Craftable

Deathblade
Deathblade
B.F. Sword
+
B.F. Sword
Perfect peace and calm for the holder - and all who face it.{ItemTags.Deathblade.DeadlierBladeStacks}
Giant Slayer
Giant Slayer
Recurve Bow
+
B.F. Sword
Gain 15% additional Damage Amp against Tanks.
Hextech Gunblade
Hextech Gunblade
B.F. Sword
+
Needlessly Large Rod
Heal the lowest percent Health ally for 20% of damage dealt.
Ally Healing: <tftattribute attributeID="TFTCalculationAttributes.HealthCalc1" precision="0"/>
Spear of Shojin
Spear of Shojin
Tear Of The Goddess
+
B.F. Sword
Attacks grant 5 bonus Mana.
Edge of Night
Edge of Night
+20 Armor
B.F. Sword
+
Chain Vest
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Bloodthirster
Bloodthirster
B.F. Sword
+
Negatron Cloak
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Sterak's Gage
Sterak's Gage
B.F. Sword
+
Giant's Belt
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
Infinity Edge
B.F. Sword
+
Sparring Gloves
Gain Precision.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Red Buff
Red Buff
Recurve Bow
+
Recurve Bow
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Guinsoo's Rageblade
Guinsoo's Rageblade
Recurve Bow
+
Needlessly Large Rod
Gain 7% stacking Attack Speed every second.
Void Staff
Void Staff
Recurve Bow
+
Tear Of The Goddess
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Titan's Resolve
Titan's Resolve
Recurve Bow
+
Chain Vest
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and become Unstoppable.
Kraken's Fury
Kraken's Fury
Recurve Bow
+
Negatron Cloak
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Nashor's Tooth
Nashor's Tooth
+0.2% Critical Strike Chance
Recurve Bow
+
Giant's Belt
Attacks grant 2 bonus Mana, increased to 2 + 2 if they critically strike.
Last Whisper
Last Whisper
+0.2% Critical Strike Chance
Recurve Bow
+
Sparring Gloves
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Rabadon's Deathcap
Rabadon's Deathcap
Needlessly Large Rod
+
Needlessly Large Rod
This humble hat can help you make, or unmake, the world itself.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Archangel's Staff
Archangel's Staff
Needlessly Large Rod
+
Tear Of The Goddess
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Crownguard
Crownguard
+20 Armor
+100 Health
Needlessly Large Rod
+
Chain Vest
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25% Ability Power.
Ionic Spark
Ionic Spark
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.
Shred: Reduce Magic Resist
Morellonomicon
Morellonomicon
Giant's Belt
+
Needlessly Large Rod
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Jeweled Gauntlet
Jeweled Gauntlet
Sparring Gloves
+
Needlessly Large Rod
Gain Precision.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Blue Buff
Blue Buff
+5 Mana Regen
Tear Of The Goddess
+
Tear Of The Goddess
Gain 10% additional Attack Damage and Ability Power from all sources.
Protector's Vow
Protector's Vow
+25 Armor
+1 Mana Regen
Chain Vest
+
Tear Of The Goddess
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Adaptive Helm
Adaptive Helm
Tear Of The Goddess
+
Negatron Cloak
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.
Spirit Visage
Spirit Visage
Giant's Belt
+
Tear Of The Goddess
Regenerate 2% of missing Health each second.
Hand Of Justice
Hand Of Justice
Tear Of The Goddess
+
Sparring Gloves
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Bramble Vest
Bramble Vest
Chain Vest
+
Chain Vest
Gain 6% max Health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gargoyle Stoneplate
Gargoyle Stoneplate
+25 Armor
+25 Magic Resist
