Settings
Stats
Players
Set 16 Info
Stage:
Tier:

Silver

Air Axiom
Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
2-1
3-2
4-2
Artillery Barrage
Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
2-1
3-2
4-2
Augmented Power
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Backup Bows
Gain a Recurve Bow. After your team attacks 1200 times, gain 2 more.
Attacks: 0
2-1
3-2
4-2
Band of Thieves
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Best Friends I
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
2-1
3-2
4-2
Big Friend I
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
2-1
3-2
4-2
Boxing Lessons
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
Branching Out+
Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2
Called Shot
Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
2-1
3-2
4-2
Carve a Path
Carve a Path
Gain a B.F. Sword. After your team deals 70000 physical damage, gain 2 more.
Damage dealt: 0
2-1
3-2
4-2
Celestial Blessing I
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2
Chaotic Evolution
Chaotic Evolution
Starring up a champion grants them one of the following: 80 Health, 5% Durability, 10% Ability Power, 10% Attack Damage, 9% Attack Speed. Bonuses stack.
2-1
3-2
4-2
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
2-1
3-2
4-2
Continuous Conjuration
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 40000 magic damage, gain 2 more.
Damage dealt: 0
2-1
3-2
4-2
Corrosion
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Critical Success
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Critical strikes: 0
2-1
3-2
4-2
Delayed Start
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
2-1
3-2
4-2
Earth Axiom
Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
2-1
3-2
4-2
Efficient Shopper
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
2-1
3-2
4-2
Exiles I
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
Extra Buckles
Extra Buckles
Gain a Giant's Belt. After your team takes 85000 damage, gain 2 more.
Damage taken: 0
2-1
3-2
4-2
Eye For An Eye
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2
Eye For An Eye+
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
2-1
3-2
4-2
Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Fire Axiom
Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
2-1
3-2
4-2
Firesale
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Flowing Tears
Flowing Tears
Gain a Tear of the Goddess. After your team spends 7500 Mana, gain 2 more.
Mana spent: 0
2-1
3-2
4-2
Focused Fire
Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Glass Cannon I
Glass Cannon I
Allies that start combat in the back row begin combat at 75% Health but gain 17% Damage Amp.
2-1
3-2
4-2
Good For Something I
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2
Healing Orbs I
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2
Iron Assets
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Item Grab Bag
Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2
Late Game Specialist
Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Leap of Faith
Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
2-1
3-2
4-2
Lineup
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
2-1
3-2
4-2
Makeshift Armor I
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
On a Roll
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Twos Three
Ones Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Over Encumbered
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
2-1
3-2
4-2
Pandora's Items
Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2
Placebo+
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
2-1
3-2
4-2
Preparation I
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Risky Moves
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Second Wind
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2
Silver Destiny
Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2
Silver Destiny+
Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2
Silver Spoon
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 2 5-cost champions.
2-1
3-2
4-2
Slightly Magic Roll
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2
Small Grab Bag
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Spoils of War I
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Stand United
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Current Bonus: 0% Attack speed 0% Attack speed
2-1
3-2
4-2
Survivor
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2
Table Scraps
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2
Titanic Titan
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Trials of Twilight
Trials of Twilight
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
2-1
3-2
4-2
Twin Guardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
2-1
3-2
4-2
Water Axiom
Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
2-1
3-2
4-2
Wood Axiom
Wood Axiom
Gain a Wood Hex. Champions within gain 12% max Health. After combat, they permanently gain 40 Health.
2-1
3-2
4-2

Gold

3 Threes
3 Threes
Gain 3 random 2-star 3-cost champions and 8 gold.
2-1
3-2
4-2
A Magic Roll
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
Advanced Loan
Advanced Loan
Gain 18 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Advanced Loan+
Advanced Loan+
Gain 27 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Arcane Viktor-y
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.
TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
Ascension
After 15 seconds of combat, gain 60% Damage Amp.
2-1
3-2
4-2
Aura Farming
Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
2-1
3-2
4-2
Bandle Bounty I
Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
2-1
3-2
4-2
Bandle Bounty II
Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
2-1
3-2
4-2
Best Friends II
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
2-1
3-2
4-2
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2
Birthday Reunion
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2
Blood Offering
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2
Bodyguard Training
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2
Bringer of Ruin
Bringer of Ruin
Every takedown Atakhan scores permanently grants him 2% Ability Power and 30 max Health. Gain a Briar and a Sion.
