Fire a bullet towards the farthest enemy, dealing 515/775/1205/1635 () physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.
Orianna
Send the Ball to target, dealing 200/300/550 () magic damage and splitting 120/180/300 () magic damage among enemies within a 1 hex circle.Then grant 60/90/130 () Shield to the two lowest Health allies for 3 seconds.
Vi
Gain 125/150/175 () Shield for 2 seconds. Slam on target, dealing 120/180/270 () physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340 () damage in a 2 hex range instead and knocks up enemies hit for 1 second.
Loris
Gain 700/800/1000 () Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360 () magic damage to them. After charging, force nearby enemies to target this unit.
Seraphine
Gain 3 notes. For each one active, deal 40/60/300 () magic damage to a nearby enemy.While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 40/80/400 () Health. Enemies hit take 270/405/2200 () magic damage, reduced by 30% for each enemy it's passed through.
T-Hex
Passive: Attacks fire a barrage of 4 bullets.Active: Gain 410/598/67022 () Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals 290/435/2150 () physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 20 () missiles split between 4 nearby enemies that each deal 17/26/129 () physical damage.