Stage:
Tier:

Silver

Augmented Power
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Backup Bows
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
2-1
3-2
4-2
Band of Thieves
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Boxing Lessons
Boxing Lessons
Your team gains 30 Health for each champion that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
Branching Out+
Branching Out+
Gain a random Emblem and a Reforger.
2-1
3-2
4-2
Called Shot
Called Shot
Set your win streak to +4. Gain 4 gold.
2-1
3-2
4-2
Capital Gains I
Capital Gains I
Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now.
2-1
3-2
4-2
Caretaker's Ally
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: {Set18.Augment.CaretakersAllyChampion}
2-1
3-2
4-2
Carve a Path
Carve a Path
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
2-1
3-2
4-2
Celestial Blessing I
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2
Champ Delivery
Champ Delivery
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
2-1
3-2
4-2
Champ Delivery+
Champ Delivery+
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
2-1
3-2
4-2
Champ Delivery++
Champ Delivery++
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
2-1
3-2
4-2
Cognitive Tax
Cognitive Tax
Gain 8 gold and 1 XP.
2-1
3-2
4-2
Cognitive Tax+
Cognitive Tax+
Gain 12 gold and 3 XP.
2-1
3-2
4-2
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
2-1
3-2
4-2
Corrosion
Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
2-1
3-2
4-2
Electrocharge I
Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2
Expedition
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
2-1
3-2
4-2
Extra Buckles
Extra Buckles
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
2-1
3-2
4-2
Feeling Lucky
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
2-1
3-2
4-2
Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
2-1
3-2
4-2
Flame On
Flame On
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
2-1
3-2
4-2
Flowing Tears
Flowing Tears
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
2-1
3-2
4-2
Focused Fire
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Forge A Friend
Forge A Friend
The next 1-cost champion you buy is 3-star. Gain 5 gold.
2-1
3-2
4-2
Future Focused
Future Focused
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
2-1
3-2
4-2
Glass Cannon I
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
2-1
3-2
4-2
Good For Something I
Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
2-1
3-2
4-2
Group Hug I
Group Hug I
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2
Healing Orbs I
Healing Orbs I
When an enemy dies, a nearby ally is healed for 250 Health.
2-1
3-2
4-2
Iron Assets
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Item Grab Bag I
Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2
Kick Start
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
2-1
3-2
4-2
Kingslayer
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
2-1
3-2
4-2
Late Game Specialist
Late Game Specialist
When you reach Level 9, gain 27 gold.
2-1
3-2
4-2
Latent Forge
Latent Forge
After 8 player combats, gain an Artifact anvil.
2-1
3-2
4-2
Loaded Dice
Loaded Dice
Your dice and coins are luckier.
Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
2-1
3-2
4-2
Makeshift Armor I
Makeshift Armor I
Champions without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2
Missed Connections
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
One, Two, Five!
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Two Three
Ones Two Three
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
2-1
3-2
4-2
Pandora's Bench
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
2-1
3-2
4-2
Pandora's Items I
Pandora's Items I
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2
Partial Ascension
Partial Ascension
After 12 seconds of combat, your units gain 20% Damage Amp.
2-1
3-2
4-2
Patience Is A Virtue
Patience Is A Virtue
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
2-1
3-2
4-2
Quick Streaks
Quick Streaks
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
2-1
3-2
4-2
Recombobulator
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
2-1
3-2
4-2
Residual Magic
Residual Magic
Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10.
2-1
3-2
4-2
Residual Magic +
Residual Magic +
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
2-1
3-2
4-2
Residual Magic ++
Residual Magic ++
Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10.
2-1
3-2
4-2
Rolling For Days
Rolling For Days
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Silver Destiny
Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2
Silver Destiny+
Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2
Silver Destiny++
Silver Destiny++
Gain a random Silver Augment and 7 gold.
2-1
3-2
4-2
Silver Spoon
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2
Slightly Magic Roll
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
{Augment.Variant.SlightlyMagicRoll.Reward}
2-1
3-2
4-2
Small Grab Bag
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Stand United
Stand United
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2
Team Building
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
The Tower
The Tower
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
2-1
3-2
4-2
Twin Guardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
2-1
3-2
4-2
Verticality I
Verticality I
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
2-1
3-2
4-2
Wisp Rebate
Wisp Rebate
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
2-1
3-2
4-2
Wisp Rebate+
Wisp Rebate+
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
2-1
3-2
4-2
Young and Wild and Free
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2