(Current Takedowns: 0)
2-1
3-2
4-2
Bronze For Life I
Bronze For Life I
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Calculated Loss
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Care Package
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Celestial Blessing II
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2
Chaos Magic
Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
2-1
3-2
4-2
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cluttered Mind
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cooking Pot
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Crash Test Dummies
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
2-1
3-2
4-2
Crown's Will
Crown's Will
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
2-1
3-2
4-2
Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
2-1
3-2
4-2
Darkwill's Invasion
Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
2-1
3-2
4-2
Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Defense of the Placidium
Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
2-1
3-2
4-2
Demacia Forever
Demacia Forever
Demacians gain 5 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
2-1
3-2
4-2
Double Trouble
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Early Learnings
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
0
TFT Vegas Open, 2023
2-1
3-2
4-2
Epic Rolldown
Epic Rolldown
When you reach Level 8, gain 23 Shop rerolls.
Runeterra Reforged Championship, 2023
2-1
3-2
4-2
Epoch
Epoch
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
2-1
3-2
4-2
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Evolve and Overcome
Evolve and Overcome
For every 4 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: 0/4)
Void provides unique Mutations.
2-1
3-2
4-2
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Exiles II
Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
2-1
3-2
4-2
Explosive Growth
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Explosive Growth+
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
Feed the Flames
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2
Flexible
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
2-1
3-2
4-2
Forward Thinking
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Gain @Gold@ Gold
Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2
Glass Cannon II
Glass Cannon II
Allies that start combat in the back row begin combat at 75% Health but gain 30% Damage Amp.
2-1
3-2
4-2
Gold Destiny
Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2
Gold Destiny+
Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2
Hard Bargain
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2
Healing Orbs II
Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.
2-1
3-2
4-2
Heart of Steel
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2
Hefty Rolls
Hefty Rolls
Your team gains 8 Health and size for each time you've rolled this game.
Rolls: 0 Health: 0
2-1
3-2
4-2
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag+
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag++
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Hexgate Travel
Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
2-1
3-2
4-2
High Voltage
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2
Hustler
Hustler
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Indecision I
Indecision I
In 4 rounds, choose a new augment of the same tier. Gain 10 gold now.
2-1
3-2
4-2
Indecision II
Indecision II
In 4 rounds, choose a new augment of the same tier. Gain 15 gold now.
2-1
3-2
4-2
Indiscriminate Killer
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2
Infinity Protection
Infinity Protection
Gain 8 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
2-1
3-2
4-2
Ixtal Expeditionist
Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 15.
2-1
3-2
4-2
Jeweled Lotus I
Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
2-1
3-2
4-2
Kahunahuna
Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
2-1
3-2
4-2
Know Your Enemy
Know Your Enemy
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Last Second Save
Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
2-1
3-2
4-2
Late Game Scaling
Late Game Scaling
Gain 2 XP every round. Your 5-cost champions gain 20% Health and 20% Attack Speed.
CyberCity Tactician's Crown, 2025
2-1
3-2
4-2
Legion of Threes
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 180 Health and 10% Attack Speed.
Reckoning Championship, 2021
2-1
3-2
4-2
Lifting Competition
Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.
00 / 0
2-1
3-2
4-2
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Makeshift Armor II
Makeshift Armor II
Allies without items equipped gain 45 Armor and Magic Resist.
2-1
3-2
4-2
Malicious Monetization
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
0
2-1
3-2
4-2
Max Build
Max Build
Gain a Champion Duplicator and 7 free Shop rerolls. On Stage 6-1, gain these again.
Galaxies Championship, 2020
2-1
3-2
4-2
Mess Hall
Mess Hall
After 10 seconds of combat, your champions gain 15% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 (Attack speedAttack speed) magic damage.
2-1
3-2
4-2
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 2% Attack Damage and Ability Power after player combat.
0
2-1
3-2
4-2
Pair of Fours
Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2
Pandora's Bench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. 0
0
2-1
3-2
4-2
Plot Armor
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Poison Pals
Poison Pals
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
2-1
3-2
4-2
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Precision and Grace
Precision and Grace
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
2-1
3-2
4-2
Preparation II
Preparation II
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Prizefighter
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Promised Protection
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources.
2-1
3-2
4-2
Pyromaniac
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Raining Gold
Raining Gold
Gain 7 gold now and 1 gold every round.