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Sunfire Cape
+20 Armor
Chain Vest
+
Giant's Belt
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Steadfast Heart
Steadfast Heart
Chain Vest
+
Sparring Gloves
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.{Augment.Variant.HeartofSteel.Tooltip}
Dragon's Claw
Dragon's Claw
+60 Magic Resist
Negatron Cloak
+
Negatron Cloak
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
Evenshroud
Evenshroud
+20 Magic Resist
Negatron Cloak
+
Giant's Belt
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Quicksilver
Quicksilver
Negatron Cloak
+
Sparring Gloves
Combat Start: Unstoppable for 18 seconds.
Gain 3% stacking Attack Speed every second.
Warmogs Armor
Warmogs Armor
Giant's Belt
+
Giant's Belt
Gain 18% max Health.
Striker's Flail
Striker's Flail
Giant's Belt
+
Sparring Gloves
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Thief's Gloves
Thief's Gloves
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items
[Consumes 3 item slots.]
Tacticians Crown
Tacticians Crown
Spatula
+
Spatula
Your team gains +1 maximum team size.
10% chance to drop 1 gold when you win combat.
...the Heart of a hero...
Tactician's Cape
Tactician's Cape
Spatula
+
Frying Pan
Your team gains +1 maximum team size.
10% chance to drop 1 gold after 10 seconds of combat.
...and a bit of Luck.
Tacticians Shield
Tacticians Shield
Frying Pan
+
Frying Pan
Your team gains +1 maximum team size.
10% chance to drop 1 gold when the holder dies.
Imbued with a Philosopher's wisdom...
Fae Emblem
Fae Emblem
+250 Health
Spatula
+
B.F. Sword
The holder gains the Fae trait.
Inferno Emblem
Inferno Emblem
Spatula
+
Recurve Bow
The holder gains the Inferno trait.
Blossom Emblem
Blossom Emblem
+250 Health
Spatula
+
Needlessly Large Rod
The holder gains the Blossom trait.
Lunar Emblem
Lunar Emblem
+3 Mana Regen
Spatula
+
Tear Of The Goddess
The holder gains the Lunar trait.
Elderwood Emblem
Elderwood Emblem
Spatula
+
Chain Vest
The holder gains the Elderwood trait.
Sprykin Emblem
Sprykin Emblem
Spatula
+
Negatron Cloak
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
30% 20 20
Blackthorn Emblem
Blackthorn Emblem
+250 Health
Spatula
+
Giant's Belt
The holder gains the Blackthorn trait.
Primal Emblem
Primal Emblem
+250 Health
Spatula
+
Sparring Gloves
The holder gains the Primal trait.
Hunter Emblem
Hunter Emblem
Frying Pan
+
B.F. Sword
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
Rapidfire Emblem
Rapidfire Emblem
Frying Pan
+
Recurve Bow
The holder gains the Rapidfire trait.
Attacks deal 1% of the target's max Health as true damage.
Spellweaver Emblem
Spellweaver Emblem
+0.25% Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Spellweaver trait.
Gain 2 Mana whenever an ally casts their Ability.
Invoker Emblem
Invoker Emblem
+3 Mana Regen
Frying Pan
+
Tear Of The Goddess
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 10% of Mana spent.
Vanguard Emblem
Vanguard Emblem
Frying Pan
+
Chain Vest
The holder gains the Vanguard trait.
If the holder survives 20 seconds in player combat, gain 1 player health.
Ravager Emblem
Ravager Emblem
Frying Pan
+
Negatron Cloak
The holder gains the Ravager trait.
Gain 3% Damage Amp per 300 Health restored.
Brawler Emblem
Brawler Emblem
Frying Pan
+
Giant's Belt
The holder gains the Brawler trait.
Attacks deal 2.5% of the holder's max Health as magic damage.
Executioner Emblem
Executioner Emblem
+0.2% Critical Strike Chance
Frying Pan
+
Sparring Gloves
The holder gains the Executioner trait.
Damage executes enemies below 12% of their max Health.

