Perfect peace and calm for the holder - and all who face it.{ItemTags.Deathblade.DeadlierBladeStacks}
Giant Slayer
15% 15% 15% 15%
+
Gain 15% additional Damage Amp against Tanks.
Hextech Gunblade
20% 20% 15% 1
+
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
15% 15% 1
+
Attacks grant 5 bonus Mana.
Edge of Night
10% 10% 20 15%
+
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
Bloodthirster
18 % 18 % 20 20 %
+
Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.
Sterak's Gage
300 45%
+
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
35% 35%
+
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Red Buff
45% 3%
+
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Guinsoo's Rageblade
10% 10%
+
Gain 7% stacking Attack Speed every second.
Void Staff
35% 15% 1
+
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist
Titan's Resolve
20 10%
+
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 10% Damage Amp and become unstoppable.
Kraken's Fury
10% 20 10%
+
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Nashor's Tooth
150 15% 10% 20%
+
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Last Whisper
15% 20% 20%
+
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor
Rabadon's Deathcap
55% 15%
+
This humble hat can help you make, or unmake, the world itself.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Archangel's Staff
30% 1
+
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Crownguard
100 20 20
+
Combat start: Gain a 25% max Health Shield for 8 seconds.When the shield expires, gain 20% Ability Power.
Ionic Spark
250 15% 35
+
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.Shred: Reduce Magic Resist
Morellonomicon
150 20% 1
+
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Jeweled Gauntlet
35% 35%
+
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Blue Buff
15% 15% 5
+
Gain 10% additional Attack Damage and Ability Power from all sources.
Protector's Vow
25 25 1
+
Combat Start: Gain 20 Mana.At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Adaptive Helm
20 3
+
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 30 Armor and Magic Resistance.Other Roles: Gain 10% Attack Damage and Ability Power.
Spirit Visage
300 10% 2
+
Regenerate 2% of missing Health each second.
Hand Of Justice
20% 1
+
Gain 2 effects:• 18% Attack Damage and 18% Ability Power.• 12% Omnivamp.While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Bramble Vest
50
+
Gain 6% max Health.Take 5% reduced damage from attacks. When struck by any attack, deal 100magic damage to all adjacent enemies.Cooldown: 2seconds
Gargoyle Stoneplate
100 25 25
+
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
150 20
+
Gain 8% max Health.Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Steadfast Heart
250 20 20%
+
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.{Augment.Variant.HeartofSteel.Tooltip}
Dragon's Claw
60
+
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
Evenshroud
20 250
+
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.Sunder: Reduce Armor
Quicksilver
20 15% 20%
+
Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.
Warmogs Armor
500
+
Gain 18% max Health.
Striker's Flail
150 10% 20% 10%
+
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Thief's Gloves
150 20%
+
Each round: Equip 2 random items[Consumes 3 item slots.]
Emblem
Fae Emblem
200 10% 10%
+
The holder gains the Fae trait.
Inferno Emblem
40%
+
The holder gains the Inferno trait.
Blossom Emblem
250 10% 10%
+
The holder gains the Blossom trait.
Lunar Emblem
20% 3
+
The holder gains the Lunar trait.
Elderwood Emblem
25% 25 25
+
The holder gains the Elderwood trait.
Sprykin Emblem
10% 15 15
+
The holder gains the Sprykin trait.If the holder is riding the BFF, gain an additional 20% 15 15
Blackthorn Emblem
250 15% 15%
+
The holder gains the Blackthorn trait.
Primal Emblem
35% 250 20%
+
The holder gains the Primal trait.
Hunter Emblem
25%
+
The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.
Rapidfire Emblem
20%
+
The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.
Spellweaver Emblem
25%
+
The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.
Invoker Emblem
2
+
The holder gains the Invoker trait. On cast, gain Ability Power equal to 8% of Mana spent.
Vanguard Emblem
25 25
+
The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.
Ravager Emblem
20% 20% 20 20
+
The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.
Brawler Emblem
150
+
The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.
Executioner Emblem
20% 8%
+
The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.
Coven Emblem
150
The holder gains the Coven trait.
Defender Emblem
30 30
The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Flora Fatalis Emblem
250 2
The holder gains the Flora Fatalis trait.
Flora Fatalis Emblem
250 2
The holder gains the Flora Fatalis trait. They gain70%increased benefits from Flora Fatalis.
Juggernaut Emblem
250
The holder gains the Juggernaut trait. Gain 10 mana whenever a Juggernaut dies.
Radiant
Radiant Adaptive Helm
40 6
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain 80 Armor and Magic Resistance.Other Roles: Gain 35% Attack Damage and Ability Power.
Radiant Archangel's Staff
60% 2
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
40 % 40 % 40 40 %
Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
25% 25% 10
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
100
Gain 12% max Health.Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.Cooldown: 2seconds
Radiant Crownguard
200 40 % 40
Combat start: Gain a 50% max Health Shield for 8 seconds.When the shield expires, gain 50% Ability Power.
