Passive: Gain 10% () Attack Speed.Active: Deal 55/85/125/165 () physical damage to target. For the rest of combat, Viego's attacks deal 18/27/42/57 () bonus stacking magic damage.
Ashe
Fire an arrow at target that deals 155/225/340 () physical damage to them and 51/74/112 () damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal 2.4/3.6/5.4 () physical damage.
Twisted Fate
Passive: Attacks deal 50/75/115 () bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 () magic damage, reduced by 50% for each enemy they pass through.Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.Partners in Crime: Twisted Fate's ability marks targets for Graves. When Graves kills a marked target, gain 12% Ability Power until end of combat.
Draven
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. Active: Spin an empowered axe that replaces his basic attack and deals 130/195/375 () physical damage and returns to Draven after hitting an enemy.
Warwick
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 55/85/550 () bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% () Attack Speed for 3 seconds.
Yunara
For the next 4 seconds, gain 90/90/300% Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 88/132/475 () physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.
Kindred
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that shields allies within for 350/750/10000 () health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 () physical damage. When the zone ends, heal all allies for 8% () of damage dealt while it was up and dash away.