Perfect peace and calm for the holder - and all who face it.{ItemTags.Deathblade.DeadlierBladeStacks}
Giant Slayer
+
Gain 15% additional Damage Amp against Tanks.
Hextech Gunblade
+
Heal the lowest percent Health ally for 20% of damage dealt.Ally Healing: <tftattribute attributeID="TFTCalculationAttributes.HealthCalc1" precision="0"/>
Spear of Shojin
+
Attacks grant 5 bonus Mana.
Edge of Night
+20 Armor
+
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Bloodthirster
+
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Sterak's Gage
+
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
+
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Red Buff
+
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Guinsoo's Rageblade
+
Gain 7% stacking Attack Speed every second.
Void Staff
+
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist
Titan's Resolve
+
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 10% Damage Amp and become Unstoppable.
Kraken's Fury
+
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Nashor's Tooth
+0.2% Critical Strike Chance
+
Attacks grant 2 bonus Mana, increased to 2 + 2 if they critically strike.
Last Whisper
+0.2% Critical Strike Chance
+
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor
Rabadon's Deathcap
+
This humble hat can help you make, or unmake, the world itself.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Archangel's Staff
+
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Crownguard
+20 Armor
+100 Health
+
Combat start: Gain a 25% max Health Shield for 8 seconds.When the shield expires, gain 25% Ability Power.
Ionic Spark
+
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.Shred: Reduce Magic Resist
Morellonomicon
+
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Jeweled Gauntlet
+
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Blue Buff
+5 Mana Regen
+
Gain 10% additional Attack Damage and Ability Power from all sources.
Protector's Vow
+25 Armor
+1 Mana Regen
+
Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Adaptive Helm
+
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 30 Armor and Magic Resistance.Other Roles: Gain 10% Attack Damage and Ability Power.
Spirit Visage
+
Regenerate 2% of missing Health each second.
Hand Of Justice
+
Gain 2 effects:• 15% Attack Damage and 15% Ability Power.• 12% Omnivamp.While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Bramble Vest
+
Gain 6% max Health.Take 5% reduced damage from attacks. When struck by any attack, deal 100magic damage to all adjacent enemies.Cooldown: 2seconds
Gargoyle Stoneplate
+25 Armor
+25 Magic Resist
+
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
+20 Armor
+
Gain 8% max Health.Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Steadfast Heart
+
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.{Augment.Variant.HeartofSteel.Tooltip}
Dragon's Claw
+60 Magic Resist
+
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
Evenshroud
+20 Magic Resist
+
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor
Quicksilver
+
Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.
Warmogs Armor
+
Gain 18% max Health.
Striker's Flail
+
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Thief's Gloves
+
Each round: Equip 2 random items[Consumes 3 item slots.]
Tacticians Crown
+
Your team gains +1 maximum team size.10% chance to drop 1 gold when you win combat....the Heart of a hero...
Tactician's Cape
+
Your team gains +1 maximum team size.10% chance to drop 1 gold after 10 seconds of combat....and a bit of Luck.
Tacticians Shield
+
Your team gains +1 maximum team size.10% chance to drop 1 gold when the holder dies.Imbued with a Philosopher's wisdom...
Fae Emblem
+250 Health
+
The holder gains the Fae trait.
Inferno Emblem
+
The holder gains the Inferno trait.
Blossom Emblem
+250 Health
+
The holder gains the Blossom trait.
Lunar Emblem
+3 Mana Regen
+
The holder gains the Lunar trait.
Elderwood Emblem
+
The holder gains the Elderwood trait.
Sprykin Emblem
+
The holder gains the Sprykin trait.If the holder is riding the BFF, gain an additional 30% 20 20
Blackthorn Emblem
+250 Health
+
The holder gains the Blackthorn trait.
Primal Emblem
+250 Health
+
The holder gains the Primal trait.
Hunter Emblem
+
The holder gains the Hunter trait. Takedowns grant 18% Attack Damage.
Rapidfire Emblem
+
The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.
Spellweaver Emblem
+0.25% Ability Power
+
The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.
Invoker Emblem
+3 Mana Regen
+
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Vanguard Emblem
+
The holder gains the Vanguard trait. If the holder survives 20 seconds in player combat, gain 1 player health.
Ravager Emblem
+
The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.
Brawler Emblem
+
The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.
Executioner Emblem
+0.2% Critical Strike Chance
+
The holder gains the Executioner trait. Damage executes enemies below 12% of their max Health.
Emblem
Fae Emblem
+250 Health
+
The holder gains the Fae trait.
Inferno Emblem
+
The holder gains the Inferno trait.
Blossom Emblem
+250 Health
+
The holder gains the Blossom trait.
Lunar Emblem
+3 Mana Regen
+
The holder gains the Lunar trait.
Elderwood Emblem
+
The holder gains the Elderwood trait.
Sprykin Emblem
+
The holder gains the Sprykin trait.If the holder is riding the BFF, gain an additional 30% 20 20
Blackthorn Emblem
+250 Health
+
The holder gains the Blackthorn trait.
Primal Emblem
+250 Health
+
The holder gains the Primal trait.