2-1
3-2
4-2
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
2-1
3-2
4-2
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Savings Account
Savings Account
After you earn 60 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Gold earned: 0
2-1
3-2
4-2
Sentinels of Light
Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
2-1
3-2
4-2
Seraphim's Staff
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Silco's Revenge
Silco's Revenge
Zaunites explode into Shimmer on death, dealing 55% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
2-1
3-2
4-2
Slammin'
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Solo Leveling
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.
2-1
3-2
4-2
Spear's Will
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
2-1
3-2
4-2
Speedy Double Kill
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2-1
3-2
4-2
Spirit Link
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
Spirit of Redemption
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
2-1
3-2
4-2
Spoils of War II
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
Spreading Roots
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
Spreading Roots+
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2
Staffsmith
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Stars Are Born
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
2-1
3-2
4-2
Swordsmith
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
The Golden Dragon
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2-1
3-2
4-2
The Ruined King
The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
2-1
3-2
4-2
Thorn-Plated Armor
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
2-1
3-2
4-2
Tons of Stats!
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2
Treasure Hunt
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2
Trifecta I
Trifecta I
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
2-1
3-2
4-2
Two Trick
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
2-1
3-2
4-2
U.R.F
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2
Unsealed From Steel
Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
2-1
3-2
4-2
Urf's Gambit
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 4 gold now.
2-1
3-2
4-2
Walk The True Path I
Walk The True Path I
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2
Warlord's Honor
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
2-1
3-2
4-2
Warpath
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Wild Growth
Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
2-1
3-2
4-2
Worth the Wait
Worth the Wait
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Prismatic

Band of Thieves II
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II+
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II++
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2
Belt Overflow
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
2-1
3-2
4-2
Binary Airdrop
Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 1 random component now.
2-1
3-2
4-2
Birthday Present
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Bronze For Life II
Bronze For Life II
Your team gains 3.5% Damage Amp and 2% Durability for each Bronze-tier trait.
2-1
3-2
4-2
Buried Treasures
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Call to Chaos
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Celestial Blessing III
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2
Chosen Wolves
Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
2-1
3-2
4-2
Comeback Story
Comeback Story
Your team gains 6 Health and 0.5% Attack Speed per missing player Health.
0
2-1
3-2
4-2
Commerce Core
Commerce Core
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
2-1
3-2
4-2
Component Heist
Component Heist
After 5 player combats, gain 1 of every item component.
0 0
2-1
3-2
4-2
Construct a Companion
Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.
2-1
3-2
4-2
Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2
Cruel Pact
Cruel Pact
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.
2-1
3-2
4-2
Cursed Crown
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2
Dragonguards
Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
2-1
3-2
4-2
Expected Unexpectedness
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Forged in Strength
Forged in Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
2-1
3-2
4-2
Giant and Mighty
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
Going Long
You no longer gain interest. Gain 12 gold now. Round start: gain 5 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Growth Mindset
Growth Mindset
Gain 36 XP. Buying XP costs 3 gold instead of 4.
2-1
3-2
4-2
Hard Commit
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
2-1
3-2
4-2
Heavy Is the Crown
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2
Hedge Fund
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Hold the Line
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2
Invested+
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Jeweled Lotus II
Jeweled Lotus II
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
2-1
3-2
4-2
Just Hit
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
2-1
3-2
4-2
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2
Living Forge
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 2 player combats.
2-1
3-2
4-2
Luxury Subscription
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Min-Max
Min-Max
Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2
Money Monsoon
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Nine Lives
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2
One Buff, Two Buff
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2
Prismatic Destiny
Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
2-1
3-2
4-2
Prismatic Destiny+
Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.
2-1
3-2
4-2
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2
Radiant Rascal
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Retribution
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
2-1
3-2
4-2
Secrets of the Sands
Secrets of the Sands
Gain 6 gold. Gain an Azir on Stage 3-7. Each time you unlock a Shuriman, gain an ideal item for them.
2-1
3-2
4-2
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
3-2
4-2
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2
Soul Awakening
Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 20% bonus true damage.
2-1
3-2
4-2
Spoils of War III
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2
Starter Kit
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
2-1
3-2
4-2
Sweet Treats
Sweet Treats
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.
Health Gained: 0
Magic N' Mayhem Tactician's Crown, 2024
2-1
3-2
4-2
Sword Overflow
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
2-1
3-2
4-2
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
The Axiomata
The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
2-1
3-2
4-2
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
The Trait Tree
The Trait Tree
Gain 3 random Emblems and 7 gold.
2-1
3-2
4-2
The Trait Tree+
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 12 gold.
