Shurima
Shurima
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima
(2) 20% max Health
(3) 50 Armor and Magic Resist
(4) A Shuriman ascends to GODHOOD every 3 seconds Only available when Nasus, Renekton, and Xerath have been unlocked.
Nasus
Renekton
Azir
Xerath

Units

Nasus

Nasus
Steal 500/685/3000 () Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 15/27/583 () magic damage to adjacent enemies each second.

Renekton

Renekton
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 () physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 () physical damage. Subsquent casts increase the number of slashes by 1.

Azir

EmperorDisruptor
Azir
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 () magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 90/135/5000 () magic damage instead.

Xerath

Ascendant
Xerath
Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 390/650/2500 () magic damage.
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