Perfect peace and calm for the holder - and all who face it.tft10_headliner_default
Giant Slayer
+15% Attack Damage
+15 Attack Speed
+15% Ability Power
+
Gain 15% additional Damage Amp against Tanks.
Hextech Gunblade
+20% Attack Damage
+20% Ability Power
+1 Mana Regen
+
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
+15% Attack Damage
+15% Ability Power
+1 Mana Regen
+
Attacks grant 5 bonus Mana.
Edge of Night
+10% Attack Damage
+15 Attack Speed
+10% Ability Power
+
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Bloodthirster
+15% Attack Damage
+15% Ability Power
+
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Sterak's Gage
+40% Attack Damage
+300 Health
+
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
+35% Attack Damage
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
+45 Attack Speed
+
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Guinsoo's Rageblade
+10 Attack Speed
+10% Ability Power
+
Gain 7% stacking Attack Speed every second.
Void Staff
+15 Attack Speed
+35% Ability Power
+1 Mana Regen
+
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist
Titan's Resolve
+10 Attack Speed
+
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Kraken's Fury
+10% Attack Damage
+10 Attack Speed
+
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Nashor's Tooth
+10 Attack Speed
+18% Ability Power
+150 Health
+
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Last Whisper
+15% Attack Damage
+20 Attack Speed
+
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor
Rabadon's Deathcap
+50% Ability Power
+
This humble hat can help you make, or unmake, the world itself.tft10_headliner_default
Archangel's Staff
+30% Ability Power
+1 Mana Regen
+
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Crownguard
+20% Ability Power
+100 Health
+
Combat Start: Gain a 25% max Health Shield for 8 seconds.When the Shield expires, gain 25% Ability Power.
Ionic Spark
+15% Ability Power
+250 Health
+
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spentShred: Reduce Magic Resist
Morellonomicon
+20% Ability Power
+150 Health
+1 Mana Regen
+
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Jeweled Gauntlet
+35% Ability Power
+
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
+15% Attack Damage
+15% Ability Power
+5 Mana Regen
+
Gain 10% additional Attack Damage and Ability Power from all sources.
Protector's Vow
+1 Mana Regen
+
Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Adaptive Helm
+3 Mana Regen
+
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:Tanks and Fighters: Gain 45 Armor and Magic Resistance.Other Roles: Gain 10% Attack Damage and Ability Power.
Spirit Visage
+300 Health
+2 Mana Regen
+
Regenerate 2.5% of missing Health each second.
Hand Of Justice
+1 Mana Regen
+
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Bramble Vest
+
Gain 9% max health.Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.Cooldown: 2 seconds
Gargoyle Stoneplate
+100 Health
+
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
+150 Health
+
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Steadfast Heart
+250 Health
+
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.tft10_headliner_default
Dragon's Claw
+
Gain 9% max health.Every 2 seconds, heal 2.5% max Health.
Evenshroud
+250 Health
+
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor
Quicksilver
+15 Attack Speed
+
Combat Start: Gain immunity to crowd control for 18 seconds.Gain 3% stacking Attack Speed every second.
Warmog's Armor
+500 Health
+
Gain 18% max Health.
Striker's Flail
+10 Attack Speed
+150 Health
+
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Thief's Gloves
+150 Health
+
Each round: Equip 2 random items.[Consumes 3 item slots.]tft_BindOnEquip_description
Tactician's Crown
+
Your team gains +1 max team size.10% chance to drop 1 gold when you win combat."...the Heart of a hero..."
Tactician's Cape
+
Your team gains +1 max team size.10% chance to drop 1 gold after 10 seconds of combat."...and a bit of Luck."
Tactician's Shield
+
Your team gains +1 max team size.10% chance to drop 1 gold when the holder dies."Imbued with a Philosopher's wisdom..."
Emblem
Noxus Emblem
+25% Attack Damage
+25% Ability Power
+
The holder gains the Noxus trait.
Void Emblem
+10% Attack Damage
+20 Attack Speed
+10% Ability Power
+
The holder gains the Void trait.
Ionia Emblem
+25% Attack Damage
+25% Ability Power
+
The holder gains the Ionia trait.
Bilgewater Emblem
+10% Attack Damage
+10% Ability Power
+2 Mana Regen
+
The holder gains the Bilgewater trait.
Demacia Emblem
+3 Mana Regen
+
The holder gains the Demacia trait.
Yordle Emblem
+20% Attack Damage
+20% Ability Power
+
The holder gains the Yordle trait.
Freljord Emblem
+400 Health
+
The holder gains the Freljord trait.
Zaun Emblem
+350 Health
+
The holder gains the Zaun trait.