2-1
3-2
4-2
The World Runes
The World Runes
Gain 2 Emblems from random Region traits. After 5 player combats with 4 Region traits active, gain a powerful reward. (0/5)
2-1
3-2
4-2
Tiniest Titan
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2
Tiny, but Deadly
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2
Trifecta II
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2
Walk The True Path II
Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2
Wand Overflow
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
We Stick Together
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: 0)
Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2
Win Out
Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2
Worth the Wait II
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Woven Magic
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 0/3).
Mana spent: 0/2200
2-1
3-2
4-2
Team CompositionsUnits StatsTraits StatsItems StatsExplorerRanked LeaderboardsDouble Up LeaderboardsHyperroll LeaderboardsUnit LeaderboardsUnits InfoTraits InfoItems InfoAugments InfoPortals InfoSynergy GridAniviaAniviaBlitzcrankBlitzcrankBriarBriarCaitlynCaitlynIllaoiIllaoiJarvan IVJarvan IVJhinJhinKog'MawKog'MawLuluLuluQiyanaQiyanaRumbleRumbleShenShenSonaSonaViegoViegoApheliosApheliosAsheAsheBardBardCho'GathCho'GathEkkoEkkoGravesGravesNeekoNeekoOriannaOriannaPoppyPoppyRek'SaiRek'SaiSionSionTeemoTeemoTristanaTristanaTryndamereTryndamereTwisted FateTwisted FateViViXin ZhaoXin ZhaoYasuoYasuoYorickYorickAhriAhriDariusDariusDr. MundoDr. MundoDravenDravenGangplankGangplankGwenGwenJinxJinxKennenKennenKobuko & YuumiKobuko & YuumiLeBlancLeBlancLeonaLeonaLorisLorisMalzaharMalzaharMilioMilioNautilusNautilusSejuaniSejuaniVayneVayneZoeZoeAmbessaAmbessaBel'VethBel'VethBraumBraumDianaDianaFizzFizzGarenGarenKai'SaKai'SaKalistaKalistaLissandraLissandraLuxLuxMiss FortuneMiss FortuneNasusNasusNidaleeNidaleeRenektonRenektonRift HeraldRift HeraldSeraphineSeraphineSingedSingedSkarnerSkarnerSwainSwainTaricTaricVeigarVeigarWarwickWarwickWukongWukongYoneYoneYunaraYunaraAatroxAatroxAnnieAnnieAurelion SolAurelion SolAzirAzirBaron NashorBaron NashorBrockBrockFiddlesticksFiddlesticksGalioGalioKindredKindredLucian & SennaLucian & SennaMelMelOrnnOrnnRyzeRyzeSettSettShyvanaShyvanaSylasSylasT-HexT-HexTahm KenchTahm KenchThreshThreshVolibearVolibearXerathXerathZaahenZaahenZiggsZiggsZileanZileanBruiserBruiserDisruptorDisruptorHexMechHexMechWorld EnderWorld EnderDark ChildDark ChildTargonTargonBlacksmithBlacksmithChronokeeperChronokeeperPoison PalsPoison PalsAssimilatorAssimilatorIoniaIoniaZaunZaunSlayerSlayerGluttonGluttonBilgewaterBilgewaterRiftscourgeRiftscourgeAscendantAscendantLongshotLongshotSoulboundSoulboundWardenWardenDefenderDefenderHarvesterHarvesterYordleYordleVanquisherVanquisherFreljordFreljordPiltoverPiltoverChainbreakerChainbreakerImmortalImmortalThe BossThe BossNoxusNoxusDemaciaDemaciaStar ForgerStar ForgerGunslingerGunslingerDragonguardsDragonguardsSentinels of LightSentinels of LightHeroicHeroicEternalEternalHuntressHuntressRune MageRune MageDragonbornDragonbornDarkinDarkinCaretakerCaretakerJuggernautJuggernautInvokerInvokerShurimaShurimaVoidVoidQuickstrikerQuickstrikerChosen WolvesChosen WolvesShadow IslesShadow IslesArcanistArcanistEmperorEmperorIxtalIxtalRabadon's DeathcapRabadon's DeathcapMicro-RocketsMicro-RocketsKinetic BarrierKinetic BarrierUpgrade!Upgrade!Magnetron CoilMagnetron