Gold

Advanced Loan
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Advanced Loan+
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Arcane Viktor-y
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
Ascension
After 12 seconds of combat, your units gain 35% Damage Amp.
2-1
3-2
4-2
Backline Blueprint
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
2-1
3-2
4-2
Beast Within
Beast Within
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
2-1
3-2
4-2
Beast Within
Beast Within
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
2-1
3-2
4-2
Beast Within+
Beast Within+
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
2-1
3-2
4-2
Beast Within+
Beast Within+
Primal grants an additional Blessing. Gain a Vi and a Sivir.
2-1
3-2
4-2
Big Grab Bag
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
2-1
3-2
4-2
Birthday Reunion
Birthday Reunion
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2
Blossom's Call
Blossom's Call
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
2-1
3-2
4-2
Bodyguard Training
Bodyguard Training
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2
Bonus Gift
Bonus Gift
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
2-1
3-2
4-2
Bonus Gift+
Bonus Gift+
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
2-1
3-2
4-2
Booster Pack
Booster Pack
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
2-1
3-2
4-2
Booster Pack+
Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
2-1
3-2
4-2
Booster Pack++
Booster Pack++
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
2-1
3-2
4-2
Bronze For Life I
Bronze For Life I
Your team gains 2% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Calculated Loss
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Capital Gains II
Capital Gains II
Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now.
2-1
3-2
4-2
Caretaker's Favor
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Component anvils offer 4 choices.
2-1
3-2
4-2
Celestial Blessing II
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2
Challenger's Grace
Challenger's Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
2-1
3-2
4-2
Chosen of the Sun
Chosen of the Sun
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
2-1
3-2
4-2
Clear Mind
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Clockwork Accelerator
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2
Cluttered Mind
Cluttered Mind
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cognitive Overload
Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
2-1
3-2
4-2
Construct a Companion
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2
Consuming Flora
Consuming Flora
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
2-1
3-2
4-2
Consuming Flora
Consuming Flora
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
2-1
3-2
4-2
Cooking Pot
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Coven Acolyte
Coven Acolyte
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
2-1
3-2
4-2
Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
2-1
3-2
4-2
Cybernetic Implants
Cybernetic Implants
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
2-1
3-2
4-2
Cybernetic Uplink
Cybernetic Uplink
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
2-1
3-2
4-2
Dark Ritual
Dark Ritual
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
2-1
3-2
4-2
Double Trouble
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
Duo Queue
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Early Learnings
Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
2-1
3-2
4-2
Electrocharge II
Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2
Embiggen
Embiggen
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
2-1
3-2
4-2
Epic Rolldown
Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
2-1
3-2
4-2
Epoch
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2
Epoch+
Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
2-1
3-2
4-2
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
2-1
3-2
4-2
Explosive Growth
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Explosive Growth+
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
FOURcing
FOURcing
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.
2-1
3-2
4-2
Frontline Foundation
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
2-1
3-2
4-2
Gain 21 Gold
Gain 21 Gold
Gain 21 gold.
2-1
3-2
4-2
Gilded Steel
Gilded Steel
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
2-1
3-2
4-2
Glass Cannon II
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
2-1
3-2
4-2
Gold Destiny
Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2
Gold Destiny+
Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2
Group Hug II
Group Hug II
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2
Hard Bargain
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
2-1
3-2
4-2
Healing Orbs II
Healing Orbs II
When an enemy dies, a nearby ally is healed for 575 Health.
2-1
3-2
4-2
Heart of Steel
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
2-1
3-2
4-2
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
2-1
3-2
4-2
Heroic Grab Bag+
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
2-1
3-2
4-2
Heroic Grab Bag++
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
2-1
3-2
4-2
Hustler
Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Infinity Protection
Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
2-1
3-2
4-2
Investment Strategy I
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
2-1
3-2
4-2
It's Me, Baby
It's Me, Baby
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.
Lore & Legends Tactician's Crown, 2026
2-1
3-2
4-2
Item Extraction
Item Extraction
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
2-1
3-2
4-2
Jeweled Lotus I
Jeweled Lotus I
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
Late Game Scaling
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
2-1
3-2
4-2
Legion Of Threes
Legion Of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
2-1
3-2
4-2
Magic Roll
Magic Roll
Roll 3 dice. Gain rewards based on their total.
{Augment.Variant.MagicRoll.Reward}
2-1
3-2
4-2
Makeshift Armor II
Makeshift Armor II
Champions without items equipped gain 50 Armor and Magic Resist.
2-1
3-2
4-2
Malicious Monetization
Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2
Max Build
Max Build
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.
Galaxies Championship, 2020
2-1
3-2
4-2
Money Hungry
Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2
Money Hungry+
Money Hungry+
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2
Nature's Shelter
Nature's Shelter
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
2-1
3-2
4-2
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
2-1
3-2
4-2
Omega Riftbeast
Omega Riftbeast
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
2-1
3-2
4-2
Pandora's Items II
Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2
Patient Study
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Pilfer
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
2-1
3-2
4-2
Plot Armor
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Portable Forge
Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Promised Protection
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
2-1
3-2
4-2
Replication
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Salvage Bin
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Seraphim's Staff
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Slammin'
Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Slammin'+
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Small Furry Friend
Small Furry Friend
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
2-1
3-2
4-2
Solo Leveling
Solo Leveling
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Solo Plate
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
2-1
3-2
4-2
Speedy Double Kill
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2-1
3-2
4-2
Spirit Of Redemption
Spirit Of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
2-1
3-2
4-2
Spreading Roots
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
Spreading Roots+
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2
Staffsmith
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Sun and Moon
Sun and Moon
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
2-1
3-2
4-2
Sun and Moon+
Sun and Moon+
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
2-1
3-2
4-2
Swordsmith
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
The Golden Dragon
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2-1
3-2
4-2
Time Skip
Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.
2-1
3-2
4-2
Tons of Stats!
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Trade Sector
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
2-1
3-2
4-2
Trade Sector+
Trade Sector+
Gain a free Shop reroll every round. Gain 8 gold.
2-1
3-2
4-2
U.R.F
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
2-1
3-2
4-2
Unrivaled
Unrivaled
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
2-1
3-2
4-2
Verticality II
Verticality II
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
2-1
3-2
4-2
Warpath
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Weight The Worth
Weight The Worth
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
2-1
3-2
4-2
Worth the Wait
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Woven Magic
Woven Magic
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: <tftattribute attributeId="TFTCalculationAttributes.GenericCalc1"/>/3).
2-1
3-2
4-2

