Deal 140/200/300/400 () magic damage to target and reduce their Armor and Magic Resist by 8/10/15/25. Adjacent enemies are dealt 50% of the damage and effect.
Cho'Gath
Gain 10/15/25 permanent max Health (Total: @TFTUnitProperty.:TFT16_ChoGath_BonusHealth@). Restore 200/225/400 () Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 88/152/248 () magic damage.
Rek'Sai
Dash to the furthest enemy within 3 hexes and deal 160/240/380 () physical damage to them. The next 3 attacks hit adjacent enemies and deal 110/165/300 () physical damage.
Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30/45/80 () magic damage.
Bel'Veth
Passive: On takedown, gain 75/75/200% Attack Speed that decays over 3 seconds.Active: Deal 150/225/900 () physical damage in a 2 hex radius and transform for the rest of combat.While transformed, gain 33/33/133% () Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Kai'Sa
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 45/72/170 () physical damage.
Rift Herald
Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 () magic damage to enemies hit. For 4 seconds, gain 25/25/80% () Durability + 1% for each enemy targeting this unit.
Baron Nashor
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.Active: Slam and erect spikes in a 2 hex circle, dealing 280/420/20500 () physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 112/189/10250 () physical damage.