Slayer Emblem
+20% Attack Damage
+
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
Quickstriker Emblem
+25 Attack Speed
+
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Arcanist Emblem
+25% Ability Power
+
The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.
Invoker Emblem
+3 Mana Regen
+
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Defender Emblem
+
The holder gains the Defender trait. Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Juggernaut Emblem
+
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Bruiser Emblem
+150 Health
+
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Gunslinger Emblem
+20% Attack Damage
+150 Health
The holder gains the Gunslinger trait.Dealing physical damage to an enemy reduces their Armor by 2.
Disruptor Emblem
+20 Attack Speed
+150 Health
The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
Ixtal Emblem
+250 Health
The holder gains the Ixtal trait.
Longshot Emblem
+20 Attack Speed
+150 Health
The holder gains the Longshot trait and +1 Attack Range.
Piltover Emblem
+150 Health
The holder gains the Piltover trait.
Vanquisher Emblem
+15% Attack Damage
+15% Ability Power
+
The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes.
Warden Emblem
+250 Health
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
Radiant
Radiant Adaptive Helm
+6 Mana Regen
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tank/Fighter: Gain 100 Armor and Magic Resistance.Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Radiant Archangel's Staff
+60% Ability Power
+2 Mana Regen
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
+30% Attack Damage
+30% Ability Power
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
+30% Attack Damage
+30% Ability Power
+10 Mana Regen
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 18% max health.Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.Cooldown: 2 seconds
Radiant Crownguard
+40% Ability Power
+200 Health
Combat Start: Gain a 50% max Health Shield for 8 seconds.When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
+110% Attack Damage
It glows in the presence of enemies. Or friends. Or anything alive, really.tft10_headliner_default
Radiant Dragon's Claw
Gain 22% max health.Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
+300 Health
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
+20 Attack Speed
+20% Ability Power
Gain 14% stacking Attack Speed every second.
Radiant Hand of Justice
+2 Mana Regen
Gain 2 effects:
30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
+40% Attack Damage
+40% Ability Power
+2 Mana Regen
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
+75% Attack Damage
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
+30% Ability Power
+500 Health
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.[Direct damage item]Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
+75% Ability Power
Abilities can critically strike.If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
+20% Attack Damage
+20 Attack Speed
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
+45% Attack Damage
+40 Attack Speed
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor
Radiant Morellonomicon
+40% Ability Power
+300 Health
+2 Mana Regen
Attacks and Abilities deal 2%Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Radiant Nashor's Tooth
+20 Attack Speed
+35% Ability Power
+300 Health
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
+2 Mana Regen
Combat Start: Gain 40 Mana.At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Quicksilver
+30 Attack Speed
Combat Start: Gain immunity to crowd control for 45 seconds.Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
+100% Ability Power
It's witnessed - and unleashed - miracles and calamities both.tft10_headliner_default
Radiant Red Buff
+90 Attack Speed
Attacks and Abilities 2%Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Radiant Spear of Shojin
+30% Attack Damage
+30% Ability Power
+2 Mana Regen
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
+700 Health
+4 Mana Regen
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
+600 Health
Gain 20% durability. While above 50% Health, instead gain 36% Durability.tft10_headliner_default
Radiant Sterak's Gage
+80% Attack Damage
+600 Health
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
+20 Attack Speed
+300 Health
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
+300 Health
Gain 16% max Health.Every 2 seconds, deal 2%Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received
Radiant Thief's Gloves
+150 Health
Each round: Equip 2 random Radiant items.[Consumes 3 item slots.]tft_BindOnEquip_description
Radiant Titan's Resolve
+20 Attack Speed
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
+30 Attack Speed
+75% Ability Power
+2 Mana Regen
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.Shred: Reduce Magic Resist
Radiant Warmog's Armor
+1200 Health
Gain 36% max Health.
Artifact
Aegis of Dawn
+300 Health
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.Healing increases based on Stage.
Aegis of Dusk
+300 Health
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.Damage increases based on Stage.
Blacksmith's Gloves
+200 Health
Each round: Equip 2 random Ornn Artifacts.[Consumes 3 item slots.]tft_BindOnEquip_description
Blighting Jewel
+60% Ability Power
+2 Mana Regen
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
+25% Attack Damage
+20 Attack Speed
+25% Ability Power
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.
Dawncore
+15% Attack Damage
+15% Ability Power
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
+25% Attack Damage
+15 Attack Speed
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.[Unique - only 1 per champion]
Eternal Pact
+40% Ability Power
+1 Mana Regen
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Fishbones
+50% Attack Damage
+50 Attack Speed
The holder's attacks target random enemies.