Prismatic

Band of Thieves II
Band of Thieves II
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II+
Band of Thieves II+
Gain 2 Thief's Gloves. After 5 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II++
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2
Baron's Lair
Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
2-1
3-2
4-2
Belt Overflow
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-1
3-2
4-2
Birthday Present
Birthday Present
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Bronze For Life II
Bronze For Life II
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-1
3-2
4-2
Buried Treasures III
Buried Treasures III
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Call To Chaos
Call To Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Celestial Blessing III
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2
Comeback Story
Comeback Story
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
2-1
3-2
4-2
Commerce Core
Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
2-1
3-2
4-2
Component Quest
Component Quest
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
2-1
3-2
4-2
Coronation
Coronation
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2
Cursed Crown
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2
Deadlier Blades
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Deadlier Caps
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Flexible
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
2-1
3-2
4-2
Forged In Strength
Forged In Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component.
Remix Rumble Championship, 2023
2-1
3-2
4-2
Giant and Mighty
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Golden Gamble
Golden Gamble
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-1
3-2
4-2
Golden Gamble+
Golden Gamble+
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-1
3-2
4-2
Golden Gamble++
Golden Gamble++
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-1
3-2
4-2
Hard Commit
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
2-1
3-2
4-2
Hedge Fund
Hedge Fund
Gain 22 gold. Your max interest is increased to 10.
2-1
3-2
4-2
Hold the Line
Hold the Line
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
2-1
3-2
4-2
Invested+
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Investment Strategy II
Investment Strategy II
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
2-1
3-2
4-2
Jeweled Lotus II
Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
Level Up!
Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.
2-1
3-2
4-2
Living Forge
Living Forge
Gain an Artifact Anvil now and after every 9 player combats.
2-1
3-2
4-2
Lucky Gloves
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
2-1
3-2
4-2
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-1
3-2
4-2
Luxury Subscription
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.
At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Master of All Origins
Master of All Origins
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.
Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
2-1
3-2
4-2
Min-Max
Min-Max
Gain a Golden Item Remover and 4 random components.
2-1
3-2
4-2
Money Monsoon
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Nesting Anvils
Nesting Anvils
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
2-1
3-2
4-2
Nesting Anvils+
Nesting Anvils+
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
2-1
3-2
4-2
Nesting Dolls
Nesting Dolls
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
2-1
3-2
4-2
Nesting Dolls
Nesting Dolls
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
2-1
3-2
4-2
One Buff Two Buff
One Buff Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 Radiant item.
2-1
3-2
4-2
Prismatic Destiny
Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
2-1
3-2
4-2
Prismatic Destiny+
Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.
2-1
3-2
4-2
Prismatic Ticket
Prismatic Ticket
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
2-1
3-2
4-2
Radiant Rascal
Radiant Rascal
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
2-1
3-2
4-2
Radiant Relics
Radiant Relics
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
2-1
3-2
4-2
Retribution
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.
2-1
3-2
4-2
Shopping Spree
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
2-1
3-2
4-2
Soul Awakening
Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-1
3-2
4-2
Sweet Treats
Sweet Treats
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
2-1
3-2
4-2
Sword Overflow
Sword Overflow
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
2-1
3-2
4-2
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
The Golden Egg
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
The Trait Tree
The Trait Tree
Gain 3 random Emblems and 2 gold.
2-1
3-2
4-2
The Trait Tree+
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2
TONS of Stats!
TONS of Stats!
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
2-1
3-2
4-2
Trait Ladder
Trait Ladder
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
2-1
3-2
4-2
Upward Mobility
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
2-1
3-2
4-2
Urf's Grab Bag
Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
2-1
3-2
4-2
Verticality III
Verticality III
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
2-1
3-2
4-2
Wand Overflow
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
We Stick Together
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait}
Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2
Worth the Wait II
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
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