Release a runic blast, dealing
220/385/1500Â (
) magic damage. It splits in two, dealing
33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing
20% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below
12%Â (
)Â Health.
Freljord: Chill targets for 4 seconds and deal
50/90/162Â (
) bonus true damage.
Ionia: Blasts split an additional time, dealing
80% damage.
Ixtal: Gain a random Region's effect on combat start and every 10Â seconds.
Noxus: Blasts now pierce targets, dealing
60% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing
40% more damage.
Shadow Isles: Increase blast damage by
5%Â (
).
Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for
10% of the damage dealt.
<br>Void: Ignore
30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by
12% percent for 4Â seconds.
Zaun: Poison targets, dealing
20/30/500 magic damage
NaNÂ (
) times over 4Â seconds.
Damage:
385 (
)[220/385/1500]
<ShowIf.TFT16_RyzeRegionDemacia>Demacia Execute:
12% = 12% + 1 per 5


</ShowIf.TFT16_RyzeRegionDemacia>
<ShowIf.TFT16_RyzeRegionFreljord>Freljord Damage:
90 = 5% max

</ShowIf.TFT16_RyzeRegionFreljord>
<ShowIf.TFT16_RyzeRegionShadowIsles>Shadow Isles Bonus Damage:
5% = 5% + 1 per 8

</ShowIf.TFT16_RyzeRegionShadowIsles>
<ShowIf.TFT16_RyzeRegionZaun>Zaun Damage:</ShowIf.TFT16_RyzeRegionZaun>
[20/30/500]
<ShowIf.TFT16_RyzeRegionZaun>Zaun Ticks:
NaN = 3 + 1 per 40% bonus

</ShowIf.TFT16_RyzeRegionZaun>