Flickerblades
+12 Attack Speed
+10% Ability Power
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
+45 Attack Speed
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).Each attack has a 6% chance to drop 1 gold.[Unique - only 1 per champion]
Gold Collector
+40% Attack Damage
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.[Unique - only 1 per champion]
Hellfire Hatchet
+20% Attack Damage
+150 Health
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
+250 Health
+2 Mana Regen
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
+300 Health
Tons of EVERYTHING!
Lich Bane
+10 Attack Speed
+55% Ability Power
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.On death grants this shield to all allies.
Luden's Tempest
+50% Attack Damage
+50% Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
+65 Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.Chill: reduce Attack SpeedBurn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Mogul's Mail
+300 Health
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.[Unique - only 1 per champion]
Prowler's Claw
+35% Attack Damage
+200 Health
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
+65 Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
+25% Ability Power
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
+140% Attack Damage
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.The holder's Attack Speed is locked at 0.5.
Sniper's Focus
+20% Attack Damage
+20 Attack Speed
+20% Ability Power
+3 Mana Regen
Gain 40% Damage Amp against targets 4 or more hexes away.
Statikk Shiv
+50 Attack Speed
+15% Ability Power
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
+20% Attack Damage
+20% Ability Power
+450 Health
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
+500 Health
The holder's Move Speed is drastically reduced.Gain 15% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
+20% Attack Damage
+20 Attack Speed
+300 Health
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
+300 Health
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.[Unique - only 1 per champion]
Wit's End
+25 Attack Speed
+400 Health
Attacks deal 30/45/65/85/100 bonus magic damage.Heals the holder for 30% of all magic damage dealt.Damage increases based on Stage.
Zhonya's Paradox
+25% Ability Power
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.[Unique - only 1 per champion]
Other
90 Caliber Nets
Stun the 3 enemies who have dealt the most damage for 2 seconds.
Acceleration Gate
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
Armor Nullifier
Piltover units deal 25% more damage, increased to 45% against Tanks.
Barknuckles
+300 Health
While above 50% Health, double the Armor and Magic Resist bonuses from this item.Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.Recommended holder: Nautilus
Blackmarket Explosives
+10 Attack Speed
+20% Ability Power
Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies.Recommended holder: Fizz
Blast Shield
All allies gain a 18% max Health Shield.
Captain's Brew
+10% Attack Damage
+10% Ability Power
+100 Health
Attacks and Abilities Burn and Chill enemies for 2 seconds.Recommended holder: Twisted Fate
Continuum Cogs
All allies gain 2 Mana Regen and 15 Ability Power.
Crown of Demacia
+30 Attack Speed
+300 Health
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight.You can remove this item by benching the holder.
Cutthroat's Cutlass
+20% Attack Damage
+20% Ability Power
Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds.Recommended holder: Gangplank
Dead Man's Dagger
+20% Attack Damage
+20% Ability Power
Attacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power.Recommended holder: Graves
E.M.P.
Increase the Mana cost of all enemies' next cast by 15.
Echo Engine
For the rest of combat, repeat the effects of your other Modules every 7 seconds.
Electrical Overload
Deal 50 + 10% max Health as true damage to all enemies.
First Mate's Flintlock
+10% Attack Damage
Every second during combat, gain 3% Attack Damage and 3% Attack Speed.Recommended holder: Miss Fortune
Gigantification Ray
Piltover units gain 28% max Health and become much larger.
Kinetic Barrier
Piltover units gain 65 Armor and 30 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Lucky Doubloon
+20 Attack Speed
On takedown, generate an additional 1 .Recommended holder: Gangplank
Magnetron Coil
Piltover units gain 16% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Micro-Rockets
Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.
Mining Drill
Gain 1 Gold or 1 Boot, randomly. <i>(Repeats for every Piltover cast!)</i>
Overclocked Capacitors
Grant your team 25% Attack Speed.
Pile O' Citrus
+600 Health
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10 .Recommended holder: Illaoi
Shadow Puppet
+10 Attack Speed
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage.[Unique - only 1 per champion]
Superior Lifeform
Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.
Suspicious Trench Coat
+15 Attack Speed
+100 Health
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.[Unique - only 1 per champion]
The Darkin Aegis
+200 Health
The holder gains the Darkin trait.Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The Darkin Bow
+10% Attack Damage
+25 Attack Speed
The holder gains the Darkin trait.Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The Darkin Scythe
+30% Attack Damage
+250 Health
The holder gains the Darkin trait.Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.Dash Cooldown: 1.5 second
The Darkin Staff
+35% Ability Power
+3 Mana Regen
The holder gains the Darkin trait.For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.Damage increases based on Stage
Tuned Oscillator
Increase your team's Healing and Shielding by 28%.
Upgrade!
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 25% Attack Speed and 300 max Health.