3-2
4-2
Hedge Fund
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Econ Augment
3 mutually excluded augments
HustlerInvested+Invested++
Hold the Line
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2
Indecision II
Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.
2-1
3-2
4-2
7 mutually excluded augments
Indecision IGold DestinyGold Destiny+Prismatic DestinyPrismatic Destiny+Silver DestinySilver Destiny+
Invested+
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Econ Augment
5 mutually excluded augments
HustlerInvested++Raining GoldHedge FundGoing Long
Invested++
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Econ Augment
6 mutually excluded augments
HustlerInvested+Raining GoldHedge FundGoing LongBandle Bounty II
Jeweled Lotus II
Jeweled Lotus II
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
2-1
3-2
4-2
1 mutually excluded augments
Jeweled Lotus I
Just Hit
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
2-1
3-2
4-2
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
2-1
3-2
4-2
1 mutually excluded augments
Late Game Specialist
Living Forge
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Grants Items
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Grants Items
6 mutually excluded augments
Makeshift Armor IMakeshift Armor IILucky Gloves+Leap of FaithArtillery BarrageTrials of Twilight
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-1
3-2
4-2
Grants Items
6 mutually excluded augments
Makeshift Armor IMakeshift Armor IILucky GlovesLeap of FaithTrials of TwilightArtillery Barrage
Luxury Subscription
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Min-Max
Min-Max
Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2
Money Monsoon
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Econ Augment
Nine Lives
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2
10 mutually excluded augments
Call to ChaosRisky MovesTiniest TitanTitanic TitanUpward MobilityCare PackageSpirit LinkHard BargainForged in StrengthComeback Story
One Buff, Two Buff
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Grants Items
2 mutually excluded augments
PyromaniacFeed the Flames
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
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4 mutually excluded augments
Pandora's ItemsPandora's Items IISlammin'Slammin'+
Prismatic Destiny
Prismatic Destiny
Gain a random Prismatic Augment and 3 gold.
2-1
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4-2
7 mutually excluded augments
Silver Destiny+Gold Destiny+Gold DestinySilver DestinyPrismatic Destiny+Indecision IIndecision II
Prismatic Destiny+
Prismatic Destiny+
Gain a random Prismatic Augment and 7 gold.
2-1
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4-2
7 mutually excluded augments
Silver Destiny+Gold Destiny+Gold DestinySilver DestinyPrismatic DestinyIndecision IIndecision II
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
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4-2
2 mutually excluded augments
On a RollHefty Rolls
Radiant Rascal
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
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4-2
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
2-1
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4-2
Grants Items
Retribution
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
2-1
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4-2
Grants Items
9 mutually excluded augments
Spirit of RedemptionDeadlier CapsDeadlier BladesRetributionIndiscriminate KillerSolo PlateHeart of SteelBlood OfferingSeraphim's Staff
Secrets of the Sands
Secrets of the Sands
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
2-1
3-2
4-2
Sentinels of Light
Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
2-1
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One Player Per Lobby
Trait Augment
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
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4-2
Grants Items
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
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4-2
Econ Augment
1 mutually excluded augments
Trade Sector
Soul Awakening
Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-1
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4-2
Spoils of War III
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
2-1
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4-2
2 mutually excluded augments
Spoils of War ISpoils of War II
Starter Kit
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
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4-2
Sweet Treats
Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Magic N' Mayhem Tactician's Crown, 2024
2-1
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4-2
Grants Items
Sword Overflow
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
2-1
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4-2
Grants Items
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
Grants Items
1 mutually excluded augments
Coronation
The Axiomata
The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.
2-1
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4-2
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
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4-2
Econ Augment
The Trait Tree
The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.
2-1
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4-2
2 mutually excluded augments
Cooking PotThe Trait Tree+
The Trait Tree+
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
2-1
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4-2
2 mutually excluded augments
Cooking PotThe Trait Tree
The World Runes
The World Runes
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 6 XP if 4 or more Region traits are active.
2-1
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4-2
Tiniest Titan
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
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4-2
1 mutually excluded augments
Titanic Titan
Tiny, but Deadly
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
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4-2
Trials of Twilight II
Trials of Twilight II
Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.
At the start of the next 2 stages, gain a Lesser Champion Duplicator.
2-1
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4-2
One Player Per Lobby
7 mutually excluded augments
Lucky GlovesLucky Gloves+RecombobulatorRestart MissionDummifyGolemifyTrials of Twilight
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
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1 mutually excluded augments
Trifecta I
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
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4-2
Econ Augment
2 mutually excluded augments
Growth MindsetLevel Up!
Wand Overflow
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
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4-2
Grants Items
We Stick Together
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.
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4-2
Win Out
Win Out
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
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4-2
Econ Augment
1 mutually excluded augments
Level Up!
Worth the Wait II
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
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4-2
One Player Per Lobby
1 mutually excluded augments
Worth the Wait
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