CoilGigantification RayGigantification RayBlast ShieldBlast Shield90 Caliber Nets90 Caliber NetsOverclocked CapacitorsOverclocked CapacitorsContinuum CogsContinuum CogsTuned OscillatorTuned OscillatorE.M.P.E.M.P.Electrical OverloadElectrical OverloadArmor NullifierArmor NullifierSuperior LifeformSuperior LifeformMining DrillMining DrillEcho EngineEcho EngineAcceleration GateAcceleration GateDead Man's DaggerDead Man's DaggerLucky DoubloonLucky DoubloonCutthroat's CutlassCutthroat's CutlassBlackmarket ExplosivesBlackmarket ExplosivesPile O' CitrusPile O' CitrusFirst Mate's FlintlockFirst Mate's FlintlockBarknucklesBarknucklesCaptain's BrewCaptain's BrewInfinity EdgeInfinity EdgeRadiant Dragon's ClawRadiant Dragon's ClawRadiant Striker's FlailRadiant Striker's FlailRadiant Ionic SparkRadiant Ionic SparkRadiant QuicksilverRadiant QuicksilverRadiant Hextech GunbladeRadiant Hextech GunbladeRadiant Void StaffRadiant Void StaffRadiant Protector's VowRadiant Protector's VowRadiant Blue BuffRadiant Blue BuffRadiant Archangel's StaffRadiant Archangel's StaffRadiant MorellonomiconRadiant MorellonomiconRadiant Bramble VestRadiant Bramble VestRadiant Kraken's FuryRadiant Kraken's FuryRadiant Guinsoo's RagebladeRadiant Guinsoo's RagebladeRadiant Hand of JusticeRadiant Hand of JusticeRadiant Sunfire CapeRadiant Sunfire CapeRadiant Last WhisperRadiant Last WhisperRadiant Thief's GlovesRadiant Thief's GlovesRadiant Warmog's ArmorRadiant Warmog's ArmorRadiant Sterak's GageRadiant Sterak's GageRadiant Spirit VisageRadiant Spirit VisageRadiant Edge of NightRadiant Edge of NightRadiant Red BuffRadiant Red BuffRadiant Steadfast HeartRadiant Steadfast HeartRadiant Titan's ResolveRadiant Titan's ResolveRadiant Giant SlayerRadiant Giant SlayerRadiant CrownguardRadiant CrownguardRadiant BloodthirsterRadiant BloodthirsterRadiant Rabadon's DeathcapRadiant Rabadon's DeathcapRadiant Jeweled GauntletRadiant Jeweled GauntletRadiant Gargoyle StoneplateRadiant Gargoyle StoneplateRadiant Nashor's ToothRadiant Nashor's ToothRadiant Spear of ShojinRadiant Spear of ShojinRadiant EvenshroudRadiant EvenshroudRadiant Infinity EdgeRadiant Infinity EdgeRadiant DeathbladeRadiant DeathbladeRadiant Adaptive HelmRadiant Adaptive HelmProtector's VowProtector's VowPower RemoverPower RemoverThe IndomitableThe IndomitableHullcrusherHullcrusherSpirit VisageSpirit VisageShadow PuppetShadow PuppetBruiser EmblemBruiser EmblemInvoker EmblemInvoker EmblemSlayer EmblemSlayer EmblemVanquisher EmblemVanquisher EmblemLongshot EmblemLongshot EmblemQuickstriker EmblemQuickstriker EmblemDisruptor EmblemDisruptor EmblemYordle EmblemYordle EmblemGunslinger EmblemGunslinger EmblemVoid EmblemVoid EmblemPiltover EmblemPiltover EmblemJuggernaut EmblemJuggernaut EmblemBilgewater EmblemBilgewater EmblemFreljord EmblemFreljord EmblemWarden EmblemWarden EmblemArcanist EmblemArcanist EmblemNoxus EmblemNoxus EmblemZaun EmblemZaun EmblemIxtal EmblemIxtal EmblemIonia EmblemIonia EmblemDemacia EmblemDemacia EmblemDefender EmblemDefender EmblemMogul's MailMogul's MailGambler's BladeGambler's BladeThe Darkin AegisThe Darkin AegisThe Darkin BowThe Darkin BowThe Darkin StaffThe Darkin StaffThe Darkin ScytheThe Darkin ScytheTactician's CapeTactician's CapeEternal PactEternal PactReforgerReforgerThief's GlovesThief's GlovesGuinsoo's RagebladeGuinsoo's RagebladeIonic SparkIonic SparkHellfire HatchetHellfire HatchetSterak's