Hunter Emblem
+
The holder gains the Hunter trait. Takedowns grant 18% Attack Damage.
Rapidfire Emblem
+
The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.
Spellweaver Emblem
+0.25% Ability Power
+
The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.
Invoker Emblem
+3 Mana Regen
+
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Vanguard Emblem
+
The holder gains the Vanguard trait. If the holder survives 20 seconds in player combat, gain 1 player health.
Ravager Emblem
+
The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.
Brawler Emblem
+
The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.
Executioner Emblem
+0.2% Critical Strike Chance
+
The holder gains the Executioner trait. Damage executes enemies below 12% of their max Health.
Coven Emblem
+150 Health
The holder gains the Coven trait.
Defender Emblem
The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Flora Fatalis Emblem
+250 Health
+2 Mana Regen
The holder gains the Flora Fatalis trait.
Flora Fatalis Emblem
+250 Health
+2 Mana Regen
The holder gains the Flora Fatalis trait. They gain double benefits from Flora Fatalis.
Juggernaut Emblem
+400 Health
The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies.
Radiant
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 80 Armor and Magic Resistance.Other Roles: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
+10 Mana Regen
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 12% max Health.Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.Cooldown: 2seconds
Radiant Crownguard
+40 Armor
+200 Health
Combat start: Gain a 50% max Health Shield for 8 seconds.When the shield expires, gain 50% Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.{ItemTags.Deathblade.DeadlierBladeStacks}
Radiant Dragon's Claw
+120 Magic Resist
Gain 28% max Health.Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
+40 Armor
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
+40 Magic Resist
30% Sunder enemies within 3 hexes. Gain 50Armor and Magic Resist for the first 20seconds of combat.Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
+50 Armor
+50 Magic Resist
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 16% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:• 30% Attack Damage and 30% Ability Power.• 24% Omnivamp.While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.Ally Healing: <tftattribute attributeID="TFTCalculationAttributes.HealthCalc1" precision="0"/>
Radiant Infinity Edge
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
+0.4% Critical Strike Chance
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor
Radiant Lucky Item Chest
Use on a champion to open an armory of items especially suited for them.These items are based on the champion's recommended items.
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Radiant Nashor's Tooth
+0.4% Critical Strike Chance
Attacks grant 4 bonus Mana, increased to 4 + 2 if they critically strike.
Radiant Protector's Vow
+50 Armor
+2 Mana Regen
Combat Start: Gain 40 Mana.At 40% Health, gain 30Mana and a Shield equal to 50%max Health
Radiant Quicksilver
Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Radiant Red Buff
Attacks and Abilities 2%Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Radiant Spear of Shojin
Attacks grant 10bonus Mana.
Radiant Spirit Visage
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.{Augment.Variant.HeartofSteel.Tooltip}
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
+40 Armor
Gain 16% max Health.Every 2 seconds, deal 2%Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 20% Damage Amp and Unstoppable.
Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 36% max Health.
Artifact
Aegis of Dawn
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 20% of the holder's Armor.If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.Healing increases based on Stage.
Aegis of Dusk
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage.If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.Damage increases based on Stage.
Blighting Jewel
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.Ability damage can only trigger on each enemy once every 0.5 seconds.
Dawncore
+2 Mana Regen
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10.
Death's Defiance
+40 Armor
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.Unique - only 1 per champion
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
The holder's attacks target random enemies. Gain +2 Attack Range.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Forbidden Idol
+350 Health
+2 Mana Regen
Shields have 35% of their value converted to max Health instead.
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).Each attack has a 6% chance to drop 1 gold.Gold generated this game: <tftattribute attributeId="TFTItemAttributes.Stack" icon="Icon.Coin"/>Unique - only 1 per champion
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.Gold collected: <tftattribute attributeId="TFTItemAttributes.Stack" icon="Icon.Coin"/>Unique - only 1 per champion
Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
+30 Armor
+30 Magic Resist
+300 Health
Tons of EVERYTHING!
Lich Bane
The holder’s first attack after each Ability cast deals 250/350/500/600/700/700 bonus magic damage.Damage increases based on Stage.
Lightshield Crest
+55 Armor
+55 Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
Manazane
+1 Mana Regen
After casting the first time in combat, gain 100 Mana over 5 seconds.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.Slow: Reduces Attack Speed.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Mogul'sMail
+300 Health
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.Gold generated this game: <tftattribute attributeId="TFTItemAttributes.Stack2"/>Unique - only 1 per champion
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
+10 Armor
+10 Magic Resist
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
+30 Armor
+30 Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.The holder’s Attack Speed is locked at 0.5.
Statikk Shiv
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
Talisman of Ascension
After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.Gain 15% max Health, Unstoppable, and pull the current target into melee range.
Titanic Hydra
Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.Unique - only 1 per champion
Wit's End
+20 Armor
+20 Magic Resist
+400 Health
Attacks deal 30/55/75/95/115 bonus magic damage.Heals the holder for 25% of all magic damage dealt.Damage increases based on Stage.
Zhonya's Paradox
+25 Armor
+25 Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.Unique - only 1 per champion