Release a runic blast, dealing 250/430/1500 () magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.Demacia: Execute targets below 12% () Health.Freljord:Chill targets for 2 seconds and deal 80/144/259 () bonus true damage.Ionia: Blasts split an additional time, dealing 50% damage.Ixtal: Gain a random Region's effect on combat start and every 10 seconds.Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.Piltover: Every third cast is Overcharged, dealing 40% more damage.Shadow Isles: Increase blast damage by 5% ().Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.Targon: Heal the lowest Health ally for 10% of the damage dealt.<br>Void: Ignore 30% of enemies' Armor and Magic Resistance.Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.Zaun: Poison targets, dealing 15/30/500 magic damage 3 () times over 4 seconds.