Emblem

Fae Emblem
Fae Emblem
+250 Health
Spatula
+
B.F. Sword
The holder gains the Fae trait.
Inferno Emblem
Inferno Emblem
Spatula
+
Recurve Bow
The holder gains the Inferno trait.
Blossom Emblem
Blossom Emblem
+250 Health
Spatula
+
Needlessly Large Rod
The holder gains the Blossom trait.
Lunar Emblem
Lunar Emblem
+3 Mana Regen
Spatula
+
Tear Of The Goddess
The holder gains the Lunar trait.
Elderwood Emblem
Elderwood Emblem
Spatula
+
Chain Vest
The holder gains the Elderwood trait.
Sprykin Emblem
Sprykin Emblem
Spatula
+
Negatron Cloak
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
30% 20 20
Blackthorn Emblem
Blackthorn Emblem
+250 Health
Spatula
+
Giant's Belt
The holder gains the Blackthorn trait.
Primal Emblem
Primal Emblem
+250 Health
Spatula
+
Sparring Gloves
The holder gains the Primal trait.
Hunter Emblem
Hunter Emblem
Frying Pan
+
B.F. Sword
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
Rapidfire Emblem
Rapidfire Emblem
Frying Pan
+
Recurve Bow
The holder gains the Rapidfire trait.
Attacks deal 1% of the target's max Health as true damage.
Spellweaver Emblem
Spellweaver Emblem
+0.25% Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Spellweaver trait.
Gain 2 Mana whenever an ally casts their Ability.
Invoker Emblem
Invoker Emblem
+3 Mana Regen
Frying Pan
+
Tear Of The Goddess
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 10% of Mana spent.
Vanguard Emblem
Vanguard Emblem
Frying Pan
+
Chain Vest
The holder gains the Vanguard trait.
If the holder survives 20 seconds in player combat, gain 1 player health.
Ravager Emblem
Ravager Emblem
Frying Pan
+
Negatron Cloak
The holder gains the Ravager trait.
Gain 3% Damage Amp per 300 Health restored.
Brawler Emblem
Brawler Emblem
Frying Pan
+
Giant's Belt
The holder gains the Brawler trait.
Attacks deal 2.5% of the holder's max Health as magic damage.
Executioner Emblem
Executioner Emblem
+0.2% Critical Strike Chance
Frying Pan
+
Sparring Gloves
The holder gains the Executioner trait.
Damage executes enemies below 12% of their max Health.
Coven Emblem
Coven Emblem
+150 Health
The holder gains the Coven trait.
Defender Emblem
Defender Emblem
The holder gains the Defender trait.
Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Flora Fatalis Emblem
Flora Fatalis Emblem
+250 Health
+2 Mana Regen
The holder gains the Flora Fatalis trait.
Flora Fatalis Emblem
Flora Fatalis Emblem
+250 Health
+2 Mana Regen
The holder gains the Flora Fatalis trait.
They gain double benefits from Flora Fatalis.
Juggernaut Emblem
Juggernaut Emblem
+400 Health
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.

