Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal 160/240/380 () bonus magic damage. When the zone ends, it deals 130/195/295 () magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.
Gwen
Passive: Gain 15% Omnivamp.Active: Dash around the target and snip 5 () times, dealing 50/75/120 () magic damage to them and 25/35/60 () damage to all other enemies in a cone.
Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30/45/80 () magic damage.
Seraphine
Gain 3 notes. For each one active, deal 40/60/300 () magic damage to a nearby enemy.While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 40/80/400 () Health. Enemies hit take 270/405/2200 () magic damage, reduced by 30% for each enemy it's passed through.
Azir
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 () magic damage to their target.Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 90/135/5000 () magic damage instead.
Mel
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 65/100/150 () magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 215/215/10 mana, gain a random Radiant Item. Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 () magic damage to them and 400/600/10000 () damage to all other enemies hit.