GageSterak's GageDragon's ClawDragon's ClawMagnetic RemoverMagnetic RemoverPredator InstinctsPredator InstinctsAdrenaline ModulesAdrenaline ModulesIron CarapaceIron CarapaceSpitter SpinesSpitter SpinesRoyal HuskRoyal HuskLeeching NucleusLeeching NucleusLich BaneLich BaneStriker's FlailStriker's FlailChampion DuplicatorChampion DuplicatorFishbonesFishbonesGargoyle StoneplateGargoyle StoneplateTitanic HydraTitanic HydraBramble VestBramble VestChain VestChain VestAegis of DuskAegis of DuskRecurve BowRecurve BowGiant SlayerGiant SlayerSunfire CapeSunfire CapeHand Of JusticeHand Of JusticeEdge of NightEdge of NightTear of the GoddessTear of the GoddessZhonya's ParadoxZhonya's ParadoxNegatron CloakNegatron CloakTitan's ResolveTitan's ResolveMasterwork UpgradeMasterwork UpgradeLuden's TempestLuden's TempestKraken's FuryKraken's FurySparring GlovesSparring GlovesRapid FirecannonRapid FirecannonGolden Item RemoverGolden Item RemoverBloodthirsterBloodthirsterStatikk ShivStatikk ShivSniper's FocusSniper's FocusArchangel's StaffArchangel's StaffAegis of DawnAegis of DawnDawncoreDawncoreCrown of DemaciaCrown of DemaciaLightshield CrestLightshield CrestDeath's DefianceDeath's DefianceSpear of ShojinSpear of ShojinEvenshroudEvenshroudSpatulaSpatulaBlacksmith's GlovesBlacksmith's GlovesBlighting JewelBlighting JewelTalisman Of AscensionTalisman Of AscensionInfinity ForceInfinity ForceNashor's ToothNashor's ToothSuspicious Trench CoatSuspicious Trench CoatMorellonomiconMorellonomiconRed BuffRed BuffCrownguardCrownguardB.F. SwordB.F. SwordMittensMittensAdaptive HelmAdaptive HelmLoaded DiceLoaded DiceFlickerbladesFlickerbladesBlue BuffBlue BuffLast WhisperLast WhisperJeweled GauntletJeweled GauntletGiant's BeltGiant's BeltWit's EndWit's EndNeedlessly Large RodNeedlessly Large RodHorizon FocusHorizon FocusSteadfast HeartSteadfast HeartProwler's ClawProwler's ClawFrying PanFrying PanTactician's CrownTactician's CrownQuicksilverQuicksilverDeathbladeDeathbladeVoid GauntletVoid GauntletSilvermere DawnSilvermere DawnTactician's ShieldTactician's ShieldLucky Item ChestLucky Item ChestWarmog's ArmorWarmog's ArmorSeeker's ArmguardSeeker's ArmguardVoid StaffVoid StaffGold CollectorGold CollectorCappa JuiceCappa JuiceHextech GunbladeHextech GunbladeEUW Ranked LeaderboardsEUW Double Up LeaderboardsEUW Hyperroll LeaderboardsEUNE Ranked LeaderboardsEUNE Double Up LeaderboardsEUNE Hyperroll LeaderboardsNA Ranked LeaderboardsNA Double Up LeaderboardsNA Hyperroll LeaderboardsLAN Ranked LeaderboardsLAN Double Up LeaderboardsLAN Hyperroll LeaderboardsLAS Ranked LeaderboardsLAS Double Up LeaderboardsLAS Hyperroll LeaderboardsOCE Ranked LeaderboardsOCE Double Up LeaderboardsOCE Hyperroll LeaderboardsTR Ranked LeaderboardsTR Double Up LeaderboardsTR Hyperroll LeaderboardsRU Ranked LeaderboardsRU Double Up LeaderboardsRU Hyperroll LeaderboardsKR Ranked LeaderboardsKR Double Up LeaderboardsKR Hyperroll LeaderboardsJP Ranked LeaderboardsJP Double Up LeaderboardsJP Hyperroll LeaderboardsBR Ranked LeaderboardsBR Double Up LeaderboardsBR Hyperroll LeaderboardsSEA Ranked LeaderboardsSEA Double Up LeaderboardsSEA Hyperroll LeaderboardsTW Ranked LeaderboardsTW Double Up LeaderboardsTW Hyperroll LeaderboardsVN Ranked LeaderboardsVN Double Up LeaderboardsVN Hyperroll LeaderboardsME Ranked LeaderboardsME Double Up LeaderboardsME Hyperroll Leaderboards
tft.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.