Radiant

Radiant Adaptive Helm
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks and Fighters: Gain 80 Armor and Magic Resistance.
Other Roles: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's Staff
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Radiant Bloodthirster
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Radiant Blue Buff
+10 Mana Regen
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Radiant Bramble Vest
Gain 12% max Health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant Crownguard
Radiant Crownguard
+40 Armor
+200 Health
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50% Ability Power.
Radiant Deathblade
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.{ItemTags.Deathblade.DeadlierBladeStacks}
Radiant Dragon's Claw
Radiant Dragon's Claw
+120 Magic Resist
Gain 28% max Health.
Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
Radiant Edge of Night
+40 Armor
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
Radiant Evenshroud
+40 Magic Resist
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
+50 Armor
+50 Magic Resist
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
Gain 16% stacking Attack Speed every second.
Radiant Hand of Justice
Radiant Hand of Justice
Gain 2 effects:
30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Ally Healing: <tftattribute attributeID="TFTCalculationAttributes.HealthCalc1" precision="0"/>
Radiant Infinity Edge
Radiant Infinity Edge
Gain Precision.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Ionic Spark
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
Gain Precision.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
Radiant Last Whisper
+0.4% Critical Strike Chance
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant Lucky Item Chest
Radiant Lucky Item Chest
Use on a champion to open an armory of items especially suited for them.
These items are based on the champion's recommended items.
Radiant Morellonomicon
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+0.4% Critical Strike Chance
Attacks grant 4 bonus Mana, increased to 4 + 2 if they critically strike.
Radiant Protector's Vow
Radiant Protector's Vow
+50 Armor
+2 Mana Regen
Combat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 50% max Health
Radiant Quicksilver
Radiant Quicksilver
Combat Start: Unstoppable for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Radiant Red Buff
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Spear of Shojin
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Radiant Spirit Visage
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
Radiant Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.{Augment.Variant.HeartofSteel.Tooltip}
Radiant Sterak's Gage
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Radiant Sunfire Cape
+40 Armor
Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Thief's Gloves
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items
[Consumes 3 item slots.]
Radiant Titan's Resolve
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and Unstoppable.
Radiant Void Staff
Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's Armor
Radiant Warmog's Armor
Gain 36% max Health.

Artifact

Aegis of Dawn
Aegis of Dawn
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 20% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Aegis of Dusk
Aegis of Dusk
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Blighting Jewel
Blighting Jewel
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Dawncore
Dawncore
+2 Mana Regen
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10.
Death's Defiance
Death's Defiance
+40 Armor
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
Unique - only 1 per champion
Eternal Pact
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
Fishbones
The holder's attacks target random enemies. Gain +2 Attack Range.
Flickerblades
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Forbidden Idol
Forbidden Idol
+350 Health
+2 Mana Regen
Shields have 35% of their value converted to max Health instead.
Gambler's Blade
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).
Each attack has a 6% chance to drop 1 gold.
Gold generated this game: <tftattribute attributeId="TFTItemAttributes.Stack" icon="Icon.Coin"/>
Unique - only 1 per champion
Gold Collector
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.
Gold collected: <tftattribute attributeId="TFTItemAttributes.Stack" icon="Icon.Coin"/>
Unique - only 1 per champion
Hellfire Hatchet
Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Horizon Focus
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Infinity Force
+30 Armor
+30 Magic Resist
+300 Health
Tons of EVERYTHING!
Lich Bane
Lich Bane
The holder’s first attack after each Ability cast deals 250/350/500/600/700/700 bonus magic damage.
Damage increases based on Stage.
Lightshield Crest
Lightshield Crest
+55 Armor
+55 Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Luden's Tempest
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
Manazane
Manazane
+1 Mana Regen
After casting the first time in combat, gain 100 Mana over 5 seconds.
Mittens
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Slow: Reduces Attack Speed.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Mogul'sMail
Mogul'sMail
+300 Health
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 11 seconds.
Gold generated this game: <tftattribute attributeId="TFTItemAttributes.Stack2"/>
Unique - only 1 per champion
Rapid Firecannon
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Seeker's Armguard
+10 Armor
+10 Magic Resist
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Silvermere Dawn
+30 Armor
+30 Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
Statikk Shiv
Statikk Shiv
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
Talisman of Ascension
Talisman of Ascension
After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat.
The Indomitable
The Indomitable
The holder's Move Speed is drastically reduced.
Gain 15% max Health, Unstoppable, and pull the current target into melee range.
Titanic Hydra
Titanic Hydra
Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Void Gauntlet
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.
Unique - only 1 per champion
Wit's End
Wit's End
+20 Armor
+20 Magic Resist
+400 Health
Attacks deal 30/55/75/95/115 bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Zhonya's Paradox
+25 Armor
+25 Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
Unique - only 1 per champion

Other

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