Radiant Deathblade
100% 20%
It glows in the presence of enemies. Or friends. Or anything alive, really.{ItemTags.Deathblade.DeadlierBladeStacks}
Radiant Dragon's Claw
120
Gain 28% max Health.Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
30% 30% 40 30%
At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
500 40
30% Sunder enemies within 3 hexes. Gain 50Armor and Magic Resist for the first 20seconds of combat.Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
400 50 50
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
30% 30% 30% 30%
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
20% 25%
Gain 16% stacking Attack Speed every second.
Radiant Hand of Justice
40% 2
Gain 2 effects:• 35% Attack Damage and 35% Ability Power.• 25% Omnivamp.While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
40% 40% 30% 2
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
75% 75%
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Ionic Spark
500 30% 70
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
75% 75%
Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
20% 40 20%
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
45% 40% 40%
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor
Radiant Lucky Item Chest
Use on a champion to open an armory of items especially suited for them.These items are based on the champion's recommended items.
Radiant Morellonomicon
300 35% 2
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Radiant Nashor's Tooth
300 30% 20% 40%
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Radiant Protector's Vow
50 50 2
Combat Start: Gain 40 Mana.At 40% Health, gain 30Mana and a Shield equal to 50%max Health
Radiant Quicksilver
40 40% 40%
Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
100% 30%
It's witnessed - and unleashed - miracles and calamities both.{ItemTags.RabadonsDeathcap.DeadlierCapsStacks}
Radiant Red Buff
80% 6%
Attacks and Abilities 2%Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Radiant Spear of Shojin
30% 30% 2
Attacks grant 10bonus Mana.
Radiant Spirit Visage
700 18% 4
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
500 40 40%
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.{Augment.Variant.HeartofSteel.Tooltip}
Radiant Sterak's Gage
600 90%
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
300 20% 40% 20%
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
300 40
Gain 16% max Health.Every 2 seconds, deal 2%Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Radiant Thief's Gloves
150 20%
Each round: Equip 2 random Radiant items[Consumes 3 item slots.]
Radiant Titan's Resolve
40 20%
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.At full stacks, gain 20% Damage Amp and Unstoppable.
Radiant Void Staff
75% 30% 2
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.Shred: Reduce Magic Resist
Radiant Warmog's Armor
1200
Gain 36% max Health.
Artifact
Aegis of Dawn
400 50
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 20% of the holder's Armor.If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.Healing increases based on Stage.
Aegis of Dusk
400 70
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 18% of the holder's Magic Resist as magic damage.If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.Damage increases based on Stage.
Blighting Jewel
30% 2
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.Ability damage can only trigger on each enemy once every 0.5 seconds.
Dawncore
20% 20% 1
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.
Death's Defiance
25% 40 15% 25%
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.Unique - only 1 per champion
Eternal Pact
35% 1
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
25% 25%
The holder's attacks target random enemies. Gain +2 Attack Range.
Flickerblades
10% 20%
Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Forbidden Idol
500 2
Shields have 40% of their value converted to max Health instead.
Gambler's Blade
55%
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).Each attack has a 6% chance to drop 1 gold.Unique - only 1 per champion
Gold Collector
35% 20%
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.Unique - only 1 per champion
Hellfire Hatchet
400 20%
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Horizon Focus
250 20 20 2
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
60 60
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
300 30% 30% 30 30 30%
Tons of EVERYTHING!
Lich Bane
55% 10%
The holder’s first attack after each Ability cast deals 250/350/500/600/700/700 bonus magic damage.Damage increases based on Stage.
Lightshield Crest
55 55
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.On death grants this shield to all allies.
Luden's Tempest
55% 55%
100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.
Manazane
15% 15% 1
After casting the first time in combat, gain 110 Mana over 5 seconds.
Mittens
65% 15%
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.Slow: Reduces Attack Speed.Burn: Deals a percent of the target’s max Health as true damage every second.Wound: Reduces healing received.
Mogul'sMail
300
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.Unique - only 1 per champion
Rapid Firecannon
55% 5%
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
25% 10 10 20%
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
150% 30 30 30 %
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.The holder’s Attack Speed is locked at 0.5.
Statikk Shiv
25% 40%
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
Talisman of Ascension
450 20% 20%
After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.
The Indomitable
500 20 20
The holder's Move Speed is drastically reduced.Gain 15% max Health, become unstoppable, and pull the current target into melee range.
Titanic Hydra
300 20% 20%
Attacks deal 2% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
300 10%
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.Unique - only 1 per champion
Wit's End
300 20 20 25%
Attacks deal 25/45/65/85/100 bonus magic damage.Heals the holder for 25% of all magic damage dealt.Damage increases based on Stage.
Zhonya's Paradox
25% 25 25
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.Unique - only 1 per champion
Other
Tactician's Cape
+
Your team gains +1 maximum team size.10% chance to drop 1 gold after 10 seconds of combat....and a bit of Luck.
Tacticians Crown
+
Your team gains +1 maximum team size.10% chance to drop 1 gold when you win combat....the Heart of a hero...
Tacticians Shield
+
Your team gains +1 maximum team size.10% chance to drop 1 gold when the holder dies.Imbued with a Philosopher's wisdom...