Strike target 3 times. Each strike deals 65/100/150 () physical damage and restores 105/145/200 () Health. The final one Stuns for 1.5 seconds.
Yorick
Restore 250/350/500 () Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 123/187/288 () magic damage in 1 hex radius.
Loris
Gain 700/800/1000 () Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360 () magic damage to them. After charging, force nearby enemies to target this unit.
Nautilus
Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals 45/68/108 () bonus magic damage.Active: Gain 465/562/717 () Shield for 4 seconds.
Braum
Raise shield for 4 seconds, gaining 55/55/90% () Durability and redirecting projectiles to towards Braum instead. When hit, deal 27/43/1245 () magic damage to nearby enemies and 30% Chill them for 2 seconds.
Ornn
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100/150/3000 () magic damage to them.When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 () magic damage instead.
Thresh
Passive: Each second, deal 30/50/400 () magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 () magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.